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C++ CModelViewerCamera::IsMouseRButtonDown方法代码示例

本文整理汇总了C++中CModelViewerCamera::IsMouseRButtonDown方法的典型用法代码示例。如果您正苦于以下问题:C++ CModelViewerCamera::IsMouseRButtonDown方法的具体用法?C++ CModelViewerCamera::IsMouseRButtonDown怎么用?C++ CModelViewerCamera::IsMouseRButtonDown使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CModelViewerCamera的用法示例。


在下文中一共展示了CModelViewerCamera::IsMouseRButtonDown方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

//--------------------------------------------------------------------------------------
// Render the scene using the D3D10 device
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D10FrameRender(ID3D10Device* pd3dDevice, double fTime,
								 float fElapsedTime,
								 void* pUserContext)
{
	HRESULT hr;
	g_device->ClearRenderTargetView(g_vsObj->m_TextureTV, D3DXCOLOR(0.0f, 0.0f, 0.0f, 1.0f));
	g_device->ClearRenderTargetView(g_vsObj->m_diffuseTextureTV[0], D3DXCOLOR(0.0f, 0.0f, 0.0f, 1.0f));
	g_device->ClearRenderTargetView(g_vsObj->m_diffuseTextureTV[1], D3DXCOLOR(0.0f, 0.0f, 0.0f, 1.0f));
	g_device->ClearRenderTargetView(g_vsObj->m_otherTextureTV, D3DXCOLOR(0.0f, 0.0f, 0.0f, 1.0f));
	g_device->ClearRenderTargetView(g_vsObj->m_distDirTextureTV, D3DXCOLOR(0.0f, 0.0f, 0.0f, 1.0f));
	// If the settings dialog is being shown, then render it instead of rendering the app's scene
	if (g_D3DSettingsDlg.IsActive())
	{
		g_D3DSettingsDlg.OnRender(fElapsedTime);
		return;
	}

	if (g_Camera.m_nMouseWheelDelta && g_Camera.m_nZoomButtonMask == MOUSE_WHEEL)
	{
		g_vsObj->m_pan /= g_vsObj->m_scale;
		g_vsObj->m_scale += g_vsObj->m_scale * g_Camera.m_nMouseWheelDelta * 0.2;
		g_vsObj->m_pan *= g_vsObj->m_scale;
		g_Camera.m_nMouseWheelDelta = 0;
		g_vsObj->m_scale = max(0.01, g_vsObj->m_scale);
	}

	if ((!g_Camera.IsMouseRButtonDown()) && (g_mouseLButtonDown == true))
	{
		g_mouseLButtonDown = false;
	}
	else if (g_Camera.IsMouseRButtonDown())
	{
		g_mouseLButtonDown = true;
	}
	else
	{
		g_mouseLButtonDown = false;
	}

	if (g_Camera.IsBeingDragged())
	{
		float ff = 1.0f;

		if (g_Camera.IsMouseRButtonDown())
		{
			ff = 0.127f;
		}

		float xFac = ff * 4.0f / g_vsObj->m_sizeX;
		float yFac = ff * 4.0f / g_vsObj->m_sizeY;
		g_vsObj->m_pan += D3DXVECTOR2(xFac * g_Camera.m_vMouseDelta.x,
									  -yFac * g_Camera.m_vMouseDelta.y);
		g_Camera.m_vMouseDelta.x = 0;
		g_Camera.m_vMouseDelta.y = 0;
	}

	//g_vsObj->m_polySize = 0.1; //render each polygon in full screen size
	g_vsObj->RenderDiffusion(pd3dDevice);
	g_vsObj->Render(pd3dDevice);

	if (g_showMenue)
	{
		DXUT_BeginPerfEvent(DXUT_PERFEVENTCOLOR, L"HUD / Stats");
		g_HUD.OnRender(fElapsedTime);
		g_SampleUI.OnRender(fElapsedTime);
		RenderText();
		DXUT_EndPerfEvent();
	}
}
开发者ID:maleiwhat,项目名称:vectorizing-project,代码行数:72,代码来源:VolSurfaces10.cpp


注:本文中的CModelViewerCamera::IsMouseRButtonDown方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。