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C++ CStudioHdr::iHitboxCount方法代码示例

本文整理汇总了C++中CStudioHdr::iHitboxCount方法的典型用法代码示例。如果您正苦于以下问题:C++ CStudioHdr::iHitboxCount方法的具体用法?C++ CStudioHdr::iHitboxCount怎么用?C++ CStudioHdr::iHitboxCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CStudioHdr的用法示例。


在下文中一共展示了CStudioHdr::iHitboxCount方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: scaleMeshes

void StudioModel::scaleMeshes (float scale)
{
	CStudioHdr *pStudioHdr = GetStudioHdr();
	if (!pStudioHdr)
		return;

	int i, j, k;

	// manadatory to access correct verts
	SetCurrentModel();

	// scale verts
	int tmp = m_bodynum;
	for (i = 0; i < pStudioHdr->numbodyparts(); i++)
	{
		mstudiobodyparts_t *pbodypart = pStudioHdr->pBodypart( i );
		for (j = 0; j < pbodypart->nummodels; j++)
		{
			SetBodygroup (i, j);
			SetupModel (i);

			const mstudio_modelvertexdata_t *vertData = m_pmodel->GetVertexData();

			for (k = 0; k < m_pmodel->numvertices; k++)
			{
				*vertData->Position(k) *= scale;
			}
		}
	}

	m_bodynum = tmp;

	// scale complex hitboxes
	int hitboxset = g_MDLViewer->GetCurrentHitboxSet();

	mstudiobbox_t *pbboxes = pStudioHdr->pHitbox( 0, hitboxset );
	for (i = 0; i < pStudioHdr->iHitboxCount( hitboxset ); i++)
	{
		VectorScale (pbboxes[i].bbmin, scale, pbboxes[i].bbmin);
		VectorScale (pbboxes[i].bbmax, scale, pbboxes[i].bbmax);
	}

	// scale bounding boxes
	for (i = 0; i < pStudioHdr->GetNumSeq(); i++)
	{
		mstudioseqdesc_t &seqdesc = pStudioHdr->pSeqdesc( i );
		Vector tmp;

		tmp = seqdesc.bbmin;
		VectorScale( tmp, scale, tmp );
		seqdesc.bbmin = tmp;

		tmp = seqdesc.bbmax;
		VectorScale( tmp, scale, tmp );
		seqdesc.bbmax = tmp;

	}

	// maybe scale exeposition, pivots, attachments
}
开发者ID:chrizonix,项目名称:RCBot2,代码行数:60,代码来源:studio_utils.cpp

示例2:

void
ControlPanel::setModelInfo()
{
	static char str[2048];
	CStudioHdr *hdr = models->GetActiveStudioModel()->GetStudioHdr();

	if (!hdr)
		return;

	int hbcount = 0;
	for ( int s = 0; s < hdr->numhitboxsets(); s++ )
	{
		hbcount += hdr->iHitboxCount( s );
	}

	sprintf (str,
		"Bones: %d\n"
		"Bone Controllers: %d\n"
		"Hit Boxes: %d in %d sets\n"
		"Sequences: %d\n",
		hdr->numbones(),
		hdr->numbonecontrollers(),
		hbcount,
		hdr->numhitboxsets(),
		hdr->GetNumSeq()
		);

	lModelInfo1->setLabel (str);

	sprintf (str,
		"Textures: %d\n"
		"Skin Families: %d\n"
		"Bodyparts: %d\n"
		"Attachments: %d\n",
		hdr->numtextures(),
		hdr->numskinfamilies(),
		hdr->numbodyparts(),
		hdr->GetNumAttachments());

	lModelInfo2->setLabel (str);
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:41,代码来源:controlpanel.cpp


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