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C++ CModelViewerCamera::HandleMessages方法代码示例

本文整理汇总了C++中CModelViewerCamera::HandleMessages方法的典型用法代码示例。如果您正苦于以下问题:C++ CModelViewerCamera::HandleMessages方法的具体用法?C++ CModelViewerCamera::HandleMessages怎么用?C++ CModelViewerCamera::HandleMessages使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CModelViewerCamera的用法示例。


在下文中一共展示了CModelViewerCamera::HandleMessages方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MsgProc

//--------------------------------------------------------------------------------------
// Handle messages to the application
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing,
                          void* pUserContext )
{
    // Pass messages to dialog resource manager calls so GUI state is updated correctly
    *pbNoFurtherProcessing = g_DialogResourceManager.MsgProc( hWnd, uMsg, wParam, lParam );
    if( *pbNoFurtherProcessing )
        return 0;

    // Pass messages to settings dialog if its active
    if( g_D3DSettingsDlg.IsActive() )
    {
        g_D3DSettingsDlg.MsgProc( hWnd, uMsg, wParam, lParam );
        return 0;
    }

    // Give the dialogs a chance to handle the message first
    *pbNoFurtherProcessing = g_HUD.MsgProc( hWnd, uMsg, wParam, lParam );
    if( *pbNoFurtherProcessing )
        return 0;
    *pbNoFurtherProcessing = g_SampleUI.MsgProc( hWnd, uMsg, wParam, lParam );
    if( *pbNoFurtherProcessing )
        return 0;

    g_LightControl.HandleMessages( hWnd, uMsg, wParam, lParam );

    // Pass all remaining windows messages to camera so it can respond to user input
    g_Camera.HandleMessages( hWnd, uMsg, wParam, lParam );

    return 0;
}
开发者ID:AndreAhmed,项目名称:directx-sdk-samples,代码行数:33,代码来源:DynamicShaderLinkageFX11.cpp

示例2: MsgProc

//--------------------------------------------------------------------------------------
// Handle messages to the application
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing,
                          void* pUserContext )
{
    // Always allow dialog resource manager calls to handle global messages
    // so GUI state is updated correctly
    *pbNoFurtherProcessing = CDXUTIMEEditBox::StaticMsgProc( hWnd, uMsg, wParam, lParam );
    if( *pbNoFurtherProcessing )
        return 0;
    *pbNoFurtherProcessing = g_DialogResourceManager.MsgProc( hWnd, uMsg, wParam, lParam );
    if( *pbNoFurtherProcessing )
        return 0;

    if( g_SettingsDlg.IsActive() )
    {
        g_SettingsDlg.MsgProc( hWnd, uMsg, wParam, lParam );
        return 0;
    }

    // Give the dialogs a chance to handle the message first
    *pbNoFurtherProcessing = g_HUD.MsgProc( hWnd, uMsg, wParam, lParam );
    if( *pbNoFurtherProcessing )
        return 0;
    *pbNoFurtherProcessing = g_SampleUI.MsgProc( hWnd, uMsg, wParam, lParam );
    if( *pbNoFurtherProcessing )
        return 0;

    // Pass all remaining windows messages to camera so it can respond to user input
    g_Camera.HandleMessages( hWnd, uMsg, wParam, lParam );

    return 0;
}
开发者ID:KNeal,项目名称:Oculus,代码行数:34,代码来源:CustomUI.cpp

示例3: MsgProc

//--------------------------------------------------------------------------------------
// Handle messages to the application
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam,
                          bool* pbNoFurtherProcessing, void* pUserContext )
{
	g_camera.HandleMessages(hWnd, uMsg, wParam, lParam);

    return 0;
}
开发者ID:contacoonta,项目名称:sgap-direct3d,代码行数:10,代码来源:DXUTMain.cpp

示例4: MsgProc

LRESULT CALLBACK MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing, void* pUserContext)
{
    *pbNoFurtherProcessing = g_HUD.MsgProc(hWnd, uMsg, wParam, lParam);
    if(*pbNoFurtherProcessing)
        return 0;
    *pbNoFurtherProcessing = g_SampleUI.MsgProc(hWnd, uMsg, wParam, lParam);
    if(*pbNoFurtherProcessing)
        return 0;

    g_Camera.HandleMessages(hWnd, uMsg, wParam, lParam);

    return 0;
}
开发者ID:Bastila,项目名称:c-plus-plus-examples,代码行数:13,代码来源:NsRenju.cpp

示例5: MsgProc

//--------------------------------------------------------------------------------------
//메시지 콜백 함수
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing,
                          void* pUserContext )
{
	//마우스 컨트롤이 화면에 반영되는 부분
	//각 객체의 HandleMessages 함수가 별도로 구현되어 있는 형태
	//반대 액션에 대한 것은 구현 자체를 하지 않음 ex) g_LightControl의 HandleMessages는 R버튼에 대해서만 구현


	//3개 중 선택된 조명에 대한 입력 값 받아서 처리하는 부분
    g_LightControl[g_nActiveLight].HandleMessages( hWnd, uMsg, wParam, lParam );

	//L버튼을 활용한 모델 회전 처리 구현
    g_Camera.HandleMessages( hWnd, uMsg, wParam, lParam );

    return 0;
}
开发者ID:trizdreaming,项目名称:windowsGameProg_DirectXTutorial,代码行数:19,代码来源:BasicHLSL.cpp

示例6: MsgProc

//--------------------------------------------------------------------------------------
// Handle messages to the application
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, 
                          bool* pbNoFurtherProcessing, void* pUserContext)
{
    // Always allow dialog resource manager calls to handle global messages
    // so GUI state is updated correctly
    *pbNoFurtherProcessing = g_DialogResourceManager.MsgProc(hWnd, uMsg, wParam, lParam);
    if (*pbNoFurtherProcessing)
    {
        return 0;
    }

    if (g_SettingsDlg.IsActive())
    {
        g_SettingsDlg.MsgProc(hWnd, uMsg, wParam, lParam);
        return 0;
    }

    // Give the dialogs a chance to handle the message first
    *pbNoFurtherProcessing = g_HUD.MsgProc(hWnd, uMsg, wParam, lParam);
    if (*pbNoFurtherProcessing)
    {
        return 0;
    }

    // Pass all windows messages to camera so it can respond to user input
    if (g_UseOrbitalCamera)
    {
        g_OrbitalCamera.HandleMessages(hWnd, uMsg, wParam, lParam);
    }
    else
    {
        g_FirstPersonCamera.HandleMessages(hWnd, uMsg, wParam, lParam);
    }

    return 0;
}
开发者ID:151706061,项目名称:D3DSamples,代码行数:39,代码来源:DeinterleavedTexturing.cpp


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