本文整理汇总了C++中CGUIDialogContextMenu::PositionAtCurrentFocus方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIDialogContextMenu::PositionAtCurrentFocus方法的具体用法?C++ CGUIDialogContextMenu::PositionAtCurrentFocus怎么用?C++ CGUIDialogContextMenu::PositionAtCurrentFocus使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGUIDialogContextMenu
的用法示例。
在下文中一共展示了CGUIDialogContextMenu::PositionAtCurrentFocus方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShowAndGetChoice
int CGUIDialogContextMenu::ShowAndGetChoice(const vector<CStdString> &choices, const CPoint *pos)
{
// no choices??
if (choices.size() == 0)
return 0;
// popup the context menu
CGUIDialogContextMenu *pMenu = (CGUIDialogContextMenu *)g_windowManager.GetWindow(WINDOW_DIALOG_CONTEXT_MENU);
if (pMenu)
{
// load our menu
pMenu->Initialize();
for (unsigned int i = 0; i < choices.size(); i++)
pMenu->AddButton(choices[i]);
// position it correctly
if (pos)
pMenu->OffsetPosition(pos->x, pos->y);
else
pMenu->PositionAtCurrentFocus();
pMenu->DoModal();
if (pMenu->GetButton() > 0)
return pMenu->GetButton();
}
return 0;
}
示例2: ShowAndGetChoice
int CGUIDialogContextMenu::ShowAndGetChoice(const CContextButtons &choices)
{
if (choices.size() == 0)
return -1;
CGUIDialogContextMenu *pMenu = (CGUIDialogContextMenu *)g_windowManager.GetWindow(WINDOW_DIALOG_CONTEXT_MENU);
if (pMenu)
{
pMenu->m_buttons = choices;
pMenu->Initialize();
pMenu->PositionAtCurrentFocus();
pMenu->DoModal();
return pMenu->m_clickedButton;
}
return -1;
}
示例3: OnPopupMenu
bool CGUIMediaWindow::OnPopupMenu(int iItem)
{
// popup the context menu
// grab our context menu
CContextButtons buttons;
GetContextButtons(iItem, buttons);
if (buttons.size())
{
// mark the item
if (iItem >= 0 && iItem < m_vecItems->Size())
m_vecItems->Get(iItem)->Select(true);
CGUIDialogContextMenu *pMenu = (CGUIDialogContextMenu *)g_windowManager.GetWindow(WINDOW_DIALOG_CONTEXT_MENU);
if (!pMenu) return false;
// load our menu
pMenu->Initialize();
// add the buttons and execute it
for (CContextButtons::iterator it = buttons.begin(); it != buttons.end(); it++)
pMenu->AddButton((*it).second);
// position it correctly
pMenu->PositionAtCurrentFocus();
pMenu->DoModal();
// translate our button press
CONTEXT_BUTTON btn = CONTEXT_BUTTON_CANCELLED;
if (pMenu->GetButton() > 0 && pMenu->GetButton() <= (int)buttons.size())
btn = buttons[pMenu->GetButton() - 1].first;
// deselect our item
if (iItem >= 0 && iItem < m_vecItems->Size())
m_vecItems->Get(iItem)->Select(false);
if (btn != CONTEXT_BUTTON_CANCELLED)
return OnContextButton(iItem, btn);
}
return false;
}
示例4: ShowAndGetChoice
int CGUIDialogContextMenu::ShowAndGetChoice(const CContextButtons &choices)
{
if (choices.empty())
return -1;
CGUIDialogContextMenu *pMenu = g_windowManager.GetWindow<CGUIDialogContextMenu>(WINDOW_DIALOG_CONTEXT_MENU);
if (pMenu)
{
pMenu->m_buttons = choices;
pMenu->Initialize();
pMenu->SetInitialVisibility();
pMenu->SetupButtons();
pMenu->PositionAtCurrentFocus();
pMenu->Open();
int idx = pMenu->m_clickedButton;
if (idx != -1)
return choices[idx].first;
}
return -1;
}