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C++ CGUIDialogBusy::Close方法代码示例

本文整理汇总了C++中CGUIDialogBusy::Close方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIDialogBusy::Close方法的具体用法?C++ CGUIDialogBusy::Close怎么用?C++ CGUIDialogBusy::Close使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGUIDialogBusy的用法示例。


在下文中一共展示了CGUIDialogBusy::Close方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WaitOnEvent

bool CGUIDialogBusy::WaitOnEvent(CEvent &event, unsigned int displaytime /* = 100 */, bool allowCancel /* = true */)
{
  bool cancelled = false;
  if (!event.WaitMSec(displaytime))
  {
    // throw up the progress
    CGUIDialogBusy* dialog = g_windowManager.GetWindow<CGUIDialogBusy>(WINDOW_DIALOG_BUSY);
    if (dialog)
    {
      dialog->Open();

      while(!event.WaitMSec(1))
      {
        dialog->ProcessRenderLoop(false);
        if (allowCancel && dialog->IsCanceled())
        {
          cancelled = true;
          break;
        }
      }
      
      dialog->Close();
    }
  }
  return !cancelled;
}
开发者ID:anaconda,项目名称:xbmc,代码行数:26,代码来源:GUIDialogBusy.cpp

示例2: OnWake

void CPowerManager::OnWake()
{
  CLog::Log(LOGNOTICE, "%s: Running resume jobs", __FUNCTION__);

  // reset out timers
  g_application.ResetShutdownTimers();

  CGUIDialogBusy* dialog = (CGUIDialogBusy*)g_windowManager.GetWindow(WINDOW_DIALOG_BUSY);
  if (dialog)
    dialog->Close();

#if defined(HAS_SDL) || defined(TARGET_WINDOWS)
  if (g_Windowing.IsFullScreen())
  {
#if defined(TARGET_WINDOWS)
    ShowWindow(g_hWnd,SW_RESTORE);
    SetForegroundWindow(g_hWnd);
#endif
  }
  g_application.ResetScreenSaver();
#endif

  // restart lirc
#if defined(HAS_LIRC) || defined(HAS_IRSERVERSUITE)
  CLog::Log(LOGNOTICE, "%s: Restarting lirc", __FUNCTION__);
  CBuiltins::Execute("LIRC.Start");
#endif

  CAEFactory::Resume();
  g_application.UpdateLibraries();
  g_weatherManager.Refresh();

  CAnnouncementManager::Get().Announce(System, "xbmc", "OnWake");
}
开发者ID:Jmend25,项目名称:boxeebox-xbmc,代码行数:34,代码来源:PowerManager.cpp

示例3: OnWake

void CPowerManager::OnWake()
{
  CLog::Log(LOGNOTICE, "%s: Running resume jobs", __FUNCTION__);

  CServiceBroker::GetNetwork().WaitForNet();

  // reset out timers
  g_application.ResetShutdownTimers();

  CGUIDialogBusy* dialog = CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CGUIDialogBusy>(WINDOW_DIALOG_BUSY);
  if (dialog)
    dialog->Close(true); // force close. no closing animation, sound etc at this early stage

#if defined(HAS_SDL) || defined(TARGET_WINDOWS)
  if (CServiceBroker::GetWinSystem()->IsFullScreen())
  {
#if defined(TARGET_WINDOWS_DESKTOP)
    ShowWindow(g_hWnd, SW_RESTORE);
    SetForegroundWindow(g_hWnd);
#endif
  }
  g_application.ResetScreenSaver();
#endif

  CServiceBroker::GetActiveAE()->Resume();
  g_application.UpdateLibraries();
  CServiceBroker::GetWeatherManager().Refresh();
  CServiceBroker::GetPVRManager().OnWake();
  RestorePlayerState();

  CAnnouncementManager::GetInstance().Announce(System, "xbmc", "OnWake");
}
开发者ID:Arcko,项目名称:xbmc,代码行数:32,代码来源:PowerManager.cpp

示例4: OpenFile

bool CUPnPPlayer::OpenFile(const CFileItem& file, const CPlayerOptions& options)
{
  CGUIDialogBusy* dialog = NULL;
  XbmcThreads::EndTime timeout(10000);

  /* if no path we want to attach to a already playing player */
  if(file.GetPath() == "")
  {
    NPT_CHECK_LABEL_SEVERE(m_control->GetTransportInfo(m_delegate->m_device
                                                     , m_delegate->m_instance
                                                     , m_delegate), failed);

    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_traevnt, timeout, dialog), failed);

    /* make sure the attached player is actually playing */
    { CSingleLock lock(m_delegate->m_section);
      if(m_delegate->m_trainfo.cur_transport_state != "PLAYING"
      && m_delegate->m_trainfo.cur_transport_state != "PAUSED_PLAYBACK")
        goto failed;
    }
  }
  else
    NPT_CHECK_LABEL_SEVERE(PlayFile(file, options, dialog, timeout), failed);

  m_stopremote = true;
  m_started = true;
  m_callback.OnPlayBackStarted();
  NPT_CHECK_LABEL_SEVERE(m_control->GetPositionInfo(m_delegate->m_device
                                                  , m_delegate->m_instance
                                                  , m_delegate), failed);
  NPT_CHECK_LABEL_SEVERE(m_control->GetMediaInfo(m_delegate->m_device
                                               , m_delegate->m_instance
                                               , m_delegate), failed);

  if(dialog)
    dialog->Close();

  return true;
failed:
  CLog::Log(LOGERROR, "UPNP: CUPnPPlayer::OpenFile - unable to open file %s", file.GetPath().c_str());
  if(dialog)
    dialog->Close();
  return false;
}
开发者ID:wm3ndez,项目名称:xbmc,代码行数:44,代码来源:UPnPPlayer.cpp

示例5: SaveList

void CGUIDialogAudioDSPManager::SaveList(void)
{
  if (!m_bContainsChanges)
   return;

  /* display the progress dialog */
  CGUIDialogBusy* pDlgBusy = g_windowManager.GetWindow<CGUIDialogBusy>(WINDOW_DIALOG_BUSY);
  if (!pDlgBusy)
  {
    helper_LogError(__FUNCTION__);
    return;
  }
  pDlgBusy->Open();


  pDlgBusy->Close();
}
开发者ID:FLyrfors,项目名称:xbmc,代码行数:17,代码来源:GUIDialogAudioDSPManager.cpp

示例6: OnWake

void CPowerManager::OnWake()
{
  CLog::Log(LOGNOTICE, "%s: Running resume jobs", __FUNCTION__);

  // reset out timers
  g_application.ResetShutdownTimers();

  CGUIDialogBusy* dialog = (CGUIDialogBusy*)g_windowManager.GetWindow(WINDOW_DIALOG_BUSY);
  if (dialog)
    dialog->Close();

#if defined(HAS_SDL) || defined(TARGET_WINDOWS)
  if (g_Windowing.IsFullScreen())
  {
#if defined(_WIN32)
    ShowWindow(g_hWnd,SW_RESTORE);
    SetForegroundWindow(g_hWnd);
#elif !defined(TARGET_DARWIN_OSX)
    // Hack to reclaim focus, thus rehiding system mouse pointer.
    // Surely there's a better way?
    g_graphicsContext.ToggleFullScreenRoot();
    g_graphicsContext.ToggleFullScreenRoot();
#endif
  }
  g_application.ResetScreenSaver();
#endif

  // restart lirc
#if defined(HAS_LIRC) || defined(HAS_IRSERVERSUITE)
  CLog::Log(LOGNOTICE, "%s: Restarting lirc", __FUNCTION__);
  CBuiltins::Execute("LIRC.Start");
#endif

  CAEFactory::Resume();
  g_application.UpdateLibraries();
  g_weatherManager.Refresh();

  CAnnouncementManager::Announce(System, "xbmc", "OnWake");
}
开发者ID:Pulfer,项目名称:xbmc,代码行数:39,代码来源:PowerManager.cpp

示例7: OpenFile

bool CAMLPlayer::OpenFile(const CFileItem &file, const CPlayerOptions &options)
{
  try
  {
    CLog::Log(LOGNOTICE, "CAMLPlayer: Opening: %s", file.GetPath().c_str());
    // if playing a file close it first
    // this has to be changed so we won't have to close it.
    if (ThreadHandle())
      CloseFile();

    m_item = file;
    m_options = options;
    m_elapsed_ms  =  0;
    m_duration_ms =  0;

    m_audio_info  = "none";
    m_audio_delay = g_settings.m_currentVideoSettings.m_AudioDelay;

    m_video_info  = "none";
    m_video_width    =  0;
    m_video_height   =  0;
    m_video_fps_numerator = 25;
    m_video_fps_denominator = 1;

    m_subtitle_delay =  0;
    m_subtitle_thread = NULL;

    m_chapter_index  =  0;
    m_chapter_count  =  0;

    m_show_mainvideo = -1;
    m_dst_rect.SetRect(0, 0, 0, 0);

    ClearStreamInfos();

    static URLProtocol vfs_protocol = {
      "vfs",
      CFileURLProtocol::Open,
      CFileURLProtocol::Read,
      CFileURLProtocol::Write,
      CFileURLProtocol::Seek,
      CFileURLProtocol::SeekEx, // url_exseek, an amlogic extension.
      CFileURLProtocol::Close,
    };

    CStdString url = m_item.GetPath();
    if (url.Left(strlen("smb://")).Equals("smb://"))
    {
      // the name string needs to persist 
      static const char *smb_name = "smb";
      vfs_protocol.name = smb_name;
    }
    else if (url.Left(strlen("afp://")).Equals("afp://"))
    {
      // the name string needs to persist 
      static const char *afp_name = "afp";
      vfs_protocol.name = afp_name;
    }
    else if (url.Left(strlen("nfs://")).Equals("nfs://"))
    {
      // the name string needs to persist 
      static const char *nfs_name = "nfs";
      vfs_protocol.name = nfs_name;
    }
    else if (url.Left(strlen("http://")).Equals("http://"))
    {
      // the name string needs to persist 
      static const char *http_name = "xb-http";
      vfs_protocol.name = http_name;
      url = "xb-" + url;
    }
    printf("CAMLPlayer::OpenFile: URL=%s\n", url.c_str());

    if (player_init() != PLAYER_SUCCESS)
    {
      printf("player init failed\n");
      return false;
    }
    printf("player init......\n");

    // must be after player_init
    av_register_protocol2(&vfs_protocol, sizeof(vfs_protocol));

    static play_control_t  play_control;
    memset(&play_control, 0, sizeof(play_control_t));
    // if we do not register a callback,
    // then the libamplayer will free run checking status.
    player_register_update_callback(&play_control.callback_fn, &UpdatePlayerInfo, 1000);
    // leak file_name for now.
    play_control.file_name = (char*)strdup(url.c_str());
    //play_control->nosound   = 1; // if disable audio...,must call this api
    play_control.video_index = -1; //MUST
    play_control.audio_index = -1; //MUST
    play_control.sub_index   = -1; //MUST
    play_control.hassub      =  1;
    play_control.t_pos       = -1;
    play_control.need_start  =  1; // if 0,you can omit player_start_play API.
                                   // just play video/audio immediately.
                                   // if 1,then need call "player_start_play" API;
    //play_control.auto_buffing_enable = 1;
//.........这里部分代码省略.........
开发者ID:achellies,项目名称:xbmc-android-old,代码行数:101,代码来源:AMLPlayer.cpp

示例8: GetDirectory

bool CDirectory::GetDirectory(const CURL& url, CFileItemList &items, const CHints &hints, bool allowThreads)
{
  try
  {
    CURL realURL = URIUtils::SubstitutePath(url);
    std::shared_ptr<IDirectory> pDirectory(CDirectoryFactory::Create(realURL));
    if (!pDirectory.get())
      return false;

    // check our cache for this path
    if (g_directoryCache.GetDirectory(realURL.Get(), items, (hints.flags & DIR_FLAG_READ_CACHE) == DIR_FLAG_READ_CACHE))
      items.SetURL(url);
    else
    {
      // need to clear the cache (in case the directory fetch fails)
      // and (re)fetch the folder
      if (!(hints.flags & DIR_FLAG_BYPASS_CACHE))
        g_directoryCache.ClearDirectory(realURL.Get());

      pDirectory->SetFlags(hints.flags);

      bool result = false, cancel = false;
      while (!result && !cancel)
      {
        const std::string pathToUrl(url.Get());
        if (g_application.IsCurrentThread() && allowThreads && !URIUtils::IsSpecial(pathToUrl))
        {
          CSingleExit ex(g_graphicsContext);

          CGetDirectory get(pDirectory, realURL, url);
          if(!get.Wait(TIME_TO_BUSY_DIALOG))
          {
            CGUIDialogBusy* dialog = (CGUIDialogBusy*)g_windowManager.GetWindow(WINDOW_DIALOG_BUSY);
            if (dialog)
            {
              dialog->Open();

              while(!get.Wait(10))
              {
                CSingleLock lock(g_graphicsContext);

                // update progress
                float progress = pDirectory->GetProgress();
                if (progress > 0)
                  dialog->SetProgress(progress);

                if (dialog->IsCanceled())
                {
                  cancel = true;
                  pDirectory->CancelDirectory();
                  break;
                }

                lock.Leave(); // prevent an occasional deadlock on exit
                g_windowManager.ProcessRenderLoop(false);
              }

              dialog->Close();
            }
          }
          result = get.GetDirectory(items);
        }
        else
        {
          items.SetURL(url);
          result = pDirectory->GetDirectory(realURL, items);
        }

        if (!result)
        {
          if (!cancel && g_application.IsCurrentThread() && pDirectory->ProcessRequirements())
            continue;
          CLog::Log(LOGERROR, "%s - Error getting %s", __FUNCTION__, url.GetRedacted().c_str());
          return false;
        }
      }

      // cache the directory, if necessary
      if (!(hints.flags & DIR_FLAG_BYPASS_CACHE))
        g_directoryCache.SetDirectory(realURL.Get(), items, pDirectory->GetCacheType(url));
    }

    // now filter for allowed files
    if (!pDirectory->AllowAll())
    {
      pDirectory->SetMask(hints.mask);
      for (int i = 0; i < items.Size(); ++i)
      {
        CFileItemPtr item = items[i];
        if (!item->m_bIsFolder && !pDirectory->IsAllowed(item->GetURL()))
        {
          items.Remove(i);
          i--; // don't confuse loop
        }
      }
    }
    // filter hidden files
    // TODO: we shouldn't be checking the gui setting here, callers should use getHidden instead
    if (!CSettings::Get().GetBool("filelists.showhidden") && !(hints.flags & DIR_FLAG_GET_HIDDEN))
    {
//.........这里部分代码省略.........
开发者ID:gellis12,项目名称:xbmc,代码行数:101,代码来源:Directory.cpp

示例9: OpenFile


//.........这里部分代码省略.........

  /* if no path we want to attach to a already playing player */
  if(path != "") {
    if (file.IsVideoDb())
      thumb_loader = NPT_Reference<CThumbLoader>(new CVideoThumbLoader());
    else if (item.IsMusicDb())
      thumb_loader = NPT_Reference<CThumbLoader>(new CMusicThumbLoader());

    obj = BuildObject(item, path, false, thumb_loader, NULL, CUPnP::GetServer());
    if(obj.IsNull()) goto failed;

    NPT_CHECK_LABEL_SEVERE(PLT_Didl::ToDidl(*obj, "", tmp), failed);
    tmp.Insert(didl_header, 0);
    tmp.Append(didl_footer);

    /* The resource uri's are stored in the Didl. We must choose the best resource
     * for the playback device */
    NPT_Cardinal res_index;
    NPT_CHECK_LABEL_SEVERE(m_control->FindBestResource(m_delegate->m_device, *obj, res_index), failed);


    /* dlna specifies that a return code of 705 should be returned
     * if TRANSPORT_STATE is not STOPPED or NO_MEDIA_PRESENT */
    NPT_CHECK_LABEL_SEVERE(m_control->Stop(m_delegate->m_device
                                           , m_delegate->m_instance
                                           , m_delegate), failed);
    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed);
    NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed);


    NPT_CHECK_LABEL_SEVERE(m_control->SetAVTransportURI(m_delegate->m_device
                                                      , m_delegate->m_instance
                                                      , obj->m_Resources[res_index].m_Uri
                                                      , (const char*)tmp
                                                      , m_delegate), failed);
    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed);
    NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed);

    NPT_CHECK_LABEL_SEVERE(m_control->Play(m_delegate->m_device
                                         , m_delegate->m_instance
                                         , "1"
                                         , m_delegate), failed);
    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_resevent, timeout, dialog), failed);
    NPT_CHECK_LABEL_SEVERE(m_delegate->m_resstatus, failed);
  }


  /* wait for PLAYING state */
  do {
    NPT_CHECK_LABEL_SEVERE(m_control->GetTransportInfo(m_delegate->m_device
                                                     , m_delegate->m_instance
                                                     , m_delegate), failed);


    { CSingleLock lock(m_delegate->m_section);
      if(m_delegate->m_trainfo.cur_transport_state == "PLAYING"
      || m_delegate->m_trainfo.cur_transport_state == "PAUSED_PLAYBACK")
        break;

      if(m_delegate->m_trainfo.cur_transport_state  == "STOPPED"
      && m_delegate->m_trainfo.cur_transport_status != "OK")
      {
        CLog::Log(LOGERROR, "UPNP: CUPnPPlayer::OpenFile - remote player signalled error %s", file.GetPath().c_str());
        goto failed;
      }
    }

    NPT_CHECK_LABEL_SEVERE(WaitOnEvent(m_delegate->m_traevnt, timeout, dialog), failed);

  } while(!timeout.IsTimePast());

  if(options.starttime > 0)
  {
    /* many upnp units won't load file properly until after play (including xbmc) */
    NPT_CHECK_LABEL(m_control->Seek(m_delegate->m_device
                                    , m_delegate->m_instance
                                    , "REL_TIME"
                                    , PLT_Didl::FormatTimeStamp((NPT_UInt32)options.starttime)
                                    , m_delegate), failed);
  }

  m_started = true;
  m_callback.OnPlayBackStarted();
  NPT_CHECK_LABEL_SEVERE(m_control->GetPositionInfo(m_delegate->m_device
                                                  , m_delegate->m_instance
                                                  , m_delegate), failed);
  NPT_CHECK_LABEL_SEVERE(m_control->GetMediaInfo(m_delegate->m_device
                                               , m_delegate->m_instance
                                               , m_delegate), failed);

  if(dialog)
    dialog->Close();

  return true;
failed:
  CLog::Log(LOGERROR, "UPNP: CUPnPPlayer::OpenFile - unable to open file %s", file.GetPath().c_str());
  if(dialog)
    dialog->Close();
  return false;
}
开发者ID:cvsuser-chromium,项目名称:librhino,代码行数:101,代码来源:UPnPPlayer.cpp

示例10: GetDirectory

bool CDirectory::GetDirectory(const CStdString& strPath, CFileItemList &items, CStdString strMask /*=""*/, bool bUseFileDirectories /* = true */, bool allowPrompting /* = false */, DIR_CACHE_TYPE cacheDirectory /* = DIR_CACHE_ONCE */, bool extFileInfo /* = true */, bool allowThreads /* = false */, bool getHidden /* = false */)
{
  try
  {
    CStdString realPath = URIUtils::SubstitutePath(strPath);
    boost::shared_ptr<IDirectory> pDirectory(CFactoryDirectory::Create(realPath));
    if (!pDirectory.get())
      return false;

    // check our cache for this path
    if (g_directoryCache.GetDirectory(strPath, items, cacheDirectory == DIR_CACHE_ALWAYS))
      items.SetPath(strPath);
    else
    {
      // need to clear the cache (in case the directory fetch fails)
      // and (re)fetch the folder
      if (cacheDirectory != DIR_CACHE_NEVER)
        g_directoryCache.ClearDirectory(strPath);

      pDirectory->SetAllowPrompting(allowPrompting);
      pDirectory->SetCacheDirectory(cacheDirectory);
      pDirectory->SetUseFileDirectories(bUseFileDirectories);
      pDirectory->SetExtFileInfo(extFileInfo);

      bool result = false, cancel = false;
      while (!result && !cancel)
      {
        if (g_application.IsCurrentThread() && allowThreads && !URIUtils::IsSpecial(strPath))
        {
          CSingleExit ex(g_graphicsContext);

          CGetDirectory get(pDirectory, realPath);
          if(!get.Wait(TIME_TO_BUSY_DIALOG))
          {
            CGUIDialogBusy* dialog = (CGUIDialogBusy*)g_windowManager.GetWindow(WINDOW_DIALOG_BUSY);
            dialog->Show();

            while(!get.Wait(10))
            {
              CSingleLock lock(g_graphicsContext);

              if(dialog->IsCanceled())
              {
                cancel = true;
                break;
              }
              g_windowManager.ProcessRenderLoop(false);
            }
            if(dialog)
              dialog->Close();
          }
          result = get.GetDirectory(items);
        }
        else
        {
          items.SetPath(strPath);
          result = pDirectory->GetDirectory(realPath, items);
        }

        if (!result)
        {
          if (!cancel && g_application.IsCurrentThread() && pDirectory->ProcessRequirements())
            continue;
          CLog::Log(LOGERROR, "%s - Error getting %s", __FUNCTION__, strPath.c_str());
          return false;
        }
      }

      // cache the directory, if necessary
      if (cacheDirectory != DIR_CACHE_NEVER)
        g_directoryCache.SetDirectory(strPath, items, pDirectory->GetCacheType(strPath));
    }

    // now filter for allowed files
    pDirectory->SetMask(strMask);
    for (int i = 0; i < items.Size(); ++i)
    {
      CFileItemPtr item = items[i];
      // TODO: we shouldn't be checking the gui setting here;
      // callers should use getHidden instead
      if ((!item->m_bIsFolder && !pDirectory->IsAllowed(item->GetPath())) ||
          (item->GetPropertyBOOL("file:hidden") && !getHidden && !g_guiSettings.GetBool("filelists.showhidden")))
      {
        items.Remove(i);
        i--; // don't confuse loop
      }
    }

    //  Should any of the files we read be treated as a directory?
    //  Disable for database folders, as they already contain the extracted items
    if (bUseFileDirectories && !items.IsMusicDb() && !items.IsVideoDb() && !items.IsSmartPlayList())
      FilterFileDirectories(items, strMask);

    return true;
  }
#ifndef _LINUX
  catch (const win32_exception &e)
  {
    e.writelog(__FUNCTION__);
  }
//.........这里部分代码省略.........
开发者ID:hgmeier,项目名称:xbmc,代码行数:101,代码来源:Directory.cpp

示例11: Update

void CGUIDialogAudioDSPManager::Update()
{
  CGUIDialogBusy* pDlgBusy = (CGUIDialogBusy*)g_windowManager.GetWindow(WINDOW_DIALOG_BUSY);
  if (!pDlgBusy)
  {
    helper_LogError(__FUNCTION__);
    return;
  }
  pDlgBusy->Open();

  Clear();

  AE_DSP_MODELIST modes;
  CActiveAEDSPDatabase db;
  if (!db.Open())
  {
    pDlgBusy->Close();
    CLog::Log(LOGERROR, "DSP Manager - %s - Could not open DSP database for update!", __FUNCTION__);
    return;
  }

  for (int iModeType = 0; iModeType < AE_DSP_MODE_TYPE_MAX; iModeType++)
  {
    modes.clear();
    db.GetModes(modes, iModeType);

    // No modes available, nothing to do.
    if (!modes.empty())
    {
      AE_DSP_MENUHOOK_CAT menuHook = helper_GetMenuHookCategory(iModeType);
      int continuesNo = 1;
      for (unsigned int iModePtr = 0; iModePtr < modes.size(); iModePtr++)
      {
        CFileItem *listItem = helper_CreateModeListItem(modes[iModePtr].first, menuHook, &continuesNo);
        if (listItem)
        {
          CFileItemPtr pItem(listItem);

          if (pItem->GetProperty("ActiveMode").asBoolean())
          {
            m_activeItems[iModeType]->Add(pItem);
          }
          else
          {
            m_availableItems[iModeType]->Add(pItem);
          }
        }
        g_windowManager.ProcessRenderLoop(false);
      }

      m_availableItems[iModeType]->Sort(SortByLabel, SortOrderAscending);
      if (iModeType == AE_DSP_MODE_TYPE_MASTER_PROCESS)
      {
        m_activeItems[iModeType]->Sort(SortByLabel, SortOrderAscending);
      }

    }
  }

  db.Close();

  pDlgBusy->Close();
}
开发者ID:nihalsunthankar,项目名称:xbmc,代码行数:63,代码来源:GUIDialogAudioDSPManager.cpp


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