本文整理汇总了C++中CFX_DIBitmap::StretchTo方法的典型用法代码示例。如果您正苦于以下问题:C++ CFX_DIBitmap::StretchTo方法的具体用法?C++ CFX_DIBitmap::StretchTo怎么用?C++ CFX_DIBitmap::StretchTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CFX_DIBitmap
的用法示例。
在下文中一共展示了CFX_DIBitmap::StretchTo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
CFX_GlyphBitmap* CPDF_Type3Cache::RenderGlyph(CPDF_Type3Glyphs* pSize,
FX_DWORD charcode,
const CFX_AffineMatrix* pMatrix,
FX_FLOAT retinaScaleX,
FX_FLOAT retinaScaleY) {
const CPDF_Type3Char* pChar = m_pFont->LoadChar(charcode);
if (!pChar || !pChar->m_pBitmap)
return nullptr;
CFX_DIBitmap* pBitmap = pChar->m_pBitmap;
CFX_AffineMatrix image_matrix, text_matrix;
image_matrix = pChar->m_ImageMatrix;
text_matrix.Set(pMatrix->a, pMatrix->b, pMatrix->c, pMatrix->d, 0, 0);
image_matrix.Concat(text_matrix);
CFX_DIBitmap* pResBitmap = NULL;
int left, top;
if (FXSYS_fabs(image_matrix.b) < FXSYS_fabs(image_matrix.a) / 100 &&
FXSYS_fabs(image_matrix.c) < FXSYS_fabs(image_matrix.d) / 100) {
int top_line, bottom_line;
top_line = _DetectFirstLastScan(pBitmap, TRUE);
bottom_line = _DetectFirstLastScan(pBitmap, FALSE);
if (top_line == 0 && bottom_line == pBitmap->GetHeight() - 1) {
FX_FLOAT top_y = image_matrix.d + image_matrix.f;
FX_FLOAT bottom_y = image_matrix.f;
FX_BOOL bFlipped = top_y > bottom_y;
if (bFlipped) {
FX_FLOAT temp = top_y;
top_y = bottom_y;
bottom_y = temp;
}
pSize->AdjustBlue(top_y, bottom_y, top_line, bottom_line);
pResBitmap = pBitmap->StretchTo(
(int)(FXSYS_round(image_matrix.a) * retinaScaleX),
(int)((bFlipped ? top_line - bottom_line : bottom_line - top_line) *
retinaScaleY));
top = top_line;
if (image_matrix.a < 0) {
image_matrix.Scale(retinaScaleX, retinaScaleY);
left = FXSYS_round(image_matrix.e + image_matrix.a);
} else {
left = FXSYS_round(image_matrix.e);
}
} else {
}
}
if (pResBitmap == NULL) {
image_matrix.Scale(retinaScaleX, retinaScaleY);
pResBitmap = pBitmap->TransformTo(&image_matrix, left, top);
}
if (pResBitmap == NULL) {
return NULL;
}
CFX_GlyphBitmap* pGlyph = new CFX_GlyphBitmap;
pGlyph->m_Left = left;
pGlyph->m_Top = -top;
pGlyph->m_Bitmap.TakeOver(pResBitmap);
delete pResBitmap;
return pGlyph;
}
示例2: DrawTilingPattern
//.........这里部分代码省略.........
status.RenderObjectList(pPattern->m_pForm, &matrix);
m_pDevice->RestoreState();
}
m_pDevice->RestoreState();
delete pStates;
return;
}
if (bAligned) {
int orig_x = FXSYS_round(mtPattern2Device.e);
int orig_y = FXSYS_round(mtPattern2Device.f);
min_col = (clip_box.left - orig_x) / width;
if (clip_box.left < orig_x) {
min_col--;
}
max_col = (clip_box.right - orig_x) / width;
if (clip_box.right <= orig_x) {
max_col--;
}
min_row = (clip_box.top - orig_y) / height;
if (clip_box.top < orig_y) {
min_row--;
}
max_row = (clip_box.bottom - orig_y) / height;
if (clip_box.bottom <= orig_y) {
max_row--;
}
}
FX_FLOAT left_offset = cell_bbox.left - mtPattern2Device.e;
FX_FLOAT top_offset = cell_bbox.bottom - mtPattern2Device.f;
CFX_DIBitmap* pPatternBitmap = NULL;
if (width * height < 16) {
CFX_DIBitmap* pEnlargedBitmap =
DrawPatternBitmap(m_pContext->m_pDocument, m_pContext->m_pPageCache,
pPattern, pObj2Device, 8, 8, m_Options.m_Flags);
pPatternBitmap = pEnlargedBitmap->StretchTo(width, height);
delete pEnlargedBitmap;
} else {
pPatternBitmap = DrawPatternBitmap(
m_pContext->m_pDocument, m_pContext->m_pPageCache, pPattern,
pObj2Device, width, height, m_Options.m_Flags);
}
if (!pPatternBitmap) {
m_pDevice->RestoreState();
return;
}
if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) {
pPatternBitmap->ConvertColorScale(m_Options.m_ForeColor,
m_Options.m_BackColor);
}
FX_ARGB fill_argb = GetFillArgb(pPageObj);
int clip_width = clip_box.right - clip_box.left;
int clip_height = clip_box.bottom - clip_box.top;
CFX_DIBitmap screen;
if (!screen.Create(clip_width, clip_height, FXDIB_Argb)) {
return;
}
screen.Clear(0);
FX_DWORD* src_buf = (FX_DWORD*)pPatternBitmap->GetBuffer();
for (int col = min_col; col <= max_col; col++) {
for (int row = min_row; row <= max_row; row++) {
int start_x, start_y;
if (bAligned) {
start_x = FXSYS_round(mtPattern2Device.e) + col * width - clip_box.left;
start_y = FXSYS_round(mtPattern2Device.f) + row * height - clip_box.top;
} else {
FX_FLOAT orig_x = col * pPattern->m_XStep;
FX_FLOAT orig_y = row * pPattern->m_YStep;
mtPattern2Device.Transform(orig_x, orig_y);
start_x = FXSYS_round(orig_x + left_offset) - clip_box.left;
start_y = FXSYS_round(orig_y + top_offset) - clip_box.top;
}
if (width == 1 && height == 1) {
if (start_x < 0 || start_x >= clip_box.Width() || start_y < 0 ||
start_y >= clip_box.Height()) {
continue;
}
FX_DWORD* dest_buf =
(FX_DWORD*)(screen.GetBuffer() + screen.GetPitch() * start_y +
start_x * 4);
if (pPattern->m_bColored) {
*dest_buf = *src_buf;
} else {
*dest_buf = (*(uint8_t*)src_buf << 24) | (fill_argb & 0xffffff);
}
} else {
if (pPattern->m_bColored) {
screen.CompositeBitmap(start_x, start_y, width, height,
pPatternBitmap, 0, 0);
} else {
screen.CompositeMask(start_x, start_y, width, height, pPatternBitmap,
fill_argb, 0, 0);
}
}
}
}
CompositeDIBitmap(&screen, clip_box.left, clip_box.top, 0, 255,
FXDIB_BLEND_NORMAL, FALSE);
m_pDevice->RestoreState();
delete pPatternBitmap;
}