本文整理汇总了C++中CCoreDispInfo::GetEdgeNeighbor方法的典型用法代码示例。如果您正苦于以下问题:C++ CCoreDispInfo::GetEdgeNeighbor方法的具体用法?C++ CCoreDispInfo::GetEdgeNeighbor怎么用?C++ CCoreDispInfo::GetEdgeNeighbor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCoreDispInfo
的用法示例。
在下文中一共展示了CCoreDispInfo::GetEdgeNeighbor方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: VerifyNeighborConnections
static void VerifyNeighborConnections( CCoreDispInfo *pListBase, int nDisps )
{
while ( 1 )
{
bool bHappy = true;
for ( int i=0; i < nDisps; i++ )
{
CCoreDispInfo *pDisp = &pListBase[i];
CDispUtilsHelper *pHelper = pDisp;
for ( int iEdge=0; iEdge < 4; iEdge++ )
{
CDispEdgeIterator it( pHelper, iEdge );
while ( it.Next() )
{
if ( !VerifyNeighborVertConnection( pHelper, it.GetVertIndex(), it.GetCurrentNeighbor(), it.GetNBVertIndex(), iEdge ) )
{
pDisp->GetEdgeNeighbor( iEdge )->SetInvalid();
Warning( "Warning: invalid neighbor connection on displacement near (%.2f %.2f %.2f)\n", VectorExpand( pDisp->GetCornerPoint(0) ) );
bHappy = false;
}
}
}
}
if ( bHappy )
break;
}
}
示例2: BlendTJuncs
void BlendTJuncs( CCoreDispInfo **ppListBase, int listSize )
{
for ( int iDisp=0; iDisp < listSize; iDisp++ )
{
CCoreDispInfo *pDisp = ppListBase[iDisp];
for ( int iEdge=0; iEdge < 4; iEdge++ )
{
CDispNeighbor *pEdge = pDisp->GetEdgeNeighbor( iEdge );
CVertIndex viMidPoint = pDisp->GetEdgeMidPoint( iEdge );
int iMidPoint = pDisp->VertIndexToInt( viMidPoint );
if ( pEdge->m_SubNeighbors[0].IsValid() && pEdge->m_SubNeighbors[1].IsValid() )
{
const Vector &vMidPoint = pDisp->GetVert( iMidPoint );
CCoreDispInfo *pNeighbor1 = ppListBase[pEdge->m_SubNeighbors[0].GetNeighborIndex()];
CCoreDispInfo *pNeighbor2 = ppListBase[pEdge->m_SubNeighbors[1].GetNeighborIndex()];
int iNBCorners[2];
iNBCorners[0] = FindNeighborCornerVert( pNeighbor1, vMidPoint );
iNBCorners[1] = FindNeighborCornerVert( pNeighbor2, vMidPoint );
if ( iNBCorners[0] != -1 && iNBCorners[1] != -1 )
{
CVertIndex viNBCorners[2] =
{
pNeighbor1->GetCornerPointIndex( iNBCorners[0] ),
pNeighbor2->GetCornerPointIndex( iNBCorners[1] )
};
Vector vAverage = pDisp->GetNormal( iMidPoint );
vAverage += pNeighbor1->GetNormal( viNBCorners[0] );
vAverage += pNeighbor2->GetNormal( viNBCorners[1] );
VectorNormalize( vAverage );
pDisp->SetNormal( iMidPoint, vAverage );
pNeighbor1->SetNormal( viNBCorners[0], vAverage );
pNeighbor2->SetNormal( viNBCorners[1], vAverage );
#if defined( USE_SCRATCHPAD )
ScratchPad_DrawArrowSimple( g_pPad, pDisp->GetVert( iMidPoint ), pDisp->GetNormal( iMidPoint ), Vector( 0, 1, 1 ), 25 );
#endif
}
}
}
}
}
示例3: BlendEdges
void BlendEdges( CCoreDispInfo **ppListBase, int listSize )
{
for ( int iDisp=0; iDisp < listSize; iDisp++ )
{
CCoreDispInfo *pDisp = ppListBase[iDisp];
for ( int iEdge=0; iEdge < 4; iEdge++ )
{
CDispNeighbor *pEdge = pDisp->GetEdgeNeighbor( iEdge );
for ( int iSub=0; iSub < 2; iSub++ )
{
CDispSubNeighbor *pSub = &pEdge->m_SubNeighbors[iSub];
if ( !pSub->IsValid() )
continue;
CCoreDispInfo *pNeighbor = ppListBase[ pSub->GetNeighborIndex() ];
int iEdgeDim = g_EdgeDims[iEdge];
CDispSubEdgeIterator it;
it.Start( pDisp, iEdge, iSub, true );
// Get setup on the first corner vert.
it.Next();
CVertIndex viPrevPos = it.GetVertIndex();
while ( it.Next() )
{
// Blend the two.
if ( !it.IsLastVert() )
{
Vector vAverage = pDisp->GetNormal( it.GetVertIndex() ) + pNeighbor->GetNormal( it.GetNBVertIndex() );
VectorNormalize( vAverage );
pDisp->SetNormal( it.GetVertIndex(), vAverage );
pNeighbor->SetNormal( it.GetNBVertIndex(), vAverage );
#if defined( USE_SCRATCHPAD )
ScratchPad_DrawArrowSimple( g_pPad, pDisp->GetVert( it.GetVertIndex() ), pDisp->GetNormal( it.GetVertIndex() ), Vector( 1, 0, 0 ), 25 );
#endif
}
// Now blend the in-between verts (if this edge is high-res).
int iPrevPos = viPrevPos[ !iEdgeDim ];
int iCurPos = it.GetVertIndex()[ !iEdgeDim ];
for ( int iTween = iPrevPos+1; iTween < iCurPos; iTween++ )
{
float flPercent = RemapVal( iTween, iPrevPos, iCurPos, 0, 1 );
Vector vNormal;
VectorLerp( pDisp->GetNormal( viPrevPos ), pDisp->GetNormal( it.GetVertIndex() ), flPercent, vNormal );
VectorNormalize( vNormal );
CVertIndex viTween;
viTween[iEdgeDim] = it.GetVertIndex()[ iEdgeDim ];
viTween[!iEdgeDim] = iTween;
pDisp->SetNormal( viTween, vNormal );
#if defined( USE_SCRATCHPAD )
ScratchPad_DrawArrowSimple( g_pPad, pDisp->GetVert( viTween ), pDisp->GetNormal( viTween ), Vector( 1, 0.5, 0 ), 25 );
#endif
}
viPrevPos = it.GetVertIndex();
}
}
}
}
}