本文整理汇总了C++中CONFIGFILE::GetPoints方法的典型用法代码示例。如果您正苦于以下问题:C++ CONFIGFILE::GetPoints方法的具体用法?C++ CONFIGFILE::GetPoints怎么用?C++ CONFIGFILE::GetPoints使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CONFIGFILE
的用法示例。
在下文中一共展示了CONFIGFILE::GetPoints方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Load
//.........这里部分代码省略.........
MATHVECTOR<double,3> tempvec;
if (!c.GetParam("suspension-"+posstr+".spring-constant", spring_constant, error_output)) return false;
suspension[posl].SetSpringConstant(spring_constant);
suspension[posr].SetSpringConstant(spring_constant);
if (!c.GetParam("suspension-"+posstr+".bounce", bounce, error_output)) return false;
suspension[posl].SetBounce(bounce);
suspension[posr].SetBounce(bounce);
if (!c.GetParam("suspension-"+posstr+".rebound", rebound, error_output)) return false;
suspension[posl].SetRebound(rebound);
suspension[posr].SetRebound(rebound);
string file;
if (c.GetParam("suspension-"+posstr+".factors-file", file))
{
int id = pGame->suspS_map[file]-1;
if (id == -1) { id = 0;
error_output << "Can't find suspension spring factors file: " << file << endl; }
suspension[posl].SetSpringFactorPoints(pGame->suspS[id]);
suspension[posr].SetSpringFactorPoints(pGame->suspS[id]);
id = pGame->suspD_map[file]-1;
if (id == -1) { id = 0;
error_output << "Can't find suspension damper factors file: " << file << endl; }
suspension[posl].SetDamperFactorPoints(pGame->suspD[id]);
suspension[posr].SetDamperFactorPoints(pGame->suspD[id]);
}else
{ // factor points
vector <pair <double, double> > damper, spring;
c.GetPoints("suspension-"+posstr, "damper-factor", damper);
suspension[posl].SetDamperFactorPoints(damper);
suspension[posr].SetDamperFactorPoints(damper);
c.GetPoints("suspension-"+posstr, "spring-factor", spring);
suspension[posl].SetSpringFactorPoints(spring);
suspension[posr].SetSpringFactorPoints(spring);
}
if (!c.GetParam("suspension-"+posstr+".travel", travel, error_output)) return false;
suspension[posl].SetTravel(travel);
suspension[posr].SetTravel(travel);
if (!c.GetParam("suspension-"+posstr+".camber", camber, error_output)) return false;
suspension[posl].SetCamber(camber);
suspension[posr].SetCamber(camber);
if (!c.GetParam("suspension-"+posstr+".caster", caster, error_output)) return false;
suspension[posl].SetCaster(caster);
suspension[posr].SetCaster(caster);
if (!c.GetParam("suspension-"+posstr+".toe", toe, error_output)) return false;
suspension[posl].SetToe(toe);
suspension[posr].SetToe(toe);
if (!c.GetParam("suspension-"+posstr+".anti-roll", anti_roll, error_output)) return false;
suspension[posl].SetAntiRollK(anti_roll);
suspension[posr].SetAntiRollK(anti_roll);
if (!c.GetParam("suspension-"+posshortstr+"L.hinge", hinge, error_output)) return false;
//cap hinge to reasonable values
for (int i = 0; i < 3; i++)
{