本文整理汇总了C++中CGUIButtonControl::SetID方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIButtonControl::SetID方法的具体用法?C++ CGUIButtonControl::SetID怎么用?C++ CGUIButtonControl::SetID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGUIButtonControl
的用法示例。
在下文中一共展示了CGUIButtonControl::SetID方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddButton
int CGUIDialogContextMenu::AddButton(const CStdString &strLabel)
{ // add a button to our control
CGUIButtonControl *pButtonTemplate = (CGUIButtonControl *)GetFirstFocusableControl(BUTTON_TEMPLATE);
if (!pButtonTemplate) pButtonTemplate = (CGUIButtonControl *)GetControl(BUTTON_TEMPLATE);
if (!pButtonTemplate) return 0;
CGUIButtonControl *pButton = new CGUIButtonControl(*pButtonTemplate);
if (!pButton) return 0;
// set the button's ID and position
m_iNumButtons++;
int id = BUTTON_TEMPLATE + m_iNumButtons;
pButton->SetID(id);
pButton->SetPosition(pButtonTemplate->GetXPosition(), (m_iNumButtons - 1)*(pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
pButton->SetVisible(true);
pButton->SetNavigation(id - 1, id + 1, id, id);
pButton->SetLabel(strLabel);
AddControl(pButton);
// and update the size of our menu
CGUIControl *pControl = (CGUIControl *)GetControl(BACKGROUND_IMAGE);
if (pControl)
{
pControl->SetHeight(m_iNumButtons*(pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
CGUIControl *pControl2 = (CGUIControl *)GetControl(BACKGROUND_BOTTOM);
if (pControl2)
pControl2->SetPosition(pControl2->GetXPosition(), pControl->GetYPosition() + pControl->GetHeight());
}
return m_iNumButtons;
}
示例2: CreateSections
void CGUIDialogAddonSettings::CreateSections()
{
CGUIControlGroupList *group = dynamic_cast<CGUIControlGroupList *>(GetControl(CONTROL_SECTION_AREA));
CGUIButtonControl *originalButton = dynamic_cast<CGUIButtonControl *>(GetControl(CONTROL_DEFAULT_SECTION_BUTTON));
if (!m_addon)
return;
if (originalButton)
originalButton->SetVisible(false);
// clear the category group
FreeSections();
// grab our categories
const TiXmlElement *category = m_addon->GetSettingsXML()->FirstChildElement("category");
if (!category) // add a default one...
category = m_addon->GetSettingsXML();
int buttonID = CONTROL_START_SECTION;
while (category)
{ // add a category
CGUIButtonControl *button = originalButton ? originalButton->Clone() : NULL;
std::string label = GetString(category->Attribute("label"));
if (label.empty())
label = g_localizeStrings.Get(128);
if (buttonID >= CONTROL_START_SETTING)
{
CLog::Log(LOGERROR, "%s - cannot have more than %d categories - simplify your addon!", __FUNCTION__, CONTROL_START_SETTING - CONTROL_START_SECTION);
break;
}
// add the category button
if (button && group)
{
button->SetID(buttonID++);
button->SetLabel(label);
button->SetVisible(true);
group->AddControl(button);
}
// grab a local copy of all the settings in this category
const TiXmlElement *setting = category->FirstChildElement("setting");
while (setting)
{
const std::string id = XMLUtils::GetAttribute(setting, "id");
if (!id.empty())
m_settings[id] = m_addon->GetSetting(id);
setting = setting->NextSiblingElement("setting");
}
category = category->NextSiblingElement("category");
}
m_totalSections = buttonID - CONTROL_START_SECTION;
}
示例3: SetupButtons
void CGUIDialogContextMenu::SetupButtons()
{
if (!m_buttons.size())
return;
// disable the template button control
CGUIButtonControl *pButtonTemplate = (CGUIButtonControl *)GetFirstFocusableControl(BUTTON_TEMPLATE);
if (!pButtonTemplate) pButtonTemplate = (CGUIButtonControl *)GetControl(BUTTON_TEMPLATE);
if (!pButtonTemplate)
return;
pButtonTemplate->SetVisible(false);
// add our buttons
for (unsigned int i = 0; i < m_buttons.size(); i++)
{
CGUIButtonControl *pButton = new CGUIButtonControl(*pButtonTemplate);
if (pButton)
{ // set the button's ID and position
int id = BUTTON_START + i;
pButton->SetID(id);
pButton->SetPosition(pButtonTemplate->GetXPosition(), i*(pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
pButton->SetVisible(true);
pButton->SetNavigation(id - 1, id + 1, id, id);
pButton->SetLabel(m_buttons[i].second);
AddControl(pButton);
}
}
// update the navigation of the first and last buttons
CGUIControl *pControl = (CGUIControl *)GetControl(BUTTON_START);
if (pControl)
pControl->SetNavigation(BUTTON_END, pControl->GetControlIdDown(), pControl->GetControlIdLeft(), pControl->GetControlIdRight());
pControl = (CGUIControl *)GetControl(BUTTON_END);
if (pControl)
pControl->SetNavigation(pControl->GetControlIdUp(), BUTTON_START, pControl->GetControlIdLeft(), pControl->GetControlIdRight());
// fix up the height of the background image
pControl = (CGUIControl *)GetControl(BACKGROUND_IMAGE);
if (pControl)
{
pControl->SetHeight(m_buttons.size() * (pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
CGUIControl *pControl2 = (CGUIControl *)GetControl(BACKGROUND_BOTTOM);
if (pControl2)
pControl2->SetPosition(pControl2->GetXPosition(), pControl->GetYPosition() + pControl->GetHeight());
}
// update our default control
if (m_defaultControl < BUTTON_START || m_defaultControl > BUTTON_END)
m_defaultControl = BUTTON_START;
while (m_defaultControl <= BUTTON_END && !(GetControl(m_defaultControl)->CanFocus()))
m_defaultControl++;
}
示例4: SetupControls
void CGUIDialogSettingsBase::SetupControls(bool createSettings /* = true */)
{
// cleanup first, if necessary
FreeControls();
// get the section
CSettingSection *section = GetSection();
if (section == NULL)
return;
// update the screen string
SetHeading(section->GetLabel());
// get the categories we need
m_categories = section->GetCategories((SettingLevel)GetSettingLevel());
if (m_categories.empty())
m_categories.push_back(m_dummyCategory);
// get all controls
m_pOriginalSpin = dynamic_cast<CGUISpinControlEx*>(GetControl(CONTROL_DEFAULT_SPIN));
m_pOriginalSlider = dynamic_cast<CGUISettingsSliderControl*>(GetControl(CONTROL_DEFAULT_SLIDER));
m_pOriginalRadioButton = dynamic_cast<CGUIRadioButtonControl *>(GetControl(CONTROL_DEFAULT_RADIOBUTTON));
m_pOriginalCategoryButton = dynamic_cast<CGUIButtonControl *>(GetControl(CONTROL_DEFAULT_CATEGORY_BUTTON));
m_pOriginalButton = dynamic_cast<CGUIButtonControl *>(GetControl(CONTROL_DEFAULT_BUTTON));
m_pOriginalImage = dynamic_cast<CGUIImage *>(GetControl(CONTROL_DEFAULT_SEPARATOR));
m_pOriginalEdit = dynamic_cast<CGUIEditControl *>(GetControl(CONTROL_DEFAULT_EDIT));
if (!m_pOriginalEdit && m_pOriginalButton)
{
m_pOriginalEdit = new CGUIEditControl(*m_pOriginalButton);
m_newOriginalEdit = true;
}
if (m_pOriginalSpin) m_pOriginalSpin->SetVisible(false);
if (m_pOriginalSlider) m_pOriginalSlider->SetVisible(false);
if (m_pOriginalRadioButton) m_pOriginalRadioButton->SetVisible(false);
if (m_pOriginalButton) m_pOriginalButton->SetVisible(false);
if (m_pOriginalCategoryButton) m_pOriginalCategoryButton->SetVisible(false);
m_pOriginalEdit->SetVisible(false);
if (m_pOriginalImage) m_pOriginalImage->SetVisible(false);
if (m_pOriginalCategoryButton != NULL)
{
// setup our control groups...
CGUIControlGroupList *group = dynamic_cast<CGUIControlGroupList *>(GetControl(CATEGORY_GROUP_ID));
if (!group)
return;
// go through the categories and create the necessary buttons
int buttonIdOffset = 0;
for (SettingCategoryList::const_iterator category = m_categories.begin(); category != m_categories.end(); category++)
{
CGUIButtonControl *pButton = NULL;
if (m_pOriginalCategoryButton->GetControlType() == CGUIControl::GUICONTROL_TOGGLEBUTTON)
pButton = new CGUIToggleButtonControl(*(CGUIToggleButtonControl *)m_pOriginalCategoryButton);
else
pButton = new CGUIButtonControl(*m_pOriginalCategoryButton);
pButton->SetLabel(GetLocalizedString((*category)->GetLabel()));
pButton->SetID(CONTROL_SETTINGS_START_BUTTONS + buttonIdOffset);
pButton->SetVisible(true);
pButton->AllocResources();
group->AddControl(pButton);
buttonIdOffset++;
}
}
if (createSettings)
CreateSettings();
// set focus correctly depending on whether there are categories visible or not
m_defaultControl = m_pOriginalCategoryButton != NULL ? CATEGORY_GROUP_ID : SETTINGS_GROUP_ID;
}
示例5: SetupButtons
void CGUIDialogContextMenu::SetupButtons()
{
if (!m_buttons.size())
return;
// disable the template button control
CGUIButtonControl *pButtonTemplate = (CGUIButtonControl *)GetFirstFocusableControl(BUTTON_TEMPLATE);
if (!pButtonTemplate) pButtonTemplate = (CGUIButtonControl *)GetControl(BUTTON_TEMPLATE);
if (!pButtonTemplate)
return;
pButtonTemplate->SetVisible(false);
CGUIControlGroupList* pGroupList = NULL;
{
const CGUIControl* pControl = GetControl(GROUP_LIST);
if (pControl && pControl->GetControlType() == GUICONTROL_GROUPLIST)
pGroupList = (CGUIControlGroupList*)pControl;
}
// add our buttons
for (unsigned int i = 0; i < m_buttons.size(); i++)
{
CGUIButtonControl *pButton = new CGUIButtonControl(*pButtonTemplate);
if (pButton)
{ // set the button's ID and position
int id = BUTTON_START + i;
pButton->SetID(id);
pButton->SetVisible(true);
pButton->SetLabel(m_buttons[i].second);
if (pGroupList)
{
pButton->SetPosition(pButtonTemplate->GetXPosition(), pButtonTemplate->GetYPosition());
pGroupList->AddControl(pButton);
}
#if PRE_SKIN_VERSION_11_COMPATIBILITY
else
{
pButton->SetPosition(pButtonTemplate->GetXPosition(), i*(pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
pButton->SetNavigation(id - 1, id + 1, id, id);
AddControl(pButton);
}
#endif
}
}
CGUIControl *pControl = NULL;
#if PRE_SKIN_VERSION_11_COMPATIBILITY
if (!pGroupList)
{
// if we don't have grouplist update the navigation of the first and last buttons
pControl = (CGUIControl *)GetControl(BUTTON_START);
if (pControl)
pControl->SetNavigation(BUTTON_END, pControl->GetControlIdDown(), pControl->GetControlIdLeft(), pControl->GetControlIdRight());
pControl = (CGUIControl *)GetControl(BUTTON_END);
if (pControl)
pControl->SetNavigation(pControl->GetControlIdUp(), BUTTON_START, pControl->GetControlIdLeft(), pControl->GetControlIdRight());
}
#endif
// fix up background images placement and size
pControl = (CGUIControl *)GetControl(BACKGROUND_IMAGE);
if (pControl)
{
// first set size of background image
if (pGroupList)
{
if (pGroupList->GetOrientation() == VERTICAL)
{
// keep gap between bottom edges of grouplist and background image
pControl->SetHeight(pControl->GetHeight() - pGroupList->Size() + pGroupList->GetHeight());
}
else
{
// keep gap between right edges of grouplist and background image
pControl->SetWidth(pControl->GetWidth() - pGroupList->Size() + pGroupList->GetWidth());
}
}
#if PRE_SKIN_VERSION_11_COMPATIBILITY
else
pControl->SetHeight(m_buttons.size() * (pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
if (pGroupList && pGroupList->GetOrientation() == HORIZONTAL)
{
// if there is grouplist control with horizontal orientation - adjust width of top and bottom background
CGUIControl* pControl2 = (CGUIControl *)GetControl(BACKGROUND_TOP);
if (pControl2)
pControl2->SetWidth(pControl->GetWidth());
pControl2 = (CGUIControl *)GetControl(BACKGROUND_BOTTOM);
if (pControl2)
pControl2->SetWidth(pControl->GetWidth());
}
else
{
// adjust position of bottom background
CGUIControl* pControl2 = (CGUIControl *)GetControl(BACKGROUND_BOTTOM);
if (pControl2)
pControl2->SetPosition(pControl2->GetXPosition(), pControl->GetYPosition() + pControl->GetHeight());
}
#endif
//.........这里部分代码省略.........
示例6: SetupControls
void CGUIWindowSettingsCategory::SetupControls(bool createSettings /* = true */)
{
// cleanup first, if necessary
FreeControls();
m_pOriginalSpin = (CGUISpinControlEx*)GetControl(CONTROL_DEFAULT_SPIN);
m_pOriginalRadioButton = (CGUIRadioButtonControl *)GetControl(CONTROL_DEFAULT_RADIOBUTTON);
m_pOriginalCategoryButton = (CGUIButtonControl *)GetControl(CONTROL_DEFAULT_CATEGORY_BUTTON);
m_pOriginalButton = (CGUIButtonControl *)GetControl(CONTROL_DEFAULT_BUTTON);
m_pOriginalImage = (CGUIImage *)GetControl(CONTROL_DEFAULT_SEPARATOR);
if (!m_pOriginalCategoryButton || !m_pOriginalSpin || !m_pOriginalRadioButton || !m_pOriginalButton)
return ;
m_pOriginalEdit = (CGUIEditControl *)GetControl(CONTROL_DEFAULT_EDIT);
if (!m_pOriginalEdit || m_pOriginalEdit->GetControlType() != CGUIControl::GUICONTROL_EDIT)
{
delete m_pOriginalEdit;
m_pOriginalEdit = new CGUIEditControl(*m_pOriginalButton);
newOriginalEdit = true;
}
m_pOriginalSpin->SetVisible(false);
m_pOriginalRadioButton->SetVisible(false);
m_pOriginalButton->SetVisible(false);
m_pOriginalCategoryButton->SetVisible(false);
m_pOriginalEdit->SetVisible(false);
if (m_pOriginalImage) m_pOriginalImage->SetVisible(false);
// setup our control groups...
CGUIControlGroupList *group = (CGUIControlGroupList *)GetControl(CATEGORY_GROUP_ID);
if (!group)
return;
CSettingSection *section = GetSection(m_iSection);
if (section == NULL)
return;
// update the screen string
SET_CONTROL_LABEL(CONTROL_SETTINGS_LABEL, section->GetLabel());
SET_CONTROL_LABEL(CONTRL_BTN_LEVELS, 10036 + (int)CViewStateSettings::Get().GetSettingLevel());
// get the categories we need
m_categories = section->GetCategories(CViewStateSettings::Get().GetSettingLevel());
if (m_categories.empty())
m_categories.push_back(m_dummyCategory);
// go through the categories and create the necessary buttons
int buttonIdOffset = 0;
for (SettingCategoryList::const_iterator category = m_categories.begin(); category != m_categories.end(); ++category)
{
CGUIButtonControl *pButton = NULL;
if (m_pOriginalCategoryButton->GetControlType() == CGUIControl::GUICONTROL_TOGGLEBUTTON)
pButton = new CGUIToggleButtonControl(*(CGUIToggleButtonControl *)m_pOriginalCategoryButton);
else
pButton = new CGUIButtonControl(*m_pOriginalCategoryButton);
pButton->SetLabel(g_localizeStrings.Get((*category)->GetLabel()));
pButton->SetID(CONTROL_START_BUTTONS + buttonIdOffset);
pButton->SetVisible(true);
pButton->AllocResources();
group->AddControl(pButton);
buttonIdOffset++;
}
if (createSettings)
CreateSettings();
// set focus correctly
m_defaultControl = CONTROL_START_BUTTONS;
}
示例7: SetupButtons
void CGUIDialogContextMenu::SetupButtons()
{
if (!m_buttons.size())
return;
// disable the template button control
CGUIButtonControl *pButtonTemplate = dynamic_cast<CGUIButtonControl *>(GetFirstFocusableControl(BUTTON_TEMPLATE));
if (!pButtonTemplate)
pButtonTemplate = dynamic_cast<CGUIButtonControl *>(GetControl(BUTTON_TEMPLATE));
if (!pButtonTemplate)
return;
pButtonTemplate->SetVisible(false);
CGUIControlGroupList* pGroupList = dynamic_cast<CGUIControlGroupList *>(GetControl(GROUP_LIST));
// add our buttons
for (unsigned int i = 0; i < m_buttons.size(); i++)
{
CGUIButtonControl *pButton = new CGUIButtonControl(*pButtonTemplate);
if (pButton)
{ // set the button's ID and position
int id = BUTTON_START + i;
pButton->SetID(id);
pButton->SetVisible(true);
pButton->SetLabel(m_buttons[i].second);
if (pGroupList)
{
pButton->SetPosition(pButtonTemplate->GetXPosition(), pButtonTemplate->GetYPosition());
// try inserting context buttons at position specified by template
// button, if template button is not in grouplist fallback to adding
// new buttons at the end of grouplist
if (!pGroupList->InsertControl(pButton, pButtonTemplate))
pGroupList->AddControl(pButton);
}
}
}
// fix up background images placement and size
CGUIControl *pControl = (CGUIControl *)GetControl(BACKGROUND_IMAGE);
if (pControl)
{
// first set size of background image
if (pGroupList)
{
if (pGroupList->GetOrientation() == VERTICAL)
{
// keep gap between bottom edges of grouplist and background image
pControl->SetHeight(m_backgroundImageSize - pGroupList->Size() + pGroupList->GetHeight());
}
else
{
// keep gap between right edges of grouplist and background image
pControl->SetWidth(m_backgroundImageSize - pGroupList->Size() + pGroupList->GetWidth());
}
}
}
// update our default control
if (pGroupList)
m_defaultControl = pGroupList->GetID();
}