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C++ COutArchive::SkipPrefixArchiveHeader方法代码示例

本文整理汇总了C++中COutArchive::SkipPrefixArchiveHeader方法的典型用法代码示例。如果您正苦于以下问题:C++ COutArchive::SkipPrefixArchiveHeader方法的具体用法?C++ COutArchive::SkipPrefixArchiveHeader怎么用?C++ COutArchive::SkipPrefixArchiveHeader使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在COutArchive的用法示例。


在下文中一共展示了COutArchive::SkipPrefixArchiveHeader方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ExplodeArchives


//.........这里部分代码省略.........
		
		// Save each folder as a new 7z archive
		for (int x = 0; x < exploded.Size(); x++) {		
			UString relativeFilePath; // relative to archive
			UString fileName;
			CArchiveDatabase& newDatabase = exploded[x].newDatabase;
			szExplodeData& explodeData = exploded[x];

			// each exploded archive will only have a single folder.
			// no longer true. need to make sure the selected file
			// is the highest in the dir tree. could make 7zhandler
			// give us this info i guess.
			if (newDatabase.Files.Size() > 0) {
				relativeFilePath = newDatabase.Files[0].Name;
				if (!newDatabase.Files[0].IsDir) {
					fileName = GetFileFromPath(relativeFilePath);
					StripFile(relativeFilePath);
				}
			}

			//g_StdOut << "Relative path " << relativeFilePath << endl;
			//g_StdOut << "Archive " << archivePath << endl;

			UString folderOutPath = outputPath + relativeFilePath;
			if (relativeFilePath.Length() != 0) {
				bool b = NWindows::NFile::NDirectory::CreateComplexDirectory(folderOutPath);
				if (!b) g_StdOut << "Couldn't create directory " << folderOutPath << endl;
				//relativeFilePath.Insert(folderOutPath.Length(), L'/');
			}

			std::wstringstream sstream;
			sstream << folderOutPath.GetBuffer();
			
			if (newDatabase.Files.Size() == 1) // can use file names
				sstream << fileName.GetBuffer();
			else // use folder as name 
				sstream << archiveName.GetBuffer() << L"_folder_" << x;
			sstream << ".7z";
			
			g_StdOut << "Saving as '" << sstream.str().c_str() << "'" << endl;

			COutFileStream* _outstream = new COutFileStream;
			CMyComPtr<COutFileStream> outstream(_outstream);
			outstream->Create(sstream.str().c_str(), true);

			COutArchive out;
			out.Create(outstream, false);
			out.SkipPrefixArchiveHeader();
	
			for (int folderIndex = 0; folderIndex < newDatabase.Folders.Size(); 
				folderIndex++)
			{
				UInt64 folderLen = explodeData.folderSizes[folderIndex];
				UInt64 folderStartPackPos = explodeData.folderPositions[folderIndex];

				// write actual data
				RINOK(WriteRange(inStream, out.SeqStream, 
					folderStartPackPos, folderLen, NULL));
			}			

			CCompressionMethodMode method, headerMethod;
			szHandler->SetCompressionMethod(method, headerMethod);

			CHeaderOptions headerOptions;
			headerOptions.CompressMainHeader = true;

			out.WriteDatabase(newDatabase, &headerMethod, headerOptions);
			out.Close();

/*#ifdef ENV_UNIX
			// Create a symlink for each file in the folder.
			// This makes it seem as though each file is individually accessible.
			for (int fileIndex = 0; fileIndex < newDatabase.Files.Size(); fileIndex++) {
				AString oldfile, newfile;
				UString woldfile = sstream.str().c_str();
				UString wnewfile = outputPath + relativeFilePath + newDatabase.Files[fileIndex].Name + L".7z";
				ConvertUnicodeToUTF8(woldfile, oldfile);
				ConvertUnicodeToUTF8(wnewfile, newfile);
				const char* link_to = oldfile.GetBuffer();
				const char* link_name = newfile.GetBuffer();
				unlink(link_name);// should ask user
				//g_StdOut << "Creating symlink to '" << link_to << "' called '" << link_name << "'" << endl;
				int status = symlink(link_to, link_name);
				if (status == -1) {
					AString error = "Couldn't create symlink for '";
					error += newfile;
					error += "'";
					SHOW_ERROR(error);
					g_StdOut << "Error: " << errno << endl;
					
				}
			}
#endif*/
		}		

		archiveLink.Close(); // not needed but oh well
	}

	return S_OK;
}
开发者ID:ColdDaemon,项目名称:p7zip_explode,代码行数:101,代码来源:Explode.cpp


注:本文中的COutArchive::SkipPrefixArchiveHeader方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。