本文整理汇总了C++中CNetworkVehicle::MarkAsActorVehicle方法的典型用法代码示例。如果您正苦于以下问题:C++ CNetworkVehicle::MarkAsActorVehicle方法的具体用法?C++ CNetworkVehicle::MarkAsActorVehicle怎么用?C++ CNetworkVehicle::MarkAsActorVehicle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CNetworkVehicle
的用法示例。
在下文中一共展示了CNetworkVehicle::MarkAsActorVehicle方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: InternalResetGame
// (John) TODO: Only SAFE_DELETE and re-instantiate things that really need it, otherwise give them a Reset() method.
void CClient::InternalResetGame(bool bAutoConnect)
{
CLogFile::Printf("Initializing game for multiplayer activities");
// Remove local player from vehicle
if(m_pLocalPlayer)
m_pLocalPlayer->RemoveFromVehicle();
// Remove all current GUIs
// CClientScriptManager destructor will take care of this
//m_pClientScriptManager->RemoveAll();
//m_pClientScriptManager->GetGUIManager()->DeleteAll();
SAFE_DELETE(m_pClientScriptManager);
m_pClientScriptManager = new CClientScriptManager();
m_pEvents->clear();
m_pGUI->SetScriptedCursorVisible(false);
CLogFile::Printf("Reset clientside scripting stuff");
SAFE_DELETE(m_pModelManager);
m_pModelManager = new CModelManager();
CLogFile::Printf("Created model manager instance");
SAFE_DELETE(m_pPickupManager);
m_pPickupManager = new CPickupManager();
CLogFile::Printf("Created pickup manager instance");
SAFE_DELETE(m_pCheckpointManager);
m_pCheckpointManager = new CCheckpointManager();
CLogFile::Printf("Created checkpoint manager instance");
SAFE_DELETE(m_pBlipManager);
m_pBlipManager = new CBlipManager();
CLogFile::Printf("Created blip manager instance");
SAFE_DELETE(m_pObjectManager);
m_pObjectManager = new CObjectManager();
CLogFile::Printf("Created object manager instance");
SAFE_DELETE(m_pFireManager);
m_pFireManager = new CFireManager();
CLogFile::Printf("Created fire manager instance");
SAFE_DELETE(m_p3DLabelManager);
m_p3DLabelManager = new C3DLabelManager();
CLogFile::Printf("Created 3d label manager instance");
// Set all vehicles to destroyable
if(m_pVehicleManager)
{
for(EntityId i = 0; i < MAX_PLAYERS; i++)
{
CNetworkVehicle * pVehicle = m_pVehicleManager->Get(i);
if(pVehicle)
pVehicle->MarkAsActorVehicle(false);
}
}
SAFE_DELETE(m_pVehicleManager);
m_pVehicleManager = new CVehicleManager();
CLogFile::Printf("Created vehicle manager instance");
SAFE_DELETE(m_pActorManager);
m_pActorManager = new CActorManager();
CLogFile::Printf("Created actor manager instance");
// Reset the streamer
m_pStreamer->Reset();
CLogFile::Printf("Reset streamer instance");
if(!m_pLocalPlayer)
{
m_pLocalPlayer = new CLocalPlayer();
CLogFile::Printf("Created local player instance");
}
m_pLocalPlayer->Reset();
m_pLocalPlayer->SetPlayerId(INVALID_ENTITY_ID);
m_pLocalPlayer->SetModel(Scripting::MODEL_PLAYER);
m_pLocalPlayer->Teleport(CVector3());
m_pLocalPlayer->SetPlayerControlAdvanced(false, false);
m_pLocalPlayer->RemoveAllWeapons();
m_pLocalPlayer->ResetMoney();
m_pLocalPlayer->SetHealth(200);
m_pLocalPlayer->SetControl(true);
CLogFile::Printf("Reset local player instance");
SAFE_DELETE(m_pPlayerManager);
m_pPlayerManager = new CPlayerManager();
CLogFile::Printf("Created player manager instance");
// Create network manager if it doesn't exist
if(!m_pNetworkManager)
{
m_pNetworkManager = new CNetworkManager();
m_pNetworkManager->Startup(GetHost(), GetPort(), GetPassword());
CLogFile::Printf("Created network manager instance");
//.........这里部分代码省略.........