本文整理汇总了C++中CTFileName::FileDir方法的典型用法代码示例。如果您正苦于以下问题:C++ CTFileName::FileDir方法的具体用法?C++ CTFileName::FileDir怎么用?C++ CTFileName::FileDir使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CTFileName
的用法示例。
在下文中一共展示了CTFileName::FileDir方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: module
CUnixDynamicLoader::CUnixDynamicLoader(const char *libname)
: module(NULL),
err(NULL)
{
if (libname == NULL) {
DoOpen(NULL);
} else {
CTFileName fnm = ConvertLibNameToPlatform(libname);
// Always try to dlopen from inside the game dirs before trying
// system libraries...
if (fnm.FileDir() == "") {
char buf[MAX_PATH];
_pFileSystem->GetExecutablePath(buf, sizeof (buf));
CTFileName fnmDir = CTString(buf);
fnmDir = fnmDir.FileDir() + fnm;
DoOpen(fnmDir);
if (module != NULL) {
return;
}
}
DoOpen(fnm);
}
}
示例2: BrowseAttachement
BOOL CDlgPgInfoAttachingPlacement::BrowseAttachement( CAttachedModel *pam)
{
CModelerView *pModelerView = CModelerView::GetActiveView();
if(pModelerView == NULL) return FALSE;
CModelerDoc* pDoc = pModelerView->GetDocument();
CTFileName fnOldModel = pam->am_moAttachedModel.GetName();
CTFileName fnModel = _EngineGUI.FileRequester( "Select model to attach",
FILTER_MDL FILTER_END, "Attaching models directory",
_fnmApplicationPath + fnOldModel.FileDir(),
fnOldModel.FileName()+fnOldModel.FileExt());
if( fnModel == "") return FALSE;
try
{
pam->SetModel_t( fnModel);
}
catch( char *strError)
{
(void) strError;
return FALSE;
}
pam->am_bVisible = TRUE;
pDoc->ClearAttachments();
pDoc->SetupAttachments();
pDoc->SetModifiedFlag();
pDoc->UpdateAllViews( NULL);
UpdateData(FALSE);
return TRUE;
}
示例3: OnScriptUpdateMipmodels
void CScriptView::OnScriptUpdateMipmodels()
{
// find document with same name
CModelerDoc *pDoc = (CModelerDoc *) GetDocument();
CTFileName fnScriptName = CTString(pDoc->GetPathName());
CTFileName fnModelName = fnScriptName.FileDir() + fnScriptName.FileName() + ".mdl";
POSITION pos = theApp.m_pdtModelDocTemplate->GetFirstDocPosition();
while (pos!=NULL)
{
CModelerDoc *pmdCurrent = (CModelerDoc *)theApp.m_pdtModelDocTemplate->GetNextDoc(pos);
if( CTFileName( CTString(pmdCurrent->GetPathName())) == fnModelName)
{
POSITION pos = pmdCurrent->GetFirstViewPosition();
CView *pView = pmdCurrent->GetNextView( pos);
if( DYNAMIC_DOWNCAST(CModelerView, pView) != NULL)
{
CModelerView* pModelerView = (CModelerView *) pView;
if(pModelerView != NULL)
{
pModelerView->OnScriptUpdateMipmodels();
pModelerView->SetActiveWindow();
pModelerView->SetFocus();
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
pMainFrame->MDIActivate(pModelerView->GetParentFrame());
}
}
break;
}
}
}
示例4: ConvertLibNameToPlatform
CTFileName CDynamicLoader::ConvertLibNameToPlatform(const char *libname)
{
#if PLATFORM_MACOSX
const char *DLLEXTSTR = ".dylib";
#else
const char *DLLEXTSTR = ".so";
#endif
CTFileName fnm = CTString(libname);
CTString libstr((strncmp("lib", fnm.FileName(), 3) == 0) ? "" : "lib");
return(fnm.FileDir() + libstr + fnm.FileName() + DLLEXTSTR);
}
示例5: OnFileAddTexture
void CModelerDoc::OnFileAddTexture()
{
CModelerView *pModelerView = CModelerView::GetActiveView();
if( pModelerView == NULL)
return;
// call file requester for adding textures
CDynamicArray<CTFileName> afnTextures;
CTFileName fnDocName = CTString(GetPathName());
theApp.WriteProfileString( "Scape", "Add texture directory", fnDocName.FileDir());
_EngineGUI.FileRequester( "Choose textures to add", FILTER_TEX FILTER_END,
"Add texture directory", "Textures\\", fnDocName.FileName()+".tex", &afnTextures);
MEX mexWidth, mexHeight;
m_emEditModel.edm_md.GetTextureDimensions( mexWidth, mexHeight);
// add selected textures
FOREACHINDYNAMICARRAY( afnTextures, CTFileName, itTexture)
{
CTextureDataInfo *pNewTDI;
// add texture
CTFileName fnTexName = itTexture.Current();
try
{
pNewTDI =m_emEditModel.AddTexture_t( fnTexName, mexWidth, mexHeight);
}
catch( char *err_str)
{
pNewTDI = NULL;
AfxMessageBox( err_str);
}
if( pNewTDI != NULL)
{
SetModifiedFlag();
pModelerView->m_ptdiTextureDataInfo = pNewTDI;
// switch to texture mode
pModelerView->OnRendUseTexture();
UpdateAllViews( NULL);
}
}
示例6: CDialog
CDlgCreateNormalTexture::CDlgCreateNormalTexture( CTFileName fnInputFile, CWnd* pParent /*=NULL*/)
: CDialog(CDlgCreateNormalTexture::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgCreateNormalTexture)
m_strCreatedTextureName = _T("");
m_strSizeInPixels = _T("");
m_bCreateMipmaps = FALSE;
//}}AFX_DATA_INIT
m_bSourcePictureValid = FALSE;
m_bPreviewWindowsCreated = FALSE;
m_ptdCreated = NULL;
CTFileName fnTexFileName = fnInputFile.FileDir() + fnInputFile.FileName() + ".tex";
// remember source and created texture name
m_fnSourceFileName = fnInputFile;
m_fnCreatedFileName = fnTexFileName;
// set initial values for create mip maps flag and size for create texture dialog
m_bCreateMipmaps = AfxGetApp()->GetProfileInt(L"Creating textures", L"Create mipmaps", 1);
m_mexCreatedWidth = AfxGetApp()->GetProfileInt(L"Creating textures", L"Mex width", -1);
_bWasForced32 = FALSE;
try
{
// if can't get picture file information
CImageInfo iiImageInfo;
if (iiImageInfo.GetGfxFileInfo_t( m_fnSourceFileName)==UNSUPPORTED_FILE)
{
// throw error
ThrowF_t("File '%s' has unsupported file format",
(CTString&)(_fnmApplicationPath+m_fnSourceFileName));
}
// get dimensions
m_pixSourceWidth = iiImageInfo.ii_Width;
m_pixSourceHeight = iiImageInfo.ii_Height;
// test if dimensions are at power of 2
if( (((1<<((int)Log2(m_pixSourceWidth))) != m_pixSourceWidth)) ||
(((1<<((int)Log2(m_pixSourceHeight))) != m_pixSourceHeight))) {
ThrowF_t( "Picture %s has wrong dimensions (%d,%d).\n"
"Both width and height must be at power of 2.",
(CTString&)m_fnSourceFileName, m_pixSourceWidth, m_pixSourceHeight);
}
}
catch(char *err_str)
{
AfxMessageBox( CString(err_str));
return;
}
m_bSourcePictureValid = TRUE;
// try to
try
{ // obtain texture with the same name (if already exists)
CTextureData *pTD = _pTextureStock->Obtain_t( fnTexFileName);
pTD->Reload();
// now pick up initial number of mip levels
m_bCreateMipmaps = pTD->td_ctFineMipLevels>1;
// remember existing texture's width in mexels
m_mexCreatedWidth = pTD->GetWidth();
// remember existing texture's flags
_bWasForced32 = pTD->td_ulFlags & TEX_32BIT;
// release texture
_pTextureStock->Release( pTD);
}
// if texture can't be obtained
catch( char *err_str)
{ // never mind
(void) err_str;
}
m_wndViewCreatedTexture.m_bForce32 = FALSE;
if( _bWasForced32) m_wndViewCreatedTexture.m_bForce32 = TRUE;
RefreshCreatedTexture();
// set created texture name
m_strCreatedTextureName = fnTexFileName;
// prepare string telling size of source picture
char strSize[ 64];
sprintf( strSize, "%d x %d", m_pixSourceWidth, m_pixSourceHeight);
m_strSizeInPixels = strSize;
}
示例7: OnScriptMakeModel
void CScriptView::OnScriptMakeModel()
{
// First we save script file
CModelerDoc *pDoc = (CModelerDoc *) GetDocument();
CTFileName fnScriptName = CTString(pDoc->GetPathName());
CTFileName fnModelName = fnScriptName.FileDir() + fnScriptName.FileName() + ".mdl";
try
{
fnScriptName.RemoveApplicationPath_t();
}
catch( char *err_str)
{
AfxMessageBox( err_str);
return;
}
pDoc->OnSaveDocument( pDoc->GetPathName());
// close mdl document with same name
POSITION pos = theApp.m_pdtModelDocTemplate->GetFirstDocPosition();
while (pos!=NULL)
{
CModelerDoc *pmdCurrent = (CModelerDoc *)theApp.m_pdtModelDocTemplate->GetNextDoc(pos);
if( CTFileName( CTString(pmdCurrent->GetPathName())) == fnModelName)
{
pmdCurrent->OnCloseDocument();
break;
}
}
// Now we will create one instance of new document of type CModelerDoc
CDocument* pDocument = theApp.m_pdtModelDocTemplate->CreateNewDocument();
if (pDocument == NULL)
{
TRACE0("CDocTemplate::CreateNewDocument returned NULL.\n");
AfxMessageBox(AFX_IDP_FAILED_TO_CREATE_DOC);
return;
}
ASSERT_VALID(pDocument);
BOOL bAutoDelete = pDocument->m_bAutoDelete;
pDocument->m_bAutoDelete = FALSE; // don't destroy if something goes wrong
CFrameWnd* pFrame = theApp.m_pdtModelDocTemplate->CreateNewFrame(pDocument, NULL);
pDocument->m_bAutoDelete = bAutoDelete;
if (pFrame == NULL)
{
AfxMessageBox(AFX_IDP_FAILED_TO_CREATE_DOC);
delete pDocument; // explicit delete on error
return;
}
ASSERT_VALID(pFrame);
pDocument->SetPathName( fnModelName, FALSE);
pDocument->SetTitle( fnModelName.FileName() + fnModelName.FileExt());
char strError[ 256];
if( !((CModelerDoc *)pDocument)->CreateModelFromScriptFile( fnScriptName, strError))
{
pDocument->OnCloseDocument();
AfxMessageBox( strError);
return;
}
theApp.m_pdtModelDocTemplate->InitialUpdateFrame(pFrame, pDocument, TRUE);
((CModelerDoc *)pDocument)->m_emEditModel.edm_md.md_bPreparedForRendering = FALSE;
pDocument->SetModifiedFlag();
// add textures from .ini file
CTFileName fnIniFileName = fnScriptName.NoExt() + ".ini";
try
{
((CModelerDoc *)pDocument)->m_emEditModel.CSerial::Load_t(fnIniFileName);
}
catch( char *strError)
{
// ignore errors
(void) strError;
}
}