本文整理汇总了C++中CKBehaviorPrototype类的典型用法代码示例。如果您正苦于以下问题:C++ CKBehaviorPrototype类的具体用法?C++ CKBehaviorPrototype怎么用?C++ CKBehaviorPrototype使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了CKBehaviorPrototype类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateCKBehaviorPrototype
/*
*******************************************************************
* Function: CKERROR CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Paramters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR CGBLCHChatMoveHomogeneous::CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
{
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLCHChatMoveHomogeneous" );
if ( !behaviorPrototype )
{
return CKERR_OUTOFMEMORY;
}
//--- Inputs declaration
behaviorPrototype->DeclareInput( "On" );
//--- Outputs declaration
behaviorPrototype->DeclareOutput( "Done" );
behaviorPrototype->DeclareOutput( "Error" );
//--- Input Parameters declaration
behaviorPrototype->DeclareInParameter( "Frame", CKPGUID_2DENTITY );
behaviorPrototype->DeclareInParameter( "Height", CKPGUID_FLOAT ); //1
behaviorPrototype->DeclareInParameter( "Width", CKPGUID_FLOAT ); //2
behaviorPrototype->DeclareInParameter( "X", CKPGUID_FLOAT ); //3
behaviorPrototype->DeclareInParameter( "Y", CKPGUID_FLOAT ); //4
//---- Local Parameters Declaration
//---- Settings Declaration
behaviorPrototype->SetBehaviorCallbackFct( CGBLCHChatMoveHomogeneous::CallBack, CKCB_BEHAVIORATTACH|CKCB_BEHAVIORDETACH|CKCB_BEHAVIORDELETE|CKCB_BEHAVIOREDITED|CKCB_BEHAVIORSETTINGSEDITED|CKCB_BEHAVIORLOAD|CKCB_BEHAVIORPRESAVE|CKCB_BEHAVIORPOSTSAVE|CKCB_BEHAVIORRESUME|CKCB_BEHAVIORPAUSE|CKCB_BEHAVIORRESET|CKCB_BEHAVIORRESET|CKCB_BEHAVIORDEACTIVATESCRIPT|CKCB_BEHAVIORACTIVATESCRIPT|CKCB_BEHAVIORREADSTATE, NULL );
behaviorPrototype->SetFunction( CGBLCHChatMoveHomogeneous::BehaviourFunction );
*behaviorPrototypePtr = behaviorPrototype;
return CK_OK;
}
示例2: CreateCKBehaviorPrototype
/*
*******************************************************************
* Function: CKERROR CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Parameters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR GBLStorageManagerStateTestBB::CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
{
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLStorageManagerStateTestBB" );
if ( !behaviorPrototype )
{
return CKERR_OUTOFMEMORY;
}
//--- Inputs declaration
behaviorPrototype->DeclareInput( "In0" );
//--- Outputs declaration
behaviorPrototype->DeclareOutput( "Out0" );
//---- Local Parameters Declaration
//---- Settings Declaration
behaviorPrototype->SetBehaviorCallbackFct( GBLStorageManagerStateTestBB::CallBack, CKCB_BEHAVIORATTACH|CKCB_BEHAVIORDETACH|CKCB_BEHAVIORDELETE|CKCB_BEHAVIOREDITED|CKCB_BEHAVIORSETTINGSEDITED|CKCB_BEHAVIORLOAD|CKCB_BEHAVIORPRESAVE|CKCB_BEHAVIORPOSTSAVE|CKCB_BEHAVIORRESUME|CKCB_BEHAVIORPAUSE|CKCB_BEHAVIORRESET|CKCB_BEHAVIORRESET|CKCB_BEHAVIORDEACTIVATESCRIPT|CKCB_BEHAVIORACTIVATESCRIPT|CKCB_BEHAVIORREADSTATE, NULL );
behaviorPrototype->SetFunction( GBLStorageManagerStateTestBB::BehaviourFunction );
*behaviorPrototypePtr = behaviorPrototype;
return CK_OK;
}
示例3: CreateKeyboardCameraOrbitProto
CKERROR CreateKeyboardCameraOrbitProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("Keyboard Camera Orbit");
if(!proto) return CKERR_OUTOFMEMORY;
// General Description
CKERROR error = FillGeneralCameraOrbitProto(proto);
if (error != CK_OK)
return (error);
// Additionnal Settings for the Keyboard
proto->DeclareSetting("Key Rotate Left", CKPGUID_KEY,"Left Arrow");
proto->DeclareSetting("Key Rotate Right", CKPGUID_KEY,"Right Arrow");
proto->DeclareSetting("Key Rotate Up", CKPGUID_KEY,"Up Arrow");
proto->DeclareSetting("Key Rotate Down", CKPGUID_KEY,"Down Arrow");
proto->DeclareSetting("Key Zoom In", CKPGUID_KEY,"PREVIOUS");
proto->DeclareSetting("Key Zoom Out", CKPGUID_KEY,"NEXT");
// Set the execution functions
proto->SetFunction(KeyboardCameraOrbit);
proto->SetBehaviorCallbackFct(GeneralCameraOrbitCallback,CKCB_BEHAVIORSETTINGSEDITED|CKCB_BEHAVIORLOAD|CKCB_BEHAVIORCREATE);
// return OK
*pproto = proto;
return CK_OK;
}
示例4: CreateCKBehaviorPrototype
/*
*******************************************************************
* Function: int CreateBehaviourPrototype()
*
* Description : Returns the number of plugins in this DLL
*
* Paramters :
* CKBehaviorPrototype w ppProto
*
* Returns : CKERROR - Standard virtools return type
*
*******************************************************************
*/
CKERROR CGBLLOGetMOStatus::CreateBehaviourPrototype(CKBehaviorPrototype** ppProto)
{
CKERROR err = CK_OK;
// Create the CKBehaviorPrototype object
CKBehaviorPrototype *pProto = CreateCKBehaviorPrototype("GBLLOStartMO");
if (!pProto)
return NULL;
// Set the B-Ins, B-Outs, P-Ins and P-Outs
if (eParamInputMO != pProto->DeclareInParameter("Set Measured Objective", CKGUID_CGBLMO_PARAMETER))
assert(NULL);
if (eParamOutputGetError != pProto->DeclareOutParameter("Get Error", GUID_TGBLERROR))
assert(NULL);
if (eParamOutputGetStatus != pProto->DeclareOutParameter("Get Status", CKPGUID_BOOL))
assert(NULL);
if (eBehInputStart != pProto->DeclareInput("InS tart"))
assert(NULL);
if (eBehOutputDone != pProto->DeclareOutput("Out Done"))
assert(NULL);
if (eBehOutputError != pProto->DeclareOutput("Out Error"))
assert(NULL);
// flags
pProto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
// Set the behaviour function
pProto->SetFunction(BehaviourFunction);
// Everything must have gone OK, pass back Proto pointer to Virtools
*ppProto = pProto;
return err;
}
示例5: CreatePClothAttachVertexToPositionProto
//************************************
// Method: CreatePClothAttachVertexToPositionProto
// FullName: CreatePClothAttachVertexToPositionProto
// Access: public
// Returns: CKERROR
// Qualifier:
// Parameter: CKBehaviorPrototype **pproto
//************************************
CKERROR CreatePClothAttachVertexToPositionProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("PClothAttachVertexToPosition");
if(!proto) return CKERR_OUTOFMEMORY;
proto->DeclareInput("In");
proto->DeclareOutput("Out");
/*! \page PClothAttachVertexToPosition
PClothAttachVertexToPosition is categorized in \ref Clothes
<h3>Description</h3>
Apply to a <A HREF="Documentation.chm::/beobjects/1_ck3dentity.html">3DEntity</A><br>
Attaches a cloth vertex to a position in world space.<br>
@see pCloth::attachVertexToGlobalPosition()
<h3>Technical Information</h3>
\image html PClothAttachVertexToPosition.png
<SPAN CLASS="in">In: </SPAN>triggers the process
<BR>
<SPAN CLASS="out">Out: </SPAN>is activated when the process is completed.
<BR>
<BR>
<SPAN CLASS="pin">Target: </SPAN>Target cloth reference.
<BR>
<BR>
<BR>
<BR>
<SPAN CLASS="pin">Vertex Index: </SPAN>Index of the vertex to attach.
<BR>
<BR>
<SPAN CLASS="pin">Global Position: </SPAN>TThe position in world space.
<BR>
<BR>
*/
proto->SetBehaviorCallbackFct( PClothAttachVertexToPositionCB );
proto->DeclareInParameter("Vertex Index",CKPGUID_INT);
proto->DeclareInParameter("Global Position",CKPGUID_VECTOR);
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetBehaviorFlags(CKBEHAVIOR_TARGETABLE);
proto->SetFunction(PClothAttachVertexToPosition);
*pproto = proto;
return CK_OK;
}
示例6: CreateCKBehaviorPrototype
/*
*******************************************************************
* Function: CKERROR CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Parameters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR CGBLLAERemoveUser::CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
{
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLLAERemoveUserBB" );
if ( !behaviorPrototype )
{
return CKERR_OUTOFMEMORY;
}
//--- Inputs declaration
behaviorPrototype->DeclareInput( "RemoveUser" );
//--- Outputs declaration
behaviorPrototype->DeclareOutput( "UserRemoved" );
behaviorPrototype->DeclareOutput( "Error" );
//--- Input Parameters declaration
behaviorPrototype->DeclareInParameter( "LAEID", GUID_GBLLAEID );
behaviorPrototype->DeclareInParameter( "LAEUserIDList", CKPGUID_DATAARRAY );
//--- Output Parameters declaration
behaviorPrototype->DeclareOutParameter( "Error", GUID_TGBLERROR );
//---- Local Parameters Declaration
//---- Settings Declaration
behaviorPrototype->SetBehaviorCallbackFct( CGBLLAERemoveUser::CallBack, CKCB_BEHAVIORATTACH|CKCB_BEHAVIORDETACH|CKCB_BEHAVIORDELETE|CKCB_BEHAVIOREDITED|CKCB_BEHAVIORSETTINGSEDITED|CKCB_BEHAVIORLOAD|CKCB_BEHAVIORPRESAVE|CKCB_BEHAVIORPOSTSAVE|CKCB_BEHAVIORRESUME|CKCB_BEHAVIORPAUSE|CKCB_BEHAVIORRESET|CKCB_BEHAVIORRESET|CKCB_BEHAVIORDEACTIVATESCRIPT|CKCB_BEHAVIORACTIVATESCRIPT|CKCB_BEHAVIORREADSTATE, NULL );
behaviorPrototype->SetFunction( CGBLLAERemoveUser::BehaviourFunction );
*behaviorPrototypePtr = behaviorPrototype;
return CK_OK;
}
示例7: CreateCKBehaviorPrototype
/*
*******************************************************************
* Function: CKERROR CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Parameters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR GBLPFRemovePlayer::CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
{
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLPFRemovePlayer" );
if ( !behaviorPrototype )
{
return CKERR_OUTOFMEMORY;
}
//--- Inputs declaration
behaviorPrototype->DeclareInput( "In" );
//--- Outputs declaration
behaviorPrototype->DeclareOutput( "OutSuccess" );
behaviorPrototype->DeclareOutput( "OutError" );
//--- Input Parameters declaration
behaviorPrototype->DeclareInParameter( "SetPlayer", GUID_USER_ID );
behaviorPrototype->DeclareInParameter( "SetTeam", GUID_TEAM_ID );
//--- Output Parameters declaration
behaviorPrototype->DeclareOutParameter( "GetErrorCode", GUID_TGBLERROR );
//---- Local Parameters Declaration
//---- Settings Declaration
behaviorPrototype->SetBehaviorCallbackFct( GBLPFRemovePlayer::CallBack, CKCB_BEHAVIORATTACH|CKCB_BEHAVIORDETACH|CKCB_BEHAVIORDELETE|CKCB_BEHAVIOREDITED|CKCB_BEHAVIORSETTINGSEDITED|CKCB_BEHAVIORLOAD|CKCB_BEHAVIORPRESAVE|CKCB_BEHAVIORPOSTSAVE|CKCB_BEHAVIORRESUME|CKCB_BEHAVIORPAUSE|CKCB_BEHAVIORRESET|CKCB_BEHAVIORRESET|CKCB_BEHAVIORDEACTIVATESCRIPT|CKCB_BEHAVIORACTIVATESCRIPT|CKCB_BEHAVIORREADSTATE, NULL );
behaviorPrototype->SetFunction( GBLPFRemovePlayer::BehaviourFunction );
*behaviorPrototypePtr = behaviorPrototype;
return CK_OK;
}
示例8: CreateCKBehaviorPrototype
/*
*******************************************************************
* Function: CKERROR CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Parameters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR GBLPFGetUserIdentity::CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
{
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLPFGetUserIdentity" );
if ( !behaviorPrototype )
{
return CKERR_OUTOFMEMORY;
}
//--- Inputs declaration
behaviorPrototype->DeclareInput( "In" );
//--- Outputs declaration
behaviorPrototype->DeclareOutput( "Out" );
//--- Output Parameters declaration
behaviorPrototype->DeclareOutParameter( "GetUserId", GUID_USER_ID );
behaviorPrototype->DeclareOutParameter( "GetUsername", CKPGUID_STRING );
behaviorPrototype->DeclareOutParameter( "GetVirtoolsUserId", CKPGUID_INT );
//---- Local Parameters Declaration
//---- Settings Declaration
behaviorPrototype->SetBehaviorCallbackFct( GBLPFGetUserIdentity::CallBack, CKCB_BEHAVIORATTACH|CKCB_BEHAVIORDETACH|CKCB_BEHAVIORDELETE|CKCB_BEHAVIOREDITED|CKCB_BEHAVIORSETTINGSEDITED|CKCB_BEHAVIORLOAD|CKCB_BEHAVIORPRESAVE|CKCB_BEHAVIORPOSTSAVE|CKCB_BEHAVIORRESUME|CKCB_BEHAVIORPAUSE|CKCB_BEHAVIORRESET|CKCB_BEHAVIORRESET|CKCB_BEHAVIORDEACTIVATESCRIPT|CKCB_BEHAVIORACTIVATESCRIPT|CKCB_BEHAVIORREADSTATE, NULL );
behaviorPrototype->SetFunction( GBLPFGetUserIdentity::BehaviourFunction );
*behaviorPrototypePtr = behaviorPrototype;
return CK_OK;
}
示例9: CreateJDestroyProto
//************************************
// Method: CreateJDestroyProto
// FullName: CreateJDestroyProto
// Access: public
// Returns: CKERROR
// Qualifier:
// Parameter: CKBehaviorPrototype **pproto
//************************************
CKERROR CreateJDestroyProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("PJDestroy");
if(!proto) return CKERR_OUTOFMEMORY;
/*! \page PJDestroy
<br>
PJDestroy is categorized in \ref Joints
<br>
<br>See <A HREF="PJDestroy.cmo">PJDestroy.cmo</A>.
<h3>Description</h3>
Apply to a <A HREF="Documentation.chm::/beobjects/1_ck3dentity.html">3DEntity</A><br>
Deletes a joint, given by references and type.
<br>
<h3>Technical Information</h3>
\image html PJDestroy.png
<SPAN CLASS="in">In: </SPAN> triggers the process
<BR>
<SPAN CLASS="out">Out: </SPAN> is activated when the process is completed.
<BR>
<SPAN CLASS="pin">Body B: </SPAN> The second body. Leave blank to create a joint constraint with the world.
<BR>
<SPAN CLASS="pin">Joint Type:</SPAN> The joint type. This helps the building block to identify a joint constraint. As usual there can be only one joint of the type x between two bodies.
<BR>
<b>Sleeping:</b> This call wakes the actor(s) if they are sleeping.
Is utilizing #pRigidBody #pWorld #PhysicManager #pWorld::deleteJoint().<br>
*/
proto->DeclareInput("In");
proto->DeclareOutput("Out");
proto->SetBehaviorCallbackFct( JDestroyCB );
proto->DeclareInParameter("Body B",CKPGUID_3DENTITY,"ball2");
proto->DeclareInParameter("Type",VTE_JOINT_TYPE,"");
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetBehaviorFlags(CKBEHAVIOR_TARGETABLE);
proto->SetFunction(JDestroy);
*pproto = proto;
return CK_OK;
}
示例10: CreateCKBehaviorPrototype
/*
*******************************************************************
* Function: CKERROR CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Parameters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR CGBLDecodeAndDistribute::CreateProto(CKBehaviorPrototype** pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("GBLFCDecodeAndDistribute");
if (!proto)
{
return CKERR_OUTOFMEMORY;
}
//--- Inputs declaration
/**
* Start decoding the received string containing the target GBLWaitForCommand
* block ID and command parameters and send it locally to the target
* GBLWaitForCommand BB.
*/
proto->DeclareInput("Decode");
//--- Outputs declaration
/**
* The operation was successful, the command has been sent correctly.
*/
proto->DeclareOutput("OperationSuccessful");
/**
* Activates when an error occurred during the execution of the BB (the type of
* error is given by the GetError parameter output).
*/
proto->DeclareOutput("Error");
//--- Input Parameters declaration
/**
* Defines the string in which the command is encoded.
*/
proto->DeclareInParameter("CommandString", CKPGUID_STRING);
//--- Output Parameters declaration
/**
* Parameter output that returns the description for an error that occurred.
*/
proto->DeclareOutParameter("Error", GUID_TGBLERROR);
//---- Local Parameters Declaration
//---- Settings Declaration
proto->SetBehaviorFlags((CK_BEHAVIOR_FLAGS)(CKBEHAVIOR_MESSAGESENDER));
proto->SetBehaviorCallbackFct(CGBLDecodeAndDistribute::CallBack, NULL, NULL);
proto->SetFunction(CGBLDecodeAndDistribute::BehaviourFunction);
*pproto = proto;
return CK_OK;
}
示例11: CreateCKBehaviorPrototypeRunTime
CKERROR GBLCOSetID::CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
{
#if GBL_RUNTIME
// Not editable from Virtools Dev
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototypeRunTime( "GBLCOSetID" );
#elif GBL_GAMEDEVELOPER
// Edition depend on the BB.
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLCOSetID" );
#else
// Editable from Virtools Dev
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLCOSetID" );
#endif
if ( !behaviorPrototype )
return CKERR_OUTOFMEMORY;
//--- Inputs declaration
behaviorPrototype->DeclareInput( "InSetIdentity" );
//--- Outputs declaration
behaviorPrototype->DeclareOutput( "OutIdentitySet" );
behaviorPrototype->DeclareOutput( "OutError" );
//--- Parameter Input declaration
behaviorPrototype->DeclareInParameter("SetLAID", GUID_TGBLLAID);
//--- Parameter Output declaration
behaviorPrototype->DeclareOutParameter("GetError", GUID_TGBLERROR);
behaviorPrototype->SetFunction(GBLCOSetID::BehaviourFunction);
*behaviorPrototypePtr = behaviorPrototype;
return CK_OK;
}
示例12: CreatePClothDetachFromShapeProto
//************************************
// Method: CreatePClothDetachFromShapeProto
// FullName: CreatePClothDetachFromShapeProto
// Access: public
// Returns: CKERROR
// Qualifier:
// Parameter: CKBehaviorPrototype **pproto
//************************************
CKERROR CreatePClothDetachFromShapeProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("PClothDetachFromShape");
if(!proto) return CKERR_OUTOFMEMORY;
proto->DeclareInput("In");
proto->DeclareOutput("Out");
/*! \page PClothDetachFromShape
PClothDetachFromShape is categorized in \ref Clothes
<h3>Description</h3>
Apply to a <A HREF="Documentation.chm::/beobjects/1_ck3dentity.html">3DEntity</A><br>
Detaches the cloth from a shape it has been attached to before<br>
@see pCloth::detachFromShape()
<h3>Technical Information</h3>
\image html PClothDetachFromShape.png
<SPAN CLASS="in">In: </SPAN>triggers the process
<BR>
<SPAN CLASS="out">Out: </SPAN>is activated when the process is completed.
<BR>
<BR>
<SPAN CLASS="pin">Target: </SPAN>Target cloth reference.
<BR>
<BR>
<SPAN CLASS="pin">Shape Reference: </SPAN>Shape to which the cloth should be attached to.
<BR>
<BR>
<SPAN CLASS="pin">Attachment Flags: </SPAN>One or two way interaction, tearable or non-tearable
*/
proto->SetBehaviorCallbackFct( PClothDetachFromShapeCB );
proto->DeclareInParameter("Shape Reference",CKPGUID_3DENTITY);
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetBehaviorFlags(CKBEHAVIOR_TARGETABLE);
proto->SetFunction(PClothDetachFromShape);
*pproto = proto;
return CK_OK;
}
示例13: CreateCKBehaviorPrototype
/*
*******************************************************************
* Function: CKERROR CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Parameters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR GBLLDEnableForFac::CreatePrototype( CKBehaviorPrototype** behaviorPrototypePtr )
{
CKBehaviorPrototype *behaviorPrototype = CreateCKBehaviorPrototype( "GBLLDEnableForFac" );
if ( !behaviorPrototype )
{
return CKERR_OUTOFMEMORY;
}
//--- Inputs declaration
//--- Outputs declaration
//---- Local Parameters Declaration
//---- Settings Declaration
behaviorPrototype->SetFunction( GBLLDEnableForFac::BehaviourFunction );
*behaviorPrototypePtr = behaviorPrototype;
return CK_OK;
}
示例14: CreateGBLCIGetCIS_IDListProto
/*
*******************************************************************
* Function: CKERROR CreateGBLCIGetCIS_IDListProto( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Parameters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR CreateGBLCIGetCIS_IDListProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype(GBL_CI_API_ENTRY("GetCIS_IDList"));
if(!proto) return CKERR_OUTOFMEMORY;
proto->DeclareInput("Start");
proto->DeclareOutput("Success");
proto->DeclareOutput("Error");
proto->DeclareInParameter("Learning Application ID", GUID_TGBLLAID,"0");
proto->DeclareInParameter("Result Array", CKPGUID_DATAARRAY);
proto->DeclareOutParameter("GetErrorCode", GUID_TGBLERROR);
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetFunction(GBLCIGetCIS_IDList);
*pproto = proto;
return CK_OK;
}
示例15: CreateGetCISProto
/*
*******************************************************************
* Function: CKERROR CreateGetCISProto( CKBehaviorPrototype** behaviorPrototypePtr )
*
* Description : The prototype creation function will be called the first time
* a behavior must be created to create the CKBehaviorPrototype
* that contains the description of the behavior.
*
* Parameters :
* behaviorPrototypePtr w Pointer to a CKBehaviorPrototype object that
* describes the behavior's internal structure
* and relationships with other objects.
*
* Returns : CKERROR
*
*******************************************************************
*/
CKERROR CreateGetCISProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype(GBL_CI_API_ENTRY("GetCIS"));
if(!proto) return CKERR_OUTOFMEMORY;
proto->DeclareInput("Start");
proto->DeclareOutput("Success");
proto->DeclareOutput("Error");
proto->DeclareInParameter("CIS ID", CKPGUID_INT,"0");
proto->DeclareOutParameter("GetErrorCode", GUID_TGBLERROR,"0");
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetFunction(GetCIS);
*pproto = proto;
return CK_OK;
}