当前位置: 首页>>代码示例>>C++>>正文


C++ CFX_DIBitmap::ConvertColorScale方法代码示例

本文整理汇总了C++中CFX_DIBitmap::ConvertColorScale方法的典型用法代码示例。如果您正苦于以下问题:C++ CFX_DIBitmap::ConvertColorScale方法的具体用法?C++ CFX_DIBitmap::ConvertColorScale怎么用?C++ CFX_DIBitmap::ConvertColorScale使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CFX_DIBitmap的用法示例。


在下文中一共展示了CFX_DIBitmap::ConvertColorScale方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DrawTilingPattern


//.........这里部分代码省略.........
        status.RenderObjectList(pPattern->m_pForm, &matrix);
        m_pDevice->RestoreState();
      }
    m_pDevice->RestoreState();
    delete pStates;
    return;
  }
  if (bAligned) {
    int orig_x = FXSYS_round(mtPattern2Device.e);
    int orig_y = FXSYS_round(mtPattern2Device.f);
    min_col = (clip_box.left - orig_x) / width;
    if (clip_box.left < orig_x) {
      min_col--;
    }
    max_col = (clip_box.right - orig_x) / width;
    if (clip_box.right <= orig_x) {
      max_col--;
    }
    min_row = (clip_box.top - orig_y) / height;
    if (clip_box.top < orig_y) {
      min_row--;
    }
    max_row = (clip_box.bottom - orig_y) / height;
    if (clip_box.bottom <= orig_y) {
      max_row--;
    }
  }
  FX_FLOAT left_offset = cell_bbox.left - mtPattern2Device.e;
  FX_FLOAT top_offset = cell_bbox.bottom - mtPattern2Device.f;
  CFX_DIBitmap* pPatternBitmap = NULL;
  if (width * height < 16) {
    CFX_DIBitmap* pEnlargedBitmap =
        DrawPatternBitmap(m_pContext->m_pDocument, m_pContext->m_pPageCache,
                          pPattern, pObj2Device, 8, 8, m_Options.m_Flags);
    pPatternBitmap = pEnlargedBitmap->StretchTo(width, height);
    delete pEnlargedBitmap;
  } else {
    pPatternBitmap = DrawPatternBitmap(
        m_pContext->m_pDocument, m_pContext->m_pPageCache, pPattern,
        pObj2Device, width, height, m_Options.m_Flags);
  }
  if (!pPatternBitmap) {
    m_pDevice->RestoreState();
    return;
  }
  if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) {
    pPatternBitmap->ConvertColorScale(m_Options.m_ForeColor,
                                      m_Options.m_BackColor);
  }
  FX_ARGB fill_argb = GetFillArgb(pPageObj);
  int clip_width = clip_box.right - clip_box.left;
  int clip_height = clip_box.bottom - clip_box.top;
  CFX_DIBitmap screen;
  if (!screen.Create(clip_width, clip_height, FXDIB_Argb)) {
    return;
  }
  screen.Clear(0);
  FX_DWORD* src_buf = (FX_DWORD*)pPatternBitmap->GetBuffer();
  for (int col = min_col; col <= max_col; col++) {
    for (int row = min_row; row <= max_row; row++) {
      int start_x, start_y;
      if (bAligned) {
        start_x = FXSYS_round(mtPattern2Device.e) + col * width - clip_box.left;
        start_y = FXSYS_round(mtPattern2Device.f) + row * height - clip_box.top;
      } else {
        FX_FLOAT orig_x = col * pPattern->m_XStep;
        FX_FLOAT orig_y = row * pPattern->m_YStep;
        mtPattern2Device.Transform(orig_x, orig_y);
        start_x = FXSYS_round(orig_x + left_offset) - clip_box.left;
        start_y = FXSYS_round(orig_y + top_offset) - clip_box.top;
      }
      if (width == 1 && height == 1) {
        if (start_x < 0 || start_x >= clip_box.Width() || start_y < 0 ||
            start_y >= clip_box.Height()) {
          continue;
        }
        FX_DWORD* dest_buf =
            (FX_DWORD*)(screen.GetBuffer() + screen.GetPitch() * start_y +
                        start_x * 4);
        if (pPattern->m_bColored) {
          *dest_buf = *src_buf;
        } else {
          *dest_buf = (*(uint8_t*)src_buf << 24) | (fill_argb & 0xffffff);
        }
      } else {
        if (pPattern->m_bColored) {
          screen.CompositeBitmap(start_x, start_y, width, height,
                                 pPatternBitmap, 0, 0);
        } else {
          screen.CompositeMask(start_x, start_y, width, height, pPatternBitmap,
                               fill_argb, 0, 0);
        }
      }
    }
  }
  CompositeDIBitmap(&screen, clip_box.left, clip_box.top, 0, 255,
                    FXDIB_BLEND_NORMAL, FALSE);
  m_pDevice->RestoreState();
  delete pPatternBitmap;
}
开发者ID:primiano,项目名称:pdfium-merge,代码行数:101,代码来源:fpdf_render_pattern.cpp

示例2: DrawShading

void CPDF_RenderStatus::DrawShading(CPDF_ShadingPattern* pPattern,
                                    CFX_Matrix* pMatrix,
                                    FX_RECT& clip_rect,
                                    int alpha,
                                    FX_BOOL bAlphaMode) {
  CPDF_Function** pFuncs = pPattern->m_pFunctions;
  int nFuncs = pPattern->m_nFuncs;
  CPDF_Dictionary* pDict = pPattern->m_pShadingObj->GetDict();
  CPDF_ColorSpace* pColorSpace = pPattern->m_pCS;
  if (!pColorSpace) {
    return;
  }
  FX_ARGB background = 0;
  if (!pPattern->m_bShadingObj &&
      pPattern->m_pShadingObj->GetDict()->KeyExist("Background")) {
    CPDF_Array* pBackColor =
        pPattern->m_pShadingObj->GetDict()->GetArray("Background");
    if (pBackColor &&
        pBackColor->GetCount() >= (FX_DWORD)pColorSpace->CountComponents()) {
      CFX_FixedBufGrow<FX_FLOAT, 16> comps(pColorSpace->CountComponents());
      for (int i = 0; i < pColorSpace->CountComponents(); i++) {
        comps[i] = pBackColor->GetNumber(i);
      }
      FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f;
      pColorSpace->GetRGB(comps, R, G, B);
      background = ArgbEncode(255, (int32_t)(R * 255), (int32_t)(G * 255),
                              (int32_t)(B * 255));
    }
  }
  if (pDict->KeyExist("BBox")) {
    CFX_FloatRect rect = pDict->GetRect("BBox");
    rect.Transform(pMatrix);
    clip_rect.Intersect(rect.GetOutterRect());
  }
  CPDF_DeviceBuffer buffer;
  buffer.Initialize(m_pContext, m_pDevice, &clip_rect, m_pCurObj, 150);
  CFX_Matrix FinalMatrix = *pMatrix;
  FinalMatrix.Concat(*buffer.GetMatrix());
  CFX_DIBitmap* pBitmap = buffer.GetBitmap();
  if (!pBitmap->GetBuffer()) {
    return;
  }
  pBitmap->Clear(background);
  int fill_mode = m_Options.m_Flags;
  switch (pPattern->m_ShadingType) {
    case kInvalidShading:
    case kMaxShading:
      return;
    case kFunctionBasedShading:
      DrawFuncShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace,
                      alpha);
      break;
    case kAxialShading:
      DrawAxialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs,
                       pColorSpace, alpha);
      break;
    case kRadialShading:
      DrawRadialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs,
                        pColorSpace, alpha);
      break;
    case kFreeFormGouraudTriangleMeshShading: {
      DrawFreeGouraudShading(pBitmap, &FinalMatrix,
                             ToStream(pPattern->m_pShadingObj), pFuncs, nFuncs,
                             pColorSpace, alpha);
    } break;
    case kLatticeFormGouraudTriangleMeshShading: {
      DrawLatticeGouraudShading(pBitmap, &FinalMatrix,
                                ToStream(pPattern->m_pShadingObj), pFuncs,
                                nFuncs, pColorSpace, alpha);
    } break;
    case kCoonsPatchMeshShading:
    case kTensorProductPatchMeshShading: {
      DrawCoonPatchMeshes(
          pPattern->m_ShadingType == kTensorProductPatchMeshShading, pBitmap,
          &FinalMatrix, ToStream(pPattern->m_pShadingObj), pFuncs, nFuncs,
          pColorSpace, fill_mode, alpha);
    } break;
  }
  if (bAlphaMode) {
    pBitmap->LoadChannel(FXDIB_Red, pBitmap, FXDIB_Alpha);
  }
  if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) {
    pBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor);
  }
  buffer.OutputToDevice();
}
开发者ID:primiano,项目名称:pdfium-merge,代码行数:86,代码来源:fpdf_render_pattern.cpp


注:本文中的CFX_DIBitmap::ConvertColorScale方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。