本文整理汇总了C++中CModelViewerCamera::HandleMessages方法的典型用法代码示例。如果您正苦于以下问题:C++ CModelViewerCamera::HandleMessages方法的具体用法?C++ CModelViewerCamera::HandleMessages怎么用?C++ CModelViewerCamera::HandleMessages使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CModelViewerCamera
的用法示例。
在下文中一共展示了CModelViewerCamera::HandleMessages方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MsgProc
//--------------------------------------------------------------------------------------
// Handle messages to the application
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing,
void* pUserContext )
{
// Pass messages to dialog resource manager calls so GUI state is updated correctly
*pbNoFurtherProcessing = g_DialogResourceManager.MsgProc( hWnd, uMsg, wParam, lParam );
if( *pbNoFurtherProcessing )
return 0;
// Pass messages to settings dialog if its active
if( g_D3DSettingsDlg.IsActive() )
{
g_D3DSettingsDlg.MsgProc( hWnd, uMsg, wParam, lParam );
return 0;
}
// Give the dialogs a chance to handle the message first
*pbNoFurtherProcessing = g_HUD.MsgProc( hWnd, uMsg, wParam, lParam );
if( *pbNoFurtherProcessing )
return 0;
*pbNoFurtherProcessing = g_SampleUI.MsgProc( hWnd, uMsg, wParam, lParam );
if( *pbNoFurtherProcessing )
return 0;
g_LightControl.HandleMessages( hWnd, uMsg, wParam, lParam );
// Pass all remaining windows messages to camera so it can respond to user input
g_Camera.HandleMessages( hWnd, uMsg, wParam, lParam );
return 0;
}
示例2: MsgProc
//--------------------------------------------------------------------------------------
// Handle messages to the application
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing,
void* pUserContext )
{
// Always allow dialog resource manager calls to handle global messages
// so GUI state is updated correctly
*pbNoFurtherProcessing = CDXUTIMEEditBox::StaticMsgProc( hWnd, uMsg, wParam, lParam );
if( *pbNoFurtherProcessing )
return 0;
*pbNoFurtherProcessing = g_DialogResourceManager.MsgProc( hWnd, uMsg, wParam, lParam );
if( *pbNoFurtherProcessing )
return 0;
if( g_SettingsDlg.IsActive() )
{
g_SettingsDlg.MsgProc( hWnd, uMsg, wParam, lParam );
return 0;
}
// Give the dialogs a chance to handle the message first
*pbNoFurtherProcessing = g_HUD.MsgProc( hWnd, uMsg, wParam, lParam );
if( *pbNoFurtherProcessing )
return 0;
*pbNoFurtherProcessing = g_SampleUI.MsgProc( hWnd, uMsg, wParam, lParam );
if( *pbNoFurtherProcessing )
return 0;
// Pass all remaining windows messages to camera so it can respond to user input
g_Camera.HandleMessages( hWnd, uMsg, wParam, lParam );
return 0;
}
示例3: MsgProc
//--------------------------------------------------------------------------------------
// Handle messages to the application
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam,
bool* pbNoFurtherProcessing, void* pUserContext )
{
g_camera.HandleMessages(hWnd, uMsg, wParam, lParam);
return 0;
}
示例4: MsgProc
LRESULT CALLBACK MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing, void* pUserContext)
{
*pbNoFurtherProcessing = g_HUD.MsgProc(hWnd, uMsg, wParam, lParam);
if(*pbNoFurtherProcessing)
return 0;
*pbNoFurtherProcessing = g_SampleUI.MsgProc(hWnd, uMsg, wParam, lParam);
if(*pbNoFurtherProcessing)
return 0;
g_Camera.HandleMessages(hWnd, uMsg, wParam, lParam);
return 0;
}
示例5: MsgProc
//--------------------------------------------------------------------------------------
//메시지 콜백 함수
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing,
void* pUserContext )
{
//마우스 컨트롤이 화면에 반영되는 부분
//각 객체의 HandleMessages 함수가 별도로 구현되어 있는 형태
//반대 액션에 대한 것은 구현 자체를 하지 않음 ex) g_LightControl의 HandleMessages는 R버튼에 대해서만 구현
//3개 중 선택된 조명에 대한 입력 값 받아서 처리하는 부분
g_LightControl[g_nActiveLight].HandleMessages( hWnd, uMsg, wParam, lParam );
//L버튼을 활용한 모델 회전 처리 구현
g_Camera.HandleMessages( hWnd, uMsg, wParam, lParam );
return 0;
}
示例6: MsgProc
//--------------------------------------------------------------------------------------
// Handle messages to the application
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam,
bool* pbNoFurtherProcessing, void* pUserContext)
{
// Always allow dialog resource manager calls to handle global messages
// so GUI state is updated correctly
*pbNoFurtherProcessing = g_DialogResourceManager.MsgProc(hWnd, uMsg, wParam, lParam);
if (*pbNoFurtherProcessing)
{
return 0;
}
if (g_SettingsDlg.IsActive())
{
g_SettingsDlg.MsgProc(hWnd, uMsg, wParam, lParam);
return 0;
}
// Give the dialogs a chance to handle the message first
*pbNoFurtherProcessing = g_HUD.MsgProc(hWnd, uMsg, wParam, lParam);
if (*pbNoFurtherProcessing)
{
return 0;
}
// Pass all windows messages to camera so it can respond to user input
if (g_UseOrbitalCamera)
{
g_OrbitalCamera.HandleMessages(hWnd, uMsg, wParam, lParam);
}
else
{
g_FirstPersonCamera.HandleMessages(hWnd, uMsg, wParam, lParam);
}
return 0;
}