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C++ CNavArea::GetParentHow方法代码示例

本文整理汇总了C++中CNavArea::GetParentHow方法的典型用法代码示例。如果您正苦于以下问题:C++ CNavArea::GetParentHow方法的具体用法?C++ CNavArea::GetParentHow怎么用?C++ CNavArea::GetParentHow使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CNavArea的用法示例。


在下文中一共展示了CNavArea::GetParentHow方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ComputePath

// Compute shortest path to goal position via A* algorithm
// If 'goalArea' is NULL, path will get as close as it can.
bool CCSBot::ComputePath(CNavArea *goalArea, const Vector *goal, RouteType route)
{
	// Throttle re-pathing
	if (!m_repathTimer.IsElapsed())
		return false;

	// randomize to distribute CPU load
	m_repathTimer.Start(RANDOM_FLOAT(0.4f, 0.6f));

	DestroyPath();

	CNavArea *startArea = m_lastKnownArea;
	if (!startArea)
		return false;

	// note final specific position
	Vector pathEndPosition;

	if (!goal && !goalArea)
		return false;

	if (!goal)
		pathEndPosition = *goalArea->GetCenter();
	else
		pathEndPosition = *goal;

	// make sure path end position is on the ground
	if (goalArea)
		pathEndPosition.z = goalArea->GetZ(&pathEndPosition);
	else
		GetGroundHeight(&pathEndPosition, &pathEndPosition.z);

	// if we are already in the goal area, build trivial path
	if (startArea == goalArea)
	{
		BuildTrivialPath(&pathEndPosition);
		return true;
	}

	// Compute shortest path to goal
	CNavArea *closestArea = nullptr;
	PathCost pathCost(this, route);
	bool pathToGoalExists = NavAreaBuildPath(startArea, goalArea, goal, pathCost, &closestArea);

	CNavArea *effectiveGoalArea = (pathToGoalExists) ? goalArea : closestArea;

	// Build path by following parent links
	// get count
	int count = 0;
	CNavArea *area;
	for (area = effectiveGoalArea; area; area = area->GetParent())
	{
		count++;
	}

	// save room for endpoint
	if (count > MAX_PATH_LENGTH - 1)
		count = MAX_PATH_LENGTH - 1;

	if (count == 0)
		return false;

	if (count == 1)
	{
		BuildTrivialPath(&pathEndPosition);
		return true;
	}

	// build path
	m_pathLength = count;
	for (area = effectiveGoalArea; count && area; area = area->GetParent())
	{
		count--;
		m_path[count].area = area;
		m_path[count].how = area->GetParentHow();
	}

	// compute path positions
	if (ComputePathPositions() == false)
	{
		PrintIfWatched("Error building path\n");
		DestroyPath();
		return false;
	}

	if (!goal)
	{
		switch (m_path[m_pathLength - 1].how)
		{
		case GO_NORTH:
		case GO_SOUTH:
			pathEndPosition.x = m_path[m_pathLength - 1].pos.x;
			pathEndPosition.y = effectiveGoalArea->GetCenter()->y;
			break;

		case GO_EAST:
		case GO_WEST:
			pathEndPosition.x = effectiveGoalArea->GetCenter()->x;
//.........这里部分代码省略.........
开发者ID:s1lentq,项目名称:ReGameDLL_CS,代码行数:101,代码来源:cs_bot_pathfind.cpp


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