当前位置: 首页>>代码示例>>C++>>正文


C++ CFile::Filename方法代码示例

本文整理汇总了C++中CFile::Filename方法的典型用法代码示例。如果您正苦于以下问题:C++ CFile::Filename方法的具体用法?C++ CFile::Filename怎么用?C++ CFile::Filename使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CFile的用法示例。


在下文中一共展示了CFile::Filename方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadTexture

TTexturePtr AssimpLoader::LoadTexture(const CFile& file)
{
	TTexturePtr texturePtr;
	try
	{
		texturePtr = Texture::LoadFromFile(file.Filename());
	} catch (CException e)
	{
		texturePtr = Texture::LoadFromFile("unknowTexture.tga");
	}
	return texturePtr;
}
开发者ID:beltegeuse,项目名称:Amaterasu3D,代码行数:12,代码来源:AssimpLoader.cpp

示例2: BuildGroup


//.........这里部分代码省略.........
				assimpMesh->AddBuffer(buffer, COLOR_ATTRIBUT);
			}
		}
		//  * UV Coords
		if (mesh->GetNumUVChannels() > 0)
		{
			// TODO: Gestion des materiaux multiples
			if (mesh->GetNumUVChannels() > 1)
			{
				throw CException("Too UV Channels");
			}
			else
			{
				buffer.size = maxIndice * 2 + 2;
				buffer.owner = true;
				buffer.dimension = 2;
				float * UVArray = new float[maxIndice * 2 + 2];for
(				int i = 0; i < maxIndice+1; i++)
				{
					UVArray[i*2] = mesh->mTextureCoords[0][i].x;
					UVArray[i*2+1] = mesh->mTextureCoords[0][i].y;
				}
				buffer.buffer = UVArray;
				assimpMesh->AddBuffer(buffer, TEXCOORD_ATTRIBUT);
				// Load diffuse image
				const struct aiMaterial* material =
						scene->mMaterials[mesh->mMaterialIndex];
				if (material->GetTextureCount(aiTextureType_DIFFUSE) > 0)
				{
					aiString AiPath;
					material->GetTexture(aiTextureType_DIFFUSE, 0, &AiPath);
					CFile texturePath = std::string(AiPath.data);
					Logger::Log() << "[INFO] Diffuse texture : "
							<< texturePath.Filename() << "\n";
					assimpMesh->AddTextureMap(DIFFUSE_TEXTURE,
							LoadTexture(texturePath));
				}
				if (material->GetTextureCount(aiTextureType_SPECULAR) > 0)
				{
					aiString AiPath;
					material->GetTexture(aiTextureType_SPECULAR, 0, &AiPath);
					CFile texturePath = std::string(AiPath.data);
					Logger::Log() << "[INFO] Specular Texture : "
							<< texturePath.Filename() << "\n";
					assimpMesh->AddTextureMap(SPECULAR_TEXTURE,
							LoadTexture(texturePath));
				}
				//TODO: Desactivation du bump mapping
//				if(material->GetTextureCount(aiTextureType_HEIGHT)>0)
//				{
//					aiString AiPath;
//					material->GetTexture(aiTextureType_HEIGHT, 0, &AiPath);
//					CFile texturePath = std::string(AiPath.data);
//					Logger::Log() << "[INFO] Normal texture : " << texturePath.Filename() << "\n";
//					assimpMesh->AddTextureMap(NORMAL_TEXTURE, LoadTexture(texturePath));
//				}
			}
		}

		// Chargement des materiaux
		GetMaterialPropreties(assimpMesh,
				scene->mMaterials[mesh->mMaterialIndex]);
		// Check if is an Instance
		bool foundInstance = false;
		//TODO: Reactivativate instance system
//		for(CachedAssimpMeshMap::iterator it = m_cached_geom.begin(); it != m_cached_geom.end(); it++)
开发者ID:beltegeuse,项目名称:Amaterasu3D,代码行数:67,代码来源:AssimpLoader.cpp


注:本文中的CFile::Filename方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。