本文整理汇总了C++中CGUIDialogContextMenu::Close方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIDialogContextMenu::Close方法的具体用法?C++ CGUIDialogContextMenu::Close怎么用?C++ CGUIDialogContextMenu::Close使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGUIDialogContextMenu
的用法示例。
在下文中一共展示了CGUIDialogContextMenu::Close方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnMessage
bool CGUIMediaWindow::OnMessage(CGUIMessage& message)
{
switch ( message.GetMessage() )
{
case GUI_MSG_WINDOW_DEINIT:
{
m_iSelectedItem = m_viewControl.GetSelectedItem();
m_iLastControl = GetFocusedControlID();
CGUIWindow::OnMessage(message);
CGUIDialogContextMenu* pDlg = (CGUIDialogContextMenu*)g_windowManager.GetWindow(WINDOW_DIALOG_CONTEXT_MENU);
if (pDlg && pDlg->IsActive())
pDlg->Close();
// Call ClearFileItems() after our window has finished doing any WindowClose
// animations
ClearFileItems();
return true;
}
break;
case GUI_MSG_CLICKED:
{
int iControl = message.GetSenderId();
if (iControl == CONTROL_BTNVIEWASICONS)
{
// view as control could be a select button
int viewMode = 0;
const CGUIControl *control = GetControl(CONTROL_BTNVIEWASICONS);
if (control && control->GetControlType() != CGUIControl::GUICONTROL_BUTTON)
{
CGUIMessage msg(GUI_MSG_ITEM_SELECTED, GetID(), CONTROL_BTNVIEWASICONS);
OnMessage(msg);
viewMode = m_viewControl.GetViewModeNumber(msg.GetParam1());
}
else
viewMode = m_viewControl.GetNextViewMode();
if (m_guiState.get())
m_guiState->SaveViewAsControl(viewMode);
UpdateButtons();
return true;
}
else if (iControl == CONTROL_BTNSORTASC) // sort asc
{
if (m_guiState.get())
m_guiState->SetNextSortOrder();
UpdateFileList();
return true;
}
else if (iControl == CONTROL_BTNSORTBY) // sort by
{
if (m_guiState.get())
m_guiState->SetNextSortMethod();
UpdateFileList();
return true;
}
else if (iControl == CONTROL_BTN_FILTER)
{
if (GetControl(iControl)->GetControlType() == CGUIControl::GUICONTROL_EDIT)
{ // filter updated
CGUIMessage selected(GUI_MSG_ITEM_SELECTED, GetID(), CONTROL_BTN_FILTER);
OnMessage(selected);
OnFilterItems(selected.GetLabel());
return true;
}
if (GetProperty("filter").empty())
{
CStdString filter = GetProperty("filter").asString();
CGUIDialogKeyboard::ShowAndGetFilter(filter, false);
SetProperty("filter", filter);
}
else
OnFilterItems("");
return true;
}
else if (m_viewControl.HasControl(iControl)) // list/thumb control
{
int iItem = m_viewControl.GetSelectedItem();
int iAction = message.GetParam1();
if (iItem < 0) break;
if (iAction == ACTION_SELECT_ITEM || iAction == ACTION_MOUSE_LEFT_CLICK)
{
OnSelect(iItem);
}
else if (iAction == ACTION_CONTEXT_MENU || iAction == ACTION_MOUSE_RIGHT_CLICK)
{
OnPopupMenu(iItem);
return true;
}
}
}
break;
case GUI_MSG_SETFOCUS:
{
if (m_viewControl.HasControl(message.GetControlId()) && m_viewControl.GetCurrentControl() != message.GetControlId())
{
m_viewControl.SetFocused();
return true;
//.........这里部分代码省略.........