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C++ CFX_AffineMatrix::Scale方法代码示例

本文整理汇总了C++中CFX_AffineMatrix::Scale方法的典型用法代码示例。如果您正苦于以下问题:C++ CFX_AffineMatrix::Scale方法的具体用法?C++ CFX_AffineMatrix::Scale怎么用?C++ CFX_AffineMatrix::Scale使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CFX_AffineMatrix的用法示例。


在下文中一共展示了CFX_AffineMatrix::Scale方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetBackdrop

CFX_DIBitmap* CPDF_RenderStatus::GetBackdrop(const CPDF_PageObject* pObj,
                                             const FX_RECT& rect,
                                             int& left,
                                             int& top,
                                             FX_BOOL bBackAlphaRequired) {
  FX_RECT bbox = rect;
  bbox.Intersect(m_pDevice->GetClipBox());
  left = bbox.left;
  top = bbox.top;
  CFX_Matrix deviceCTM = m_pDevice->GetCTM();
  FX_FLOAT scaleX = FXSYS_fabs(deviceCTM.a);
  FX_FLOAT scaleY = FXSYS_fabs(deviceCTM.d);
  int width = FXSYS_round(bbox.Width() * scaleX);
  int height = FXSYS_round(bbox.Height() * scaleY);
  nonstd::unique_ptr<CFX_DIBitmap> pBackdrop(new CFX_DIBitmap);
  if (bBackAlphaRequired && !m_bDropObjects)
    pBackdrop->Create(width, height, FXDIB_Argb);
  else
    m_pDevice->CreateCompatibleBitmap(pBackdrop.get(), width, height);

  if (!pBackdrop->GetBuffer())
    return nullptr;

  FX_BOOL bNeedDraw;
  if (pBackdrop->HasAlpha())
    bNeedDraw = !(m_pDevice->GetRenderCaps() & FXRC_ALPHA_OUTPUT);
  else
    bNeedDraw = !(m_pDevice->GetRenderCaps() & FXRC_GET_BITS);

  if (!bNeedDraw) {
    m_pDevice->GetDIBits(pBackdrop.get(), left, top);
    return pBackdrop.release();
  }

  CFX_AffineMatrix FinalMatrix = m_DeviceMatrix;
  FinalMatrix.TranslateI(-left, -top);
  FinalMatrix.Scale(scaleX, scaleY);
  pBackdrop->Clear(pBackdrop->HasAlpha() ? 0 : 0xffffffff);
  CFX_FxgeDevice device;
  device.Attach(pBackdrop.get());
  m_pContext->Render(&device, pObj, &m_Options, &FinalMatrix);
  return pBackdrop.release();
}
开发者ID:,项目名称:,代码行数:43,代码来源:

示例2: refTypeCache

FX_BOOL CPDF_RenderStatus::ProcessType3Text(const CPDF_TextObject* textobj, const CFX_AffineMatrix* pObj2Device)
{
    CPDF_Type3Font* pType3Font = textobj->m_TextState.GetFont()->GetType3Font();
    for (int j = 0; j < m_Type3FontCache.GetSize(); j++)
        if ((CPDF_Type3Font*)m_Type3FontCache.GetAt(j) == pType3Font) {
            return TRUE;
        }
    CFX_Matrix dCTM = m_pDevice->GetCTM();
    FX_FLOAT sa = FXSYS_fabs(dCTM.a);
    FX_FLOAT sd = FXSYS_fabs(dCTM.d);
    CFX_AffineMatrix text_matrix;
    textobj->GetTextMatrix(&text_matrix);
    CFX_AffineMatrix char_matrix = pType3Font->GetFontMatrix();
    FX_FLOAT font_size = textobj->m_TextState.GetFontSize();
    char_matrix.Scale(font_size, font_size);
    FX_ARGB fill_argb = GetFillArgb(textobj, TRUE);
    int fill_alpha = FXARGB_A(fill_argb);
    int device_class = m_pDevice->GetDeviceClass();
    FXTEXT_GLYPHPOS* pGlyphAndPos = NULL;
    if (device_class == FXDC_DISPLAY) {
        pGlyphAndPos = FX_Alloc(FXTEXT_GLYPHPOS, textobj->m_nChars);
    } else if (fill_alpha < 255) {
        return FALSE;
    }
    CPDF_RefType3Cache refTypeCache(pType3Font);
    FX_DWORD *pChars = textobj->m_pCharCodes;
    if (textobj->m_nChars == 1) {
        pChars = (FX_DWORD*)(&textobj->m_pCharCodes);
    }
    for (int iChar = 0; iChar < textobj->m_nChars; iChar ++) {
        FX_DWORD charcode = pChars[iChar];
        if (charcode == (FX_DWORD) - 1) {
            continue;
        }
        CPDF_Type3Char* pType3Char = pType3Font->LoadChar(charcode);
        if (pType3Char == NULL) {
            continue;
        }
        CFX_AffineMatrix matrix = char_matrix;
        matrix.e += iChar ? textobj->m_pCharPos[iChar - 1] : 0;
        matrix.Concat(text_matrix);
        matrix.Concat(*pObj2Device);
        if (!pType3Char->LoadBitmap(m_pContext)) {
            if (pGlyphAndPos) {
                for (int i = 0; i < iChar; i ++) {
                    FXTEXT_GLYPHPOS& glyph = pGlyphAndPos[i];
                    if (glyph.m_pGlyph == NULL) {
                        continue;
                    }
                    m_pDevice->SetBitMask(&glyph.m_pGlyph->m_Bitmap,
                                          glyph.m_OriginX + glyph.m_pGlyph->m_Left,
                                          glyph.m_OriginY - glyph.m_pGlyph->m_Top, fill_argb);
                }
                FX_Free(pGlyphAndPos);
                pGlyphAndPos = NULL;
            }
            CPDF_GraphicStates* pStates = CloneObjStates(textobj, FALSE);
            CPDF_RenderOptions Options = m_Options;
            Options.m_Flags |= RENDER_FORCE_HALFTONE | RENDER_RECT_AA;
            Options.m_Flags &= ~RENDER_FORCE_DOWNSAMPLE;
            CPDF_Dictionary* pFormResource = NULL;
            if (pType3Char->m_pForm && pType3Char->m_pForm->m_pFormDict) {
                pFormResource = pType3Char->m_pForm->m_pFormDict->GetDict(FX_BSTRC("Resources"));
            }
            if (fill_alpha == 255) {
                CPDF_RenderStatus status;
                status.Initialize(m_Level + 1, m_pContext, m_pDevice, NULL, NULL, this, pStates, &Options,
                                  pType3Char->m_pForm->m_Transparency, m_bDropObjects, pFormResource, FALSE, pType3Char, fill_argb);
                status.m_Type3FontCache.Append(m_Type3FontCache);
                status.m_Type3FontCache.Add(pType3Font);
                m_pDevice->SaveState();
                status.RenderObjectList(pType3Char->m_pForm, &matrix);
                m_pDevice->RestoreState();
            } else {
                CFX_FloatRect rect_f = pType3Char->m_pForm->CalcBoundingBox();
                rect_f.Transform(&matrix);
                FX_RECT rect = rect_f.GetOutterRect();
                CFX_FxgeDevice bitmap_device;
                if (!bitmap_device.Create((int)(rect.Width() * sa), (int)(rect.Height() * sd), FXDIB_Argb)) {
                    return TRUE;
                }
                bitmap_device.GetBitmap()->Clear(0);
                CPDF_RenderStatus status;
                status.Initialize(m_Level + 1, m_pContext, &bitmap_device, NULL, NULL, this, pStates, &Options,
                                  pType3Char->m_pForm->m_Transparency, m_bDropObjects, pFormResource, FALSE, pType3Char, fill_argb);
                status.m_Type3FontCache.Append(m_Type3FontCache);
                status.m_Type3FontCache.Add(pType3Font);
                matrix.TranslateI(-rect.left, -rect.top);
                matrix.Scale(sa, sd);
                status.RenderObjectList(pType3Char->m_pForm, &matrix);
                m_pDevice->SetDIBits(bitmap_device.GetBitmap(), rect.left, rect.top);
            }
            delete pStates;
        } else if (pType3Char->m_pBitmap) {
            if (device_class == FXDC_DISPLAY) {
                CPDF_Type3Cache* pCache = GetCachedType3(pType3Font);
                refTypeCache.m_dwCount++;
                CFX_GlyphBitmap* pBitmap = pCache->LoadGlyph(charcode, &matrix, sa, sd);
                if (pBitmap == NULL) {
                    continue;
//.........这里部分代码省略.........
开发者ID:151706061,项目名称:PDFium,代码行数:101,代码来源:fpdf_render_text.cpp


注:本文中的CFX_AffineMatrix::Scale方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。