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C++ CStringArray::AppendString方法代码示例

本文整理汇总了C++中CStringArray::AppendString方法的典型用法代码示例。如果您正苦于以下问题:C++ CStringArray::AppendString方法的具体用法?C++ CStringArray::AppendString怎么用?C++ CStringArray::AppendString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CStringArray的用法示例。


在下文中一共展示了CStringArray::AppendString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GenerateEncounterTable

void GenerateEncounterTable (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	ALERROR error;
	int i, j;

	//	Get the criteria from the command line

	SEncounterCriteria Criteria;
	ParseEncounterCriteria(pCmdLine->GetAttribute(CRITERIA_ATTRIB), &Criteria);
	bool bAll = pCmdLine->GetAttributeBool(ALL_ATTRIB);

	//	Generate a table of all matching encounters

	CSymbolTable Table(FALSE, TRUE);

	//	Loop over all items for this level and add them to
	//	a sorted table.

	for (i = 0; i < Universe.GetStationTypeCount(); i++)
		{
		CStationType *pType = Universe.GetStationType(i);
		int iLevel = pType->GetLevel();
		if (iLevel == 0 && !bAll)
			continue;

		//	If we don't match the criteria, then continue

		if (!MatchesEncounterCriteria(Criteria, pType->GetAttributes()))
			continue;

		//	Get the category and name

		CString sCategory = pType->GetDataField(FIELD_CATEGORY);
		CString sName = pType->GetDataField(FIELD_NAME);
		if (*sName.GetASCIIZPointer() == '(')
			sName = strSubString(sName, 1, -1);

		//	Figure out the sort order

		char szBuffer[1024];
		wsprintf(szBuffer, "%02d%s%s", 
				pType->GetLevel(),
				sCategory.GetASCIIZPointer(), 
				sName.GetASCIIZPointer());
		Table.AddEntry(CString(szBuffer), (CObject *)pType);
		}

	//	Generate a list of columns to display

	CStringArray Cols;
	Cols.AppendString(FIELD_LEVEL);
	Cols.AppendString(FIELD_CATEGORY);
	Cols.AppendString(FIELD_NAME);
	if (pCmdLine->GetAttributeBool(FIELD_ARMOR_CLASS))
		Cols.AppendString(FIELD_ARMOR_CLASS);
	if (pCmdLine->GetAttributeBool(FIELD_HP))
		Cols.AppendString(FIELD_HP);
	if (pCmdLine->GetAttributeBool(FIELD_FIRE_RATE_ADJ))
		Cols.AppendString(FIELD_FIRE_RATE_ADJ);
	if (pCmdLine->GetAttributeBool(FIELD_TOTAL_COUNT))
		Cols.AppendString(FIELD_TOTAL_COUNT);
	if (pCmdLine->GetAttributeBool(FIELD_CAN_ATTACK))
		Cols.AppendString(FIELD_CAN_ATTACK);
	if (pCmdLine->GetAttributeBool(FIELD_EXPLOSION_TYPE))
		Cols.AppendString(FIELD_EXPLOSION_TYPE);

	//	If we need to output total count, then load the table

	CSymbolTable TotalCount(TRUE, TRUE);
	if (pCmdLine->GetAttributeBool(FIELD_TOTAL_COUNT))
		{
		if (error = LoadTotalCount(TOTAL_COUNT_FILENAME, TotalCount))
			return;
		}

	//	If we've got any entries in the table, output now

	if (Table.GetCount())
		{
		//	Output the header

		for (j = 0; j < Cols.GetCount(); j++)
			{
			if (j != 0)
				printf("\t");

			printf(Cols.GetStringValue(j).GetASCIIZPointer());
			}

		printf("\n");

		//	Output each row

		for (i = 0; i < Table.GetCount(); i++)
			{
			CStationType *pType = (CStationType *)Table.GetValue(i);

			for (j = 0; j < Cols.GetCount(); j++)
				{
				if (j != 0)
//.........这里部分代码省略.........
开发者ID:alanhorizon,项目名称:Transport,代码行数:101,代码来源:EncounterTable.cpp

示例2: GenerateItemTable

void GenerateItemTable (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	ALERROR error;
	int i, j;

	//	Compute the criteria

	CItemCriteria Crit;
	CString sCriteria;
	if (pCmdLine->FindAttribute(CRITERIA_ATTRIB, &sCriteria))
		CItem::ParseCriteria(sCriteria, &Crit);
	else
		CItem::InitCriteriaAll(&Crit);

	//	Generate a table

	CSymbolTable Table(FALSE, TRUE);

	//	Loop over all items that match and add them to
	//	a sorted table.

	for (j = 0; j < Universe.GetItemTypeCount(); j++)
		{
		CItemType *pType = Universe.GetItemType(j);
		CItem Item(pType, 1);

		if (!Item.MatchesCriteria(Crit))
			continue;

		//	Figure out the sort order

		char szBuffer[1024];
		wsprintf(szBuffer, "%02d%s%02d%s", 
				pType->GetLevel(),
				g_szTypeCode[GetItemType(pType)], 
				GetItemFreq(pType), 
				pType->GetNounPhrase().GetASCIIZPointer());
		Table.AddEntry(CString(szBuffer), (CObject *)pType);
		}

	//	If we need to output total count, then load the table

	CSymbolTable TotalCount(TRUE, TRUE);
	if (pCmdLine->GetAttributeBool(FIELD_TOTAL_COUNT))
		{
		if (error = LoadTotalCount(TOTAL_COUNT_FILENAME, TotalCount))
			return;
		}

	//	If we've got any entries in the table, output now

	if (Table.GetCount())
		{
		//	Generate a list of columns to display

		CStringArray Cols;
		Cols.AppendString(FIELD_LEVEL);
		Cols.AppendString(FIELD_TYPE);
		Cols.AppendString(FIELD_FREQUENCY);
		Cols.AppendString(FIELD_NAME);

		//	More columns from command-line

		if (pCmdLine->GetAttributeBool(FIELD_AVERAGE_COUNT))
			Cols.AppendString(FIELD_AVERAGE_COUNT);
		if (pCmdLine->GetAttributeBool(FIELD_BALANCE))
			Cols.AppendString(FIELD_BALANCE);
		if (pCmdLine->GetAttributeBool(FIELD_COST))
			Cols.AppendString(FIELD_COST);
		if (pCmdLine->GetAttributeBool(FIELD_INSTALL_COST))
			Cols.AppendString(FIELD_INSTALL_COST);
		if (pCmdLine->GetAttributeBool(FIELD_MASS))
			Cols.AppendString(FIELD_MASS);
		if (pCmdLine->GetAttributeBool(FIELD_TOTAL_COUNT))
			Cols.AppendString(FIELD_TOTAL_COUNT);
		if (pCmdLine->GetAttributeBool(FIELD_REFERENCE))
			Cols.AppendString(FIELD_REFERENCE);

		if (pCmdLine->GetAttributeBool(FIELD_HP))
			Cols.AppendString(FIELD_HP);
		if (pCmdLine->GetAttributeBool(FIELD_HP_BONUS))
			Cols.AppendString(FIELD_HP_BONUS);
		if (pCmdLine->GetAttributeBool(FIELD_REGEN))
			Cols.AppendString(FIELD_REGEN);
		if (pCmdLine->GetAttributeBool(FIELD_FIRE_DELAY))
			Cols.AppendString(FIELD_FIRE_DELAY);
		if (pCmdLine->GetAttributeBool(FIELD_THRUST))
			Cols.AppendString(FIELD_THRUST);
		if (pCmdLine->GetAttributeBool(FIELD_POWER))
			Cols.AppendString(FIELD_POWER);

		if (pCmdLine->GetAttributeBool(FIELD_POWER_PER_SHOT))
			Cols.AppendString(FIELD_POWER_PER_SHOT);
		if (pCmdLine->GetAttributeBool(FIELD_AVERAGE_DAMAGE))
			Cols.AppendString(FIELD_AVERAGE_DAMAGE);
		if (pCmdLine->GetAttributeBool(FIELD_MAX_SPEED))
			Cols.AppendString(FIELD_MAX_SPEED);

		//	Output the header

//.........这里部分代码省略.........
开发者ID:alanhorizon,项目名称:Transport,代码行数:101,代码来源:ItemTable.cpp


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