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C++ CServerDE::IntersectSegment方法代码示例

本文整理汇总了C++中CServerDE::IntersectSegment方法的典型用法代码示例。如果您正苦于以下问题:C++ CServerDE::IntersectSegment方法的具体用法?C++ CServerDE::IntersectSegment怎么用?C++ CServerDE::IntersectSegment使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CServerDE的用法示例。


在下文中一共展示了CServerDE::IntersectSegment方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ConsolidatePath

void CMovement::ConsolidatePath()
{
	CServerDE* pServerDE = BaseClass::GetServerDE();
	if (!pServerDE) return;

	IntersectQuery IQuery;
	IntersectInfo IInfo;

	IQuery.m_Flags	  = INTERSECT_OBJECTS | IGNORE_NONSOLID;
	IQuery.m_FilterFn = DNULL;

	//check first from our pos to second path point

	DLink* pLink1 = m_PathList.m_Head.m_pNext;

	// add a little sanity checking (gk 9/2)
	if (pLink1->m_pData && pLink1->m_pNext->m_pData)
	{

		VEC_COPY(IQuery.m_From, m_vPos);
		VEC_COPY(IQuery.m_To, *((DVector*)pLink1->m_pNext->m_pData));

		if(!pServerDE->IntersectSegment(&IQuery, &IInfo))
		{
			dl_RemoveAt(&m_PathList,pLink1);
			delete pLink1;
		}
	}

	//loop through pathpoint and pathpoint + 2
	pLink1 = m_PathList.m_Head.m_pNext;

	if (pLink1->m_pData && pLink1->m_pNext->m_pData)
	{
		DLink* pLink2 = pLink1->m_pNext->m_pNext;
		
		while(pLink1->m_pData && pLink2->m_pData)
		{
			VEC_COPY(IQuery.m_From, *((DVector*)pLink1->m_pData));
			VEC_COPY(IQuery.m_To, *((DVector*)pLink2->m_pData));

			if(!pServerDE->IntersectSegment(&IQuery, &IInfo))
			{
				DLink *pObLink = pLink1->m_pNext;
				dl_RemoveAt(&m_PathList,pObLink);
				delete pObLink;
				pLink2 = pLink2->m_pNext;
			}
			else
			{
				pLink1 = pLink1->m_pNext;
				pLink2 = pLink2->m_pNext;
			}
		}
	}

	return;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:58,代码来源:movement.cpp

示例2: ClearToPoint

DBOOL CMovement::ClearToPoint(DVector vStart, DVector vDestPos, DVector vDims, IntersectInfo* IInfo)
{
	GlobalFilterFnData globalFilterFnData;
	CServerDE* pServerDE = BaseClass::GetServerDE();
	if (!pServerDE) return DFALSE;

	DFLOAT fDim = (DFLOAT)sqrt((vDims.x * vDims.x) + (vDims.z * vDims.z)) + 0.1f;

	IntersectQuery IQuery;

	IQuery.m_Flags	  = INTERSECT_OBJECTS | IGNORE_NONSOLID;
	IQuery.m_FilterFn = GlobalFilterFn;
	globalFilterFnData.m_dwFlags = IGNORE_CHARACTER;
	globalFilterFnData.m_nIgnoreObjects = 1;
	globalFilterFnData.m_hIgnoreObjects = &m_hObject;
	IQuery.m_pUserData = &globalFilterFnData;	

	DVector vDir;
	DRotation rRot;

	VEC_SUB(vDir, vDestPos, vStart);
	VEC_NORM(vDir);

	pServerDE->AlignRotation(&rRot, &vDir, &m_vUp);

	DVector vU,vR,vF;
	pServerDE->GetRotationVectors(&rRot,&vU,&vR,&vF);

	//check the right side
	VEC_ADDSCALED(IQuery.m_From, vStart, vR, fDim);
	VEC_ADDSCALED(IQuery.m_To, vDestPos, vR, fDim);

	if(pServerDE->IntersectSegment(&IQuery, IInfo))
	{
		return DFALSE;
	}

	//check the left side
	VEC_ADDSCALED(IQuery.m_From, vStart, vR, (fDim * -1.0f));
	VEC_ADDSCALED(IQuery.m_To,vDestPos, vR, (fDim * -1.0f));

	if(pServerDE->IntersectSegment(&IQuery, IInfo))
	{
		return DFALSE;
	}

	return DTRUE;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:48,代码来源:movement.cpp

示例3: FindTurn

DVector CMovement::FindTurn(DVector vStart, DVector vTestDir, DVector vMoveDir, DFLOAT fMoveLen, 
							DFLOAT fTestLen)
{
	DVector vFinal,vCurPos;
	DBOOL	bStop = DTRUE;
	DFLOAT fMaxDist = 0.0f;

	VEC_INIT(vFinal);
	VEC_COPY(vCurPos, vStart);

	CServerDE* pServerDE = BaseClass::GetServerDE();
	if (!pServerDE) return vFinal;

	IntersectQuery IQuery;
	IntersectInfo IInfo;

	IQuery.m_Flags	  = INTERSECT_OBJECTS | IGNORE_NONSOLID;
	IQuery.m_FilterFn = DNULL;

	VEC_COPY(IQuery.m_From,vStart);
	VEC_COPY(IQuery.m_Direction,vMoveDir);

	//find maximum searchable distance in vMoveDir
	if(pServerDE->CastRay(&IQuery,&IInfo))
	{
		fMaxDist = VEC_DIST(vStart,IInfo.m_Point);
	}

	//loop til we find a spot to turn
	for(float fDist = 0.0f; !((fDist + fMoveLen) >= fMaxDist); fDist += fMoveLen)
	{
		VEC_ADDSCALED(vCurPos, vCurPos, vMoveDir, fMoveLen);

		VEC_COPY(IQuery.m_From,vCurPos);
		VEC_ADDSCALED(IQuery.m_To,vCurPos, vTestDir, fTestLen);

		if(!pServerDE->IntersectSegment(&IQuery, &IInfo))
		{
			VEC_ADDSCALED(vFinal, vCurPos, vMoveDir, fMoveLen);
			return vFinal;
		}
	}

	if(m_nNumPoints >= 10 || (VEC_DIST(vCurPos,vStart) <= 0.0))
		return vCurPos;

	//we can't turn here so we add to list and keep searching in new direction
	AddPosToPathList(vCurPos);

	DVector vNewMoveDir;
	VEC_MULSCALAR(vNewMoveDir, vTestDir, -1.0f);

	return FindTurn(vCurPos, vMoveDir, vNewMoveDir, fMoveLen, (fMaxDist - fDist) + 1.0f);
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:54,代码来源:movement.cpp

示例4: EngineMessageFn

DDWORD BugAI::EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData)
{
	switch(messageID)
	{
		case MID_PRECREATE:
		{
			// Need to call base class to have the object name read in before
			// we call PostPropRead()

			DDWORD dwRet = AI_Mgr::EngineMessageFn(messageID, pData, fData);

			if (fData == 1.0)
				AI_Mgr::ReadProp((ObjectCreateStruct*)pData);  // inside BaseCharacter

			PostPropRead((ObjectCreateStruct*)pData);

			return dwRet;
		}
		break;
        
		case MID_INITIALUPDATE:
		{
			InitialUpdate((DVector *)pData);
			break;
		}

		case MID_UPDATE:
		{
			CServerDE* pServerDE = GetServerDE();
			if (!pServerDE) return 0;

			//gotta keep the bug stuck to whatever surface it is on
			DRotation rRot;
			DVector vU,vR,vF,vVel,vPos;

			pServerDE->GetObjectPos(m_hObject,&vPos);
			pServerDE->GetObjectRotation(m_hObject,&rRot);
			pServerDE->GetRotationVectors(&rRot,&vU,&vR,&vF);
			VEC_MULSCALAR(vVel,vU,-15.0f);

			Move(vVel, MATH_EPSILON);

			//check if there is something below, if not rotate
			IntersectQuery IQuery;
			IntersectInfo ii;
	
			IQuery.m_Flags	  = INTERSECT_OBJECTS;
			IQuery.m_FilterFn = DNULL;

			DVector vTemp;
			VEC_MULSCALAR(vTemp,vU,-2.0f);
			VEC_COPY(IQuery.m_From,vPos);
			VEC_ADD(IQuery.m_To,IQuery.m_From,vTemp);

			if(pServerDE->IntersectSegment(&IQuery, &ii))
			{
				DRotation rRot;
				DVector vDown;

				VEC_MULSCALAR(vDown,vU,-1.0f);
				pServerDE->AlignRotation(&rRot,&vDown,&vF);

				pServerDE->SetObjectRotation(m_hObject,&rRot);
			}
		}
		break;

		default : break;
	}


	return AI_Mgr::EngineMessageFn(messageID, pData, fData);
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:73,代码来源:bug.cpp

示例5: FindShortestTurn

DVector CMovement::FindShortestTurn(DVector vStart, DRotation* prRot, DFLOAT fMoveLen)
{
	CServerDE* pServerDE = BaseClass::GetServerDE();
	if (!pServerDE) return vStart;

	DVector vDir, vEnd, vCurPos;
	DVector vUp,vRight,vForward,vLeft;

	VEC_COPY(vCurPos, vStart);

	IntersectQuery IQuery;
	IntersectInfo ii;

	DFLOAT fLeftDist = 0.0f, fRightDist = 0.0f, fMaxDist = 0.0f;

	pServerDE->GetRotationVectors(prRot,&vUp,&vRight,&vForward);
	VEC_MULSCALAR(vLeft,vRight,-1.0f);		//create the left rotation vector

	IQuery.m_Flags	  = INTERSECT_OBJECTS | IGNORE_NONSOLID;
	IQuery.m_FilterFn = DNULL;

	//get the farthest left we could travel
	VEC_COPY(IQuery.m_From,vCurPos);
	VEC_COPY(IQuery.m_Direction,vLeft);

	if(pServerDE->CastRay(&IQuery,&ii))
	{
		fMaxDist = fLeftDist = VEC_DIST(vCurPos,ii.m_Point);
	}

	//now get the farthest right
	VEC_COPY(IQuery.m_Direction,vRight);

	if(pServerDE->CastRay(&IQuery,&ii))
	{
		fRightDist = VEC_DIST(vCurPos,ii.m_Point);

		if(fRightDist > fMaxDist)
			fMaxDist = fRightDist;
	}

	//travel the obstacle in both directions looking for a clearing
	VEC_INIT(vDir);

	VEC_MULSCALAR(vEnd,vForward,fMoveLen + 5.0f);

	for(float fWidth = fMoveLen; !(fWidth >= fRightDist && fWidth >= fLeftDist); fWidth += fMoveLen)
	{
		//Check the right side
		if(fWidth < fRightDist)
		{
			VEC_ADDSCALED(IQuery.m_From,vCurPos,vRight,fWidth);
			VEC_ADD(IQuery.m_To,IQuery.m_From,vEnd);

			if(!pServerDE->IntersectSegment(&IQuery,&ii))
			{
				VEC_ADDSCALED(IQuery.m_From,IQuery.m_From,vRight,fWidth/2);
				pServerDE->AlignRotation(prRot, &vLeft, &m_vUp);
				return IQuery.m_From;
			}
		}

		//Check the left side
		if(fWidth < fLeftDist)
		{
			VEC_ADDSCALED(IQuery.m_From,vCurPos,vLeft,fWidth);
			VEC_ADD(IQuery.m_To,IQuery.m_From,vEnd);

			if(!pServerDE->IntersectSegment(&IQuery,&ii))
			{
				VEC_ADDSCALED(IQuery.m_From,IQuery.m_From,vLeft,fWidth/2);
				pServerDE->AlignRotation(prRot, &vRight, &m_vUp);
				return IQuery.m_From;
			}

		}
	}

	return vStart;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:80,代码来源:movement.cpp


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