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C++ CDataReader::readVector4ui16ArrayAsStdVector方法代码示例

本文整理汇总了C++中CDataReader::readVector4ui16ArrayAsStdVector方法的典型用法代码示例。如果您正苦于以下问题:C++ CDataReader::readVector4ui16ArrayAsStdVector方法的具体用法?C++ CDataReader::readVector4ui16ArrayAsStdVector怎么用?C++ CDataReader::readVector4ui16ArrayAsStdVector使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CDataReader的用法示例。


在下文中一共展示了CDataReader::readVector4ui16ArrayAsStdVector方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void							CRWSection_Geometry::unserialize(void)
{
	CDataReader *pDataReader = CDataReader::getInstance();

	m_usFlags = pDataReader->readUint16();
	m_ucUVCoordinateCount = pDataReader->readUint8();
	if (m_usFlags & 4)
	{
		m_ucUVCoordinateCount = 1;
	}
	m_ucGeometryNativeFlags = pDataReader->readUint8();
	m_uiTriangleCount = pDataReader->readUint32();
	m_uiVertexCount = pDataReader->readUint32();
	m_uiFrameCount = pDataReader->readUint32();

	if (m_uiSectionRWVersion < 0x1003FFFF)
	{
		m_uiAmbientColour = pDataReader->readUint32();
		m_uiDiffuseColour = pDataReader->readUint32();
		m_uiSpecularColour = pDataReader->readUint32();
	}
	else
	{
		m_uiAmbientColour = 1;
		m_uiDiffuseColour = 1;
		m_uiSpecularColour = 1;
	}

	if (!m_ucGeometryNativeFlags)
	{
		if (m_usFlags & 8)
		{
			m_vecVertexColours = pDataReader->readVector4ui8ArrayAsStdVector(m_uiVertexCount);
		}

		if (m_usFlags & 4)
		{
			m_vecTextureCoordinates = pDataReader->readVector2DArrayAsStdVector(m_uiVertexCount);
		}

		if (m_usFlags & 128)
		{
			for (uint32 i = 0, j = m_ucUVCoordinateCount; i < j; i++)
			{
				m_vecTextureCoordinates = pDataReader->readVector2DArrayAsStdVector(m_uiVertexCount);
			}
		}

		m_vecVertexIndices = pDataReader->readVector4ui16ArrayAsStdVector(m_uiTriangleCount);
	}

	m_boundingInfo.setCenter(pDataReader->readVector3D());
	m_boundingInfo.setCenterRadius(pDataReader->readFloat32());
	m_boundingInfo.setHasPosition(pDataReader->readUint32() != 0);
	m_boundingInfo.setHasNormals(pDataReader->readUint32() != 0);

	if (!m_ucGeometryNativeFlags)
	{
		if ((m_usFlags & 2) || m_boundingInfo.doesHavePosition() /* || true */)
		{
			m_vecTextureCoordinates = pDataReader->readVector2DArrayAsStdVector(m_uiVertexCount); // todo - store multiple texture coordinates so data loss doesn't occur
		}

		if ((m_usFlags & 16) || m_boundingInfo.doesHaveNormals())
		{
			m_vecVertexNormals = pDataReader->readVector3DArrayAsStdVector(m_uiVertexCount);
		}
	}
}
开发者ID:X-Seti,项目名称:KGM,代码行数:69,代码来源:CRWSection_Geometry.cpp


注:本文中的CDataReader::readVector4ui16ArrayAsStdVector方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。