本文整理汇总了C++中CDataReader::readTokenString方法的典型用法代码示例。如果您正苦于以下问题:C++ CDataReader::readTokenString方法的具体用法?C++ CDataReader::readTokenString怎么用?C++ CDataReader::readTokenString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CDataReader
的用法示例。
在下文中一共展示了CDataReader::readTokenString方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void CIDEEntry_HIER::unserialize(void)
{
CDataReader *pDataReader = CDataReader::getInstance();
switch (pDataReader->getLineTokens().size())
{
case 3:
// GTA III, GTA VC, GTA SA
setFormatType(0);
setFormatGames(GAME_FLAG_GTA_III | GAME_FLAG_GTA_VC | GAME_FLAG_GTA_SA);
m_uiObjectId = pDataReader->readTokenUint32();
m_strModelName = pDataReader->readTokenString();
m_strTXDName = pDataReader->readTokenString();
break;
default:
throw EXCEPTION_UNKNOWN_FORMAT_TYPE;
}
}
示例2:
void CIDEEntry_PATH_Group::unserialize(void)
{
CDataReader *pDataReader = CDataReader::getInstance();
switch (pDataReader->getLineTokens().size())
{
case 3:
CIDEEntry_PATH::unserialize();
setFormatType(0);
setFormatGames(GAME_FLAG_GTA_III | GAME_FLAG_GTA_VC);
m_strGroupType = pDataReader->readTokenString();
m_uiObjectId = pDataReader->readTokenUint32();
m_strModelName = pDataReader->readTokenUint32();
break;
}
setLatestPathGroup(this);
}
示例3:
void CIDEEntry_ANIM::unserialize(void)
{
CDataReader *pDataReader = CDataReader::getInstance();
switch (pDataReader->getLineTokens().size())
{
case 6:
// GTA SA
setFormatType(0);
setFormatGames(GAME_FLAG_GTA_SA);
m_uiObjectId = pDataReader->readTokenUint32();
m_strModelName = pDataReader->readTokenString();
m_strTXDName = pDataReader->readTokenString();
m_strAnimationName = pDataReader->readTokenString();
m_fDrawDistance = pDataReader->readTokenFloat32();
m_uiFlags = pDataReader->readTokenUint32();
break;
case 16:
// GTA IV
setFormatType(1);
setFormatGames(GAME_FLAG_GTA_IV);
m_strModelName = pDataReader->readTokenString();
m_strTXDName = pDataReader->readTokenString();
m_strAnimationName = pDataReader->readTokenString();
m_fDrawDistance = pDataReader->readTokenFloat32();
m_uiFlags = pDataReader->readTokenUint32();
m_uiUnknown1 = pDataReader->readTokenUint32();
m_vecBoundingBoxLowerLeftCorner = pDataReader->readVector3D();
m_vecBoundingBoxUpperRightCorner = pDataReader->readVector3D();
m_vecBoundingSphereCenterPosition = pDataReader->readVector3D();
m_fBoundingSphereRadius = pDataReader->readTokenFloat32();
m_strLODModel = pDataReader->readTokenString();
break;
default:
throw EXCEPTION_UNKNOWN_FORMAT_TYPE;
}
}
示例4:
void CIDEEntry_TOBJ::unserialize(void)
{
CDataReader *pDataReader = CDataReader::getInstance();
switch (pDataReader->getLineTokens().size())
{
case 4: // Type 0: GTA III, VC, SA
setFormatType(0);
setFormatGames(GAME_FLAG_GTA_III | GAME_FLAG_GTA_VC | GAME_FLAG_GTA_SA);
m_uiObjectId = pDataReader->readTokenUint32();
m_strModelName = pDataReader->readTokenString();
m_strTXDName = pDataReader->readTokenString();
m_uiUnknown2 = pDataReader->readTokenUint32();
break;
case 8: // Type 1: GTA III, VC, SA
setFormatType(1);
setFormatGames(GAME_FLAG_GTA_III | GAME_FLAG_GTA_VC | GAME_FLAG_GTA_SA);
m_uiObjectId = pDataReader->readTokenUint32();
m_strModelName = pDataReader->readTokenString();
m_strTXDName = pDataReader->readTokenString();
m_uiClumpCount = pDataReader->readTokenUint32();
m_vecDrawDistances = {
pDataReader->readTokenFloat32()
};
m_uiFlags = pDataReader->readTokenUint32();
m_uiTimeOn = pDataReader->readTokenUint32();
m_uiTimeOff = pDataReader->readTokenUint32();
break;
case 9: // Type 2: GTA III, VC, SA
setFormatType(2);
setFormatGames(GAME_FLAG_GTA_III | GAME_FLAG_GTA_VC | GAME_FLAG_GTA_SA);
m_uiObjectId = pDataReader->readTokenUint32();
m_strModelName = pDataReader->readTokenString();
m_strTXDName = pDataReader->readTokenString();
m_uiClumpCount = pDataReader->readTokenUint32();
m_vecDrawDistances = {
pDataReader->readTokenFloat32(),
pDataReader->readTokenFloat32()
};
m_uiFlags = pDataReader->readTokenUint32();
m_uiTimeOn = pDataReader->readTokenUint32();
m_uiTimeOff = pDataReader->readTokenUint32();
break;
case 10: // Type 3: GTA III, VC, SA
setFormatType(3);
setFormatGames(GAME_FLAG_GTA_III | GAME_FLAG_GTA_VC | GAME_FLAG_GTA_SA);
m_uiObjectId = pDataReader->readTokenUint32();
m_strModelName = pDataReader->readTokenString();
m_strTXDName = pDataReader->readTokenString();
m_uiClumpCount = pDataReader->readTokenUint32();
m_vecDrawDistances = {
pDataReader->readTokenFloat32(),
pDataReader->readTokenFloat32(),
pDataReader->readTokenFloat32()
};
m_uiFlags = pDataReader->readTokenUint32();
m_uiTimeOn = pDataReader->readTokenUint32();
m_uiTimeOff = pDataReader->readTokenUint32();
break;
case 7: // Type 4: GTA SA
setFormatType(4);
setFormatGames(GAME_FLAG_GTA_SA);
m_uiObjectId = pDataReader->readTokenUint32();
m_strModelName = pDataReader->readTokenString();
m_strTXDName = pDataReader->readTokenString();
m_vecDrawDistances = {
pDataReader->readTokenFloat32()
};
m_uiFlags = pDataReader->readTokenUint32();
m_uiTimeOn = pDataReader->readTokenUint32();
m_uiTimeOff = pDataReader->readTokenUint32();
break;
case 17:
// TOBJ - type 5: GTA IV [type 1 for GTA IV]
setFormatType(5);
setFormatGames(GAME_FLAG_GTA_IV);
m_strModelName = pDataReader->readTokenString();
m_strTXDName = pDataReader->readTokenString();
m_vecDrawDistances.push_back(pDataReader->readTokenFloat32());
m_uiFlags = pDataReader->readTokenUint32();
m_uiUnknown2 = pDataReader->readTokenUint32();
m_vecBoundingBoxLowerLeftCorner = pDataReader->readVector3D();
m_vecBoundingBoxUpperRightCorner = pDataReader->readVector3D();
m_vecBoundingSphereCenterPosition = pDataReader->readVector3D();
m_fBoundingSphereRadius = pDataReader->readTokenFloat32();
m_strLODModel = pDataReader->readTokenString();
m_uiNightFlags = pDataReader->readTokenUint32();
break;
default:
{
uint32 uiLineTokenCount = pDataReader->getLineTokenCount();
uint32 uiTokenIndex = 4; // starting at 1, so it can be compared directly with line token count
setFormatType(6);
setTokenCount(uiLineTokenCount);
// first 4 tokens
m_uiObjectId = pDataReader->readTokenUint32();
m_strModelName = pDataReader->readTokenString();
m_strTXDName = pDataReader->readTokenString();
//.........这里部分代码省略.........
示例5:
void CIDEEntry_PEDS::unserialize(void)
{
CDataReader *pDataReader = CDataReader::getInstance();
uint32 uiLineTokenCount = pDataReader->getLineTokens().size();
bool bMatchFound = false;
if (uiLineTokenCount == 7 || uiLineTokenCount == 11 || uiLineTokenCount == 15)
{
// GTA III, GTA VC, GTA SA
bMatchFound = true;
setFormatType(0);
setFormatGames(GAME_FLAG_GTA_III | GAME_FLAG_GTA_VC | GAME_FLAG_GTA_SA);
m_uiObjectId = pDataReader->readTokenUint32();
m_strModelName = pDataReader->readTokenString();
m_strTXDName = pDataReader->readTokenString();
m_strDefaultPedType = pDataReader->readTokenString();
m_strBehaviour = pDataReader->readTokenString();
m_strAnimationGroup = pDataReader->readTokenString();
m_uiCarsCanDrive = pDataReader->readTokenUint32();
if (uiLineTokenCount == 11 || uiLineTokenCount == 15)
{
// GTA VC, GTA SA
setFormatType(1);
setFormatGames(GAME_FLAG_GTA_VC | GAME_FLAG_GTA_SA);
m_strAnimationFile = pDataReader->readTokenString();
m_vecPreferredRadioStations.m_x = pDataReader->readTokenUint32();
m_vecPreferredRadioStations.m_y = pDataReader->readTokenUint32();
if (uiLineTokenCount == 15)
{
// GTA SA
setFormatType(2);
setFormatGames(GAME_FLAG_GTA_SA);
m_strVoiceArchive = pDataReader->readTokenString();
m_strVoices[0] = pDataReader->readTokenString();
m_strVoices[1] = pDataReader->readTokenString();
}
}
}
if (uiLineTokenCount == 16)
{
// GTA IV
bMatchFound = true;
setFormatType(3);
setFormatGames(GAME_FLAG_GTA_IV);
m_strModelName = pDataReader->readTokenString();
m_strProps = pDataReader->readTokenString();
m_strDefaultPedType = pDataReader->readTokenString();
m_strAnimationGroup = pDataReader->readTokenString();
m_strGestureGroup = pDataReader->readTokenString();
m_strGesturePhoneGroup = pDataReader->readTokenString();
m_strFacialGroup = pDataReader->readTokenString();
m_strVisemeGroup = pDataReader->readTokenString();
m_strFlags = pDataReader->readTokenString();
m_strAnimationFile = pDataReader->readTokenString();
m_strBlendShapeFile = pDataReader->readTokenString();
m_vecPreferredRadioStations.m_x = pDataReader->readTokenUint32();
m_vecPreferredRadioStations.m_y = pDataReader->readTokenUint32();
m_strAudioType = pDataReader->readTokenString();
m_strFirstVoice = pDataReader->readTokenString();
m_strLastVoice = pDataReader->readTokenString();
}
if (!bMatchFound)
{
throw EXCEPTION_UNKNOWN_FORMAT_TYPE;
}
}