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C++ CSatchelCharge::GetThrower方法代码示例

本文整理汇总了C++中CSatchelCharge::GetThrower方法的典型用法代码示例。如果您正苦于以下问题:C++ CSatchelCharge::GetThrower方法的具体用法?C++ CSatchelCharge::GetThrower怎么用?C++ CSatchelCharge::GetThrower使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CSatchelCharge的用法示例。


在下文中一共展示了CSatchelCharge::GetThrower方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AnyUndetonatedCharges

//-----------------------------------------------------------------------------
// Purpose: Returns true if there are any undetonated charges in the world
//			that belong to this player
// Input  :
// Output :
//-----------------------------------------------------------------------------
bool CWeapon_SLAM::AnyUndetonatedCharges(void)
{
    CBaseEntity *pEntity = NULL;

    while ((pEntity = gEntList.FindEntityByClassname( pEntity, "npc_satchel" )) != NULL)
    {
        CSatchelCharge* pSatchel = dynamic_cast<CSatchelCharge *>(pEntity);
        if (pSatchel->m_bIsLive && pSatchel->GetThrower() && pSatchel->GetThrower() == GetOwner())
        {
            return true;
        }
    }
    return false;
}
开发者ID:DreikVal,项目名称:nicksproject,代码行数:20,代码来源:weapon_slam.cpp

示例2: SatchelDetonate

//-----------------------------------------------------------------------------
// Purpose:
// Input  :
// Output :
//-----------------------------------------------------------------------------
void CWeapon_SLAM::SatchelDetonate()
{
    CBaseEntity *pEntity = NULL;

    while ((pEntity = gEntList.FindEntityByClassname( pEntity, "npc_satchel" )) != NULL)
    {
        CSatchelCharge *pSatchel = dynamic_cast<CSatchelCharge *>(pEntity);
        if (pSatchel->m_bIsLive && pSatchel->GetThrower() && GetOwner() && pSatchel->GetThrower() == GetOwner())
        {
            pSatchel->Use( GetOwner(), GetOwner(), USE_ON, 0 );
        }
    }
    // Play sound for pressing the detonator
    EmitSound( "Weapon_SLAM.SatchelDetonate" );

    m_bDetonatorArmed	= false;
}
开发者ID:DreikVal,项目名称:nicksproject,代码行数:22,代码来源:weapon_slam.cpp

示例3: SatchelDetonate

//-----------------------------------------------------------------------------
// Purpose:
// Input  :
// Output :
//-----------------------------------------------------------------------------
void CWeapon_SLAM::SatchelDetonate()
{
#ifndef CLIENT_DLL
    CBaseEntity *pEntity = NULL;

    while ((pEntity = gEntList.FindEntityByClassname( pEntity, "npc_satchel" )) != NULL)
    {
        CSatchelCharge *pSatchel = dynamic_cast<CSatchelCharge *>(pEntity);
        if (pSatchel->m_bIsLive && pSatchel->GetThrower() && GetOwner() && pSatchel->GetThrower() == GetOwner())
        {
            //pSatchel->Use( GetOwner(), GetOwner(), USE_ON, 0 );
            //variant_t emptyVariant;
            //pSatchel->AcceptInput( "Explode", NULL, NULL, emptyVariant, 5 );
            g_EventQueue.AddEvent( pSatchel, "Explode", 0.20, GetOwner(), GetOwner() );
        }
    }
#endif
    // Play sound for pressing the detonator
    EmitSound( "Weapon_SLAM.SatchelDetonate" );

    m_bDetonatorArmed	= false;
}
开发者ID:0xFEEDC0DE64,项目名称:UltraGame,代码行数:27,代码来源:weapon_slam.cpp

示例4:

void CHL2MP_Player::DetonateTripmines( void )
{
    CBaseEntity *pEntity = NULL;

    while ((pEntity = gEntList.FindEntityByClassname( pEntity, "npc_satchel" )) != NULL)
    {
        CSatchelCharge *pSatchel = dynamic_cast<CSatchelCharge *>(pEntity);
        if (pSatchel->m_bIsLive && pSatchel->GetThrower() == this )
        {
            g_EventQueue.AddEvent( pSatchel, "Explode", 0.20, this, this );
        }
    }

    // Play sound for pressing the detonator
    EmitSound( "Weapon_SLAM.SatchelDetonate" );
}
开发者ID:hlstriker,项目名称:source-sdk-2013,代码行数:16,代码来源:hl2mp_player.cpp


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