本文整理汇总了C++中CShape::getRenderTechique方法的典型用法代码示例。如果您正苦于以下问题:C++ CShape::getRenderTechique方法的具体用法?C++ CShape::getRenderTechique怎么用?C++ CShape::getRenderTechique使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CShape
的用法示例。
在下文中一共展示了CShape::getRenderTechique方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: useInstancedObject
void MyApplication::useInstancedObject()
{
const SceneManagerPtr& scene = BaseApplication::getSceneManager();
scene->clear();
CShape* model = scene->addCube(0, Vector3D(0, 0, -5));
if (model)
{
model->setName("cube");
model->setScale(Vector3D(0.5f));
model->setRenderTechnique("shaders/default_instancing.xml");
model->getMaterial()->setTexture(0, "textures/box.jpg");
const RenderPassPtr& pass = model->getRenderTechique()->getRenderPass(0);
u32 index = 0;
for (s32 col = -2; col < 3; ++col)
{
for (s32 row = -2; row < 3; ++row)
{
for (s32 width = 0; width < 1; ++width)
{
pass->getUserShaderData()->setUniform("offsets[" + std::to_string(index) + "]", Vector3D((f32)col, (f32)row, f32(- 5 - width)));
++index;
}
}
}
}
CNode* fpsCamera = scene->addFPSCamera(0, Vector3D(0, 0, 0), Vector3D(0.7f, 0, 0.7f));
fpsCamera->setName("fpsCamera");
CNode* camera = scene->addCamera(0, Vector3D(0, 0, 0), Vector3D(0.0f, 0, -5.0f));
camera->setName("camera");
scene->init();
}
示例2: useInstancedAttrObject
void MyApplication::useInstancedAttrObject()
{
const SceneManagerPtr& scene = BaseApplication::getSceneManager();
scene->clear();
CShape* model = scene->addCube(0, Vector3D(0, 0, 0));
if (model)
{
model->setName("cube");
model->setScale(Vector3D(0.5f));
model->setRenderTechnique("shaders/default_instancing_attr.xml");
model->getMaterial()->setTexture(0, "textures/box.jpg");
const RenderPassPtr& pass = model->getRenderTechique()->getRenderPass(0);
std::vector<Vector3D> offset;
for (s32 col = -2; col < 3; ++col)
{
for (s32 row = -2; row < 3; ++row)
{
for (s32 width = 0; width < 1; ++width)
{
offset.push_back(Vector3D((f32)col, (f32)row, f32(-5 - width)));
}
}
}
pass->getUserShaderData()->setAttribute("offsets", 1, offset);
}
CNode* fpsCamera = scene->addFPSCamera(0, Vector3D(0, 0, 0), Vector3D(0.7f, 0, 0.7f));
fpsCamera->setName("fpsCamera");
CNode* camera = scene->addCamera(0, Vector3D(0, 0, 0), Vector3D(0.0f, 0, -5.0f));
camera->setName("camera");
scene->init();
}