本文整理汇总了C++中CImageView::getUserData方法的典型用法代码示例。如果您正苦于以下问题:C++ CImageView::getUserData方法的具体用法?C++ CImageView::getUserData怎么用?C++ CImageView::getUserData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CImageView
的用法示例。
在下文中一共展示了CImageView::getUserData方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onChangHeadImg
void CChangeHeadImg::onChangHeadImg(CCObject* pSender)
{
PlayEffectSound(SFX_Button);
CImageView *head = (CImageView *)pSender;
int *icon = (int*)head->getUserData();
CPlayerControl::getInstance().sendChangeHeadImg(*icon);
LayerManager::instance()->pop();
LayerManager::instance()->pop();
}
示例2: onTouchItem
void CStrengthenItem::onTouchItem(CCObject* pSender)
{
if(isVisible())
{
PlayEffectSound(SFX_Button);
}
CImageView * img = (CImageView*)pSender;
m_item = (CItem*)img->getUserData();
m_pItemTip->showItemProperty(m_item);
CLayout *attribute = (CLayout*)(m_ui->findWidgetById("attr"));
attribute->setVisible(true);
m_selectCellImg->removeFromParent();
img->addChild(m_selectCellImg);
m_selectCellImg->setVisible(true);
m_selectCellImg->setPosition(ccp(img->getContentSize().width/2,0/*img->getContentSize().height/2*/));
CButton *select = (CButton*)(m_ui->findWidgetById("select")); //sel_font
CLabel *selfont = (CLabel*)(m_ui->findWidgetById("sel_font"));
if (m_toHero==m_item->armor.hero&&m_toHero>0)
{
select->setVisible(true);
selfont->setVisible(false);
}
else if (m_toHero>0&&!m_item->canUse)
{
select->setVisible(false);
selfont->setVisible(false);
}
else
{
select->setVisible(true);
selfont->setVisible(true);
}
if (m_type==2)
{
if (m_toHero>0)
{
CImageView *uninstall = (CImageView*)(m_ui->findWidgetById("uninstall"));
CImageView *change = (CImageView*)(m_ui->findWidgetById("change"));
CImageView *selfont = (CImageView*)(m_ui->findWidgetById("sel_font"));
uninstall->setVisible(m_toHero==m_item->armor.hero);
change->setVisible(m_toHero!=m_item->armor.hero&&m_item->armor.hero>0&&m_item->canUse);
selfont->setVisible(m_item->armor.hero==0&&m_item->canUse);
}
}
}
示例3: onPress
void CSignLayer::onPress( CCObject* pSender, CTouchPressState iState )
{
CImageView* pImage = (CImageView*)pSender;
CSign* sign = (CSign*)pImage->getUserData();
int iType = sign->prize.type;
if(m_pMonsterInfo)
{
m_pMonsterInfo->hide();
}
if(m_pItemInfo)
{
m_pItemInfo->hide();
}
//1 道具,2 英雄,3 铜钱,4 元宝,5 粮食
switch (iType)
{
case 3:
case 4:
case 5:
case 1:
{
if(m_pItemInfo==nullptr)
{
m_pItemInfo = CItemInfo::create();
this->addChild(m_pItemInfo);
}
switch (iState)
{
case CTouchPressOn:
{
PlayEffectSound(SFX_429);
CSign* sign = (CSign*)pImage->getUserData();
m_pItemInfo->setInfo(&sign->prize);
m_pItemInfo->bindPos(pImage);
m_pItemInfo->changeForSign(&sign->prize);
m_pItemInfo->show();
CCLOG("show");
}
break;
case CTouchPressOff:
{
m_pItemInfo->hide();
CCLOG("hide");
}
break;
default:
break;
}
}break;
case 2:
{
if(m_pMonsterInfo==nullptr)
{
m_pMonsterInfo = CMonsterInfo::create();
this->addChild(m_pMonsterInfo);
}
switch (iState)
{
case CTouchPressOn:
{
PlayEffectSound(SFX_429);
CSign* sign = (CSign*)pImage->getUserData();
CHero pHero;
pHero.heroid = sign->prize.id;
pHero.thumb = sign->prize.thumb;
pHero.quality = sign->prize.quality;
pHero.iColor = sign->prize.color;
pHero.level = 1;
m_pMonsterInfo->setHero(&pHero);
m_pMonsterInfo->bindPos(pImage);
m_pMonsterInfo->changeForSign(&pHero);
m_pMonsterInfo->show();
CCLOG("show");
}
break;
case CTouchPressOff:
{
m_pMonsterInfo->hide();
CCLOG("hide");
}
break;
default:
break;
}
}break;
default:
break;
}
}