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C++ CGUIDialogBusy::Open方法代码示例

本文整理汇总了C++中CGUIDialogBusy::Open方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIDialogBusy::Open方法的具体用法?C++ CGUIDialogBusy::Open怎么用?C++ CGUIDialogBusy::Open使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGUIDialogBusy的用法示例。


在下文中一共展示了CGUIDialogBusy::Open方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WaitOnEvent

bool CGUIDialogBusy::WaitOnEvent(CEvent &event, unsigned int displaytime /* = 100 */, bool allowCancel /* = true */)
{
  bool cancelled = false;
  if (!event.WaitMSec(displaytime))
  {
    // throw up the progress
    CGUIDialogBusy* dialog = g_windowManager.GetWindow<CGUIDialogBusy>(WINDOW_DIALOG_BUSY);
    if (dialog)
    {
      dialog->Open();

      while(!event.WaitMSec(1))
      {
        dialog->ProcessRenderLoop(false);
        if (allowCancel && dialog->IsCanceled())
        {
          cancelled = true;
          break;
        }
      }
      
      dialog->Close();
    }
  }
  return !cancelled;
}
开发者ID:anaconda,项目名称:xbmc,代码行数:26,代码来源:GUIDialogBusy.cpp

示例2: OnSleep

void CPowerManager::OnSleep()
{
  CAnnouncementManager::GetInstance().Announce(System, "xbmc", "OnSleep");

  CGUIDialogBusy* dialog = g_windowManager.GetWindow<CGUIDialogBusy>(WINDOW_DIALOG_BUSY);
  if (dialog)
    dialog->Open();

  CLog::Log(LOGNOTICE, "%s: Running sleep jobs", __FUNCTION__);

  // stop lirc
  if (CBuiltins::GetInstance().HasCommand("LIRC.Stop"))
  {
    CLog::Log(LOGNOTICE, "%s: Stopping lirc", __FUNCTION__);
    CBuiltins::GetInstance().Execute("LIRC.Stop");
  }

  CServiceBroker::GetPVRManager().OnSleep();
  StorePlayerState();
  g_application.StopPlaying();
  g_application.StopShutdownTimer();
  g_application.StopScreenSaverTimer();
  g_application.CloseNetworkShares();
  CServiceBroker::GetActiveAE().Suspend();
}
开发者ID:intrcomp,项目名称:xbmc,代码行数:25,代码来源:PowerManager.cpp

示例3: OnSleep

void CPowerManager::OnSleep()
{
  CAnnouncementManager::GetInstance().Announce(System, "xbmc", "OnSleep");

  CGUIDialogBusy* dialog = (CGUIDialogBusy*)g_windowManager.GetWindow(WINDOW_DIALOG_BUSY);
  if (dialog)
    dialog->Open();

  CLog::Log(LOGNOTICE, "%s: Running sleep jobs", __FUNCTION__);

  // stop lirc
#if defined(HAS_LIRC) || defined(HAS_IRSERVERSUITE)
  CLog::Log(LOGNOTICE, "%s: Stopping lirc", __FUNCTION__);
  CBuiltins::GetInstance().Execute("LIRC.Stop");
#endif

  PVR::CPVRManager::GetInstance().SetWakeupCommand();
  PVR::CPVRManager::GetInstance().OnSleep();
  g_application.SaveFileState(true);
  g_application.StopPlaying();
  g_application.StopShutdownTimer();
  g_application.StopScreenSaverTimer();
  g_application.CloseNetworkShares();
  CAEFactory::Suspend();
}
开发者ID:aasoror,项目名称:xbmc,代码行数:25,代码来源:PowerManager.cpp

示例4: Powerdown

bool CPowerManager::Powerdown()
{
  if (CanPowerdown() && m_instance->Powerdown())
  {
    CGUIDialogBusy* dialog = CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CGUIDialogBusy>(WINDOW_DIALOG_BUSY);
    if (dialog)
      dialog->Open();

    return true;
  }

  return false;
}
开发者ID:Arcko,项目名称:xbmc,代码行数:13,代码来源:PowerManager.cpp

示例5: Powerdown

bool CPowerManager::Powerdown()
{
  if (CanPowerdown() && m_instance->Powerdown())
  {
    CGUIDialogBusy* dialog = (CGUIDialogBusy*)g_windowManager.GetWindow(WINDOW_DIALOG_BUSY);
    if (dialog)
      dialog->Open();

    return true;
  }

  return false;
}
开发者ID:aasoror,项目名称:xbmc,代码行数:13,代码来源:PowerManager.cpp

示例6: Powerdown

bool CPowerManager::Powerdown()
{
  if (CanPowerdown() && m_instance->Powerdown())
  {
    CGUIDialogBusy* dialog = g_windowManager.GetWindow<CGUIDialogBusy>();
    if (dialog)
      dialog->Open();

    return true;
  }

  return false;
}
开发者ID:LS80,项目名称:xbmc,代码行数:13,代码来源:PowerManager.cpp

示例7: Reboot

bool CPowerManager::Reboot()
{
  bool success = CanReboot() ? m_instance->Reboot() : false;

  if (success)
  {
    CAnnouncementManager::GetInstance().Announce(System, "xbmc", "OnRestart");

    CGUIDialogBusy* dialog = CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CGUIDialogBusy>(WINDOW_DIALOG_BUSY);
    if (dialog)
      dialog->Open();
  }

  return success;
}
开发者ID:Arcko,项目名称:xbmc,代码行数:15,代码来源:PowerManager.cpp

示例8: Reboot

bool CPowerManager::Reboot()
{
  bool success = CanReboot() ? m_instance->Reboot() : false;

  if (success)
  {
    CAnnouncementManager::GetInstance().Announce(System, "xbmc", "OnRestart");

    CGUIDialogBusy* dialog = g_windowManager.GetWindow<CGUIDialogBusy>();
    if (dialog)
      dialog->Open();
  }

  return success;
}
开发者ID:LS80,项目名称:xbmc,代码行数:15,代码来源:PowerManager.cpp

示例9: SaveList

void CGUIDialogAudioDSPManager::SaveList(void)
{
  if (!m_bContainsChanges)
   return;

  /* display the progress dialog */
  CGUIDialogBusy* pDlgBusy = g_windowManager.GetWindow<CGUIDialogBusy>(WINDOW_DIALOG_BUSY);
  if (!pDlgBusy)
  {
    helper_LogError(__FUNCTION__);
    return;
  }
  pDlgBusy->Open();


  pDlgBusy->Close();
}
开发者ID:FLyrfors,项目名称:xbmc,代码行数:17,代码来源:GUIDialogAudioDSPManager.cpp

示例10: OnSleep

void CPowerManager::OnSleep()
{
  CAnnouncementManager::GetInstance().Announce(System, "xbmc", "OnSleep");

  CGUIDialogBusy* dialog = CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CGUIDialogBusy>(WINDOW_DIALOG_BUSY);
  if (dialog)
    dialog->Open();

  CLog::Log(LOGNOTICE, "%s: Running sleep jobs", __FUNCTION__);

  CServiceBroker::GetPVRManager().OnSleep();
  StorePlayerState();
  g_application.StopPlaying();
  g_application.StopShutdownTimer();
  g_application.StopScreenSaverTimer();
  g_application.CloseNetworkShares();
  CServiceBroker::GetActiveAE()->Suspend();
}
开发者ID:Arcko,项目名称:xbmc,代码行数:18,代码来源:PowerManager.cpp

示例11: GetDirectory

bool CDirectory::GetDirectory(const CURL& url, CFileItemList &items, const CHints &hints, bool allowThreads)
{
  try
  {
    CURL realURL = URIUtils::SubstitutePath(url);
    std::shared_ptr<IDirectory> pDirectory(CDirectoryFactory::Create(realURL));
    if (!pDirectory.get())
      return false;

    // check our cache for this path
    if (g_directoryCache.GetDirectory(realURL.Get(), items, (hints.flags & DIR_FLAG_READ_CACHE) == DIR_FLAG_READ_CACHE))
      items.SetURL(url);
    else
    {
      // need to clear the cache (in case the directory fetch fails)
      // and (re)fetch the folder
      if (!(hints.flags & DIR_FLAG_BYPASS_CACHE))
        g_directoryCache.ClearDirectory(realURL.Get());

      pDirectory->SetFlags(hints.flags);

      bool result = false, cancel = false;
      while (!result && !cancel)
      {
        const std::string pathToUrl(url.Get());
        if (g_application.IsCurrentThread() && allowThreads && !URIUtils::IsSpecial(pathToUrl))
        {
          CSingleExit ex(g_graphicsContext);

          CGetDirectory get(pDirectory, realURL, url);
          if(!get.Wait(TIME_TO_BUSY_DIALOG))
          {
            CGUIDialogBusy* dialog = (CGUIDialogBusy*)g_windowManager.GetWindow(WINDOW_DIALOG_BUSY);
            if (dialog)
            {
              dialog->Open();

              while(!get.Wait(10))
              {
                CSingleLock lock(g_graphicsContext);

                // update progress
                float progress = pDirectory->GetProgress();
                if (progress > 0)
                  dialog->SetProgress(progress);

                if (dialog->IsCanceled())
                {
                  cancel = true;
                  pDirectory->CancelDirectory();
                  break;
                }

                lock.Leave(); // prevent an occasional deadlock on exit
                g_windowManager.ProcessRenderLoop(false);
              }

              dialog->Close();
            }
          }
          result = get.GetDirectory(items);
        }
        else
        {
          items.SetURL(url);
          result = pDirectory->GetDirectory(realURL, items);
        }

        if (!result)
        {
          if (!cancel && g_application.IsCurrentThread() && pDirectory->ProcessRequirements())
            continue;
          CLog::Log(LOGERROR, "%s - Error getting %s", __FUNCTION__, url.GetRedacted().c_str());
          return false;
        }
      }

      // cache the directory, if necessary
      if (!(hints.flags & DIR_FLAG_BYPASS_CACHE))
        g_directoryCache.SetDirectory(realURL.Get(), items, pDirectory->GetCacheType(url));
    }

    // now filter for allowed files
    if (!pDirectory->AllowAll())
    {
      pDirectory->SetMask(hints.mask);
      for (int i = 0; i < items.Size(); ++i)
      {
        CFileItemPtr item = items[i];
        if (!item->m_bIsFolder && !pDirectory->IsAllowed(item->GetURL()))
        {
          items.Remove(i);
          i--; // don't confuse loop
        }
      }
    }
    // filter hidden files
    // TODO: we shouldn't be checking the gui setting here, callers should use getHidden instead
    if (!CSettings::Get().GetBool("filelists.showhidden") && !(hints.flags & DIR_FLAG_GET_HIDDEN))
    {
//.........这里部分代码省略.........
开发者ID:gellis12,项目名称:xbmc,代码行数:101,代码来源:Directory.cpp

示例12: Update

void CGUIDialogAudioDSPManager::Update()
{
  CGUIDialogBusy* pDlgBusy = (CGUIDialogBusy*)g_windowManager.GetWindow(WINDOW_DIALOG_BUSY);
  if (!pDlgBusy)
  {
    helper_LogError(__FUNCTION__);
    return;
  }
  pDlgBusy->Open();

  Clear();

  AE_DSP_MODELIST modes;
  CActiveAEDSPDatabase db;
  if (!db.Open())
  {
    pDlgBusy->Close();
    CLog::Log(LOGERROR, "DSP Manager - %s - Could not open DSP database for update!", __FUNCTION__);
    return;
  }

  for (int iModeType = 0; iModeType < AE_DSP_MODE_TYPE_MAX; iModeType++)
  {
    modes.clear();
    db.GetModes(modes, iModeType);

    // No modes available, nothing to do.
    if (!modes.empty())
    {
      AE_DSP_MENUHOOK_CAT menuHook = helper_GetMenuHookCategory(iModeType);
      int continuesNo = 1;
      for (unsigned int iModePtr = 0; iModePtr < modes.size(); iModePtr++)
      {
        CFileItem *listItem = helper_CreateModeListItem(modes[iModePtr].first, menuHook, &continuesNo);
        if (listItem)
        {
          CFileItemPtr pItem(listItem);

          if (pItem->GetProperty("ActiveMode").asBoolean())
          {
            m_activeItems[iModeType]->Add(pItem);
          }
          else
          {
            m_availableItems[iModeType]->Add(pItem);
          }
        }
        g_windowManager.ProcessRenderLoop(false);
      }

      m_availableItems[iModeType]->Sort(SortByLabel, SortOrderAscending);
      if (iModeType == AE_DSP_MODE_TYPE_MASTER_PROCESS)
      {
        m_activeItems[iModeType]->Sort(SortByLabel, SortOrderAscending);
      }

    }
  }

  db.Close();

  pDlgBusy->Close();
}
开发者ID:nihalsunthankar,项目名称:xbmc,代码行数:63,代码来源:GUIDialogAudioDSPManager.cpp


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