本文整理汇总了C++中CImageView::setVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ CImageView::setVisible方法的具体用法?C++ CImageView::setVisible怎么用?C++ CImageView::setVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CImageView
的用法示例。
在下文中一共展示了CImageView::setVisible方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onTouchItem
void CStrengthenItem::onTouchItem(CCObject* pSender)
{
if(isVisible())
{
PlayEffectSound(SFX_Button);
}
CImageView * img = (CImageView*)pSender;
m_item = (CItem*)img->getUserData();
m_pItemTip->showItemProperty(m_item);
CLayout *attribute = (CLayout*)(m_ui->findWidgetById("attr"));
attribute->setVisible(true);
m_selectCellImg->removeFromParent();
img->addChild(m_selectCellImg);
m_selectCellImg->setVisible(true);
m_selectCellImg->setPosition(ccp(img->getContentSize().width/2,0/*img->getContentSize().height/2*/));
CButton *select = (CButton*)(m_ui->findWidgetById("select")); //sel_font
CLabel *selfont = (CLabel*)(m_ui->findWidgetById("sel_font"));
if (m_toHero==m_item->armor.hero&&m_toHero>0)
{
select->setVisible(true);
selfont->setVisible(false);
}
else if (m_toHero>0&&!m_item->canUse)
{
select->setVisible(false);
selfont->setVisible(false);
}
else
{
select->setVisible(true);
selfont->setVisible(true);
}
if (m_type==2)
{
if (m_toHero>0)
{
CImageView *uninstall = (CImageView*)(m_ui->findWidgetById("uninstall"));
CImageView *change = (CImageView*)(m_ui->findWidgetById("change"));
CImageView *selfont = (CImageView*)(m_ui->findWidgetById("sel_font"));
uninstall->setVisible(m_toHero==m_item->armor.hero);
change->setVisible(m_toHero!=m_item->armor.hero&&m_item->armor.hero>0&&m_item->canUse);
selfont->setVisible(m_item->armor.hero==0&&m_item->canUse);
}
}
}
示例2: callBackForTotalSignEffectOneFrameLater
void CSignLayer::callBackForTotalSignEffectOneFrameLater()
{
//隐藏黄标
m_pYellowTip->setVisible(false);
//触摸屏蔽
MaskLayer* pLayer1 = MaskLayer::create("CSignLayer::callBackForTotalSignEffect1");
pLayer1->setOpacity(0);
LayerManager::instance()->push(pLayer1);
MaskLayer* lay = MaskLayer::create("CSignLayer::callBackForTotalSignEffect2");
lay->setContentSize(CCSizeMake(1138,640));
lay->setAnchorPoint(ccp(0.5f, 0.5f));
lay->setPosition(VCENTER);
lay->setOpacity(0);
LayerManager::instance()->push(lay);
//开宝箱
int iIndexTotal = checkTotalBox();
if(iIndexTotal==-1)
{
//触摸释放
LayerManager::instance()->pop();
LayerManager::instance()->pop();
return;
}
int iTag = 9065+iIndexTotal;
CCString* pStr = CCString::createWithFormat("%d", iTag);
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(CCString::createWithFormat("skill/%s.plist", pStr->getCString())->getCString());
AnimationManager::sharedAction()->ParseAnimation(pStr->getCString());
CCAnimation *culAnim = AnimationManager::sharedAction()->getAnimation(pStr->getCString());
culAnim->setDelayPerUnit(0.15f);
CCAnimate* pAnimate = CCAnimate::create(culAnim);
CImageView *mask = (CImageView*)m_ui->findWidgetById(CCString::createWithFormat("mask%d",iIndexTotal+1)->getCString());
mask->setVisible(false);
CImageView* pSprite = UICloneMgr::cloneImageView(mask);
pSprite->setVisible(true);
pSprite->setId("mask_copy");
pSprite->runAction(CCSequence::create(
pAnimate,
CCCallFunc::create(this, callfunc_selector(CSignLayer::callBackForTotalSignEffectEnd)),
nullptr
));
mask->getParent()->addChild(pSprite);
}
示例3: updateTotoalSign
void CSignLayer::updateTotoalSign()
{
//更新
//已领取的,宝箱变灰,加对勾
//未领取的,宝箱变亮,
//将要领取的,加黄色标题突出
for (int i = 0; i < m_signData.totalList.size()&&i<4; i++)
{
CSign &sign = m_signData.totalList.at(i);
//宝箱
CImageView *mask = (CImageView*)m_ui->findWidgetById(CCString::createWithFormat("mask%d",i+1)->getCString());
mask->setVisible(true);
//mask->setTexture(CCTextureCache::sharedTextureCache()->addImage(CCString::createWithFormat("sign/box_%d.png", i+1)->getCString()));
mask->setUserData(&sign);
mask->setTouchEnabled(true);
mask->setOnPressListener(this, ccw_press_selector(CSignLayer::onPress));
//天数
CLabel *day = (CLabel*)(m_ui->findWidgetById(CCString::createWithFormat("day%d",i+1)->getCString()));
day->setString(CCString::createWithFormat(GETLANGSTR(209),sign.day)->getCString());
//获得字样
CImageView *getspr = (CImageView*)(m_ui->findWidgetById(CCString::createWithFormat("get%d",i+1)->getCString()));
//已领取
if (sign.status==1)
{
//宝箱变灰
mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
//加对勾
getspr->setVisible(true);
}
//未领取
else if(sign.status==2)
{
//宝箱变灰
mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
//加对勾
getspr->setVisible(false);
}
}
}
示例4: addTableCell
void CHandBookHeroLayer::addTableCell( unsigned int uIdx, CTableViewCell * pCell )
{
//先克隆外框条
CLayout *pLay = UICloneMgr::cloneLayout(m_pCellBlank);
//对应数据
AtlasIns *pAtlasIns = m_AtlasResponse.mutable_atlas_list()->Mutable(uIdx);
//赋值
for (unsigned int i=1; i<=10; i++)
{
CCNode *child = pLay->getChildByTag(i);
pLay->removeChild(child);
child->setTag(i);
pCell->addChild(child);
pCell->setTag(uIdx);
}
//1-活动底板
{
CImageView* pBoard = dynamic_cast<CImageView*>(pCell->getChildByTag(1));
pBoard->setTouchEnabled(true);
pBoard->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickBlank));
if ( uIdx==m_iSelectIndex )
{
pBoard->setTexture(CCTextureCache::sharedTextureCache()->addImage("handBook/bookbg_2.png"));
}
else
{
pBoard->setTexture(CCTextureCache::sharedTextureCache()->addImage("handBook/bookbg_1.png"));
}
}
//2-组合名字
{
CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(2));
}
//3-//组合描述
{
CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(3));
}
//4-礼品背景
//5-礼品
//10-文字
{
CImageView* pGiftBg = dynamic_cast<CImageView*>(pCell->getChildByTag(4));
CImageView* pGift = dynamic_cast<CImageView*>(pCell->getChildByTag(5));
CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(10));
pLabel->setVisible(false);
pGift->stopAllActions();
//奖励领取标志 0未领取(不可领取),1未领取(可领取状态),2 已领取
switch (pAtlasIns->get_prize())
{
case 0:
{
pGiftBg->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
pGift->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
}break;
case 1:
{
pGiftBg->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
pGift->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
ResetAnchorPointAndKeepSamePos(pGift, CCPointCenter);
pGift->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(CCScaleTo::create(0.3f, 0.75f), CCScaleTo::create(0.3f, 0.7f))));
}break;
case 2:
{
pGiftBg->setVisible(false);
pGift->setVisible(false);
pLabel->setVisible(true);
}break;
default:
break;
}
}
//7-进度条
//8-进度数字
//9-进度图标
{
CProgressBar* pProgress = dynamic_cast<CProgressBar*>(pCell->getChildByTag(7));
CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(8));
pLabel->setTouchEnabled(true);
pLabel->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickScoreIcon));
CImageView* pIcon = dynamic_cast<CImageView*>(pCell->getChildByTag(9));
pIcon->setTouchEnabled(true);
pIcon->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickScoreIcon));
}
//.........这里部分代码省略.........