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C++ CLTGUITextCtrl::SetFont方法代码示例

本文整理汇总了C++中CLTGUITextCtrl::SetFont方法的典型用法代码示例。如果您正苦于以下问题:C++ CLTGUITextCtrl::SetFont方法的具体用法?C++ CLTGUITextCtrl::SetFont怎么用?C++ CLTGUITextCtrl::SetFont使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CLTGUITextCtrl的用法示例。


在下文中一共展示了CLTGUITextCtrl::SetFont方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FillAvailList

LTBOOL CScreenHostLevels::FillAvailList()
{
    // Sanity checks...

    if (!m_pAvailMissions) return(LTFALSE);


    for (int nMission = 0; nMission < g_pMissionButeMgr->GetNumMissions(); nMission++)
    {
        MISSION* pMission = g_pMissionButeMgr->GetMission(nMission);
        if (pMission)
        {
            CLTGUITextCtrl *pCtrl = NULL;
            if (pMission->nNameId > 0)
                pCtrl = CreateTextItem(LoadTempString(pMission->nNameId),CMD_ADD_LEVEL,pMission->nDescId);
            else if (!pMission->sName.empty())
                pCtrl = CreateTextItem((char *)pMission->sName.c_str(),CMD_ADD_LEVEL,pMission->nDescId);
            else
            {
                char szWorldTitle[MAX_PATH] = "";
                _splitpath( pMission->aLevels[0].szLevel, NULL, NULL, szWorldTitle, NULL );
                pCtrl = CreateTextItem(szWorldTitle,CMD_ADD_LEVEL,0);
            }
            pCtrl->SetFont(LTNULL,nListFontSize);
            pCtrl->SetParam1(nMission);
            pCtrl->SetFixedWidth(nAvailWidth,LTTRUE);
            m_pAvailMissions->AddControl(pCtrl);
        }
    }


    return (LTTRUE);
}
开发者ID:rickyharis39,项目名称:nolf2,代码行数:33,代码来源:ScreenHostLevels.cpp

示例2: CreateProfileList

void CScreenProfile::CreateProfileList()
{
    // Empty the list
    m_pListCtrl->RemoveAll();

    // Get new stuff
    m_ProfileList.clear();
    g_pProfileMgr->GetProfileList(m_ProfileList);

    CUIFont *pFont = g_pInterfaceResMgr->GetFont(nListFont);

    // Profiles to the list
    for (StringSet::iterator iter = m_ProfileList.begin(); iter != m_ProfileList.end(); ++iter)
    {
        char *pStr = (char *)iter->c_str();
        CLTGUITextCtrl* pTextCtrl = CreateTextItem(pStr, CMD_OK, LTNULL);
        pTextCtrl->SetFont(pFont,nListFontSz);
        uint16 ndx = m_pListCtrl->AddControl(pTextCtrl);
        pTextCtrl->SetParam1(ndx);

        if (stricmp(iter->c_str(),m_pProfile->m_sName.c_str()) == 0)
            m_pListCtrl->SetSelection(ndx);
    }

}
开发者ID:rickyharis39,项目名称:nolf2,代码行数:25,代码来源:ScreenProfile.cpp

示例3: Build

// Build the screen
LTBOOL CScreenFailure::Build()
{
    CreateTitle(NULL);

    if (g_pLayoutMgr->HasCustomValue(SCREEN_ID_FAILURE,"FailStringRect"))
    {
        stringRect = g_pLayoutMgr->GetScreenCustomRect(SCREEN_ID_FAILURE,"FailStringRect");
    }
    if (g_pLayoutMgr->HasCustomValue(SCREEN_ID_FAILURE,"FailStringSize"))
    {
        stringSize = (uint8)g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_FAILURE,"FailStringSize");
    }

    if (g_pLayoutMgr->HasCustomValue(SCREEN_ID_FAILURE,"HelpStringPos"))
    {
        helpPos = g_pLayoutMgr->GetScreenCustomPoint(SCREEN_ID_FAILURE,"HelpStringPos");
    }
    if (g_pLayoutMgr->HasCustomValue(SCREEN_ID_FAILURE,"HelpStringSize"))
    {
        helpSize = (uint8)g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_FAILURE,"HelpStringSize");
    }

    LTIntPt stringPos;
    stringPos.x = (stringRect.left + stringRect.right) / 2;
    stringPos.y = stringRect.top;
    m_pString = AddTextItem("failed",NULL,NULL,stringPos,LTTRUE);
    if (m_pString)
    {
        m_pString->SetFont(NULL,stringSize);
        m_pString->SetFixedWidth(stringRect.right - stringRect.left);
        CUIFormattedPolyString *pStr = m_pString->GetString();
        if (pStr)
        {
            pStr->SetAlignmentH(CUI_HALIGN_CENTER);
        }
    }

    if (g_pLayoutMgr->HasCustomValue(SCREEN_ID_FAILURE,"Delay"))
    {
        g_fDelay = g_pLayoutMgr->GetScreenCustomFloat(SCREEN_ID_FAILURE,"Delay");
    }

    CLTGUITextCtrl *pString = AddTextItem(IDS_HELP_FAILURE,NULL,NULL,helpPos,LTTRUE);
    if (pString)
    {
        pString->SetFont(NULL,helpSize);
    }


    // Make sure to call the base class
    if (! CBaseScreen::Build()) return LTFALSE;

    UseBack(LTFALSE);
    return LTTRUE;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:56,代码来源:ScreenFailure.cpp

示例4: BuildChapterList

// Build the list of Chapters
void CScreenSingle::BuildChapterList()
{
    LTRect rect = g_pLayoutMgr->GetScreenCustomRect((eScreenID)m_nScreenID,"ChapterRect");
    int nWidth = (rect.right - rect.left) - 16;


    CLTGUITextCtrl* pItem;

    uint8 nListFontSize = (uint8)g_pLayoutMgr->GetScreenCustomInt((eScreenID)m_nScreenID,"ListFontSize");
    for (int i = 0; i < g_pMissionButeMgr->GetNumMissions(); i++)
    {
        const MISSION* pMission = g_pMissionButeMgr->GetMission(i);

        pItem = CreateTextItem(pMission->nNameId, CMD_CUSTOM+1000+i, pMission->nDescId);
        pItem->SetFont(LTNULL, nListFontSize);
        pItem->SetFixedWidth(nWidth,LTTRUE);

        m_pChapter->AddControl(pItem);
        
    }
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:22,代码来源:ScreenSingle.cpp

示例5: AddMissionToList

void CScreenHostLevels::AddMissionToList(int nMissionId)
{
    // Sanity checks...

    if (!m_pSelMissions) return;
    if (m_pSelMissions->GetNumControls() == MAX_GAME_LEVELS) return;


    // Add the level to the list...

    MISSION *pMission = g_pMissionButeMgr->GetMission(nMissionId);

    if (pMission)
    {
        
        CLTGUITextCtrl *pCtrl = NULL;
        if (pMission->nNameId > 0)
            pCtrl = CreateTextItem(LoadTempString(pMission->nNameId),CMD_REMOVE_LEVEL,pMission->nDescId);
        else if (!pMission->sName.empty())
            pCtrl = CreateTextItem((char *)pMission->sName.c_str(),CMD_REMOVE_LEVEL,pMission->nDescId);
        else
        {
            char szWorldTitle[MAX_PATH] = "";
            _splitpath( pMission->aLevels[0].szLevel, NULL, NULL, szWorldTitle, NULL );
            pCtrl = CreateTextItem(szWorldTitle,CMD_REMOVE_LEVEL,0);
        }
        pCtrl->SetFont(LTNULL,nListFontSize);
        pCtrl->SetParam1(nMissionId);
        pCtrl->SetFixedWidth(nSelWidth,LTTRUE);
        m_pSelMissions->AddControl(pCtrl);
        
    }
    else
    {
        ASSERT(!"Invalid mission id");
    }

}
开发者ID:rickyharis39,项目名称:nolf2,代码行数:38,代码来源:ScreenHostLevels.cpp

示例6: Build

// Build the screen
LTBOOL CScreenProfile::Build()
{
    // Set the title's text
    CreateTitle(IDS_TITLE_PROFILE);

    // Get edit controls position and create it.
    LTIntPt pos = g_pLayoutMgr->GetScreenCustomPoint((eScreenID)m_nScreenID,"ProfileNamePos");
    m_pCurrent = AddTextItem(" ", LTNULL, LTNULL, pos, LTTRUE);

    AddTextItem(IDS_CREATE, CMD_CREATE, IDS_HELP_PROFILE_CREATE);

    AddTextItem(IDS_LOAD, CMD_LOAD, IDS_HELP_PROFILE_LOAD);

//jrg - 8/18/02 removed as a quick and dirty to multiple issues caused by renaming profiles.
//	m_pRename = AddTextItem(IDS_RENAME, CMD_RENAME, IDS_HELP_PROFILE_RENAME);

    m_pDelete = AddTextItem(IDS_DELETE, CMD_DELETE, IDS_HELP_PROFILE_DELETE);


    LTIntPt dlgPos = g_pLayoutMgr->GetScreenCustomPoint((eScreenID)m_nScreenID,"DialogPos");
    LTIntPt dlgSz = g_pLayoutMgr->GetScreenCustomPoint((eScreenID)m_nScreenID,"DialogSize");
    kDlgHt = dlgSz.y;
    kDlgWd = dlgSz.x;
    uint8 nDlgFont = (uint8)g_pLayoutMgr->GetScreenCustomInt((eScreenID)m_nScreenID,"DialogFontFace");
    uint8 nDlgFontSz = (uint8)g_pLayoutMgr->GetScreenCustomInt((eScreenID)m_nScreenID,"DialogFontSize");

    nListFont = (uint8)g_pLayoutMgr->GetScreenCustomInt((eScreenID)m_nScreenID,"ListFontFace");
    nListFontSz = (uint8)g_pLayoutMgr->GetScreenCustomInt((eScreenID)m_nScreenID,"ListFontSize");

    char szBack[128] = "";
    g_pLayoutMgr->GetScreenCustomString((eScreenID)m_nScreenID,"DialogFrame",szBack,sizeof(szBack));

    m_pDlg = debug_new(CLTGUIWindow);
    m_pDlg->Create(g_pInterfaceResMgr->GetTexture(szBack),kDlgHt,kDlgWd);

    LTIntPt tmp(8,8);
    CUIFont *pFont = g_pInterfaceResMgr->GetFont(nDlgFont);

    CLTGUITextCtrl *pCtrl = CreateTextItem(IDS_PROFILE_LIST, LTNULL, LTNULL, kDefaultPos, LTTRUE);
    pCtrl->SetFont(pFont,nDlgFontSz);
    m_pDlg->AddControl(pCtrl, tmp);

    tmp.y += 24;

    
    // Make a list controller
    m_pListCtrl = debug_new(CLTGUIListCtrl);
    if (m_pListCtrl->Create(kDlgHt-64))
    {
        HTEXTURE hUp = g_pInterfaceResMgr->GetTexture("interface\\menu\\sprtex\\arrowup.dtx");
        HTEXTURE hUpH = g_pInterfaceResMgr->GetTexture("interface\\menu\\sprtex\\arrowup_h.dtx");
        HTEXTURE hDown = g_pInterfaceResMgr->GetTexture("interface\\menu\\sprtex\\arrowdn.dtx");
        HTEXTURE hDownH = g_pInterfaceResMgr->GetTexture("interface\\menu\\sprtex\\arrowdn_h.dtx");
        m_pListCtrl->UseArrows(kDlgWd-48,1.0f,hUp,hUpH,hDown,hDownH);
        m_pListCtrl->SetIndent(LTIntPt(4,4));
        m_pListCtrl->SetFrameWidth(2);
        m_pListCtrl->SetColors(m_SelectedColor,m_NonSelectedColor,m_DisabledColor);

        m_pDlg->AddControl(m_pListCtrl, tmp);

    }

    pCtrl = CreateTextItem(IDS_CANCEL, CMD_CANCEL, LTNULL);
    pCtrl->SetFont(pFont,nDlgFontSz);
    tmp.x = (kDlgWd - pCtrl->GetBaseWidth()) / 2;
    tmp.y = (kDlgHt - pCtrl->GetBaseHeight()) - 8;
    m_pDlg->AddControl(pCtrl, tmp);

    AddControl(m_pDlg);

    m_pDlg->SetBasePos(dlgPos);
    m_pDlg->SetScale(g_pInterfaceResMgr->GetXRatio());
    m_pDlg->Show(LTFALSE);

    m_pDlg->SetSelection(1);

    UseBack(LTTRUE);


    // Make sure to call the base class
    return CBaseScreen::Build();
}
开发者ID:rickyharis39,项目名称:nolf2,代码行数:83,代码来源:ScreenProfile.cpp

示例7: BuildCustomLevelsList

// Build the list of Custom Levels
void CScreenSingle::BuildCustomLevelsList(int nWidth)
{
    m_Filenames.clear();
    m_pCustom->RemoveAll();

    // Get a list of world names and sort them alphabetically

    uint8 nNumPaths = g_pClientButeMgr->GetNumSingleWorldPaths();

    char pathBuf[128];
    FileEntry** pFilesArray = debug_newa(FileEntry*, nNumPaths);

    if (pFilesArray)
    {
        for (int i=0; i < nNumPaths; ++i)
        {
            pathBuf[0] = '\0';
            g_pClientButeMgr->GetWorldPath(i, pathBuf, ARRAY_LEN(pathBuf));

            if (pathBuf[0])
            {
                pFilesArray[i] = g_pLTClient->GetFileList(pathBuf);
            }
            else
            {
                pFilesArray[i] = LTNULL;
            }
        }
    }



    char Buf[255];

    for (int i=0; i < nNumPaths; ++i)
    {
        pathBuf[0] = '\0';
        g_pClientButeMgr->GetWorldPath(i, pathBuf, ARRAY_LEN(pathBuf));

        if (pathBuf[0] && pFilesArray[i])
        {
            sprintf(Buf, "%s\\", pathBuf);
            AddFilesToFilenames(pFilesArray[i], Buf);
            g_pLTClient->FreeFileList(pFilesArray[i]);
        }
    }

    debug_deletea(pFilesArray);

    CLTGUITextCtrl* pItem;

    uint8 nListFontSize = (uint8)g_pLayoutMgr->GetScreenCustomInt((eScreenID)m_nScreenID,"ListFontSize");
    int index = 0;
    StringSet::iterator iter = m_Filenames.begin();
    while (iter != m_Filenames.end())
    {
        pItem = CreateTextItem((char *)iter->c_str(), CMD_CUSTOM+index, IDS_HELP_CUSTOMLEVEL);
        pItem->SetFont(LTNULL, nListFontSize);
        pItem->SetFixedWidth(nWidth,LTTRUE);

        m_pCustom->AddControl(pItem);
        ++index;
        iter++;
    }

}
开发者ID:Arc0re,项目名称:lithtech,代码行数:67,代码来源:ScreenSingle.cpp

示例8: CreateCampaignList

void CScreenHostMission::CreateCampaignList()
{
    // Empty the list
    m_pListCtrl->RemoveAll();
    m_CampaignList.clear();

    CUIFont *pFont = g_pInterfaceResMgr->GetFont(nListFont);

    m_CampaignList.insert(DEFAULT_CAMPAIGN);

    // Get new stuff
    struct _finddata_t file;
    intptr_t hFile;

    CUserProfile* pUserProfile = g_pProfileMgr->GetCurrentProfile( );
    std::string directory = GetCampaignDir( g_pProfileMgr->GetCurrentProfileName( ), 
        pUserProfile->m_ServerGameOptions.m_eGameType );
    directory += "*.txt"; 

    // find first file
    if((hFile = _findfirst(directory.c_str(), &file)) != -1L)
    {
        do
        {
            if (_stricmp(file.name,DEFAULT_CAMPAIGN_FILE) != 0)
            {
                char *pName = strtok(file.name,".");
                m_CampaignList.insert(pName);
            }

        }
        while(_findnext(hFile, &file) == 0);
    }
    _findclose(hFile);

    // add campaigns to the list control
    for (StringSet::iterator iter = m_CampaignList.begin(); iter != m_CampaignList.end(); ++iter)
    {
        CLTGUITextCtrl* pTextCtrl = NULL;
        uint16 ndx = 0;
        if (iter->compare(DEFAULT_CAMPAIGN) == 0)
        {
            m_pDefaultTextCtrl = CreateTextItem(IDS_HOST_CAMPAIGN_DEFAULT, CMD_OK, LTNULL);
            ndx = m_pListCtrl->AddControl(m_pDefaultTextCtrl);
            m_nDefaultCampaign = ndx;
            m_pDefaultTextCtrl->Show(LTFALSE);
            m_pDefaultTextCtrl->SetParam1(ndx);
            m_pDefaultTextCtrl->SetFont(pFont,nListFontSz);
        }
        else
        {
            pTextCtrl = CreateTextItem((char *)iter->c_str(), CMD_OK, LTNULL);
            pTextCtrl->SetFont(pFont,nListFontSz);
            ndx = m_pListCtrl->AddControl(pTextCtrl);
            pTextCtrl->SetParam1(ndx);
        }

        
        

        if (iter->compare(m_pProfile->m_ServerGameOptions.GetCampaignName()) == 0)
            m_pListCtrl->SetSelection(ndx);
    }

}
开发者ID:emoose,项目名称:lithtech,代码行数:65,代码来源:ScreenHostMission.cpp


注:本文中的CLTGUITextCtrl::SetFont方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。