本文整理汇总了C++中CSchemeManager::getBgColor方法的典型用法代码示例。如果您正苦于以下问题:C++ CSchemeManager::getBgColor方法的具体用法?C++ CSchemeManager::getBgColor怎么用?C++ CSchemeManager::getBgColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CSchemeManager
的用法示例。
在下文中一共展示了CSchemeManager::getBgColor方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CFirstMenu
CFirstMenu :: CFirstMenu(int iTrans, int iRemoveMe, int x, int y, int wide, int tall) : CMenuPanel(iTrans, iRemoveMe, x,y,wide,tall)
{
CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Title Font" );
int r, g, b, a;
m_pPanel = new CTransparentPanel( 200, XRES(80), YRES(80), XRES(BASE_WIDTH), YRES(BASE_HEIGHT));
m_pPanel->setParent( this );
m_pPanel->setBorder( new LineBorder( Color(255 * 0.7,170 * 0.7,0,0) ) );
m_pCancelButton = new CommandButton( gHUD.m_TextMessage.BufferedLocaliseTextString( "Cancel" ),
XRES(50), YRES(279), XRES(378), YRES(42));
m_pCancelButton->setContentAlignment(vgui::Label::a_center);
m_pCancelButton->setParent( m_pPanel );
m_pCancelButton->addActionSignal( new CMenuHandler_TextWindow(HIDE_TEXTWINDOW) );
m_pTitle = new Label( "", XRES(1), YRES(1), XRES(478), YRES(58) );
m_pTitle->setParent( m_pPanel );
m_pTitle->setFont( pSchemes->getFont(hTitleScheme) );
pSchemes->getFgColor( hTitleScheme, r, g, b, a );
m_pTitle->setFgColor( r, g, b, a );
pSchemes->getBgColor( hTitleScheme, r, g, b, a );
m_pTitle->setBgColor( r, g, b, a );
m_pTitle->setContentAlignment( vgui::Label::a_center );
m_pTitle->setText( "Your First Menu" );
// Start - VGUI Tutorial 2
m_pSpeak = new CommandButton( "Say something", XRES(1), YRES(61), XRES(478), YRES(58));
m_pSpeak->setContentAlignment( vgui::Label::a_center );
m_pSpeak->setParent( m_pPanel );
m_pSpeak->addActionSignal( new CMenuHandler_StringCommand( "test_say" ) );
// End - VGUI Tutorial 2
// Start - VGUI Tutorial 3
/*
m_pEditbox = new TextEntry( "Testing!", XRES(200), YRES(230), XRES(230), 17);
m_pEditbox->setVisible( true );
m_pEditbox->setParent( m_pPanel );
*/
m_pMyPicture = new CImageLabel( "cross", XRES(BASE_WIDTH/2), YRES(BASE_HEIGHT/2) );
m_pMyPicture->setParent( m_pPanel );
m_pMyPicture->setVisible( true );
// End - VGUI Tutorial 3
}
示例2: CMenuPanel
// Creation
CClassMenuPanel::CClassMenuPanel(int iTrans, int iRemoveMe, int x,int y,int wide,int tall) : CMenuPanel(iTrans, iRemoveMe, x,y,wide,tall)
{
// don't show class graphics at below 640x480 resolution
bool bShowClassGraphic = true;
if ( ScreenWidth < 640 )
{
bShowClassGraphic = false;
}
memset( m_pClassImages, 0, sizeof(m_pClassImages) );
// Get the scheme used for the Titles
CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
// schemes
SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Title Font" );
SchemeHandle_t hClassWindowText = pSchemes->getSchemeHandle( "Briefing Text" );
// color schemes
int r, g, b, a;
// Create the title
Label *pLabel = new Label( "", CLASSMENU_TITLE_X, CLASSMENU_TITLE_Y );
pLabel->setParent( this );
pLabel->setFont( pSchemes->getFont(hTitleScheme) );
pSchemes->getFgColor( hTitleScheme, r, g, b, a );
pLabel->setFgColor( r, g, b, a );
pSchemes->getBgColor( hTitleScheme, r, g, b, a );
pLabel->setBgColor( r, g, b, a );
pLabel->setContentAlignment( vgui::Label::a_west );
pLabel->setText(gHUD.m_TextMessage.BufferedLocaliseTextString("#Title_SelectYourClass"));
// Create the Scroll panel
m_pScrollPanel = new CTFScrollPanel( CLASSMENU_WINDOW_X, CLASSMENU_WINDOW_Y, CLASSMENU_WINDOW_SIZE_X, CLASSMENU_WINDOW_SIZE_Y );
m_pScrollPanel->setParent(this);
//force the scrollbars on, so after the validate clientClip will be smaller
m_pScrollPanel->setScrollBarAutoVisible(false, false);
m_pScrollPanel->setScrollBarVisible(true, true);
m_pScrollPanel->setBorder( new LineBorder( Color(255 * 0.7,170 * 0.7,0,0) ) );
m_pScrollPanel->validate();
int clientWide=m_pScrollPanel->getClient()->getWide();
//turn scrollpanel back into auto show scrollbar mode and validate
m_pScrollPanel->setScrollBarAutoVisible(false,true);
m_pScrollPanel->setScrollBarVisible(false,false);
m_pScrollPanel->validate();
// Create the Class buttons
for (int i = 0; i <= PC_RANDOM; i++)
{
char sz[256];
int iYPos = CLASSMENU_TOPLEFT_BUTTON_Y + ( (CLASSMENU_BUTTON_SIZE_Y + CLASSMENU_BUTTON_SPACER_Y) * i );
ActionSignal *pASignal = new CMenuHandler_StringCommandClassSelect( sTFClassSelection[i], true );
// Class button
sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString( sLocalisedClasses[i] ) );
m_pButtons[i] = new ClassButton( i, sz, CLASSMENU_TOPLEFT_BUTTON_X, iYPos, CLASSMENU_BUTTON_SIZE_X, CLASSMENU_BUTTON_SIZE_Y, true);
// RandomPC uses '0'
if ( i >= 1 && i <= 9 )
{
sprintf(sz,"%d",i);
}
else
{
sprintf(sz,"0");
}
m_pButtons[i]->setBoundKey( sz[0] );
m_pButtons[i]->setContentAlignment( vgui::Label::a_west );
m_pButtons[i]->addActionSignal( pASignal );
m_pButtons[i]->addInputSignal( new CHandler_MenuButtonOver(this, i) );
m_pButtons[i]->setParent( this );
// Create the Class Info Window
//m_pClassInfoPanel[i] = new CTransparentPanel( 255, CLASSMENU_WINDOW_X, CLASSMENU_WINDOW_Y, CLASSMENU_WINDOW_SIZE_X, CLASSMENU_WINDOW_SIZE_Y );
m_pClassInfoPanel[i] = new CTransparentPanel( 255, 0, 0, clientWide, CLASSMENU_WINDOW_SIZE_Y );
m_pClassInfoPanel[i]->setParent( m_pScrollPanel->getClient() );
//m_pClassInfoPanel[i]->setVisible( false );
// don't show class pic in lower resolutions
int textOffs = XRES(8);
if ( bShowClassGraphic )
{
textOffs = CLASSMENU_WINDOW_NAME_X;
}
// Create the Class Name Label
sprintf(sz, "#Title_%s", sTFClassSelection[i]);
char* localName=CHudTextMessage::BufferedLocaliseTextString( sz );
Label *pNameLabel = new Label( "", textOffs, CLASSMENU_WINDOW_NAME_Y );
pNameLabel->setFont( pSchemes->getFont(hTitleScheme) );
pNameLabel->setParent( m_pClassInfoPanel[i] );
pSchemes->getFgColor( hTitleScheme, r, g, b, a );
pNameLabel->setFgColor( r, g, b, a );
pSchemes->getBgColor( hTitleScheme, r, g, b, a );
pNameLabel->setBgColor( r, g, b, a );
pNameLabel->setContentAlignment( vgui::Label::a_west );
//.........这里部分代码省略.........
示例3: CMenuPanel
// Creation
CTeamMenuPanel::CTeamMenuPanel(int iTrans, int iRemoveMe, int x,int y,int wide,int tall) : CMenuPanel(iTrans, iRemoveMe, x,y,wide,tall)
{
// Get the scheme used for the Titles
CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
// schemes
SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Title Font" );
SchemeHandle_t hTeamWindowText = pSchemes->getSchemeHandle( "Briefing Text" );
SchemeHandle_t hTeamInfoText = pSchemes->getSchemeHandle( "Team Info Text" );
// get the Font used for the Titles
Font *pTitleFont = pSchemes->getFont( hTitleScheme );
int r, g, b, a;
// Create the title
Label *pLabel = new Label( "", TEAMMENU_TITLE_X, TEAMMENU_TITLE_Y );
pLabel->setParent( this );
pLabel->setFont( pTitleFont );
pSchemes->getFgColor( hTitleScheme, r, g, b, a );
pLabel->setFgColor( r, g, b, a );
pSchemes->getBgColor( hTitleScheme, r, g, b, a );
pLabel->setBgColor( r, g, b, a );
pLabel->setContentAlignment( vgui::Label::a_west );
pLabel->setText( "%s", gHUD.m_TextMessage.BufferedLocaliseTextString("#Title_SelectYourTeam"));
// Create the Info Window
m_pTeamWindow = new CTransparentPanel( 255, TEAMMENU_WINDOW_X, TEAMMENU_WINDOW_Y, TEAMMENU_WINDOW_SIZE_X, TEAMMENU_WINDOW_SIZE_Y );
m_pTeamWindow->setParent( this );
m_pTeamWindow->setBorder( new LineBorder( Color(255*0.7,170*0.7,0,0 )) );
// Create the Map Name Label
m_pMapTitle = new Label( "", TEAMMENU_WINDOW_TITLE_X, TEAMMENU_WINDOW_TITLE_Y );
m_pMapTitle->setFont( pTitleFont );
m_pMapTitle->setParent( m_pTeamWindow );
pSchemes->getFgColor( hTitleScheme, r, g, b, a );
m_pMapTitle->setFgColor( r, g, b, a );
pSchemes->getBgColor( hTitleScheme, r, g, b, a );
m_pMapTitle->setBgColor( r, g, b, a );
m_pMapTitle->setContentAlignment( vgui::Label::a_west );
// Create the Scroll panel
m_pScrollPanel = new CTFScrollPanel( TEAMMENU_WINDOW_TEXT_X, TEAMMENU_WINDOW_TEXT_Y, TEAMMENU_WINDOW_SIZE_X - (TEAMMENU_WINDOW_TEXT_X * 2), TEAMMENU_WINDOW_TEXT_SIZE_Y );
m_pScrollPanel->setParent(m_pTeamWindow);
m_pScrollPanel->setScrollBarVisible(false, false);
// Create the Map Briefing panel
m_pBriefing = new TextPanel("", 0,0, TEAMMENU_WINDOW_SIZE_X - TEAMMENU_WINDOW_TEXT_X, TEAMMENU_WINDOW_TEXT_SIZE_Y );
m_pBriefing->setParent( m_pScrollPanel->getClient() );
m_pBriefing->setFont( pSchemes->getFont(hTeamWindowText) );
pSchemes->getFgColor( hTeamWindowText, r, g, b, a );
m_pBriefing->setFgColor( r, g, b, a );
pSchemes->getBgColor( hTeamWindowText, r, g, b, a );
m_pBriefing->setBgColor( r, g, b, a );
m_pBriefing->setText( gHUD.m_TextMessage.BufferedLocaliseTextString("#Map_Description_not_available") );
// Team Menu buttons
for (int i = 1; i <= 5; i++)
{
char sz[256];
int iYPos = TEAMMENU_TOPLEFT_BUTTON_Y + ( (TEAMMENU_BUTTON_SIZE_Y + TEAMMENU_BUTTON_SPACER_Y) * i );
// Team button
m_pButtons[i] = new CommandButton( "", TEAMMENU_TOPLEFT_BUTTON_X, iYPos, TEAMMENU_BUTTON_SIZE_X, TEAMMENU_BUTTON_SIZE_Y, true);
m_pButtons[i]->setParent( this );
m_pButtons[i]->setContentAlignment( vgui::Label::a_west );
m_pButtons[i]->setVisible( false );
// AutoAssign button uses special case
if (i == 5)
{
m_pButtons[5]->setBoundKey( '5' );
m_pButtons[5]->setText( gHUD.m_TextMessage.BufferedLocaliseTextString("#Team_AutoAssign") );
m_pButtons[5]->setVisible( true );
}
// Create the Signals
sprintf(sz, "jointeam %d", i);
m_pButtons[i]->addActionSignal( new CMenuHandler_StringCommandWatch( sz, true ) );
m_pButtons[i]->addInputSignal( new CHandler_MenuButtonOver(this, i) );
// Create the Team Info panel
m_pTeamInfoPanel[i] = new TextPanel("", TEAMMENU_WINDOW_INFO_X, TEAMMENU_WINDOW_INFO_Y, TEAMMENU_WINDOW_SIZE_X - TEAMMENU_WINDOW_INFO_X, TEAMMENU_WINDOW_SIZE_X - TEAMMENU_WINDOW_INFO_Y );
m_pTeamInfoPanel[i]->setParent( m_pTeamWindow );
m_pTeamInfoPanel[i]->setFont( pSchemes->getFont(hTeamInfoText) );
m_pTeamInfoPanel[i]->setFgColor( iTeamColors[i % iNumberOfTeamColors][0],
iTeamColors[i % iNumberOfTeamColors][1],
iTeamColors[i % iNumberOfTeamColors][2],
0 );
m_pTeamInfoPanel[i]->setBgColor( 0,0,0, 255 );
}
// Create the Cancel button
m_pCancelButton = new CommandButton( CHudTextMessage::BufferedLocaliseTextString( "#Menu_Cancel" ), TEAMMENU_TOPLEFT_BUTTON_X, 0, TEAMMENU_BUTTON_SIZE_X, TEAMMENU_BUTTON_SIZE_Y);
m_pCancelButton->setParent( this );
m_pCancelButton->addActionSignal( new CMenuHandler_TextWindow(HIDE_TEXTWINDOW) );
// Create the Spectate button
//.........这里部分代码省略.........
示例4: CMenuPanel
//-----------------------------------------------------------------------------
// Purpose: Constructs a message panel
//-----------------------------------------------------------------------------
CMessageWindowPanel::CMessageWindowPanel( const char *szMOTD, const char *szTitle, int iShadeFullscreen, int iRemoveMe, int x, int y, int wide, int tall ) : CMenuPanel( iShadeFullscreen ? 100 : 255, iRemoveMe, x, y, wide, tall )
{
// Get the scheme used for the Titles
CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
// schemes
SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Title Font" );
SchemeHandle_t hMOTDText = pSchemes->getSchemeHandle( "Briefing Text" );
// color schemes
int r, g, b, a;
// Create the window
m_pBackgroundPanel = new CTransparentPanel( iShadeFullscreen ? 255 : 100, MOTD_WINDOW_X, MOTD_WINDOW_Y, MOTD_WINDOW_SIZE_X, MOTD_WINDOW_SIZE_Y );
m_pBackgroundPanel->setParent( this );
m_pBackgroundPanel->setBorder( new LineBorder( Color(255 * 0.7,170 * 0.7,0,0)) );
m_pBackgroundPanel->setVisible( true );
int iXSize,iYSize,iXPos,iYPos;
m_pBackgroundPanel->getPos( iXPos,iYPos );
m_pBackgroundPanel->getSize( iXSize,iYSize );
// Create the title
Label *pLabel = new Label( "", iXPos + MOTD_TITLE_X, iYPos + MOTD_TITLE_Y );
pLabel->setParent( this );
pLabel->setFont( pSchemes->getFont(hTitleScheme) );
pLabel->setFont( Scheme::sf_primary1 );
pSchemes->getFgColor( hTitleScheme, r, g, b, a );
pLabel->setFgColor( r, g, b, a );
pLabel->setFgColor( Scheme::sc_primary1 );
pSchemes->getBgColor( hTitleScheme, r, g, b, a );
pLabel->setBgColor( r, g, b, a );
pLabel->setContentAlignment( vgui::Label::a_west );
pLabel->setText( "%s", szTitle);
// Create the Scroll panel
ScrollPanel *pScrollPanel = new CTFScrollPanel( iXPos + XRES(16), iYPos + MOTD_TITLE_Y*2 + YRES(16), iXSize - XRES(32), iYSize - (YRES(48) + BUTTON_SIZE_Y*2) );
pScrollPanel->setParent(this);
//force the scrollbars on so clientClip will take them in account after the validate
pScrollPanel->setScrollBarAutoVisible(false, false);
pScrollPanel->setScrollBarVisible(true, true);
pScrollPanel->validate();
// Create the text panel
TextPanel *pText = new TextPanel( "", 0,0, 64,64);
pText->setParent( pScrollPanel->getClient() );
// get the font and colors from the scheme
pText->setFont( pSchemes->getFont(hMOTDText) );
pSchemes->getFgColor( hMOTDText, r, g, b, a );
pText->setFgColor( r, g, b, a );
pSchemes->getBgColor( hMOTDText, r, g, b, a );
pText->setBgColor( r, g, b, a );
pText->setText( szMOTD);
// Get the total size of the MOTD text and resize the text panel
int iScrollSizeX, iScrollSizeY;
// First, set the size so that the client's wdith is correct at least because the
// width is critical for getting the "wrapped" size right.
// You'll see a horizontal scroll bar if there is a single word that won't wrap in the
// specified width.
pText->getTextImage()->setSize(pScrollPanel->getClientClip()->getWide(), pScrollPanel->getClientClip()->getTall());
pText->getTextImage()->getTextSizeWrapped( iScrollSizeX, iScrollSizeY );
// Now resize the textpanel to fit the scrolled size
pText->setSize( iScrollSizeX , iScrollSizeY );
//turn the scrollbars back into automode
pScrollPanel->setScrollBarAutoVisible(true, true);
pScrollPanel->setScrollBarVisible(false, false);
pScrollPanel->validate();
CommandButton *pButton = new CommandButton( CHudTextMessage::BufferedLocaliseTextString( "#Menu_OK" ), iXPos + XRES(16), iYPos + iYSize - YRES(16) - BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
pButton->addActionSignal(new CMenuHandler_TextWindow(HIDE_TEXTWINDOW));
pButton->setParent(this);
}