本文整理汇总了C++中CLTGUITextCtrl::GetParam1方法的典型用法代码示例。如果您正苦于以下问题:C++ CLTGUITextCtrl::GetParam1方法的具体用法?C++ CLTGUITextCtrl::GetParam1怎么用?C++ CLTGUITextCtrl::GetParam1使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CLTGUITextCtrl
的用法示例。
在下文中一共展示了CLTGUITextCtrl::GetParam1方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SaveMissionList
void CScreenHostLevels::SaveMissionList()
{
// Sanity checks...
if (!m_pSelMissions) return;
remove(m_sCampaignFile.c_str());
char szString[256];
char szNum[4];
sprintf(szNum, "%d", (m_bLoopMissions ? 1 : 0) );
CWinUtil::WinWritePrivateProfileString( "MissionList", "LoopMissions", szNum, m_sCampaignFile.c_str());
CWinUtil::WinWritePrivateProfileString( "MissionList", "MissionSourceFile", g_pMissionButeMgr->GetAttributeFile(), m_sCampaignFile.c_str());
for (int n = 0; n < m_pSelMissions->GetNumControls(); n++)
{
CLTGUITextCtrl *pCtrl = (CLTGUITextCtrl *)m_pSelMissions->GetControl(n);
if (pCtrl)
{
sprintf(szString,"Mission%d",n);
sprintf(szNum,"%d",pCtrl->GetParam1());
CWinUtil::WinWritePrivateProfileString( "MissionList", szString, szNum, m_sCampaignFile.c_str());
}
}
// Flush the file.
CWinUtil::WinWritePrivateProfileString( NULL, NULL, NULL, m_sCampaignFile.c_str());
}
示例2: SaveMissionList
void CScreenHostLevels::SaveMissionList()
{
// Sanity checks...
if (!m_pSelMissions) return;
char szMission[MAX_PATH*2];
for (uint32 n = 0; n < m_pSelMissions->GetNumControls(); n++)
{
CLTGUITextCtrl *pCtrl = (CLTGUITextCtrl *)m_pSelMissions->GetControl(n);
if( !pCtrl )
continue;
LTStrCpy( szMission, g_pLTDatabase->GetRecordName( g_pMissionDB->GetMission( pCtrl->GetParam1( ))),
LTARRAYSIZE( szMission ));
GameModeMgr::Instance( ).SetMissionByIndex( g_pProfileMgr->GetCurrentProfile( )->m_sServerOptionsFile.c_str( ),
n, szMission );
}
// Write out an empty entry to indicate the end of the list.
GameModeMgr::Instance( ).SetNumMissions( g_pProfileMgr->GetCurrentProfile( )->m_sServerOptionsFile.c_str( ),
m_pSelMissions->GetNumControls( ));
}
示例3: OnCommand
uint32 CScreenHostLevels::OnCommand(uint32 dwCommand, uint32 dwParam1, uint32 dwParam2)
{
switch(dwCommand)
{
case CMD_ADD_LEVEL:
{
if (m_pAvailMissions->GetSelectedIndex() >= 0 && (m_pSelMissions->GetNumControls() < MAX_GAME_LEVELS))
{
CLTGUITextCtrl *pCtrl = (CLTGUITextCtrl *)m_pAvailMissions->GetSelectedControl();
if (pCtrl)
{
AddMissionToList(pCtrl->GetParam1(),true,false);
m_pSelMissions->ClearSelection();
}
}
UpdateButtons();
} break;
case CMD_ADD_ALL:
{
if (m_pAvailMissions->GetNumControls())
{
for (uint32 i = 0; i < m_pAvailMissions->GetNumControls() && (m_pSelMissions->GetNumControls() < MAX_GAME_LEVELS); i++)
{
CLTGUITextCtrl *pCtrl = (CLTGUITextCtrl *)m_pAvailMissions->GetControl(i);
if (pCtrl)
{
AddMissionToList(pCtrl->GetParam1(),false,false);
}
}
}
m_pSelMissions->ClearSelection();
UpdateButtons();
} break;
case CMD_REMOVE_LEVEL:
{
int nIndex = m_pSelMissions->GetSelectedIndex();
if (nIndex >= 0)
{
m_pSelMissions->ClearSelection();
m_pSelMissions->RemoveControl(nIndex);
int numLeft = m_pSelMissions->GetNumControls();
if (numLeft > 0)
{
if (nIndex >= numLeft)
nIndex = numLeft-1;
m_pSelMissions->SetSelection(nIndex);
}
}
UpdateButtons();
} break;
case CMD_REMOVE_ALL:
{
if (m_pSelMissions->GetNumControls() > 0)
{
m_pSelMissions->ClearSelection();
m_pSelMissions->RemoveAll();
}
UpdateButtons();
} break;
default:
return CBaseScreen::OnCommand(dwCommand,dwParam1,dwParam2);
}
return 1;
};
示例4: OnCommand
uint32 CScreenHostLevels::OnCommand(uint32 dwCommand, uint32 dwParam1, uint32 dwParam2)
{
switch(dwCommand)
{
case CMD_BACK:
{
m_pAvailMissions->Enable(LTFALSE);
m_pSelMissions->Enable(LTFALSE);
m_pScreenMgr->EscapeCurrentScreen();
break;
}
case CMD_ADD_LEVEL:
{
if (!m_pAvailMissions->IsEnabled() && m_pAvailMissions->GetNumControls())
{
m_pSelMissions->Enable(LTFALSE);
m_pRemove->Enable(LTTRUE);
m_pAvailMissions->Enable(LTTRUE);
m_pAdd->Enable(LTFALSE);
SetSelection(GetIndex(m_pAvailMissions));
m_pAvailMissions->SetSelection(0);
}
else
{
char sMission[256] = "";
if (m_pAvailMissions->GetSelectedIndex() >= 0 && (m_pSelMissions->GetNumControls() < MAX_GAME_LEVELS))
{
CLTGUITextCtrl *pCtrl = (CLTGUITextCtrl *)m_pAvailMissions->GetSelectedControl();
if (pCtrl)
{
AddMissionToList(pCtrl->GetParam1());
m_pSelMissions->ClearSelection();
}
}
UpdateButtons();
}
} break;
case CMD_ADD_ALL:
{
if (m_pAvailMissions->GetNumControls())
{
for (int i = 0; i < m_pAvailMissions->GetNumControls() && (m_pSelMissions->GetNumControls() < MAX_GAME_LEVELS); i++)
{
char sMission[256] = "";
CLTGUITextCtrl *pCtrl = (CLTGUITextCtrl *)m_pAvailMissions->GetControl(i);
if (pCtrl)
{
AddMissionToList(pCtrl->GetParam1());
}
}
}
m_pSelMissions->ClearSelection();
UpdateButtons();
} break;
case CMD_REMOVE_LEVEL:
{
if (!m_pSelMissions->IsEnabled() && m_pSelMissions->GetNumControls())
{
m_pAvailMissions->Enable(LTFALSE);
m_pAdd->Enable(LTTRUE);
m_pSelMissions->Enable(LTTRUE);
m_pRemove->Enable(LTFALSE);
SetSelection(GetIndex(m_pSelMissions));
m_pSelMissions->SetSelection(0);
}
else
{
int nIndex = m_pSelMissions->GetSelectedIndex();
if (nIndex >= 0)
{
m_pSelMissions->RemoveControl(nIndex);
}
UpdateButtons();
}
} break;
case CMD_REMOVE_ALL:
{
if (m_pSelMissions->GetNumControls() > 0)
{
m_pSelMissions->ClearSelection();
m_pSelMissions->RemoveAll();
}
UpdateButtons();
} break;
default:
return CBaseScreen::OnCommand(dwCommand,dwParam1,dwParam2);
}
return 1;
};