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C++ CSchemeManager类代码示例

本文整理汇总了C++中CSchemeManager的典型用法代码示例。如果您正苦于以下问题:C++ CSchemeManager类的具体用法?C++ CSchemeManager怎么用?C++ CSchemeManager使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CSchemeManager类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CFirstMenu

CFirstMenu :: CFirstMenu(int iTrans, int iRemoveMe, int x, int y, int wide, int tall) : CMenuPanel(iTrans, iRemoveMe, x,y,wide,tall)
{
    CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
    SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Title Font" );
 
    int r, g, b, a;
 
    m_pPanel = new CTransparentPanel( 200, XRES(80), YRES(80), XRES(BASE_WIDTH), YRES(BASE_HEIGHT));
    m_pPanel->setParent( this );
    m_pPanel->setBorder( new LineBorder( Color(255 * 0.7,170 * 0.7,0,0) ) );
 
    m_pCancelButton = new CommandButton( gHUD.m_TextMessage.BufferedLocaliseTextString( "Cancel" ),
                                         XRES(50), YRES(279), XRES(378), YRES(42));
    m_pCancelButton->setContentAlignment(vgui::Label::a_center);
    m_pCancelButton->setParent( m_pPanel );
    m_pCancelButton->addActionSignal( new CMenuHandler_TextWindow(HIDE_TEXTWINDOW) );
 
    m_pTitle = new Label( "", XRES(1), YRES(1), XRES(478), YRES(58) );
    m_pTitle->setParent( m_pPanel );
    m_pTitle->setFont( pSchemes->getFont(hTitleScheme) );
    pSchemes->getFgColor( hTitleScheme, r, g, b, a );
    m_pTitle->setFgColor( r, g, b, a );
    pSchemes->getBgColor( hTitleScheme, r, g, b, a );
    m_pTitle->setBgColor( r, g, b, a );
    m_pTitle->setContentAlignment( vgui::Label::a_center );
    m_pTitle->setText( "Your First Menu" );
 
    // Start - VGUI Tutorial 2
    m_pSpeak = new CommandButton( "Say something", XRES(1), YRES(61), XRES(478), YRES(58));
    m_pSpeak->setContentAlignment( vgui::Label::a_center );
    m_pSpeak->setParent( m_pPanel );
    m_pSpeak->addActionSignal( new CMenuHandler_StringCommand( "test_say" ) );
    // End - VGUI Tutorial 2


	  // Start - VGUI Tutorial 3
	/*
    m_pEditbox = new TextEntry( "Testing!", XRES(200), YRES(230), XRES(230), 17);
    m_pEditbox->setVisible( true );
    m_pEditbox->setParent( m_pPanel );
*/
    m_pMyPicture = new CImageLabel( "cross", XRES(BASE_WIDTH/2), YRES(BASE_HEIGHT/2) );
	m_pMyPicture->setParent( m_pPanel );
    m_pMyPicture->setVisible( true );
    // End - VGUI Tutorial 3 
}
开发者ID:JoelTroch,项目名称:am_src_30jan2011,代码行数:46,代码来源:VGUI_Menu.cpp

示例2: CMenuPanel

// Creation
CClassMenuPanel::CClassMenuPanel(int iTrans, int iRemoveMe, int x,int y,int wide,int tall) : CMenuPanel(iTrans, iRemoveMe, x,y,wide,tall)
{
	// don't show class graphics at below 640x480 resolution
	bool bShowClassGraphic = true;
	if ( ScreenWidth < 640 )
	{
		bShowClassGraphic = false;
	}

	memset( m_pClassImages, 0, sizeof(m_pClassImages) );

	// Get the scheme used for the Titles
	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();

	// schemes
	SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Title Font" );
	SchemeHandle_t hClassWindowText = pSchemes->getSchemeHandle( "Briefing Text" );

	// color schemes
	int r, g, b, a;

	// Create the title
	Label *pLabel = new Label( "", CLASSMENU_TITLE_X, CLASSMENU_TITLE_Y );
	pLabel->setParent( this );
	pLabel->setFont( pSchemes->getFont(hTitleScheme) );
	pSchemes->getFgColor( hTitleScheme, r, g, b, a );
	pLabel->setFgColor( r, g, b, a );
	pSchemes->getBgColor( hTitleScheme, r, g, b, a );
	pLabel->setBgColor( r, g, b, a );
	pLabel->setContentAlignment( vgui::Label::a_west );
	pLabel->setText(gHUD.m_TextMessage.BufferedLocaliseTextString("#Title_SelectYourClass"));

	// Create the Scroll panel
	m_pScrollPanel = new CTFScrollPanel( CLASSMENU_WINDOW_X, CLASSMENU_WINDOW_Y, CLASSMENU_WINDOW_SIZE_X, CLASSMENU_WINDOW_SIZE_Y );
	m_pScrollPanel->setParent(this);
	//force the scrollbars on, so after the validate clientClip will be smaller
	m_pScrollPanel->setScrollBarAutoVisible(false, false);
	m_pScrollPanel->setScrollBarVisible(true, true);
	m_pScrollPanel->setBorder( new LineBorder( Color(255 * 0.7,170 * 0.7,0,0) ) );
	m_pScrollPanel->validate();

	int clientWide=m_pScrollPanel->getClient()->getWide();

	//turn scrollpanel back into auto show scrollbar mode and validate
	m_pScrollPanel->setScrollBarAutoVisible(false,true);
	m_pScrollPanel->setScrollBarVisible(false,false);
	m_pScrollPanel->validate();

	// Create the Class buttons
	for (int i = 0; i <= PC_RANDOM; i++)
	{
		char sz[256]; 
		int iYPos = CLASSMENU_TOPLEFT_BUTTON_Y + ( (CLASSMENU_BUTTON_SIZE_Y + CLASSMENU_BUTTON_SPACER_Y) * i );

		ActionSignal *pASignal = new CMenuHandler_StringCommandClassSelect( sTFClassSelection[i], true );

		// Class button
		sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString( sLocalisedClasses[i] ) );
		m_pButtons[i] = new ClassButton( i, sz, CLASSMENU_TOPLEFT_BUTTON_X, iYPos, CLASSMENU_BUTTON_SIZE_X, CLASSMENU_BUTTON_SIZE_Y, true);
		// RandomPC uses '0'
		if ( i >= 1 && i <= 9 )
		{
			sprintf(sz,"%d",i);
		}
		else
		{
			sprintf(sz,"0");
		}
		m_pButtons[i]->setBoundKey( sz[0] );
		m_pButtons[i]->setContentAlignment( vgui::Label::a_west );
		m_pButtons[i]->addActionSignal( pASignal );
		m_pButtons[i]->addInputSignal( new CHandler_MenuButtonOver(this, i) );
		m_pButtons[i]->setParent( this );

		// Create the Class Info Window
		//m_pClassInfoPanel[i] = new CTransparentPanel( 255, CLASSMENU_WINDOW_X, CLASSMENU_WINDOW_Y, CLASSMENU_WINDOW_SIZE_X, CLASSMENU_WINDOW_SIZE_Y );
		m_pClassInfoPanel[i] = new CTransparentPanel( 255, 0, 0, clientWide, CLASSMENU_WINDOW_SIZE_Y );
		m_pClassInfoPanel[i]->setParent( m_pScrollPanel->getClient() );
		//m_pClassInfoPanel[i]->setVisible( false );

		// don't show class pic in lower resolutions
		int textOffs = XRES(8);

		if ( bShowClassGraphic )
		{
			textOffs = CLASSMENU_WINDOW_NAME_X;
		}

		// Create the Class Name Label
		sprintf(sz, "#Title_%s", sTFClassSelection[i]);
		char* localName=CHudTextMessage::BufferedLocaliseTextString( sz );
		Label *pNameLabel = new Label( "", textOffs, CLASSMENU_WINDOW_NAME_Y );
		pNameLabel->setFont( pSchemes->getFont(hTitleScheme) ); 
		pNameLabel->setParent( m_pClassInfoPanel[i] );
		pSchemes->getFgColor( hTitleScheme, r, g, b, a );
		pNameLabel->setFgColor( r, g, b, a );
		pSchemes->getBgColor( hTitleScheme, r, g, b, a );
		pNameLabel->setBgColor( r, g, b, a );
		pNameLabel->setContentAlignment( vgui::Label::a_west );
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:csclassic,代码行数:101,代码来源:vgui_ClassMenu.cpp

示例3: CMenuPanel

// Creation
CTeamMenuPanel::CTeamMenuPanel(int iTrans, int iRemoveMe, int x,int y,int wide,int tall) : CMenuPanel(iTrans, iRemoveMe, x,y,wide,tall)
{
	// Get the scheme used for the Titles
	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();

	// schemes
	SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Title Font" );
	SchemeHandle_t hTeamWindowText = pSchemes->getSchemeHandle( "Briefing Text" );
	SchemeHandle_t hTeamInfoText = pSchemes->getSchemeHandle( "Team Info Text" );

	// get the Font used for the Titles
	Font *pTitleFont = pSchemes->getFont( hTitleScheme );
	int r, g, b, a;

	// Create the title
	Label *pLabel = new Label( "", TEAMMENU_TITLE_X, TEAMMENU_TITLE_Y );
	pLabel->setParent( this );
	pLabel->setFont( pTitleFont );
	pSchemes->getFgColor( hTitleScheme, r, g, b, a );
	pLabel->setFgColor( r, g, b, a );
	pSchemes->getBgColor( hTitleScheme, r, g, b, a );
	pLabel->setBgColor( r, g, b, a );
	pLabel->setContentAlignment( vgui::Label::a_west );
	pLabel->setText( "%s", gHUD.m_TextMessage.BufferedLocaliseTextString("#Title_SelectYourTeam"));

	// Create the Info Window
	m_pTeamWindow  = new CTransparentPanel( 255, TEAMMENU_WINDOW_X, TEAMMENU_WINDOW_Y, TEAMMENU_WINDOW_SIZE_X, TEAMMENU_WINDOW_SIZE_Y );
	m_pTeamWindow->setParent( this );
	m_pTeamWindow->setBorder( new LineBorder( Color(255*0.7,170*0.7,0,0 )) );

	// Create the Map Name Label
	m_pMapTitle = new Label( "", TEAMMENU_WINDOW_TITLE_X, TEAMMENU_WINDOW_TITLE_Y );
	m_pMapTitle->setFont( pTitleFont ); 
	m_pMapTitle->setParent( m_pTeamWindow );
	pSchemes->getFgColor( hTitleScheme, r, g, b, a );
	m_pMapTitle->setFgColor( r, g, b, a );
	pSchemes->getBgColor( hTitleScheme, r, g, b, a );
	m_pMapTitle->setBgColor( r, g, b, a );
	m_pMapTitle->setContentAlignment( vgui::Label::a_west );

	// Create the Scroll panel
	m_pScrollPanel = new CTFScrollPanel( TEAMMENU_WINDOW_TEXT_X, TEAMMENU_WINDOW_TEXT_Y, TEAMMENU_WINDOW_SIZE_X - (TEAMMENU_WINDOW_TEXT_X * 2), TEAMMENU_WINDOW_TEXT_SIZE_Y );
	m_pScrollPanel->setParent(m_pTeamWindow);
	m_pScrollPanel->setScrollBarVisible(false, false);

	// Create the Map Briefing panel
	m_pBriefing = new TextPanel("", 0,0, TEAMMENU_WINDOW_SIZE_X - TEAMMENU_WINDOW_TEXT_X, TEAMMENU_WINDOW_TEXT_SIZE_Y );
	m_pBriefing->setParent( m_pScrollPanel->getClient() );
	m_pBriefing->setFont( pSchemes->getFont(hTeamWindowText) );
	pSchemes->getFgColor( hTeamWindowText, r, g, b, a );
	m_pBriefing->setFgColor( r, g, b, a );
	pSchemes->getBgColor( hTeamWindowText, r, g, b, a );
	m_pBriefing->setBgColor( r, g, b, a );

	m_pBriefing->setText( gHUD.m_TextMessage.BufferedLocaliseTextString("#Map_Description_not_available") );
	
	// Team Menu buttons
	for (int i = 1; i <= 5; i++)
	{
		char sz[256]; 

		int iYPos = TEAMMENU_TOPLEFT_BUTTON_Y + ( (TEAMMENU_BUTTON_SIZE_Y + TEAMMENU_BUTTON_SPACER_Y) * i );

		// Team button
		m_pButtons[i] = new CommandButton( "", TEAMMENU_TOPLEFT_BUTTON_X, iYPos, TEAMMENU_BUTTON_SIZE_X, TEAMMENU_BUTTON_SIZE_Y, true);
		m_pButtons[i]->setParent( this );
		m_pButtons[i]->setContentAlignment( vgui::Label::a_west );
		m_pButtons[i]->setVisible( false );

		// AutoAssign button uses special case
		if (i == 5)
		{
			m_pButtons[5]->setBoundKey( '5' );
			m_pButtons[5]->setText( gHUD.m_TextMessage.BufferedLocaliseTextString("#Team_AutoAssign") );
			m_pButtons[5]->setVisible( true );
		}

		// Create the Signals
		sprintf(sz, "jointeam %d", i);
		m_pButtons[i]->addActionSignal( new CMenuHandler_StringCommandWatch( sz, true ) );
		m_pButtons[i]->addInputSignal( new CHandler_MenuButtonOver(this, i) );

		// Create the Team Info panel
		m_pTeamInfoPanel[i] = new TextPanel("", TEAMMENU_WINDOW_INFO_X, TEAMMENU_WINDOW_INFO_Y, TEAMMENU_WINDOW_SIZE_X - TEAMMENU_WINDOW_INFO_X, TEAMMENU_WINDOW_SIZE_X - TEAMMENU_WINDOW_INFO_Y );
		m_pTeamInfoPanel[i]->setParent( m_pTeamWindow );
		m_pTeamInfoPanel[i]->setFont( pSchemes->getFont(hTeamInfoText) );
		m_pTeamInfoPanel[i]->setFgColor(	iTeamColors[i % iNumberOfTeamColors][0],
											iTeamColors[i % iNumberOfTeamColors][1],
											iTeamColors[i % iNumberOfTeamColors][2],
											0 );
		m_pTeamInfoPanel[i]->setBgColor( 0,0,0, 255 );
	}

	// Create the Cancel button
	m_pCancelButton = new CommandButton( CHudTextMessage::BufferedLocaliseTextString( "#Menu_Cancel" ), TEAMMENU_TOPLEFT_BUTTON_X, 0, TEAMMENU_BUTTON_SIZE_X, TEAMMENU_BUTTON_SIZE_Y);
	m_pCancelButton->setParent( this );
	m_pCancelButton->addActionSignal( new CMenuHandler_TextWindow(HIDE_TEXTWINDOW) );

	// Create the Spectate button
//.........这里部分代码省略.........
开发者ID:Skumek,项目名称:hlsdk,代码行数:101,代码来源:vgui_teammenu.cpp

示例4: FillGrid

void ScorePanel::FillGrid()
{
	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
	SchemeHandle_t hScheme = pSchemes->getSchemeHandle("Scoreboard Text");
	SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
	SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text");
	SchemeHandle_t hTinyScheme = pSchemes->getSchemeHandle("Scoreboard Tiny Text");

	Font *sfont = pSchemes->getFont(hScheme);
	Font *tfont = pSchemes->getFont(hTitleScheme);
	Font *smallfont = pSchemes->getFont(hSmallScheme);
	Font *tinyfont = pSchemes->getFont(hTinyScheme);

	// update highlight position
	int x, y;
	getApp()->getCursorPos(x, y);
	cursorMoved(x, y, this);
	
	// remove highlight row if we're not in squelch mode
	if (!GetClientVoiceMgr()->IsInSquelchMode())
	{
		m_iHighlightRow = -1;
	}
	
	bool bNextRowIsGap = false;
	
	for(int row=0; row < NUM_ROWS; row++)
	{
		CGrid *pGridRow = &m_PlayerGrids[row];
		pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0);
		
		if(row >= m_iRows)
		{
			for(int col=0; col < NUM_COLUMNS; col++)
				m_PlayerEntries[col][row].setVisible(false);
			
			continue;
		}
		
		bool bRowIsGap = false;
		if (bNextRowIsGap)
		{
			bNextRowIsGap = false;
			bRowIsGap = true;
		}
		
		// Get the player's data
		int theSortedRow = m_iSortedRows[row];
		hud_player_info_t* pl_info = &g_PlayerInfoList[theSortedRow];
		extra_player_info_t* theExtraPlayerInfo = &g_PlayerExtraInfo[theSortedRow];
		int thePlayerClass = theExtraPlayerInfo->playerclass;
		short theTeamNumber = theExtraPlayerInfo->teamnumber;
		string theCustomIcon = (string)theExtraPlayerInfo->customicon;
// puzl: 0001073
		short thePlayerAuthentication = theExtraPlayerInfo->auth;
		bool thePlayerIsDead = false;
		switch( thePlayerClass )
		{
		case PLAYERCLASS_DEAD_MARINE:
		case PLAYERCLASS_DEAD_ALIEN:
		case PLAYERCLASS_REINFORCING:
			thePlayerIsDead = true;
			break;
		}

		// Code to test DEBUG
#if 0
		#ifdef DEBUG
		extern int gGlobalDebugAuth;
		thePlayerAuthentication = 1;
		thePlayerAuthentication <<= gGlobalDebugAuth;
		#endif
#endif

		team_info_t* team_info = &g_TeamInfo[m_iSortedRows[row]];
		int theColorIndex = theTeamNumber % iNumberOfTeamColors;

        int theLocalPlayerTeam = 0;
        if(gEngfuncs.GetLocalPlayer())
        {
            theLocalPlayerTeam = gEngfuncs.GetLocalPlayer()->curstate.team;
        }
		
		for(int col=0; col < NUM_COLUMNS; col++)
		{
			CLabelHeader *pLabel = &m_PlayerEntries[col][row];

			pLabel->setVisible(true);
			pLabel->setText2("");
			pLabel->setImage(NULL);
			pLabel->setFont(sfont);
			pLabel->setTextOffset(0, 0);
			
			int rowheight = 13;
			if (ScreenHeight() > 480)
			{
				rowheight = YRES(rowheight);
			}
			else
			{
//.........这里部分代码省略.........
开发者ID:Arkshine,项目名称:NS,代码行数:101,代码来源:vgui_ScorePanel.cpp

示例5: Panel

//-----------------------------------------------------------------------------
// Purpose: Create the ScoreBoard panel
//-----------------------------------------------------------------------------
ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
{
	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
	SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
	SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text");
	SchemeHandle_t hTinyScheme = pSchemes->getSchemeHandle("Scoreboard Tiny Text");
	Font *tfont = pSchemes->getFont(hTitleScheme);
	Font *smallfont = pSchemes->getFont(hSmallScheme);
	Font *tinyfont = pSchemes->getFont(hTinyScheme);
	
	setBgColor(0, 0, 0, 96);
	m_pCurrentHighlightLabel = NULL;
	m_iHighlightRow = -1;
	// puzl: 0001073
	m_pTrackerIcon = NULL;
	m_pDevIcon = NULL;
	m_pPTIcon = NULL;
	m_pGuideIcon = NULL;
	m_pServerOpIcon = NULL;
	m_pContribIcon = NULL;
	m_pCheatingDeathIcon = NULL;
	m_pVeteranIcon = NULL;
	
	m_pTrackerIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardtracker.tga");
	m_pDevIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboarddev.tga");
	m_pPTIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardpt.tga");
	m_pGuideIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardguide.tga");
	m_pServerOpIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardserverop.tga");
	m_pContribIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardcontrib.tga");
	m_pCheatingDeathIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardcd.tga");
	m_pVeteranIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardveteran.tga");

	m_iIconFrame = 0;
	m_iLastFrameIncrementTime = gHUD.GetTimeOfLastUpdate();
	
	// Initialize the top title.
	m_TitleLabel.setFont(tfont);
	m_TitleLabel.setText("");
	m_TitleLabel.setBgColor( 0, 0, 0, 255 );
	m_TitleLabel.setFgColor( Scheme::sc_primary1 );
	m_TitleLabel.setContentAlignment( vgui::Label::a_west );

	LineBorder *border = new LineBorder(Color(60, 60, 60, 128));
	setBorder(border);
	setPaintBorderEnabled(true);

	int xpos = g_ColumnInfo[0].m_Width + 3;
	if (ScreenWidth() >= 640)
	{
		// only expand column size for res greater than 640
		xpos = XRES(xpos);
	}
	m_TitleLabel.setBounds(xpos, 4, wide, SBOARD_TITLE_SIZE_Y);
	m_TitleLabel.setContentFitted(false);
	m_TitleLabel.setParent(this);

	// Setup the header (labels like "name", "class", etc..).
	m_HeaderGrid.SetDimensions(NUM_COLUMNS, 1);
	m_HeaderGrid.SetSpacing(0, 0);
	
	for(int i=0; i < NUM_COLUMNS; i++)
	{
		if (g_ColumnInfo[i].m_pTitle && g_ColumnInfo[i].m_pTitle[0] == '#')
			m_HeaderLabels[i].setText(CHudTextMessage::BufferedLocaliseTextString(g_ColumnInfo[i].m_pTitle));
		else if(g_ColumnInfo[i].m_pTitle)
			m_HeaderLabels[i].setText(g_ColumnInfo[i].m_pTitle);

		int xwide = g_ColumnInfo[i].m_Width;
		if (ScreenWidth() >= 640)
		{
			xwide = XRES(xwide);
		}
		else if (ScreenWidth() == 400)
		{
			// hack to make 400x300 resolution scoreboard fit
			if (i == 1)
			{
				// reduces size of player name cell
				xwide -= 28;
			}
			else if (i == 0)
			{
				// tracker icon cell
				xwide -= 8;
			}
		}
		
		m_HeaderGrid.SetColumnWidth(i, xwide);
		m_HeaderGrid.SetEntry(i, 0, &m_HeaderLabels[i]);

		m_HeaderLabels[i].setBgColor(0,0,0,255);
		m_HeaderLabels[i].setBgColor(0,0,0,255);
		
        int theColorIndex = 0;
        Color gammaAdjustedTeamColor = BuildColor(kTeamColors[theColorIndex][0], kTeamColors[theColorIndex][1], kTeamColors[theColorIndex][2], gHUD.GetGammaSlope());
        int theR, theG, theB, theA;
        gammaAdjustedTeamColor.getColor(theR, theG, theB, theA);
//.........这里部分代码省略.........
开发者ID:Arkshine,项目名称:NS,代码行数:101,代码来源:vgui_ScorePanel.cpp

示例6: getBounds

void SpectatorPanel::Initialize()
{
	int x, y, wide, tall;

	getBounds(x, y, wide, tall);

	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();

	SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Team Info Text");

	m_TopBorder = new CTransparentPanel(64, 0, 0, ScreenWidth, PANEL_HEIGHT);
	m_TopBorder->setParent(this);

	m_BottomBorder = new CTransparentPanel(64, 0, ScreenHeight - PANEL_HEIGHT, ScreenWidth, PANEL_HEIGHT);
	m_BottomBorder->setParent(this);

	setPaintBackgroundEnabled(false);

	m_ExtraInfo = new Label("Extra Info", 0, 0, wide, PANEL_HEIGHT);
	m_ExtraInfo->setParent(m_TopBorder);
	m_ExtraInfo->setFont(pSchemes->getFont(hSmallScheme));

	m_ExtraInfo->setPaintBackgroundEnabled(false);
	m_ExtraInfo->setFgColor(143, 143, 54, 0);
	m_ExtraInfo->setContentAlignment(vgui::Label::a_west);

	m_TimerImage = new CImageLabel("timer", 0, 0, 14, 14);
	m_TimerImage->setParent(m_TopBorder);

	m_TopBanner = new CImageLabel("banner", 0, 0, XRES(BANNER_WIDTH), YRES(BANNER_HEIGHT));
	m_TopBanner->setParent(this);

	m_CurrentTime = new Label("00:00", 0, 0, wide, PANEL_HEIGHT);
	m_CurrentTime->setParent(m_TopBorder);
	m_CurrentTime->setFont(pSchemes->getFont(hSmallScheme));
	m_CurrentTime->setPaintBackgroundEnabled(false);
	m_CurrentTime->setFgColor(143, 143, 54, 0);
	m_CurrentTime->setContentAlignment(vgui::Label::a_west);

	m_Separator = new Panel(0, 0, XRES(64), YRES(96));
	m_Separator->setParent(m_TopBorder);
	m_Separator->setFgColor(59, 58, 34, 48);
	m_Separator->setBgColor(59, 58, 34, 48);

	for(int j = 0; j < TEAM_NUMBER; j++)
	{
		m_TeamScores[j] = new Label("   ", 0, 0, wide, PANEL_HEIGHT);
		m_TeamScores[j]->setParent(m_TopBorder);
		m_TeamScores[j]->setFont(pSchemes->getFont(hSmallScheme));
		m_TeamScores[j]->setPaintBackgroundEnabled(false);
		m_TeamScores[j]->setFgColor(143, 143, 54, 0);
		m_TeamScores[j]->setContentAlignment(vgui::Label::a_west);
		m_TeamScores[j]->setVisible(false);
	}

	// Initialize command buttons.
	//	m_OptionButton = new ColorButton( CHudTextMessage::BufferedLocaliseTextString( "#SPECT_OPTIONS" ), XRES(15), YRES(6), XRES(OPTIONS_BUTTON_X), YRES(20), false, false );
	m_OptionButton = new DropDownButton(CHudTextMessage::BufferedLocaliseTextString("#SPECT_OPTIONS"), XRES(15), YRES(6), XRES(OPTIONS_BUTTON_X), YRES(20), false, false);
	m_OptionButton->setParent(m_BottomBorder);
	m_OptionButton->setContentAlignment(vgui::Label::a_center);
	m_OptionButton->setBoundKey((char)255); // special no bound to avoid leading spaces in name
	m_OptionButton->addActionSignal(new CSpectatorHandler_Command(this, SPECTATOR_PANEL_CMD_OPTIONS));
	m_OptionButton->setUnArmedBorderColor(59, 58, 34, 48);
	m_OptionButton->setArmedBorderColor(194, 202, 54, 0);
	m_OptionButton->setUnArmedColor(143, 143, 54, 0);
	m_OptionButton->setArmedColor(194, 202, 54, 0);

	m_CamButton = new DropDownButton(CHudTextMessage::BufferedLocaliseTextString("#CAM_OPTIONS"), ScreenWidth - (XRES(CAMOPTIONS_BUTTON_X) + 15), YRES(6), XRES(CAMOPTIONS_BUTTON_X), YRES(20), false, false);
	m_CamButton->setParent(m_BottomBorder);
	m_CamButton->setContentAlignment(vgui::Label::a_center);
	m_CamButton->setBoundKey((char)255); // special no bound to avoid leading spaces in name
	m_CamButton->addActionSignal(new CSpectatorHandler_Command(this, SPECTATOR_PANEL_CMD_CAMERA));
	m_CamButton->setUnArmedBorderColor(59, 58, 34, 48);
	m_CamButton->setArmedBorderColor(194, 202, 54, 0);
	m_CamButton->setUnArmedColor(143, 143, 54, 0);
	m_CamButton->setArmedColor(194, 202, 54, 0);

	//	m_PrevPlayerButton= new ColorButton("<", XRES( 15 + OPTIONS_BUTTON_X + 15 ), YRES(6), XRES(24), YRES(20), false, false );
	m_PrevPlayerButton = new CImageButton("arrowleft", XRES(15 + OPTIONS_BUTTON_X + 15), YRES(6), XRES(24), YRES(20), false, false);
	m_PrevPlayerButton->setParent(m_BottomBorder);
	m_PrevPlayerButton->setContentAlignment(vgui::Label::a_center);
	m_PrevPlayerButton->setBoundKey((char)255); // special no bound to avoid leading spaces in name
	m_PrevPlayerButton->addActionSignal(new CSpectatorHandler_Command(this, SPECTATOR_PANEL_CMD_PREVPLAYER));
	m_PrevPlayerButton->setUnArmedBorderColor(59, 58, 34, 48);
	m_PrevPlayerButton->setArmedBorderColor(194, 202, 54, 0);
	m_PrevPlayerButton->setUnArmedColor(143, 143, 54, 0);
	m_PrevPlayerButton->setArmedColor(194, 202, 54, 0);

	//	m_NextPlayerButton= new ColorButton(">", (ScreenWidth - (XRES ( CAMOPTIONS_BUTTON_X ) + 15)) - XRES ( 24 + 15 ), YRES(6), XRES(24), YRES(20),false, false );
	m_NextPlayerButton = new CImageButton("arrowright", (ScreenWidth - (XRES(CAMOPTIONS_BUTTON_X) + 15)) - XRES(24 + 15), YRES(6), XRES(24), YRES(20), false, false);
	m_NextPlayerButton->setParent(m_BottomBorder);
	m_NextPlayerButton->setContentAlignment(vgui::Label::a_center);
	m_NextPlayerButton->setBoundKey((char)255); // special no bound to avoid leading spaces in name
	m_NextPlayerButton->addActionSignal(new CSpectatorHandler_Command(this, SPECTATOR_PANEL_CMD_NEXTPLAYER));
	m_NextPlayerButton->setUnArmedBorderColor(59, 58, 34, 48);
	m_NextPlayerButton->setArmedBorderColor(194, 202, 54, 0);
	m_NextPlayerButton->setUnArmedColor(143, 143, 54, 0);
	m_NextPlayerButton->setArmedColor(194, 202, 54, 0);

	// Initialize the bottom title.
//.........这里部分代码省略.........
开发者ID:Sh1ft0x0EF,项目名称:HLSDKRevamp,代码行数:101,代码来源:vgui_SpectatorPanel.cpp

示例7: FillGrid

void ScorePanel::FillGrid()
{
	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
	SchemeHandle_t hScheme = pSchemes->getSchemeHandle("Scoreboard Text");
	SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
	SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text");

	Font *sfont = pSchemes->getFont(hScheme);
	Font *tfont = pSchemes->getFont(hTitleScheme);
	/* Font *smallfont = */
	pSchemes->getFont(hSmallScheme);
	int i = 0;

	// update highlight position
	int x, y;
	getApp()->getCursorPos(x, y);
	cursorMoved(x, y, this);

	// remove highlight row if we're not in squelch mode
	if (!GetClientVoiceMgr()->IsInSquelchMode())
	{
		m_iHighlightRow = -1;
	}

	for(int row=0; row < NUM_ROWS; row++)
	{
		CGrid *pGridRow = &m_PlayerGrids[row];
		pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0);

		if(row >= m_iRows)
		{
			for(int col=0; col < NUM_COLUMNS; col++)
				m_PlayerEntries[col][row].setVisible(false);
		
			continue;
		}

		for(int col=0; col < NUM_COLUMNS; col++)
		{
			CLabelHeader *pLabel = &m_PlayerEntries[col][row];

			pLabel->setVisible(true);
			pLabel->setText2("");
			pLabel->setImage(NULL);
			pLabel->setFont(sfont);
			pLabel->setTextOffset(0, 0);
			
			int rowheight = 13;
			if (ScreenHeight > 480)
			{
				rowheight = YRES(rowheight);
			}
			else
			{
				// more tweaking, make sure icons fit at low res
				rowheight = 15;
			}
			pLabel->setSize(pLabel->getWide(), rowheight);
			pLabel->setBgColor(0, 0, 0, 255);
			
			char sz[128];
			hud_player_info_t *pl_info = NULL;
			team_info_t *team_info = NULL;

			if (m_iIsATeam[row] == TEAM_SPECTATORS)
			{
				pLabel->setText(" ");
				continue;
			}
			else if ( m_iIsATeam[row] == TEAM_YES )
			{
				// Get the team's data
				team_info = &g_TeamInfo[ m_iSortedRows[row] ];

				// team color text for team names
				pLabel->setFgColor(	iTeamColors[team_info->teamnumber % 5][0],
									iTeamColors[team_info->teamnumber % 5][1],
									iTeamColors[team_info->teamnumber % 5][2],
									0 );

				// different height for team header rows
				rowheight = 20;
				if (ScreenHeight >= 480)
				{
					rowheight = YRES(rowheight);
				}
				pLabel->setSize(pLabel->getWide(), rowheight);
				pLabel->setFont(tfont);

				pGridRow->SetRowUnderline(	0,
											true,
											YRES(3),
											iTeamColors[team_info->teamnumber % 5][0],
											iTeamColors[team_info->teamnumber % 5][1],
											iTeamColors[team_info->teamnumber % 5][2],
											0 );
			}
			else if ( m_iIsATeam[row] == TEAM_SPECTATORS )
			{
				// grey text for spectators
//.........这里部分代码省略.........
开发者ID:Skumek,项目名称:hlsdk,代码行数:101,代码来源:vgui_ScorePanel.cpp

示例8: paintTeamplay

void CScoreBoard::paintTeamplay()
{
	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
	SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Basic_Text"  );
	Font *pTitleFont = pSchemes->getFont( hTitleScheme );
	
	drawSetColor(255, 255, 0, 200);
	drawFilledRect(0, 0, getWide(), pTitleFont->getTall() + YRES(4));
	
    drawSetTextFont(pTitleFont);
    drawSetTextColor(250, 250, 250, 40);
    drawSetTextPos(XRES(10), YRES(2));
    drawPrintText("SCORES:", strlen( "SCORES:" ) );

	drawSetTextFont(pTitleFont);
    drawSetTextColor(250, 250, 250, 40);
    drawSetTextPos(XRES(10), YRES(20));
    drawPrintText("Teams", strlen( "Teams" ) );

	drawSetTextFont(pTitleFont);
    drawSetTextColor(250, 250, 250, 40);
    drawSetTextPos(XRES(280), YRES(20));
    drawPrintText("Frags", strlen( "Frags" ) );

	drawSetTextFont(pTitleFont);
    drawSetTextColor(250, 250, 250, 40);
    drawSetTextPos(XRES(330), YRES(20));
    drawPrintText("Deaths", strlen( "Deaths" ) );

	drawSetTextFont(pTitleFont);
    drawSetTextColor(250, 250, 250, 40);
    drawSetTextPos(XRES(380), YRES(20));
    drawPrintText("Ping", strlen( "Ping" ) );

	drawSetColor(0, 0, 0, 70);
    drawOutlinedRect(0, 0, getWide(), getTall());

	drawSetColor(255, 0, 0, 200);
	drawFilledRect( XRES( 10 ), YRES( 40 ), XRES( 430 ), pTitleFont->getTall() + YRES(44) );

	drawSetTextFont(pTitleFont);
    drawSetTextColor(250, 250, 250, 40);
    drawSetTextPos(XRES(12), YRES(42));
    drawPrintText("Terrorists", strlen( "Terrorists" ) );

	drawSetColor(0, 0, 255, 200);
	drawFilledRect( XRES( 10 ), YRES( 200 ), XRES( 430 ), pTitleFont->getTall() + YRES(204) );

	drawSetTextFont(pTitleFont);
    drawSetTextColor(250, 250, 250, 40);
    drawSetTextPos(XRES(12), YRES(202));
    drawPrintText("Counter-Terrorists", strlen( "Counter-Terrorists" ) );

	int TY = YRES(46) + pTitleFont->getTall();
	int CTY = YRES(206) + pTitleFont->getTall();

	
	for( int i = 0; i < CountPlayers; i++ )
	{
		if( ScrBrdPlayerInfo[i].spectator )
			continue;

		char Name[32];
		char Frags[32];
		char Deaths[32];
		char Ping[32];
		int Team;
		strcpy( Name, ScrBrdPlayerInfo[i].Name );
		sprintf( Frags, "%d", ScrBrdPlayerInfo[i].Frags );
		sprintf( Deaths, "%d", ScrBrdPlayerInfo[i].Deaths );
		sprintf( Ping, "%d", ScrBrdPlayerInfo[i].Ping );
		Team = ScrBrdPlayerInfo[i].Team;

		int X = XRES(12);
		int Y;
		if( Team == 1 )
			Y = TY;
		else
			Y = CTY;

		drawSetTextFont(pTitleFont);
		drawSetTextColor(250, 250, 250, 40);
		drawSetTextPos(X, Y);
		drawPrintText(Name, strlen( Name ) );

		drawSetTextFont(pTitleFont);
		drawSetTextColor(250, 250, 250, 40);
		drawSetTextPos(XRES(290), Y);
		drawPrintText(Frags, strlen( Frags ) );

		drawSetTextFont(pTitleFont);
		drawSetTextColor(250, 250, 250, 40);
		drawSetTextPos(XRES(340), Y);
		drawPrintText(Deaths, strlen( Deaths ) );

		drawSetTextFont(pTitleFont);
		drawSetTextColor(250, 250, 250, 40);
		drawSetTextPos(XRES(390), Y);
		drawPrintText(Ping, strlen( Ping ) );

//.........这里部分代码省略.........
开发者ID:mittorn,项目名称:csdm,代码行数:101,代码来源:vgui_ScoreBoard.cpp

示例9: strcpy

void CScoreBoard::paint()
{
	gViewPort->GetAllPlayersInfo();
	CountPlayers = 0;
	for ( int i = 1; i < MAX_PLAYERS; i++ )
	{
		if( !g_PlayerInfoList[i].name )
			continue;
		if( !strlen( g_PlayerInfoList[i].name ) )
			continue;
		strcpy( ScrBrdPlayerInfo[i - 1].Name, g_PlayerInfoList[i].name );
		ScrBrdPlayerInfo[i - 1].Frags = g_PlayerExtraInfo[i].frags;
		ScrBrdPlayerInfo[i - 1].Deaths = g_PlayerExtraInfo[i].deaths;
		ScrBrdPlayerInfo[i - 1].Ping = g_PlayerInfoList[i].ping;
		ScrBrdPlayerInfo[i - 1].Team = g_PlayerExtraInfo[i].teamnumber;
		ScrBrdPlayerInfo[i - 1].spectator = g_IsSpectator[i];
		CountPlayers++;
	}

	sort( ScrBrdPlayerInfo, ScrBrdPlayerInfo + CountPlayers, cmp );

	if( gHUD.m_GameMode != 1 )
	{
		paintTeamplay();
		return;
	}

	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
	SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Basic_Text"  );
	Font *pTitleFont = pSchemes->getFont( hTitleScheme );
	
	drawSetColor(255, 255, 0, 200);
	drawFilledRect(0, 0, getWide(), pTitleFont->getTall() + YRES(4));
	
    drawSetTextFont(pTitleFont);
    drawSetTextColor(250, 250, 250, 40);
    drawSetTextPos(XRES(10), YRES(2));
    drawPrintText("SCORES:", strlen( "SCORES:" ) );

	drawSetTextFont(pTitleFont);
    drawSetTextColor(250, 250, 250, 40);
    drawSetTextPos(XRES(10), YRES(20));
    drawPrintText("Teams", strlen( "Teams" ) );

	drawSetTextFont(pTitleFont);
    drawSetTextColor(250, 250, 250, 40);
    drawSetTextPos(XRES(280), YRES(20));
    drawPrintText("Frags", strlen( "Frags" ) );

	drawSetTextFont(pTitleFont);
    drawSetTextColor(250, 250, 250, 40);
    drawSetTextPos(XRES(330), YRES(20));
    drawPrintText("Deaths", strlen( "Deaths" ) );

	drawSetTextFont(pTitleFont);
    drawSetTextColor(250, 250, 250, 40);
    drawSetTextPos(XRES(380), YRES(20));
    drawPrintText("Ping", strlen( "Ping" ) );

	drawSetColor(0, 0, 0, 70);
    drawOutlinedRect(0, 0, getWide(), getTall());

	int Y = YRES(36) + pTitleFont->getTall();

	
	for( int i = 0; i < CountPlayers; i++ )
	{
		if( ScrBrdPlayerInfo[i].spectator )
			continue;

		char Name[32];
		char Frags[32];
		char Deaths[32];
		char Ping[32];
		int Team;
		strcpy( Name, ScrBrdPlayerInfo[i].Name );
		sprintf( Frags, "%d", ScrBrdPlayerInfo[i].Frags );
		sprintf( Deaths, "%d", ScrBrdPlayerInfo[i].Deaths );
		sprintf( Ping, "%d", ScrBrdPlayerInfo[i].Ping );
		Team = ScrBrdPlayerInfo[i].Team;

		int X = XRES(12);

		drawSetTextFont(pTitleFont);
		drawSetTextColor(250, 250, 250, 40);
		drawSetTextPos(X, Y);
		drawPrintText(Name, strlen( Name ) );

		drawSetTextFont(pTitleFont);
		drawSetTextColor(250, 250, 250, 40);
		drawSetTextPos(XRES(290), Y);
		drawPrintText(Frags, strlen( Frags ) );

		drawSetTextFont(pTitleFont);
		drawSetTextColor(250, 250, 250, 40);
		drawSetTextPos(XRES(340), Y);
		drawPrintText(Deaths, strlen( Deaths ) );

		drawSetTextFont(pTitleFont);
		drawSetTextColor(250, 250, 250, 40);
//.........这里部分代码省略.........
开发者ID:mittorn,项目名称:csdm,代码行数:101,代码来源:vgui_ScoreBoard.cpp

示例10: CMenuPanel

//-----------------------------------------------------------------------------
// Purpose: Constructs a message panel
//-----------------------------------------------------------------------------
CMessageWindowPanel::CMessageWindowPanel( const char *szMOTD, const char *szTitle, int iShadeFullscreen, int iRemoveMe, int x, int y, int wide, int tall ) : CMenuPanel( iShadeFullscreen ? 100 : 255, iRemoveMe, x, y, wide, tall )
{
	// Get the scheme used for the Titles
	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();

	// schemes
	SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Title Font" );
	SchemeHandle_t hMOTDText = pSchemes->getSchemeHandle( "Briefing Text" );

	// color schemes
	int r, g, b, a;

	// Create the window
	m_pBackgroundPanel = new CTransparentPanel( iShadeFullscreen ? 255 : 100, MOTD_WINDOW_X, MOTD_WINDOW_Y, MOTD_WINDOW_SIZE_X, MOTD_WINDOW_SIZE_Y );
	m_pBackgroundPanel->setParent( this );
	m_pBackgroundPanel->setBorder( new LineBorder( Color(255 * 0.7,170 * 0.7,0,0)) );
	m_pBackgroundPanel->setVisible( true );

	int iXSize,iYSize,iXPos,iYPos;
	m_pBackgroundPanel->getPos( iXPos,iYPos );
	m_pBackgroundPanel->getSize( iXSize,iYSize );

	// Create the title
	Label *pLabel = new Label( "", iXPos + MOTD_TITLE_X, iYPos + MOTD_TITLE_Y );
	pLabel->setParent( this );
	pLabel->setFont( pSchemes->getFont(hTitleScheme) );
	pLabel->setFont( Scheme::sf_primary1 );

	pSchemes->getFgColor( hTitleScheme, r, g, b, a );
	pLabel->setFgColor( r, g, b, a );
	pLabel->setFgColor( Scheme::sc_primary1 );
	pSchemes->getBgColor( hTitleScheme, r, g, b, a );
	pLabel->setBgColor( r, g, b, a );
	pLabel->setContentAlignment( vgui::Label::a_west );
	pLabel->setText( "%s", szTitle);

	// Create the Scroll panel
	ScrollPanel *pScrollPanel = new CTFScrollPanel( iXPos + XRES(16), iYPos + MOTD_TITLE_Y*2 + YRES(16), iXSize - XRES(32), iYSize - (YRES(48) + BUTTON_SIZE_Y*2) );
	pScrollPanel->setParent(this);
	
	//force the scrollbars on so clientClip will take them in account after the validate
	pScrollPanel->setScrollBarAutoVisible(false, false);
	pScrollPanel->setScrollBarVisible(true, true);
	pScrollPanel->validate();

	// Create the text panel
	TextPanel *pText = new TextPanel( "", 0,0, 64,64);
	pText->setParent( pScrollPanel->getClient() );

	// get the font and colors from the scheme
	pText->setFont( pSchemes->getFont(hMOTDText) );
	pSchemes->getFgColor( hMOTDText, r, g, b, a );
	pText->setFgColor( r, g, b, a );
	pSchemes->getBgColor( hMOTDText, r, g, b, a );
	pText->setBgColor( r, g, b, a );
	pText->setText( szMOTD);

	// Get the total size of the MOTD text and resize the text panel
	int iScrollSizeX, iScrollSizeY;

	// First, set the size so that the client's wdith is correct at least because the
	//  width is critical for getting the "wrapped" size right.
	// You'll see a horizontal scroll bar if there is a single word that won't wrap in the
	//  specified width.
	pText->getTextImage()->setSize(pScrollPanel->getClientClip()->getWide(), pScrollPanel->getClientClip()->getTall());
	pText->getTextImage()->getTextSizeWrapped( iScrollSizeX, iScrollSizeY );
	
	// Now resize the textpanel to fit the scrolled size
	pText->setSize( iScrollSizeX , iScrollSizeY );

	//turn the scrollbars back into automode
	pScrollPanel->setScrollBarAutoVisible(true, true);
	pScrollPanel->setScrollBarVisible(false, false);

	pScrollPanel->validate();

	CommandButton *pButton = new CommandButton( CHudTextMessage::BufferedLocaliseTextString( "#Menu_OK" ), iXPos + XRES(16), iYPos + iYSize - YRES(16) - BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
	pButton->addActionSignal(new CMenuHandler_TextWindow(HIDE_TEXTWINDOW));
	pButton->setParent(this);

}
开发者ID:Arkshine,项目名称:HLEnhanced,代码行数:84,代码来源:vgui_MOTDWindow.cpp

示例11: FillGrid

void ScorePanel::FillGrid()
{
	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
	SchemeHandle_t hScheme = pSchemes->getSchemeHandle("Scoreboard Text");
	SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
	SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text");

	Font *sfont = pSchemes->getFont(hScheme);
	Font *tfont = pSchemes->getFont(hTitleScheme);
	Font *smallfont = pSchemes->getFont(hSmallScheme);

	// update highlight position
	int x, y;
	getApp()->getCursorPos(x, y);
	cursorMoved(x, y, this);

	// remove highlight row if we're not in squelch mode
	if (!GetClientVoiceMgr()->IsInSquelchMode())
	{
		m_iHighlightRow = -1;
	}

	bool bNextRowIsGap = false;

	for(int row=0; row < NUM_ROWS; row++)
	{
		CGrid *pGridRow = &m_PlayerGrids[row];
		pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0);

		if(row >= m_iRows)
		{
			for(int col=0; col < NUM_COLUMNS; col++)
				m_PlayerEntries[col][row].setVisible(false);
		
			continue;
		}

		bool bRowIsGap = false;
		if (bNextRowIsGap)
		{
			bNextRowIsGap = false;
			bRowIsGap = true;
		}

		for(int col=0; col < NUM_COLUMNS; col++)
		{
			CLabelHeader *pLabel = &m_PlayerEntries[col][row];

			pLabel->setVisible(true);
			pLabel->setText2("");
			pLabel->setImage(NULL);
			pLabel->setFont(sfont);
			pLabel->setTextOffset(0, 0);
			
			int rowheight = 13;
			if (ScreenHeight > 480)
			{
				rowheight = YRES(rowheight);
			}
			else
			{
				// more tweaking, make sure icons fit at low res
				rowheight = 15;
			}
			pLabel->setSize(pLabel->getWide(), rowheight);
			pLabel->setBgColor(0, 0, 0, 255);
			
			char sz[128];
			hud_player_info_t *pl_info = NULL;
			team_info_t *team_info = NULL;

			if (m_iIsATeam[row] == TEAM_BLANK)
			{
				pLabel->setText(" ");
				continue;
			}
			else if ( m_iIsATeam[row] == TEAM_YES )
			{
				// Get the team's data
				team_info = &g_TeamInfo[ m_iSortedRows[row] ];

				// team color text for team names
				pLabel->setFgColor(	iTeamColors[team_info->teamnumber % iNumberOfTeamColors][0],
									iTeamColors[team_info->teamnumber % iNumberOfTeamColors][1],
									iTeamColors[team_info->teamnumber % iNumberOfTeamColors][2],
									0 );

				// different height for team header rows
				rowheight = 20;
				if (ScreenHeight >= 480)
				{
					rowheight = YRES(rowheight);
				}
				pLabel->setSize(pLabel->getWide(), rowheight);
				pLabel->setFont(tfont);

				pGridRow->SetRowUnderline(	0,
											true,
											YRES(3),
											iTeamColors[team_info->teamnumber % iNumberOfTeamColors][0],
//.........这里部分代码省略.........
开发者ID:ET-NiK,项目名称:amxxgroup,代码行数:101,代码来源:vgui_ScorePanel.cpp

示例12: ReloadFontGlyphs

//-----------------------------------------------------------------------------
// Purpose: Reloads all scheme fonts
//-----------------------------------------------------------------------------
void CScheme::ReloadFontGlyphs()
{
	// get our current resolution
	if ( m_SizingPanel != 0 )
	{
		g_pIPanel->GetSize( m_SizingPanel, m_nScreenWide, m_nScreenTall );
	}
	else
	{
		g_pSurface->GetScreenSize( m_nScreenWide, m_nScreenTall );
	}

	// check our language; some have minimum sizes
	int minimumFontHeight = GetMinimumFontHeightForCurrentLanguage();

	// add the data to all the fonts
	KeyValues *fonts = m_pData->FindKey("Fonts", true);
	for (int i = 0; i < m_FontAliases.Count(); i++)
	{
		KeyValues *kv = fonts->FindKey(m_FontAliases[i]._trueFontName.String(), true);
	
		// walk through creating adding the first matching glyph set to the font
		for (KeyValues *fontdata = kv->GetFirstSubKey(); fontdata != NULL; fontdata = fontdata->GetNextKey())
		{
			// skip over fonts not meant for this resolution
			int fontYResMin = 0, fontYResMax = 0;
			sscanf(fontdata->GetString("yres", ""), "%d %d", &fontYResMin, &fontYResMax);
			if (fontYResMin)
			{
				if (!fontYResMax)
				{
					fontYResMax = fontYResMin;
				}
				// check the range
				if (m_nScreenTall < fontYResMin || m_nScreenTall > fontYResMax)
					continue;
			}

			int flags = 0;
			if (fontdata->GetInt( "italic" ))
			{
				flags |= ISurface::FONTFLAG_ITALIC;
			}
			if (fontdata->GetInt( "underline" ))
			{
				flags |= ISurface::FONTFLAG_UNDERLINE;
			}
			if (fontdata->GetInt( "strikeout" ))
			{
				flags |= ISurface::FONTFLAG_STRIKEOUT;
			}
			if (fontdata->GetInt( "symbol" ))
			{
				flags |= ISurface::FONTFLAG_SYMBOL;
			}
			if (fontdata->GetInt( "antialias" ) && g_pSurface->SupportsFeature(ISurface::ANTIALIASED_FONTS))
			{
				flags |= ISurface::FONTFLAG_ANTIALIAS;
			}
			if (fontdata->GetInt( "dropshadow" ) && g_pSurface->SupportsFeature(ISurface::DROPSHADOW_FONTS))
			{
				flags |= ISurface::FONTFLAG_DROPSHADOW;
			}
			if (fontdata->GetInt( "outline" ) && g_pSurface->SupportsFeature(ISurface::OUTLINE_FONTS))
			{
				flags |= ISurface::FONTFLAG_OUTLINE;
			}
			if (fontdata->GetInt( "custom" ))
			{
				flags |= ISurface::FONTFLAG_CUSTOM;
			}
			if (fontdata->GetInt( "bitmap" ))
			{
				flags |= ISurface::FONTFLAG_BITMAP;
			}
			if (fontdata->GetInt( "rotary" ))
			{
				flags |= ISurface::FONTFLAG_ROTARY;
			}
			if (fontdata->GetInt( "additive" ))
			{
				flags |= ISurface::FONTFLAG_ADDITIVE;
			}

			int tall = fontdata->GetInt("tall");
			int blur = fontdata->GetInt("blur");
			int scanlines = fontdata->GetInt("scanlines");

			if ( (!fontYResMin && !fontYResMax) && m_FontAliases[i].m_bProportional ) // only grow this font if it doesn't have a resolution filter specified
			{
				tall = g_Scheme.GetProportionalScaledValueEx( this, tall );
				blur = g_Scheme.GetProportionalScaledValueEx( this, blur );
				scanlines = g_Scheme.GetProportionalScaledValueEx( this, scanlines );
			}

			// clip the font size so that fonts can't be too big
			if (tall > 127)
//.........这里部分代码省略.........
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:101,代码来源:Scheme.cpp


注:本文中的CSchemeManager类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。