本文整理汇总了C++中CKBehaviorPrototype::DeclareInParameter方法的典型用法代码示例。如果您正苦于以下问题:C++ CKBehaviorPrototype::DeclareInParameter方法的具体用法?C++ CKBehaviorPrototype::DeclareInParameter怎么用?C++ CKBehaviorPrototype::DeclareInParameter使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CKBehaviorPrototype
的用法示例。
在下文中一共展示了CKBehaviorPrototype::DeclareInParameter方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateMidiEventBehaviorProto
CKERROR CreateMidiEventBehaviorProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("Midi Event");
if(!proto) return CKERR_OUTOFMEMORY;
proto->DeclareInput("On");
proto->DeclareInput("Off");
proto->DeclareOutput("Activated");
proto->DeclareOutput("Deactivated");
proto->DeclareInParameter("Channel", CKPGUID_INT, "0");
proto->DeclareInParameter("Note 1", CKPGUID_INT, "0");
proto->DeclareLocalParameter(NULL, CKPGUID_BOOL, "FALSE"); // Combination was ok
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetFunction(MidiEvent);
proto->SetBehaviorFlags((CK_BEHAVIOR_FLAGS)(CKBEHAVIOR_VARIABLEPARAMETERINPUTS));
proto->SetBehaviorCallbackFct( MidiEventCallBack );
*pproto = proto;
return CK_OK;
}
示例2: CreatePClothAttachVertexToPositionProto
//************************************
// Method: CreatePClothAttachVertexToPositionProto
// FullName: CreatePClothAttachVertexToPositionProto
// Access: public
// Returns: CKERROR
// Qualifier:
// Parameter: CKBehaviorPrototype **pproto
//************************************
CKERROR CreatePClothAttachVertexToPositionProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("PClothAttachVertexToPosition");
if(!proto) return CKERR_OUTOFMEMORY;
proto->DeclareInput("In");
proto->DeclareOutput("Out");
/*! \page PClothAttachVertexToPosition
PClothAttachVertexToPosition is categorized in \ref Clothes
<h3>Description</h3>
Apply to a <A HREF="Documentation.chm::/beobjects/1_ck3dentity.html">3DEntity</A><br>
Attaches a cloth vertex to a position in world space.<br>
@see pCloth::attachVertexToGlobalPosition()
<h3>Technical Information</h3>
\image html PClothAttachVertexToPosition.png
<SPAN CLASS="in">In: </SPAN>triggers the process
<BR>
<SPAN CLASS="out">Out: </SPAN>is activated when the process is completed.
<BR>
<BR>
<SPAN CLASS="pin">Target: </SPAN>Target cloth reference.
<BR>
<BR>
<BR>
<BR>
<SPAN CLASS="pin">Vertex Index: </SPAN>Index of the vertex to attach.
<BR>
<BR>
<SPAN CLASS="pin">Global Position: </SPAN>TThe position in world space.
<BR>
<BR>
*/
proto->SetBehaviorCallbackFct( PClothAttachVertexToPositionCB );
proto->DeclareInParameter("Vertex Index",CKPGUID_INT);
proto->DeclareInParameter("Global Position",CKPGUID_VECTOR);
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetBehaviorFlags(CKBEHAVIOR_TARGETABLE);
proto->SetFunction(PClothAttachVertexToPosition);
*pproto = proto;
return CK_OK;
}
示例3: CreatePrototype
/*
*******************************************************************
* Function: CKERROR CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Parameters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR GBLPFAddProfileField::CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
{
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLPFAddProfileField" );
if ( !behaviorPrototype )
{
return CKERR_OUTOFMEMORY;
}
//--- Inputs declaration
behaviorPrototype->DeclareInput( "In0" );
//--- Outputs declaration
behaviorPrototype->DeclareOutput( "Out0" );
behaviorPrototype->DeclareOutput( "Out1" );
//--- Input Parameters declaration
behaviorPrototype->DeclareInParameter( "SetFieldName", CKPGUID_STRING );
behaviorPrototype->DeclareInParameter( "SetProfileID", GUID_PROFILE_ID );
behaviorPrototype->DeclareInParameter( "SetLAEID", CKPGUID_INT );
behaviorPrototype->DeclareInParameter( "SetLOID", CKPGUID_INT );
behaviorPrototype->DeclareInParameter( "SetType", EGBLProfileFieldTypeGUID );
//--- Output Parameters declaration
behaviorPrototype->DeclareOutParameter( "GetErrorCode", GUID_TGBLERROR );
//---- Local Parameters Declaration
//---- Settings Declaration
behaviorPrototype->SetBehaviorCallbackFct( GBLPFAddProfileField::CallBack, CKCB_BEHAVIORATTACH|CKCB_BEHAVIORDETACH|CKCB_BEHAVIORDELETE|CKCB_BEHAVIOREDITED|CKCB_BEHAVIORSETTINGSEDITED|CKCB_BEHAVIORLOAD|CKCB_BEHAVIORPRESAVE|CKCB_BEHAVIORPOSTSAVE|CKCB_BEHAVIORRESUME|CKCB_BEHAVIORPAUSE|CKCB_BEHAVIORRESET|CKCB_BEHAVIORRESET|CKCB_BEHAVIORDEACTIVATESCRIPT|CKCB_BEHAVIORACTIVATESCRIPT|CKCB_BEHAVIORREADSTATE, NULL );
behaviorPrototype->SetFunction( GBLPFAddProfileField::BehaviourFunction );
*behaviorPrototypePtr = behaviorPrototype;
return CK_OK;
}
示例4: CreatePrototype
/*
*******************************************************************
* Function: CKERROR CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Paramters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR CGBLCHChatMoveHomogeneous::CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
{
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLCHChatMoveHomogeneous" );
if ( !behaviorPrototype )
{
return CKERR_OUTOFMEMORY;
}
//--- Inputs declaration
behaviorPrototype->DeclareInput( "On" );
//--- Outputs declaration
behaviorPrototype->DeclareOutput( "Done" );
behaviorPrototype->DeclareOutput( "Error" );
//--- Input Parameters declaration
behaviorPrototype->DeclareInParameter( "Frame", CKPGUID_2DENTITY );
behaviorPrototype->DeclareInParameter( "Height", CKPGUID_FLOAT ); //1
behaviorPrototype->DeclareInParameter( "Width", CKPGUID_FLOAT ); //2
behaviorPrototype->DeclareInParameter( "X", CKPGUID_FLOAT ); //3
behaviorPrototype->DeclareInParameter( "Y", CKPGUID_FLOAT ); //4
//---- Local Parameters Declaration
//---- Settings Declaration
behaviorPrototype->SetBehaviorCallbackFct( CGBLCHChatMoveHomogeneous::CallBack, CKCB_BEHAVIORATTACH|CKCB_BEHAVIORDETACH|CKCB_BEHAVIORDELETE|CKCB_BEHAVIOREDITED|CKCB_BEHAVIORSETTINGSEDITED|CKCB_BEHAVIORLOAD|CKCB_BEHAVIORPRESAVE|CKCB_BEHAVIORPOSTSAVE|CKCB_BEHAVIORRESUME|CKCB_BEHAVIORPAUSE|CKCB_BEHAVIORRESET|CKCB_BEHAVIORRESET|CKCB_BEHAVIORDEACTIVATESCRIPT|CKCB_BEHAVIORACTIVATESCRIPT|CKCB_BEHAVIORREADSTATE, NULL );
behaviorPrototype->SetFunction( CGBLCHChatMoveHomogeneous::BehaviourFunction );
*behaviorPrototypePtr = behaviorPrototype;
return CK_OK;
}
示例5: CreatePrototype
/*
*******************************************************************
* Function: CKERROR CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Parameters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR CGBLLAERemoveUser::CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
{
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLLAERemoveUserBB" );
if ( !behaviorPrototype )
{
return CKERR_OUTOFMEMORY;
}
//--- Inputs declaration
behaviorPrototype->DeclareInput( "RemoveUser" );
//--- Outputs declaration
behaviorPrototype->DeclareOutput( "UserRemoved" );
behaviorPrototype->DeclareOutput( "Error" );
//--- Input Parameters declaration
behaviorPrototype->DeclareInParameter( "LAEID", GUID_GBLLAEID );
behaviorPrototype->DeclareInParameter( "LAEUserIDList", CKPGUID_DATAARRAY );
//--- Output Parameters declaration
behaviorPrototype->DeclareOutParameter( "Error", GUID_TGBLERROR );
//---- Local Parameters Declaration
//---- Settings Declaration
behaviorPrototype->SetBehaviorCallbackFct( CGBLLAERemoveUser::CallBack, CKCB_BEHAVIORATTACH|CKCB_BEHAVIORDETACH|CKCB_BEHAVIORDELETE|CKCB_BEHAVIOREDITED|CKCB_BEHAVIORSETTINGSEDITED|CKCB_BEHAVIORLOAD|CKCB_BEHAVIORPRESAVE|CKCB_BEHAVIORPOSTSAVE|CKCB_BEHAVIORRESUME|CKCB_BEHAVIORPAUSE|CKCB_BEHAVIORRESET|CKCB_BEHAVIORRESET|CKCB_BEHAVIORDEACTIVATESCRIPT|CKCB_BEHAVIORACTIVATESCRIPT|CKCB_BEHAVIORREADSTATE, NULL );
behaviorPrototype->SetFunction( CGBLLAERemoveUser::BehaviourFunction );
*behaviorPrototypePtr = behaviorPrototype;
return CK_OK;
}
示例6: CreateARTPlusPatternTransformationProto
CKERROR CreateARTPlusPatternTransformationProto(CKBehaviorPrototype** pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("Single Marker Transformation");
if(!proto) return CKERR_OUTOFMEMORY;
//--- Inputs declaration
proto->DeclareInput("In");
//--- Outputs declaration
proto->DeclareOutput("Out");
//----- Input Parameters Declaration
proto->DeclareInParameter("Object", CKPGUID_3DENTITY);
proto->DeclareInParameter("Pattern Number",CKPGUID_INT, "0");
proto->DeclareInParameter("Pattern Width (cm)", CKPGUID_FLOAT, "8.0");
//--- Output Parameters Declaration
proto->DeclareOutParameter("Position",CKPGUID_VECTOR);
proto->DeclareOutParameter("Quaternion",CKPGUID_QUATERNION);
proto->DeclareOutParameter("Marker ID",CKPGUID_INT, "-1");
proto->DeclareOutParameter("Detected",CKPGUID_BOOL, FALSE);
proto->DeclareOutParameter("Transformation Matrix",CKPGUID_MATRIX);
//---- Local Parameters Declaration
//---- Settings Declaration
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetBehaviorCallbackFct(ARTPlusPatternTransformationCB,CKCB_BEHAVIORBASE|CKCB_BEHAVIOREDITIONS|CKCB_BEHAVIORPAUSE|CKCB_BEHAVIORREADSTATE|CKCB_BEHAVIORRESET|CKCB_BEHAVIORACTIVATESCRIPT|CKCB_BEHAVIORDEACTIVATESCRIPT|CKCB_BEHAVIORRESUME|CKCB_BEHAVIORLOAD|CKCB_BEHAVIORNEWSCENE,NULL);
proto->SetFunction(ARTPlusPatternTransformation);
*pproto = proto;
return CK_OK;
}
示例7: CreateBehaviourPrototype
/*
*******************************************************************
* Function: int CreateBehaviourPrototype()
*
* Description : Returns the number of plugins in this DLL
*
* Paramters :
* CKBehaviorPrototype w ppProto
*
* Returns : CKERROR - Standard virtools return type
*
*******************************************************************
*/
CKERROR CGBLLOStopTimer::CreateBehaviourPrototype(CKBehaviorPrototype** ppProto)
{
CKERROR err = CK_OK;
// Create the CKBehaviorPrototype object
CKBehaviorPrototype *pProto = CreateCKBehaviorPrototype("GBLLOStopTimer");
if (!pProto)
return NULL;
// Set the B-Ins, B-Outs, P-Ins and P-Outs
if (eParamInputMO != pProto->DeclareInParameter("Set Measured Objective", CKGUID_CGBLMO_PARAMETER))
assert(NULL);
if (eParamInputMeasurement != pProto->DeclareInParameter("Set Measurement", CKGUID_CGBLM_PARAMETER))
assert(NULL);
if (eParamOutputGetError != pProto->DeclareOutParameter("Get Error", GUID_TGBLERROR))
assert(NULL);
if (eBehInputStart != pProto->DeclareInput("InStart"))
assert(NULL);
if (eBehOutputDone != pProto->DeclareOutput("OutDone"))
assert(NULL);
if (eBehOutputError != pProto->DeclareOutput("OutError"))
assert(NULL);
// flags
pProto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
// Set the behaviour function
pProto->SetFunction(BehaviourFunction);
// Everything must have gone OK, pass back Proto pointer to Virtools
*ppProto = pProto;
return err;
return err;
}
示例8: CreatePrototype
/*
*******************************************************************
* Function: CKERROR CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Parameters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR GBLPFRemovePlayer::CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
{
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLPFRemovePlayer" );
if ( !behaviorPrototype )
{
return CKERR_OUTOFMEMORY;
}
//--- Inputs declaration
behaviorPrototype->DeclareInput( "In" );
//--- Outputs declaration
behaviorPrototype->DeclareOutput( "OutSuccess" );
behaviorPrototype->DeclareOutput( "OutError" );
//--- Input Parameters declaration
behaviorPrototype->DeclareInParameter( "SetPlayer", GUID_USER_ID );
behaviorPrototype->DeclareInParameter( "SetTeam", GUID_TEAM_ID );
//--- Output Parameters declaration
behaviorPrototype->DeclareOutParameter( "GetErrorCode", GUID_TGBLERROR );
//---- Local Parameters Declaration
//---- Settings Declaration
behaviorPrototype->SetBehaviorCallbackFct( GBLPFRemovePlayer::CallBack, CKCB_BEHAVIORATTACH|CKCB_BEHAVIORDETACH|CKCB_BEHAVIORDELETE|CKCB_BEHAVIOREDITED|CKCB_BEHAVIORSETTINGSEDITED|CKCB_BEHAVIORLOAD|CKCB_BEHAVIORPRESAVE|CKCB_BEHAVIORPOSTSAVE|CKCB_BEHAVIORRESUME|CKCB_BEHAVIORPAUSE|CKCB_BEHAVIORRESET|CKCB_BEHAVIORRESET|CKCB_BEHAVIORDEACTIVATESCRIPT|CKCB_BEHAVIORACTIVATESCRIPT|CKCB_BEHAVIORREADSTATE, NULL );
behaviorPrototype->SetFunction( GBLPFRemovePlayer::BehaviourFunction );
*behaviorPrototypePtr = behaviorPrototype;
return CK_OK;
}
示例9: CreateJDestroyProto
//************************************
// Method: CreateJDestroyProto
// FullName: CreateJDestroyProto
// Access: public
// Returns: CKERROR
// Qualifier:
// Parameter: CKBehaviorPrototype **pproto
//************************************
CKERROR CreateJDestroyProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("PJDestroy");
if(!proto) return CKERR_OUTOFMEMORY;
/*! \page PJDestroy
<br>
PJDestroy is categorized in \ref Joints
<br>
<br>See <A HREF="PJDestroy.cmo">PJDestroy.cmo</A>.
<h3>Description</h3>
Apply to a <A HREF="Documentation.chm::/beobjects/1_ck3dentity.html">3DEntity</A><br>
Deletes a joint, given by references and type.
<br>
<h3>Technical Information</h3>
\image html PJDestroy.png
<SPAN CLASS="in">In: </SPAN> triggers the process
<BR>
<SPAN CLASS="out">Out: </SPAN> is activated when the process is completed.
<BR>
<SPAN CLASS="pin">Body B: </SPAN> The second body. Leave blank to create a joint constraint with the world.
<BR>
<SPAN CLASS="pin">Joint Type:</SPAN> The joint type. This helps the building block to identify a joint constraint. As usual there can be only one joint of the type x between two bodies.
<BR>
<b>Sleeping:</b> This call wakes the actor(s) if they are sleeping.
Is utilizing #pRigidBody #pWorld #PhysicManager #pWorld::deleteJoint().<br>
*/
proto->DeclareInput("In");
proto->DeclareOutput("Out");
proto->SetBehaviorCallbackFct( JDestroyCB );
proto->DeclareInParameter("Body B",CKPGUID_3DENTITY,"ball2");
proto->DeclareInParameter("Type",VTE_JOINT_TYPE,"");
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetBehaviorFlags(CKBEHAVIOR_TARGETABLE);
proto->SetFunction(JDestroy);
*pproto = proto;
return CK_OK;
}
示例10: CreateGetCIValueProto
/*
*******************************************************************
* Function: CKERROR CreateGetCIValueProto( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Parameters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR CreateGetCIValueProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype(GBL_CI_API_ENTRY("GetCI"));
if(!proto) return CKERR_OUTOFMEMORY;
proto->DeclareInput("Start");
proto->DeclareOutput("Success");
proto->DeclareInParameter("Configurable Information", CIPARAMETERGUID);
proto->DeclareOutParameter("Configurable Information Value", CKPGUID_STRING);
proto->DeclareSetting("Get CI by unique name",CKPGUID_BOOL,"FALSE");
proto->DeclareSetting("Get value as string",CKPGUID_BOOL,"FALSE");
proto->DeclareSetting("Output custom values",CKPGUID_BOOL,"FALSE");
proto->DeclareSetting("Output on change",CKPGUID_BOOL,"FALSE");
proto->SetBehaviorFlags((CK_BEHAVIOR_FLAGS)( CKBEHAVIOR_VARIABLEPARAMETEROUTPUTS ));
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetBehaviorCallbackFct(GetCIValueCB);
proto->SetFunction(GetCIValue);
*pproto = proto;
return CK_OK;
}
示例11: CreateRetrieveCIProto
CKERROR CreateRetrieveCIProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype(GBL_CI_API_ENTRY("RetrieveCI"));
if(!proto) return CKERR_OUTOFMEMORY;
proto->DeclareInput("Start");
proto->DeclareOutput("Success");
proto->DeclareOutput("Error");
proto->DeclareInParameter("Configurable Information ID", CKPGUID_INT);
proto->DeclareOutParameter("Configurable Information Value", CKPGUID_STRING);
proto->DeclareOutParameter("GetErrorCode", GUID_TGBLERROR);
proto->DeclareSetting("Get value as string",CKPGUID_BOOL,"FALSE");
proto->DeclareSetting("Output custom values",CKPGUID_BOOL,"FALSE");
proto->SetBehaviorFlags((CK_BEHAVIOR_FLAGS)( CKBEHAVIOR_VARIABLEPARAMETEROUTPUTS ));
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetBehaviorCallbackFct(RetrieveCICB);
proto->SetFunction(RetrieveCI);
*pproto = proto;
return CK_OK;
}
示例12: CreatePlayFFEffectProto
CKERROR CreatePlayFFEffectProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = NULL;
proto = CreateCKBehaviorPrototype("PlayFFEffect");
if(!proto) return CKERR_OUTOFMEMORY;
proto->DeclareInput("Init");
proto->DeclareInput("play");
proto->DeclareInput("stop");
proto->DeclareInput("release device");
proto->DeclareOutput("initiated");
proto->DeclareOutput("play exit");
proto->DeclareOutput("stopped");
proto->DeclareOutput("released");
proto->DeclareOutput("error");
proto->DeclareInParameter("effect file",CKPGUID_STRING);
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetFunction( PlayFFEffect );
proto->SetBehaviorCallbackFct(PlayFFECallBackObject);
*pproto = proto;
return CK_OK;
}
示例13: CreatePrototype
CKERROR GBLCOSetID::CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
{
#if GBL_RUNTIME
// Not editable from Virtools Dev
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototypeRunTime( "GBLCOSetID" );
#elif GBL_GAMEDEVELOPER
// Edition depend on the BB.
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLCOSetID" );
#else
// Editable from Virtools Dev
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLCOSetID" );
#endif
if ( !behaviorPrototype )
return CKERR_OUTOFMEMORY;
//--- Inputs declaration
behaviorPrototype->DeclareInput( "InSetIdentity" );
//--- Outputs declaration
behaviorPrototype->DeclareOutput( "OutIdentitySet" );
behaviorPrototype->DeclareOutput( "OutError" );
//--- Parameter Input declaration
behaviorPrototype->DeclareInParameter("SetLAID", GUID_TGBLLAID);
//--- Parameter Output declaration
behaviorPrototype->DeclareOutParameter("GetError", GUID_TGBLERROR);
behaviorPrototype->SetFunction(GBLCOSetID::BehaviourFunction);
*behaviorPrototypePtr = behaviorPrototype;
return CK_OK;
}
示例14: CreateBehaviourPrototype
/*
*******************************************************************
* Function: int CreateBehaviourPrototype()
*
* Description : Returns the number of plugins in this DLL
*
* Paramters :
* CKBehaviorPrototype w ppProto
*
* Returns : CKERROR - Standard virtools return type
*
*******************************************************************
*/
CKERROR CGBLFileSystem::CreateBehaviourPrototype(CKBehaviorPrototype** ppProto)
{
CKERROR err = CK_OK;
// Call base class to create instance of CKBehaviorPrototype and
// also declare the widget base inputs, outputs and flags
// Create the CKBehaviorPrototype object
CKBehaviorPrototype *pProto = CreateCKBehaviorPrototype("GBLFileSystem");
if (!pProto)
return NULL;
// Setup the behaviour inputs and outputs, do not change the order
if (eBehInputOn != pProto->DeclareInput("On"))
assert(NULL);
if (eBehOutputDone != pProto->DeclareOutput("Done"))
assert(NULL);
if (eBehOutputError != pProto->DeclareOutput("Error"))
assert(NULL);
// Setup the parameter inputs and outputs, do not change the order
if (eParamOutputErrorMsg != pProto->DeclareOutParameter("Error Message", CKPGUID_STRING))
assert(NULL);
if (eParamOutputScannedFolder != pProto->DeclareOutParameter("Scanned Folder", CKPGUID_STRING))
assert(NULL);
if (eParamInputMode != pProto->DeclareInParameter("Mode", CKGUID_GBLFILESYSTEMBROWSEMODE))
assert(NULL);
if (eParamInputCurrentFolder != pProto->DeclareInParameter("Current Folder", CKPGUID_STRING))
assert(NULL);
if (eParamInputDataArray != pProto->DeclareInParameter("Data Array", CKPGUID_DATAARRAY))
assert(NULL);
if (eParamInputFilter != pProto->DeclareInParameter("Filter", CKPGUID_STRING))
assert(NULL);
// flags
pProto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
// Set the behaviour function
pProto->SetFunction(BehaviourFunction);
// Everything must have gone OK, pass back Proto pointer to Virtools
*ppProto = pProto;
return err;
}
示例15: CreateBehaviourPrototype
/*
*******************************************************************
* Function: int CreateBehaviourPrototype()
*
* Description : Returns the number of plugins in this DLL
*
* Paramters :
* CKBehaviorPrototype w ppProto
*
* Returns : CKERROR - Standard virtools return type
*
*******************************************************************
*/
CKERROR CGBLLOStringBuilder::CreateBehaviourPrototype(CKBehaviorPrototype** ppProto)
{
CKERROR err = CK_OK;
// Call base class to create instance of CKBehaviorPrototype and
// also declare the widget base inputs, outputs and flags
// Create the CKBehaviorPrototype object
CKBehaviorPrototype *pProto = CreateCKBehaviorPrototype("GBLStringBuilder");
if (!pProto)
return NULL;
// Setup the behaviour inputs and outputs, do not change the order
if (eBehInputOn != pProto->DeclareInput("On"))
assert(NULL);
if (eBehOutputDone != pProto->DeclareOutput("Done"))
assert(NULL);
if (eBehOutputError != pProto->DeclareOutput("Error"))
assert(NULL);
// Setup the parameter inputs and outputs, do not change the order
if (eParamGetError != pProto->DeclareOutParameter("Error", GUID_TGBLERROR))
assert(NULL);
if (eParamGetNewText != pProto->DeclareOutParameter("New Text", CKPGUID_STRING))
assert(NULL);
if (eParamGetCarretPosition != pProto->DeclareOutParameter("Carret Position", CKPGUID_INT))
assert(NULL);
if (eParamSetSourceString != pProto->DeclareInParameter("Source String", CKPGUID_STRING))
assert(NULL);
if (eParamSetInsertPosition != pProto->DeclareInParameter("Insert Position", CKPGUID_INT))
assert(NULL);
if (eParamSetInsertString != pProto->DeclareInParameter("Insert String", CKPGUID_STRING))
assert(NULL);
// flags
pProto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
// Set the behaviour function
pProto->SetFunction(BehaviourFunction);
// Everything must have gone OK, pass back Proto pointer to Virtools
*ppProto = pProto;
return err;
}