本文整理汇总了C++中CGUIDialogProgress::SetText方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIDialogProgress::SetText方法的具体用法?C++ CGUIDialogProgress::SetText怎么用?C++ CGUIDialogProgress::SetText使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGUIDialogProgress
的用法示例。
在下文中一共展示了CGUIDialogProgress::SetText方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnPrepareFileItems
void CGUIWindowPVRSearch::OnPrepareFileItems(CFileItemList &items)
{
items.Clear();
CFileItemPtr item(new CFileItem("pvr://guide/searchresults/search/", true));
item->SetLabel(g_localizeStrings.Get(19140));
item->SetLabelPreformated(true);
item->SetSpecialSort(SortSpecialOnTop);
items.Add(item);
if (m_bSearchConfirmed)
{
CGUIDialogProgress* dlgProgress = (CGUIDialogProgress*)g_windowManager.GetWindow(WINDOW_DIALOG_PROGRESS);
if (dlgProgress)
{
dlgProgress->SetHeading(194);
dlgProgress->SetText(CVariant(m_searchfilter.m_strSearchTerm));
dlgProgress->StartModal();
dlgProgress->Progress();
}
// TODO should we limit the find similar search to the selected group?
g_EpgContainer.GetEPGSearch(items, m_searchfilter);
if (dlgProgress)
dlgProgress->Close();
if (items.IsEmpty())
{
CGUIDialogOK::ShowAndGetInput(194, 284, 0, 0);
m_bSearchConfirmed = false;
}
}
}
示例2: OnInitWindow
void CGUIWindowPVRBase::OnInitWindow(void)
{
if (!g_PVRManager.IsStarted() || !g_PVRClients->HasConnectedClients())
{
// wait until the PVR manager has been started
CGUIDialogProgress* dialog = static_cast<CGUIDialogProgress*>(g_windowManager.GetWindow(WINDOW_DIALOG_PROGRESS));
if (dialog)
{
dialog->SetHeading(CVariant{19235});
dialog->SetText(CVariant{19045});
dialog->ShowProgressBar(false);
dialog->Open();
// do not block the gfx context while waiting
CSingleExit exit(g_graphicsContext);
CEvent event(true);
while(!event.WaitMSec(1))
{
if (g_PVRManager.IsStarted() && g_PVRClients->HasConnectedClients())
event.Set();
if (dialog->IsCanceled())
{
// return to previous window if canceled
dialog->Close();
g_windowManager.PreviousWindow();
return;
}
g_windowManager.ProcessRenderLoop(false);
}
dialog->Close();
}
}
{
// set window group to playing group
CPVRChannelGroupPtr group = g_PVRManager.GetPlayingGroup(m_bRadio);
CSingleLock lock(m_critSection);
if (m_group != group)
m_viewControl.SetSelectedItem(0);
m_group = group;
}
SetProperty("IsRadio", m_bRadio ? "true" : "");
m_vecItems->SetPath(GetDirectoryPath());
CGUIMediaWindow::OnInitWindow();
// mark item as selected by channel path
m_viewControl.SetSelectedItem(GetSelectedItemPath(m_bRadio));
}
示例3: OnPrepareFileItems
void CGUIWindowPVRSearch::OnPrepareFileItems(CFileItemList &items)
{
bool bAddSpecialSearchItem = items.IsEmpty();
if (m_bSearchConfirmed)
{
m_bSearchConfirmed = false;
bAddSpecialSearchItem = true;
CGUIDialogProgress* dlgProgress = (CGUIDialogProgress*)g_windowManager.GetWindow(WINDOW_DIALOG_PROGRESS);
if (dlgProgress)
{
dlgProgress->SetHeading(CVariant{194}); // "Searching..."
dlgProgress->SetText(CVariant{m_searchfilter.m_strSearchTerm});
dlgProgress->Open();
dlgProgress->Progress();
}
// TODO should we limit the find similar search to the selected group?
g_EpgContainer.GetEPGSearch(items, m_searchfilter);
if (dlgProgress)
dlgProgress->Close();
if (items.IsEmpty())
CGUIDialogOK::ShowAndGetInput(CVariant{194}, // "Searching..."
CVariant{284}); // "No results found"
}
if (bAddSpecialSearchItem)
{
CFileItemPtr item(new CFileItem("pvr://guide/searchresults/search/", true));
item->SetLabel(g_localizeStrings.Get(19140)); // "Search..."
item->SetLabelPreformated(true);
item->SetSpecialSort(SortSpecialOnTop);
items.Add(item);
}
}
示例4: ExportLibrary
void CMusicLibraryQueue::ExportLibrary(const CLibExportSettings& settings, bool showDialog /* = false */)
{
CGUIDialogProgress* progress = NULL;
if (showDialog)
{
progress = g_windowManager.GetWindow<CGUIDialogProgress>(WINDOW_DIALOG_PROGRESS);
if (progress)
{
progress->SetHeading(CVariant{ 20196 }); //"Export music library"
progress->SetText(CVariant{ 650 }); //"Exporting"
progress->SetPercentage(0);
progress->Open();
progress->ShowProgressBar(true);
}
}
CMusicLibraryExportJob* exportJob = new CMusicLibraryExportJob(settings, progress);
if (showDialog)
{
AddJob(exportJob);
// Wait for export to complete or be canceled, but render every 10ms so that the
// pointer movements work on dialog even when export is reporting progress infrequently
if (progress)
progress->Wait();
}
else
{
m_modal = true;
exportJob->DoWork();
delete exportJob;
m_modal = false;
Refresh();
}
}