本文整理汇总了C++中CG32bitImage::Blt方法的典型用法代码示例。如果您正苦于以下问题:C++ CG32bitImage::Blt方法的具体用法?C++ CG32bitImage::Blt怎么用?C++ CG32bitImage::Blt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CG32bitImage
的用法示例。
在下文中一共展示了CG32bitImage::Blt方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Paint
void CCommandLineDisplay::Paint (CG32bitImage &Dest)
// Paint
//
// Paint display
{
Update();
// Paint the cursor
m_Buffer.Fill(m_rcCursor.left + 1,
m_rcCursor.top,
RectWidth(m_rcCursor) - 1,
RectHeight(m_rcCursor),
(((m_iCounter % 30) < 20) ? INPUT_COLOR : BACK_COLOR));
// Redraw character under cursor
if ((m_iCounter % 30) >= 20 && m_iCursorPos < m_sInput.GetLength())
{
CString sLine(m_sInput.GetASCIIZPointer() + m_iCursorPos, 1);
m_Buffer.DrawText(m_rcCursor.left, m_rcCursor.top, m_pFonts->Console, INPUT_COLOR, sLine);
}
// Blt
Dest.Blt(0,
0,
RectWidth(m_rcRect),
RectHeight(m_rcRect),
200,
m_Buffer,
m_rcRect.left,
m_rcRect.top);
m_iCounter++;
}
示例2: Paint
void CButtonBarDisplay::Paint (CG32bitImage &Dest)
// Paint
//
// Paint the bar
{
int i;
// Fill background
Dest.Fill(m_rcRect.left,
m_rcRect.top,
RectWidth(m_rcRect),
RectHeight(m_rcRect),
BAR_COLOR);
// Get the images
const CG32bitImage &Images = m_pButtons->GetImage();
// Paint each button
for (i = 0; i < m_pButtons->GetCount(); i++)
{
RECT rcRect = m_pButtons->GetButtonRect(i);
// Skip invisible buttons
if (!m_pButtons->GetVisible(i))
continue;
// Paint the image
RECT rcSrc;
GetImageRect(i, (i == m_iSelected), &rcSrc);
Dest.Blt(rcSrc.left,
rcSrc.top,
RectWidth(rcSrc),
RectHeight(rcSrc),
Images,
rcRect.left,
rcRect.top);
// Paint the button label
int cxWidth = m_pFonts->SubTitle.MeasureText(m_pButtons->GetLabel(i), NULL);
m_pFonts->SubTitle.DrawText(Dest,
rcRect.left + (RectWidth(rcRect) - cxWidth) / 2,
rcRect.top + BUTTON_LABEL_Y,
CG32bitPixel(128,128,128),
m_pButtons->GetLabel(i));
// Paint the description
cxWidth = m_pFonts->Medium.MeasureText(m_pButtons->GetDescription(i), NULL);
m_pFonts->Medium.DrawText(Dest,
rcRect.left + (RectWidth(rcRect) - cxWidth) / 2,
rcRect.top + BUTTON_DESCRIPTION_Y,
CG32bitPixel(255,255,255),
m_pButtons->GetDescription(i));
}
}
示例3: CreateIcon
void CExtension::CreateIcon (int cxWidth, int cyHeight, CG32bitImage **retpIcon) const
// CreateIcon
//
// Creates a cover icon for the adventure. The caller is responsible for
// freeing the result.
{
// Load the image
CG32bitImage *pBackground = GetCoverImage();
if (pBackground == NULL || pBackground->GetWidth() == 0 || pBackground->GetHeight() == 0)
{
int cxSize = Min(cxWidth, cyHeight);
*retpIcon = new CG32bitImage;
(*retpIcon)->Create(cxSize, cxSize);
return;
}
// Figure out the dimensions of the icon based on the image size and the
// desired output.
//
// If the background is larger than the icon size then we need to scale it.
CG32bitImage *pIcon;
if (pBackground->GetWidth() > cxWidth || pBackground->GetHeight() > cyHeight)
{
int xSrc, ySrc, cxSrc, cySrc;
Metric rScale;
// If we have a widescreen cover image and we want a portrait or
// square icon, then we zoom in on the key part of the cover.
if (pBackground->GetWidth() > 2 * pBackground->GetHeight())
{
rScale = (Metric)cyHeight / pBackground->GetHeight();
cxSrc = (int)(cxWidth / rScale);
xSrc = Min(pBackground->GetWidth() - cxSrc, pBackground->GetWidth() - (RIGHT_COVER_OFFSET + (cxSrc / 2)));
ySrc = 0;
cySrc = pBackground->GetHeight();
}
else
{
rScale = (Metric)cxWidth / pBackground->GetWidth();
if (rScale * pBackground->GetHeight() > (Metric)cyHeight)
rScale = (Metric)cyHeight / pBackground->GetHeight();
xSrc = 0;
ySrc = 0;
cxSrc = pBackground->GetWidth();
cySrc = pBackground->GetHeight();
}
// Create the icon
pIcon = new CG32bitImage;
pIcon->CreateFromImageTransformed(*pBackground,
xSrc,
ySrc,
cxSrc,
cySrc,
rScale,
rScale,
0.0);
}
// Otherwise we center the image on the icon
else
{
// Create the icon
pIcon = new CG32bitImage;
pIcon->Create(cxWidth, cyHeight);
// Blt
pIcon->Blt(0,
0,
pBackground->GetWidth(),
pBackground->GetHeight(),
*pBackground,
(cxWidth - pBackground->GetWidth()) / 2,
(cyHeight - pBackground->GetHeight()) / 2);
}
// Done
*retpIcon = pIcon;
}