本文整理汇总了C++中CFile::Printf方法的典型用法代码示例。如果您正苦于以下问题:C++ CFile::Printf方法的具体用法?C++ CFile::Printf怎么用?C++ CFile::Printf使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CFile
的用法示例。
在下文中一共展示了CFile::Printf方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: COMMAND_Modules
void COMMAND_Modules( const char *szCmdLine )
{
// Get the base address of the requested module
// Take a snapshot of all modules in the specified process.
HANDLE hModuleSnap = CreateToolhelp32Snapshot( TH32CS_SNAPMODULE, GetCurrentProcessId() );
if ( hModuleSnap == INVALID_HANDLE_VALUE )
return;
// Set the size of the structure before using it.
MODULEENTRY32 ModuleEntry;
ModuleEntry.dwSize = sizeof(MODULEENTRY32);
// Retrieve information about the first module,
// and exit if unsuccessful
if ( Module32First( hModuleSnap, &ModuleEntry ) )
{
// Create a file
CFile *file = modFileRoot->Open( "modules.txt", "w" );
if ( !file )
return;
do
{
// Print it
file->Printf( "** MODULE **\n"
"Name: %s\n"
"Base: 0x%P\n"
"Size: 0x%P\n"
"\n",
ModuleEntry.szModule,
ModuleEntry.modBaseAddr,
ModuleEntry.modBaseSize );
} while ( Module32Next( hModuleSnap, &ModuleEntry ) );
// Close it
delete file;
}
// Close the snapshot object
CloseHandle( hModuleSnap );
}
示例2: COMMAND_DumpPlayers
void COMMAND_DumpPlayers( const char *szCmdLine )
{
// Create a file to dump to
CFile *file = modFileRoot->Open( SString( "dump_%i.txt", GetTickCount32() ), "w" );
if ( !file )
{
g_pCore->GetConsole()->Print( "dumpplayers: Unable to create file" );
return;
}
// Write time now
file->Printf( "Comments: %s\n", szCmdLine );
file->Printf( "Time now: %u\n\n", CClientTime::GetTime() );
file->Printf( "Objectcount: %u\n", g_pClientGame->GetObjectManager()->Count() );
file->Printf( "Playercount: %u\n", g_pClientGame->GetPlayerManager()->Count() );
file->Printf( "Vehiclecount: %u\n\n", g_pClientGame->GetVehicleManager()->Count() );
file->Printf( "Used building pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( BUILDING_POOL ) );
file->Printf( "Used ped pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( PED_POOL ) );
file->Printf( "Used object pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( OBJECT_POOL ) );
file->Printf( "Used dummy pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( DUMMY_POOL ) );
file->Printf( "Used vehicle pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( VEHICLE_POOL ) );
file->Printf( "Used col model pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( COL_MODEL_POOL ) );
file->Printf( "Used task pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( TASK_POOL ) );
file->Printf( "Used event pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( EVENT_POOL ) );
file->Printf( "Used task alloc pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( TASK_ALLOCATOR_POOL ) );
file->Printf( "Used ped intelli pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( PED_INTELLIGENCE_POOL ) );
file->Printf( "Used ped attractor pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( PED_ATTRACTOR_POOL ) );
file->Printf( "Used entry info node pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( ENTRY_INFO_NODE_POOL ) );
file->Printf( "Used node route pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( NODE_ROUTE_POOL ) );
file->Printf( "Used patrol route pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( PATROL_ROUTE_POOL ) );
file->Printf( "Used point route pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( POINT_ROUTE_POOL ) );
file->Printf( "Used point double link pool: %u\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( POINTER_DOUBLE_LINK_POOL ) );
file->Printf( "Used point single link pool: %u\n\n\n", g_pGame->GetPools()->GetNumberOfUsedSpaces( POINTER_SINGLE_LINK_POOL ) );
// Loop through all players
vector <CClientPlayer*> ::const_iterator iter = g_pClientGame->GetPlayerManager()->IterBegin();
for ( ; iter != g_pClientGame->GetPlayerManager()->IterEnd(); iter++ )
{
// Write the player dump
DumpPlayer( *iter, file );
}
// End of the dump. Close it
delete file;
g_pCore->GetConsole()->Print( "dumpplayers: Dumping successfull" );
}