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C++ CShape::getRenderTechique方法代码示例

本文整理汇总了C++中CShape::getRenderTechique方法的典型用法代码示例。如果您正苦于以下问题:C++ CShape::getRenderTechique方法的具体用法?C++ CShape::getRenderTechique怎么用?C++ CShape::getRenderTechique使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CShape的用法示例。


在下文中一共展示了CShape::getRenderTechique方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: useInstancedObject

void MyApplication::useInstancedObject()
{
    const SceneManagerPtr& scene = BaseApplication::getSceneManager();
    scene->clear();

    CShape* model = scene->addCube(0, Vector3D(0, 0, -5));
    if (model)
    {
        model->setName("cube");
        model->setScale(Vector3D(0.5f));
        model->setRenderTechnique("shaders/default_instancing.xml");
        model->getMaterial()->setTexture(0, "textures/box.jpg");
        const RenderPassPtr& pass = model->getRenderTechique()->getRenderPass(0);
        u32 index = 0;
        for (s32 col = -2; col < 3; ++col)
        {
            for (s32 row = -2; row < 3; ++row)
            {
                for (s32 width = 0; width < 1; ++width)
                {
                    pass->getUserShaderData()->setUniform("offsets[" + std::to_string(index) + "]", Vector3D((f32)col, (f32)row, f32(- 5 - width)));
                    ++index;
                }
            }
        }
        
    }

    CNode* fpsCamera = scene->addFPSCamera(0, Vector3D(0, 0, 0), Vector3D(0.7f, 0, 0.7f));
    fpsCamera->setName("fpsCamera");
    CNode* camera = scene->addCamera(0, Vector3D(0, 0, 0), Vector3D(0.0f, 0, -5.0f));
    camera->setName("camera");

    scene->init();
}
开发者ID:fedoriusv,项目名称:V3DEngine,代码行数:35,代码来源:MyApplication.cpp

示例2: useInstancedAttrObject

void MyApplication::useInstancedAttrObject()
{
    const SceneManagerPtr& scene = BaseApplication::getSceneManager();
    scene->clear();

    CShape* model = scene->addCube(0, Vector3D(0, 0, 0));
    if (model)
    {
        model->setName("cube");
        model->setScale(Vector3D(0.5f));
        model->setRenderTechnique("shaders/default_instancing_attr.xml");
        model->getMaterial()->setTexture(0, "textures/box.jpg");
        const RenderPassPtr& pass = model->getRenderTechique()->getRenderPass(0);
        
        std::vector<Vector3D> offset;
        for (s32 col = -2; col < 3; ++col)
        {
            for (s32 row = -2; row < 3; ++row)
            {
                for (s32 width = 0; width < 1; ++width)
                {
                    offset.push_back(Vector3D((f32)col, (f32)row, f32(-5 - width)));
                }
            }
        }

        pass->getUserShaderData()->setAttribute("offsets", 1, offset);
    }

    CNode* fpsCamera = scene->addFPSCamera(0, Vector3D(0, 0, 0), Vector3D(0.7f, 0, 0.7f));
    fpsCamera->setName("fpsCamera");
    CNode* camera = scene->addCamera(0, Vector3D(0, 0, 0), Vector3D(0.0f, 0, -5.0f));
    camera->setName("camera");

    scene->init();
}
开发者ID:fedoriusv,项目名称:V3DEngine,代码行数:36,代码来源:MyApplication.cpp


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