本文整理汇总了C++中CNavArea::SplitEdit方法的典型用法代码示例。如果您正苦于以下问题:C++ CNavArea::SplitEdit方法的具体用法?C++ CNavArea::SplitEdit怎么用?C++ CNavArea::SplitEdit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CNavArea
的用法示例。
在下文中一共展示了CNavArea::SplitEdit方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ReduceToComponentAreas
//--------------------------------------------------------------------------------------------------------
static bool ReduceToComponentAreas( CNavArea *area, bool addToSelectedSet )
{
if ( !area )
return false;
bool splitAlongX;
float splitEdge;
const float minSplitSize = 2.0f; // ensure the first split is larger than this
float sizeX = area->GetSizeX();
float sizeY = area->GetSizeY();
CNavArea *first = NULL;
CNavArea *second = NULL;
CNavArea *third = NULL;
CNavArea *fourth = NULL;
bool didSplit = false;
if ( sizeX > GenerationStepSize )
{
splitEdge = RoundToUnits( area->GetCorner( NORTH_WEST ).x, GenerationStepSize );
if ( splitEdge < area->GetCorner( NORTH_WEST ).x + minSplitSize )
splitEdge += GenerationStepSize;
splitAlongX = false;
didSplit = area->SplitEdit( splitAlongX, splitEdge, &first, &second );
}
if ( sizeY > GenerationStepSize )
{
splitEdge = RoundToUnits( area->GetCorner( NORTH_WEST ).y, GenerationStepSize );
if ( splitEdge < area->GetCorner( NORTH_WEST ).y + minSplitSize )
splitEdge += GenerationStepSize;
splitAlongX = true;
if ( didSplit )
{
didSplit = first->SplitEdit( splitAlongX, splitEdge, &third, &fourth );
didSplit = second->SplitEdit( splitAlongX, splitEdge, &first, &second );
}
else
{
didSplit = area->SplitEdit( splitAlongX, splitEdge, &first, &second );
}
}
if ( !didSplit )
return false;
if ( addToSelectedSet )
{
TheNavMesh->AddToSelectedSet( first );
TheNavMesh->AddToSelectedSet( second );
TheNavMesh->AddToSelectedSet( third );
TheNavMesh->AddToSelectedSet( fourth );
}
ReduceToComponentAreas( first, addToSelectedSet );
ReduceToComponentAreas( second, addToSelectedSet );
ReduceToComponentAreas( third, addToSelectedSet );
ReduceToComponentAreas( fourth, addToSelectedSet );
return true;
}