本文整理汇总了C++中CLTGUITextCtrl::SetFont方法的典型用法代码示例。如果您正苦于以下问题:C++ CLTGUITextCtrl::SetFont方法的具体用法?C++ CLTGUITextCtrl::SetFont怎么用?C++ CLTGUITextCtrl::SetFont使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CLTGUITextCtrl
的用法示例。
在下文中一共展示了CLTGUITextCtrl::SetFont方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: FillAvailList
LTBOOL CScreenHostLevels::FillAvailList()
{
// Sanity checks...
if (!m_pAvailMissions) return(LTFALSE);
for (int nMission = 0; nMission < g_pMissionButeMgr->GetNumMissions(); nMission++)
{
MISSION* pMission = g_pMissionButeMgr->GetMission(nMission);
if (pMission)
{
CLTGUITextCtrl *pCtrl = NULL;
if (pMission->nNameId > 0)
pCtrl = CreateTextItem(LoadTempString(pMission->nNameId),CMD_ADD_LEVEL,pMission->nDescId);
else if (!pMission->sName.empty())
pCtrl = CreateTextItem((char *)pMission->sName.c_str(),CMD_ADD_LEVEL,pMission->nDescId);
else
{
char szWorldTitle[MAX_PATH] = "";
_splitpath( pMission->aLevels[0].szLevel, NULL, NULL, szWorldTitle, NULL );
pCtrl = CreateTextItem(szWorldTitle,CMD_ADD_LEVEL,0);
}
pCtrl->SetFont(LTNULL,nListFontSize);
pCtrl->SetParam1(nMission);
pCtrl->SetFixedWidth(nAvailWidth,LTTRUE);
m_pAvailMissions->AddControl(pCtrl);
}
}
return (LTTRUE);
}
示例2: CreateProfileList
void CScreenProfile::CreateProfileList()
{
// Empty the list
m_pListCtrl->RemoveAll();
// Get new stuff
m_ProfileList.clear();
g_pProfileMgr->GetProfileList(m_ProfileList);
CUIFont *pFont = g_pInterfaceResMgr->GetFont(nListFont);
// Profiles to the list
for (StringSet::iterator iter = m_ProfileList.begin(); iter != m_ProfileList.end(); ++iter)
{
char *pStr = (char *)iter->c_str();
CLTGUITextCtrl* pTextCtrl = CreateTextItem(pStr, CMD_OK, LTNULL);
pTextCtrl->SetFont(pFont,nListFontSz);
uint16 ndx = m_pListCtrl->AddControl(pTextCtrl);
pTextCtrl->SetParam1(ndx);
if (stricmp(iter->c_str(),m_pProfile->m_sName.c_str()) == 0)
m_pListCtrl->SetSelection(ndx);
}
}
示例3: Build
// Build the screen
LTBOOL CScreenFailure::Build()
{
CreateTitle(NULL);
if (g_pLayoutMgr->HasCustomValue(SCREEN_ID_FAILURE,"FailStringRect"))
{
stringRect = g_pLayoutMgr->GetScreenCustomRect(SCREEN_ID_FAILURE,"FailStringRect");
}
if (g_pLayoutMgr->HasCustomValue(SCREEN_ID_FAILURE,"FailStringSize"))
{
stringSize = (uint8)g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_FAILURE,"FailStringSize");
}
if (g_pLayoutMgr->HasCustomValue(SCREEN_ID_FAILURE,"HelpStringPos"))
{
helpPos = g_pLayoutMgr->GetScreenCustomPoint(SCREEN_ID_FAILURE,"HelpStringPos");
}
if (g_pLayoutMgr->HasCustomValue(SCREEN_ID_FAILURE,"HelpStringSize"))
{
helpSize = (uint8)g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_FAILURE,"HelpStringSize");
}
LTIntPt stringPos;
stringPos.x = (stringRect.left + stringRect.right) / 2;
stringPos.y = stringRect.top;
m_pString = AddTextItem("failed",NULL,NULL,stringPos,LTTRUE);
if (m_pString)
{
m_pString->SetFont(NULL,stringSize);
m_pString->SetFixedWidth(stringRect.right - stringRect.left);
CUIFormattedPolyString *pStr = m_pString->GetString();
if (pStr)
{
pStr->SetAlignmentH(CUI_HALIGN_CENTER);
}
}
if (g_pLayoutMgr->HasCustomValue(SCREEN_ID_FAILURE,"Delay"))
{
g_fDelay = g_pLayoutMgr->GetScreenCustomFloat(SCREEN_ID_FAILURE,"Delay");
}
CLTGUITextCtrl *pString = AddTextItem(IDS_HELP_FAILURE,NULL,NULL,helpPos,LTTRUE);
if (pString)
{
pString->SetFont(NULL,helpSize);
}
// Make sure to call the base class
if (! CBaseScreen::Build()) return LTFALSE;
UseBack(LTFALSE);
return LTTRUE;
}
示例4: BuildChapterList
// Build the list of Chapters
void CScreenSingle::BuildChapterList()
{
LTRect rect = g_pLayoutMgr->GetScreenCustomRect((eScreenID)m_nScreenID,"ChapterRect");
int nWidth = (rect.right - rect.left) - 16;
CLTGUITextCtrl* pItem;
uint8 nListFontSize = (uint8)g_pLayoutMgr->GetScreenCustomInt((eScreenID)m_nScreenID,"ListFontSize");
for (int i = 0; i < g_pMissionButeMgr->GetNumMissions(); i++)
{
const MISSION* pMission = g_pMissionButeMgr->GetMission(i);
pItem = CreateTextItem(pMission->nNameId, CMD_CUSTOM+1000+i, pMission->nDescId);
pItem->SetFont(LTNULL, nListFontSize);
pItem->SetFixedWidth(nWidth,LTTRUE);
m_pChapter->AddControl(pItem);
}
}
示例5: AddMissionToList
void CScreenHostLevels::AddMissionToList(int nMissionId)
{
// Sanity checks...
if (!m_pSelMissions) return;
if (m_pSelMissions->GetNumControls() == MAX_GAME_LEVELS) return;
// Add the level to the list...
MISSION *pMission = g_pMissionButeMgr->GetMission(nMissionId);
if (pMission)
{
CLTGUITextCtrl *pCtrl = NULL;
if (pMission->nNameId > 0)
pCtrl = CreateTextItem(LoadTempString(pMission->nNameId),CMD_REMOVE_LEVEL,pMission->nDescId);
else if (!pMission->sName.empty())
pCtrl = CreateTextItem((char *)pMission->sName.c_str(),CMD_REMOVE_LEVEL,pMission->nDescId);
else
{
char szWorldTitle[MAX_PATH] = "";
_splitpath( pMission->aLevels[0].szLevel, NULL, NULL, szWorldTitle, NULL );
pCtrl = CreateTextItem(szWorldTitle,CMD_REMOVE_LEVEL,0);
}
pCtrl->SetFont(LTNULL,nListFontSize);
pCtrl->SetParam1(nMissionId);
pCtrl->SetFixedWidth(nSelWidth,LTTRUE);
m_pSelMissions->AddControl(pCtrl);
}
else
{
ASSERT(!"Invalid mission id");
}
}
示例6: Build
// Build the screen
LTBOOL CScreenProfile::Build()
{
// Set the title's text
CreateTitle(IDS_TITLE_PROFILE);
// Get edit controls position and create it.
LTIntPt pos = g_pLayoutMgr->GetScreenCustomPoint((eScreenID)m_nScreenID,"ProfileNamePos");
m_pCurrent = AddTextItem(" ", LTNULL, LTNULL, pos, LTTRUE);
AddTextItem(IDS_CREATE, CMD_CREATE, IDS_HELP_PROFILE_CREATE);
AddTextItem(IDS_LOAD, CMD_LOAD, IDS_HELP_PROFILE_LOAD);
//jrg - 8/18/02 removed as a quick and dirty to multiple issues caused by renaming profiles.
// m_pRename = AddTextItem(IDS_RENAME, CMD_RENAME, IDS_HELP_PROFILE_RENAME);
m_pDelete = AddTextItem(IDS_DELETE, CMD_DELETE, IDS_HELP_PROFILE_DELETE);
LTIntPt dlgPos = g_pLayoutMgr->GetScreenCustomPoint((eScreenID)m_nScreenID,"DialogPos");
LTIntPt dlgSz = g_pLayoutMgr->GetScreenCustomPoint((eScreenID)m_nScreenID,"DialogSize");
kDlgHt = dlgSz.y;
kDlgWd = dlgSz.x;
uint8 nDlgFont = (uint8)g_pLayoutMgr->GetScreenCustomInt((eScreenID)m_nScreenID,"DialogFontFace");
uint8 nDlgFontSz = (uint8)g_pLayoutMgr->GetScreenCustomInt((eScreenID)m_nScreenID,"DialogFontSize");
nListFont = (uint8)g_pLayoutMgr->GetScreenCustomInt((eScreenID)m_nScreenID,"ListFontFace");
nListFontSz = (uint8)g_pLayoutMgr->GetScreenCustomInt((eScreenID)m_nScreenID,"ListFontSize");
char szBack[128] = "";
g_pLayoutMgr->GetScreenCustomString((eScreenID)m_nScreenID,"DialogFrame",szBack,sizeof(szBack));
m_pDlg = debug_new(CLTGUIWindow);
m_pDlg->Create(g_pInterfaceResMgr->GetTexture(szBack),kDlgHt,kDlgWd);
LTIntPt tmp(8,8);
CUIFont *pFont = g_pInterfaceResMgr->GetFont(nDlgFont);
CLTGUITextCtrl *pCtrl = CreateTextItem(IDS_PROFILE_LIST, LTNULL, LTNULL, kDefaultPos, LTTRUE);
pCtrl->SetFont(pFont,nDlgFontSz);
m_pDlg->AddControl(pCtrl, tmp);
tmp.y += 24;
// Make a list controller
m_pListCtrl = debug_new(CLTGUIListCtrl);
if (m_pListCtrl->Create(kDlgHt-64))
{
HTEXTURE hUp = g_pInterfaceResMgr->GetTexture("interface\\menu\\sprtex\\arrowup.dtx");
HTEXTURE hUpH = g_pInterfaceResMgr->GetTexture("interface\\menu\\sprtex\\arrowup_h.dtx");
HTEXTURE hDown = g_pInterfaceResMgr->GetTexture("interface\\menu\\sprtex\\arrowdn.dtx");
HTEXTURE hDownH = g_pInterfaceResMgr->GetTexture("interface\\menu\\sprtex\\arrowdn_h.dtx");
m_pListCtrl->UseArrows(kDlgWd-48,1.0f,hUp,hUpH,hDown,hDownH);
m_pListCtrl->SetIndent(LTIntPt(4,4));
m_pListCtrl->SetFrameWidth(2);
m_pListCtrl->SetColors(m_SelectedColor,m_NonSelectedColor,m_DisabledColor);
m_pDlg->AddControl(m_pListCtrl, tmp);
}
pCtrl = CreateTextItem(IDS_CANCEL, CMD_CANCEL, LTNULL);
pCtrl->SetFont(pFont,nDlgFontSz);
tmp.x = (kDlgWd - pCtrl->GetBaseWidth()) / 2;
tmp.y = (kDlgHt - pCtrl->GetBaseHeight()) - 8;
m_pDlg->AddControl(pCtrl, tmp);
AddControl(m_pDlg);
m_pDlg->SetBasePos(dlgPos);
m_pDlg->SetScale(g_pInterfaceResMgr->GetXRatio());
m_pDlg->Show(LTFALSE);
m_pDlg->SetSelection(1);
UseBack(LTTRUE);
// Make sure to call the base class
return CBaseScreen::Build();
}
示例7: BuildCustomLevelsList
// Build the list of Custom Levels
void CScreenSingle::BuildCustomLevelsList(int nWidth)
{
m_Filenames.clear();
m_pCustom->RemoveAll();
// Get a list of world names and sort them alphabetically
uint8 nNumPaths = g_pClientButeMgr->GetNumSingleWorldPaths();
char pathBuf[128];
FileEntry** pFilesArray = debug_newa(FileEntry*, nNumPaths);
if (pFilesArray)
{
for (int i=0; i < nNumPaths; ++i)
{
pathBuf[0] = '\0';
g_pClientButeMgr->GetWorldPath(i, pathBuf, ARRAY_LEN(pathBuf));
if (pathBuf[0])
{
pFilesArray[i] = g_pLTClient->GetFileList(pathBuf);
}
else
{
pFilesArray[i] = LTNULL;
}
}
}
char Buf[255];
for (int i=0; i < nNumPaths; ++i)
{
pathBuf[0] = '\0';
g_pClientButeMgr->GetWorldPath(i, pathBuf, ARRAY_LEN(pathBuf));
if (pathBuf[0] && pFilesArray[i])
{
sprintf(Buf, "%s\\", pathBuf);
AddFilesToFilenames(pFilesArray[i], Buf);
g_pLTClient->FreeFileList(pFilesArray[i]);
}
}
debug_deletea(pFilesArray);
CLTGUITextCtrl* pItem;
uint8 nListFontSize = (uint8)g_pLayoutMgr->GetScreenCustomInt((eScreenID)m_nScreenID,"ListFontSize");
int index = 0;
StringSet::iterator iter = m_Filenames.begin();
while (iter != m_Filenames.end())
{
pItem = CreateTextItem((char *)iter->c_str(), CMD_CUSTOM+index, IDS_HELP_CUSTOMLEVEL);
pItem->SetFont(LTNULL, nListFontSize);
pItem->SetFixedWidth(nWidth,LTTRUE);
m_pCustom->AddControl(pItem);
++index;
iter++;
}
}
示例8: CreateCampaignList
void CScreenHostMission::CreateCampaignList()
{
// Empty the list
m_pListCtrl->RemoveAll();
m_CampaignList.clear();
CUIFont *pFont = g_pInterfaceResMgr->GetFont(nListFont);
m_CampaignList.insert(DEFAULT_CAMPAIGN);
// Get new stuff
struct _finddata_t file;
intptr_t hFile;
CUserProfile* pUserProfile = g_pProfileMgr->GetCurrentProfile( );
std::string directory = GetCampaignDir( g_pProfileMgr->GetCurrentProfileName( ),
pUserProfile->m_ServerGameOptions.m_eGameType );
directory += "*.txt";
// find first file
if((hFile = _findfirst(directory.c_str(), &file)) != -1L)
{
do
{
if (_stricmp(file.name,DEFAULT_CAMPAIGN_FILE) != 0)
{
char *pName = strtok(file.name,".");
m_CampaignList.insert(pName);
}
}
while(_findnext(hFile, &file) == 0);
}
_findclose(hFile);
// add campaigns to the list control
for (StringSet::iterator iter = m_CampaignList.begin(); iter != m_CampaignList.end(); ++iter)
{
CLTGUITextCtrl* pTextCtrl = NULL;
uint16 ndx = 0;
if (iter->compare(DEFAULT_CAMPAIGN) == 0)
{
m_pDefaultTextCtrl = CreateTextItem(IDS_HOST_CAMPAIGN_DEFAULT, CMD_OK, LTNULL);
ndx = m_pListCtrl->AddControl(m_pDefaultTextCtrl);
m_nDefaultCampaign = ndx;
m_pDefaultTextCtrl->Show(LTFALSE);
m_pDefaultTextCtrl->SetParam1(ndx);
m_pDefaultTextCtrl->SetFont(pFont,nListFontSz);
}
else
{
pTextCtrl = CreateTextItem((char *)iter->c_str(), CMD_OK, LTNULL);
pTextCtrl->SetFont(pFont,nListFontSz);
ndx = m_pListCtrl->AddControl(pTextCtrl);
pTextCtrl->SetParam1(ndx);
}
if (iter->compare(m_pProfile->m_ServerGameOptions.GetCampaignName()) == 0)
m_pListCtrl->SetSelection(ndx);
}
}