本文整理汇总了C++中CSlider::SetState方法的典型用法代码示例。如果您正苦于以下问题:C++ CSlider::SetState方法的具体用法?C++ CSlider::SetState怎么用?C++ CSlider::SetState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CSlider
的用法示例。
在下文中一共展示了CSlider::SetState方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateInterface
void CScreenSetupSound::CreateInterface()
{
CWindow* pw;
CLabel* pl;
CSlider* psl;
CButton* pb;
Math::Point pos, ddim;
std::string name;
CScreenSetup::CreateInterface();
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == nullptr ) return;
pos.x = ox+sx*3;
pos.y = 0.55f;
ddim.x = dim.x*4.0f;
ddim.y = 18.0f/480.0f;
psl = pw->CreateSlider(pos, ddim, 0, EVENT_INTERFACE_VOLSOUND);
psl->SetState(STATE_SHADOW);
psl->SetLimit(0.0f, MAXVOLUME);
psl->SetArrowStep(1.0f);
pos.y += ddim.y;
GetResource(RES_EVENT, EVENT_INTERFACE_VOLSOUND, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.x = ox+sx*3;
pos.y = 0.40f;
ddim.x = dim.x*4.0f;
ddim.y = 18.0f/480.0f;
psl = pw->CreateSlider(pos, ddim, 0, EVENT_INTERFACE_VOLMUSIC);
psl->SetState(STATE_SHADOW);
psl->SetLimit(0.0f, MAXVOLUME);
psl->SetArrowStep(1.0f);
pos.y += ddim.y;
GetResource(RES_EVENT, EVENT_INTERFACE_VOLMUSIC, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL2, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
ddim.x = dim.x*3;
ddim.y = dim.y*1;
pos.x = ox+sx*10;
pos.y = oy+sy*2;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_SILENT);
pb->SetState(STATE_SHADOW);
pos.x += ddim.x;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_NOISY);
pb->SetState(STATE_SHADOW);
UpdateSetupButtons();
}
示例2: MapEnable
void CMainMap::MapEnable(bool bEnable)
{
CWindow* pw;
CMap* pm;
CSlider* ps;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW1));
if (pw == nullptr)
return;
pm = static_cast<CMap*>(pw->SearchControl(EVENT_OBJECT_MAP));
if (pm != nullptr)
pm->SetEnable(bEnable);
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_OBJECT_MAPZOOM));
if (ps != nullptr)
ps->SetState(STATE_ENABLE, bEnable);
}
示例3: DimMap
void CMainMap::DimMap()
{
CWindow* pw;
CMap* pm;
CSlider* ps;
Math::Point pos, dim;
float value;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW1));
if (pw == nullptr)
return;
pm = static_cast<CMap*>(pw->SearchControl(EVENT_OBJECT_MAP));
if (pm == nullptr)
return;
pm->SetState(STATE_VISIBLE, (m_mapMode != 0));
dim.x = 100.0f/640.0f;
dim.y = 100.0f/480.0f;
pos.x = 540.0f/640.0f;
pos.y = 0.0f/480.0f;
pm->SetPos(pos);
pm->SetDim(dim);
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_OBJECT_MAPZOOM));
if (ps != nullptr) {
ps->SetState(STATE_VISIBLE, (m_mapMode != 0));
dim.x = SCROLL_WIDTH;
dim.y = 66.0f / 480.0f;
pos.x = 523.0f / 640.0f;
pos.y = 3.0f / 480.0f;
ps->SetPos(pos);
ps->SetDim(dim);
value = pm->GetZoom();
value = (value-ZOOM_MIN) / (ZOOM_MAX-ZOOM_MIN);
value = powf(value, 0.5f);
ps->SetVisibleValue(value);
ps->SetArrowStep(0.2f);
}
}
示例4: CreateInterface
void CScreenSetupGame::CreateInterface()
{
CWindow* pw;
CLabel* pl;
CCheck* pc;
CSlider* psl;
CList* pli;
Math::Point pos, ddim;
std::string name;
CScreenSetup::CreateInterface();
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == nullptr ) return;
ddim.x = dim.x*6;
ddim.y = dim.y*0.5f;
pos.x = ox+sx*3;
pos.y = 0.65f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_MOVIES);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SCROLL);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_INVERTX);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_INVERTY);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_EFFECT);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_BLOOD);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_AUTOSAVE_ENABLE);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pos.y -= ddim.y;
ddim.x = dim.x*2.5f;
psl = pw->CreateSlider(pos, ddim, -1, EVENT_INTERFACE_AUTOSAVE_INTERVAL);
psl->SetState(STATE_SHADOW);
psl->SetLimit(1.0f, 30.0f);
psl->SetArrowStep(1.0f);
pos.y += ddim.y/2;
GetResource(RES_EVENT, EVENT_INTERFACE_AUTOSAVE_INTERVAL, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.y -= ddim.y/2;
pos.x = ox+sx*3+dim.x*4.0f;
psl = pw->CreateSlider(pos, ddim, -1, EVENT_INTERFACE_AUTOSAVE_SLOTS);
psl->SetState(STATE_SHADOW);
psl->SetLimit(1.0f, 10.0f);
psl->SetArrowStep(1.0f);
pos.y += ddim.y/2;
GetResource(RES_EVENT, EVENT_INTERFACE_AUTOSAVE_SLOTS, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.y -= ddim.y/2;
ddim.x = dim.x*6;
ddim.y = dim.y*0.5f;
pos.x = ox+sx*10;
pos.y = 0.65f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_TOOLTIP);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_GLINT);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_RAIN);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_BGPAUSE);
pc->SetState(STATE_SHADOW);
pos.y -= 0.048f;
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_EDITMODE);
pc->SetState(STATE_SHADOW);
if ( m_simulationSetup )
{
pc->SetState(STATE_DEAD);
}
pos.y -= 0.048f;
pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_EDITVALUE);
pc->SetState(STATE_SHADOW);
ddim.y = dim.y*3.0f;
pos.y -= ddim.y;
pli = pw->CreateList(pos, ddim, 0, EVENT_INTERFACE_LANGUAGE);
pli->SetState(STATE_SHADOW);
// TODO: Add something like GetSupportedLanguages() and GetLanguageFriendlyName() for this
pli->SetItemName(1+LANGUAGE_ENV, "[System default]");
pli->SetItemName(1+LANGUAGE_ENGLISH, "English");
pli->SetItemName(1+LANGUAGE_FRENCH, "French");
pli->SetItemName(1+LANGUAGE_GERMAN, "German");
pli->SetItemName(1+LANGUAGE_POLISH, "Polish");
//.........这里部分代码省略.........
示例5: UpdateSetupButtons
void CScreenSetupGame::UpdateSetupButtons()
{
CWindow* pw;
CCheck* pc;
CSlider* ps;
CList* pli;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == nullptr ) return;
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_TOOLTIP));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_settings->GetTooltips());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_GLINT));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_settings->GetInterfaceGlint());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_RAIN));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_settings->GetInterfaceRain());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_BGPAUSE));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_settings->GetFocusLostPause());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_EDITMODE));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_engine->GetEditIndentMode());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_EDITVALUE));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_engine->GetEditIndentValue()>2);
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SOLUCE4));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_settings->GetSoluce4());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_MOVIES));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_settings->GetMovies());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SCROLL));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_camera->GetOldCameraScroll());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_INVERTX));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_camera->GetCameraInvertX());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_INVERTY));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_camera->GetCameraInvertY());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_EFFECT));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_camera->GetEffect());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_BLOOD));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_camera->GetBlood());
}
pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_AUTOSAVE_ENABLE));
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_main->GetAutosave());
}
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_AUTOSAVE_INTERVAL));
if ( ps != nullptr )
{
ps->SetState(STATE_ENABLE, m_main->GetAutosave());
ps->SetVisibleValue(m_main->GetAutosaveInterval());
//.........这里部分代码省略.........
示例6: CreateInterface
void CScreenApperance::CreateInterface()
{
CWindow* pw;
CLabel* pl;
CButton* pb;
CColor* pco;
CSlider* psl;
Math::Point pos, ddim;
std::string name;
pos.x = 0.10f;
pos.y = 0.10f;
ddim.x = 0.80f;
ddim.y = 0.80f;
pw = m_interface->CreateWindows(pos, ddim, 12, EVENT_WINDOW5);
GetResource(RES_TEXT, RT_TITLE_PERSO, name);
pw->SetName(name);
pos.x = 0.10f;
pos.y = 0.40f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 5, EVENT_INTERFACE_GLINTl); // orange corner
pos.x = 0.40f;
pos.y = 0.10f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner
pos.x = 95.0f/640.0f;
pos.y = 108.0f/480.0f;
ddim.x = 220.0f/640.0f;
ddim.y = 274.0f/480.0f;
pw->CreateGroup(pos, ddim, 17, EVENT_NULL); // frame
pos.x = 100.0f/640.0f;
pos.y = 364.0f/480.0f;
ddim.x = 210.0f/640.0f;
ddim.y = 14.0f/480.0f;
pw->CreateGroup(pos, ddim, 3, EVENT_NULL); // transparent -> gray
pos.x = 120.0f/640.0f;
pos.y = 364.0f/480.0f;
ddim.x = 80.0f/640.0f;
ddim.y = 28.0f/480.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PHEAD);
pb->SetState(STATE_SHADOW);
pb->SetState(STATE_CARD);
pos.x = 210.0f/640.0f;
pos.y = 364.0f/480.0f;
ddim.x = 80.0f/640.0f;
ddim.y = 28.0f/480.0f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PBODY);
pb->SetState(STATE_SHADOW);
pb->SetState(STATE_CARD);
pos.x = 100.0f/640.0f;
pos.y = 354.0f/480.0f;
ddim.x = 210.0f/640.0f;
ddim.y = 10.0f/480.0f;
pw->CreateGroup(pos, ddim, 1, EVENT_INTERFACE_GLINTb); // orange bar
pos.x = 100.0f/640.0f;
pos.y = 154.0f/480.0f;
ddim.x = 210.0f/640.0f;
ddim.y = 200.0f/480.0f;
pw->CreateGroup(pos, ddim, 2, EVENT_INTERFACE_GLINTu); // orange -> transparent
// Face
pos.x = 340.0f/640.0f;
pos.y = 356.0f/480.0f;
ddim.x = 200.0f/640.0f;
ddim.y = 16.0f/480.0f;
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL11, "");
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
pos.x = 340.0f/640.0f;
pos.y = 312.0f/480.0f;
ddim.x = 44.0f/640.0f;
ddim.y = 44.0f/480.0f;
pb = pw->CreateButton(pos, ddim, 43, EVENT_INTERFACE_PFACE1);
pb->SetState(STATE_SHADOW);
pos.x += 50.0f/640.0f;
pb = pw->CreateButton(pos, ddim, 46, EVENT_INTERFACE_PFACE4);
pb->SetState(STATE_SHADOW);
pos.x += 50.0f/640.0f;
pb = pw->CreateButton(pos, ddim, 45, EVENT_INTERFACE_PFACE3);
pb->SetState(STATE_SHADOW);
pos.x += 50.0f/640.0f;
pb = pw->CreateButton(pos, ddim, 44, EVENT_INTERFACE_PFACE2);
pb->SetState(STATE_SHADOW);
// Glasses
pos.x = 340.0f/640.0f;
pos.y = 270.0f/480.0f;
ddim.x = 200.0f/640.0f;
ddim.y = 16.0f/480.0f;
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, "");
pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
//.........这里部分代码省略.........
示例7: UpdatePerso
void CScreenApperance::UpdatePerso()
{
CWindow* pw;
CLabel* pl;
CButton* pb;
CColor* pc;
CSlider* ps;
Gfx::Color color;
std::string name;
int i;
PlayerApperance& apperance = m_main->GetPlayerProfile()->GetApperance();
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == nullptr ) return;
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_PHEAD));
if ( pb != nullptr )
{
pb->SetState(STATE_CHECK, m_apperanceTab==0);
}
pb = static_cast<CButton*>(pw->SearchControl(EVENT_INTERFACE_PBODY));
if ( pb != nullptr )
{
pb->SetState(STATE_CHECK, m_apperanceTab==1);
}
pl = static_cast<CLabel*>(pw->SearchControl(EVENT_LABEL11));
if ( pl != nullptr )
{
if ( m_apperanceTab == 0 )
{
pl->SetState(STATE_VISIBLE);
GetResource(RES_TEXT, RT_PERSO_FACE, name);
pl->SetName(name);
}
else
{
pl->ClearState(STATE_VISIBLE);
}
}
pl = static_cast<CLabel*>(pw->SearchControl(EVENT_LABEL12));
if ( pl != nullptr )
{
if ( m_apperanceTab == 0 )
{
pl->SetState(STATE_VISIBLE);
GetResource(RES_TEXT, RT_PERSO_GLASSES, name);
pl->SetName(name);
}
else
{
pl->ClearState(STATE_VISIBLE);
}
}
pl = static_cast<CLabel*>(pw->SearchControl(EVENT_LABEL13));
if ( pl != nullptr )
{
if ( m_apperanceTab == 0 ) GetResource(RES_TEXT, RT_PERSO_HAIR, name);
else GetResource(RES_TEXT, RT_PERSO_BAND, name);
pl->SetName(name);
}
pl = static_cast<CLabel*>(pw->SearchControl(EVENT_LABEL14));
if ( pl != nullptr )
{
if ( m_apperanceTab == 0 )
{
pl->ClearState(STATE_VISIBLE);
}
else
{
pl->SetState(STATE_VISIBLE);
GetResource(RES_TEXT, RT_PERSO_COMBI, name);
pl->SetName(name);
}
}
for ( i=0 ; i<4 ; i++ )
{
pb = static_cast<CButton*>(pw->SearchControl(static_cast<EventType>(EVENT_INTERFACE_PFACE1+i)));
if ( pb == nullptr ) break;
pb->SetState(STATE_VISIBLE, m_apperanceTab==0);
pb->SetState(STATE_CHECK, i==apperance.face);
}
for ( i=0 ; i<10 ; i++ )
{
pb = static_cast<CButton*>(pw->SearchControl(static_cast<EventType>(EVENT_INTERFACE_PGLASS0+i)));
if ( pb == nullptr ) break;
pb->SetState(STATE_VISIBLE, m_apperanceTab==0);
pb->SetState(STATE_CHECK, i==apperance.glasses);
}
for ( i=0 ; i<3*3 ; i++ )
{
pc = static_cast<CColor*>(pw->SearchControl(static_cast<EventType>(EVENT_INTERFACE_PC0a+i)));
if ( pc == nullptr ) break;
//.........这里部分代码省略.........