本文整理汇总了C++中CControlUI::IsVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ CControlUI::IsVisible方法的具体用法?C++ CControlUI::IsVisible怎么用?C++ CControlUI::IsVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CControlUI
的用法示例。
在下文中一共展示了CControlUI::IsVisible方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetPos
void CContainerUI::SetPos(const CDuiRect& rc)
{
CControlUI::SetPos(rc);
if( m_items.IsEmpty() ) return;
CDuiRect rct = m_rcItem;
rct.left += m_rcInset.left;
rct.top += m_rcInset.top;
rct.right -= m_rcInset.right;
rct.bottom -= m_rcInset.bottom;
for( int it = 0; it < m_items.GetSize(); it++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it]);
if( !pControl->IsVisible() ) continue;
pControl->SetPos(rct); // 所有非float子控件放大到整个客户区
}
}
示例2: ViCbIsVisible
// bool ViCbIsVisible(VApiHandle hWnd)
SQInteger ViCbIsVisible(HSQUIRRELVM v)
{
SQInteger nargs = sq_gettop(v);
SQInteger Handle = 0;
CControlUI* pCtrl = NULL;
SQBool bRet = FALSE;
if (!v || 1 + 1 != nargs) {goto _Exit_;}
if (OT_INTEGER != sq_gettype(v, 2)) {goto _Exit_;}
sq_getinteger(v, 2, &Handle);
pCtrl = QiHwHandleToCtrl(Handle);
if (!pCtrl) {goto _Exit_;}
bRet = pCtrl->IsVisible();
_Exit_:
sq_pushbool(v, bRet);
return 1;
}
示例3: SetScrollPos
void CContainerUI::SetScrollPos(SIZE szPos, bool bMsg)
{
int cx = 0;
int cy = 0;
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) {
int iLastScrollPos = m_pVerticalScrollBar->GetScrollPos();
m_pVerticalScrollBar->SetScrollPos(szPos.cy);
cy = m_pVerticalScrollBar->GetScrollPos() - iLastScrollPos;
}
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) {
int iLastScrollPos = m_pHorizontalScrollBar->GetScrollPos();
m_pHorizontalScrollBar->SetScrollPos(szPos.cx);
cx = m_pHorizontalScrollBar->GetScrollPos() - iLastScrollPos;
}
if( cx == 0 && cy == 0 ) return;
RECT rcPos;
for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) continue;
rcPos = pControl->GetPos();
rcPos.left -= cx;
rcPos.right -= cx;
rcPos.top -= cy;
rcPos.bottom -= cy;
pControl->SetPos(rcPos);
}
Invalidate();
if(m_pVerticalScrollBar)
{
// 发送滚动消息
if( m_pManager != NULL && bMsg ) {
int nPage = (m_pVerticalScrollBar->GetScrollPos() + m_pVerticalScrollBar->GetLineSize()) / m_pVerticalScrollBar->GetLineSize();
m_pManager->SendNotify(this, DUI_MSGTYPE_SCROLL, (WPARAM)nPage);
}
}
}
示例4: EstimateSize
SIZE CMenuElementUI::EstimateSize(SIZE szAvailable)
{
SIZE cXY = {0};
for( int it = 0; it < GetCount(); it++ ) {
CControlUI* pControl = static_cast<CControlUI*>(GetItemAt(it));
if( !pControl->IsVisible() ) continue;
SIZE sz = pControl->EstimateSize(szAvailable);
cXY.cy += sz.cy;
if( cXY.cx < sz.cx )
cXY.cx = sz.cx;
}
if(cXY.cy == 0) {
TListInfoUI* pInfo = m_pOwner->GetListInfo();
DWORD iTextColor = pInfo->dwTextColor;
if( (m_uButtonState & UISTATE_HOT) != 0 ) {
iTextColor = pInfo->dwHotTextColor;
}
if( IsSelected() ) {
iTextColor = pInfo->dwSelectedTextColor;
}
if( !IsEnabled() ) {
iTextColor = pInfo->dwDisabledTextColor;
}
RECT rcText = { 0, 0, max(szAvailable.cx, m_cxyFixed.cx), 9999 };
rcText.left += pInfo->rcTextPadding.left;
rcText.right -= pInfo->rcTextPadding.right;
if( pInfo->bShowHtml ) {
int nLinks = 0;
CRenderEngine::DrawHtmlText(m_pManager->GetPaintDC(), m_pManager, rcText, m_sText, iTextColor, NULL, NULL, nLinks, DT_CALCRECT | pInfo->uTextStyle);
}
else {
CRenderEngine::DrawText(m_pManager->GetPaintDC(), m_pManager, rcText, m_sText, iTextColor, pInfo->nFont, DT_CALCRECT | pInfo->uTextStyle);
}
cXY.cx = rcText.right - rcText.left + pInfo->rcTextPadding.left + pInfo->rcTextPadding.right + 20;
cXY.cy = rcText.bottom - rcText.top + pInfo->rcTextPadding.top + pInfo->rcTextPadding.bottom;
}
if( m_cxyFixed.cy != 0 ) cXY.cy = m_cxyFixed.cy;
return cXY;
}
示例5: CalPos
RECT CDateTimeWnd::CalPos()
{
CDuiRect rcPos = m_pOwner->GetPos();
CControlUI* pParent = m_pOwner;
RECT rcParent;
while( pParent = pParent->GetParent() ) {
if( !pParent->IsVisible() ) {
rcPos.left = rcPos.top = rcPos.right = rcPos.bottom = 0;
break;
}
rcParent = pParent->GetClientPos();
if( !::IntersectRect(&rcPos, &rcPos, &rcParent) ) {
rcPos.left = rcPos.top = rcPos.right = rcPos.bottom = 0;
break;
}
}
return rcPos;
}
示例6: SetPos
void CContainerUI::SetPos(RECT rc, bool bNeedInvalidate)
{
CControlUI::SetPos(rc, bNeedInvalidate);
if( m_items.IsEmpty() ) return;
rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
for( int it = 0; it < m_items.GetSize(); it++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) {
SetFloatPos(it);
}
else {
pControl->SetPos(rc); // 所有非float子控件放大到整个客户区
}
}
}
示例7: SetFloatPos
void CContainerUI::SetFloatPos(int iIndex)
{
// 因为CControlUI::SetPos对float的操作影响,这里不能对float组件添加滚动条的影响
if( iIndex < 0 || iIndex >= m_items.GetSize() ) return;
CControlUI* pControl = static_cast<CControlUI*>(m_items[iIndex]);
if( !pControl->IsVisible() ) return;
if( !pControl->IsFloat() ) return;
SIZE szXY = pControl->GetFixedXY();
SIZE sz = {pControl->GetFixedWidth(), pControl->GetFixedHeight()};
TPercentInfo rcPercent = pControl->GetFloatPercent();
LONG width = m_rcItem.right - m_rcItem.left;
LONG height = m_rcItem.bottom - m_rcItem.top;
RECT rcCtrl = { 0 };
rcCtrl.left = (LONG)(width*rcPercent.left) + szXY.cx;
rcCtrl.top = (LONG)(height*rcPercent.top) + szXY.cy;
rcCtrl.right = (LONG)(width*rcPercent.right) + szXY.cx + sz.cx;
rcCtrl.bottom = (LONG)(height*rcPercent.bottom) + szXY.cy + sz.cy;
pControl->SetPos(rcCtrl, false);
}
示例8: SetPos
void CHorizontalLayoutUI::SetPos(RECT rc, bool bNeedInvalidate)
{
CControlUI::SetPos(rc, bNeedInvalidate);
rc = m_rcItem;
// Adjust for inset
rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth();
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight();
if( m_items.GetSize() == 0) {
ProcessScrollBar(rc, 0, 0);
return;
}
// Determine the minimum size
SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top };
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() )
szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange();
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() )
szAvailable.cy += m_pVerticalScrollBar->GetScrollRange();
int cyNeeded = 0;
int nAdjustables = 0;
int cxFixed = 0;
int nEstimateNum = 0;
SIZE szControlAvailable;
int iControlMaxWidth = 0;
int iControlMaxHeight = 0;
for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) continue;
szControlAvailable = szAvailable;
RECT rcPadding = pControl->GetPadding();
szControlAvailable.cy -= rcPadding.top + rcPadding.bottom;
iControlMaxWidth = pControl->GetFixedWidth();
iControlMaxHeight = pControl->GetFixedHeight();
if (iControlMaxWidth <= 0) iControlMaxWidth = pControl->GetMaxWidth();
if (iControlMaxHeight <= 0) iControlMaxHeight = pControl->GetMaxHeight();
if (szControlAvailable.cx > iControlMaxWidth) szControlAvailable.cx = iControlMaxWidth;
if (szControlAvailable.cy > iControlMaxHeight) szControlAvailable.cy = iControlMaxHeight;
SIZE sz = pControl->EstimateSize(szControlAvailable);
if( sz.cx == 0 ) {
nAdjustables++;
}
else {
if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth();
if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth();
}
cxFixed += sz.cx + pControl->GetPadding().left + pControl->GetPadding().right;
sz.cy = MAX(sz.cy, 0);
if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
cyNeeded = MAX(cyNeeded, sz.cy + rcPadding.top + rcPadding.bottom);
nEstimateNum++;
}
cxFixed += (nEstimateNum - 1) * m_iChildPadding;
// Place elements
int cxNeeded = 0;
int cxExpand = 0;
if( nAdjustables > 0 ) cxExpand = MAX(0, (szAvailable.cx - cxFixed) / nAdjustables);
// Position the elements
SIZE szRemaining = szAvailable;
int iPosX = rc.left;
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) {
iPosX -= m_pHorizontalScrollBar->GetScrollPos();
}
int iAdjustable = 0;
int cxFixedRemaining = cxFixed;
for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) {
SetFloatPos(it2);
continue;
}
RECT rcPadding = pControl->GetPadding();
szRemaining.cx -= rcPadding.left;
szControlAvailable = szRemaining;
szControlAvailable.cy -= rcPadding.top + rcPadding.bottom;
iControlMaxWidth = pControl->GetFixedWidth();
iControlMaxHeight = pControl->GetFixedHeight();
if (iControlMaxWidth <= 0) iControlMaxWidth = pControl->GetMaxWidth();
if (iControlMaxHeight <= 0) iControlMaxHeight = pControl->GetMaxHeight();
if (szControlAvailable.cx > iControlMaxWidth) szControlAvailable.cx = iControlMaxWidth;
if (szControlAvailable.cy > iControlMaxHeight) szControlAvailable.cy = iControlMaxHeight;
SIZE sz = pControl->EstimateSize(szControlAvailable);
if( sz.cx == 0 ) {
iAdjustable++;
sz.cx = cxExpand;
// Distribute remaining to last element (usually round-off left-overs)
if( iAdjustable == nAdjustables ) {
//.........这里部分代码省略.........
示例9: SetPos
void CTileLayoutUI::SetPos(RECT rc)
{
CControlUI::SetPos(rc);
rc = m_rcItem;
// Adjust for inset
rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
if( m_items.GetSize() == 0) {
ProcessScrollBar(rc, 0, 0);
return;
}
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth();
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight();
// Position the elements
if( m_szItem.cx > 0 ) m_nColumns = (rc.right - rc.left) / m_szItem.cx;
if( m_nColumns == 0 ) m_nColumns = 1;
int cyNeeded = 0;
int cxWidth = (rc.right - rc.left) / m_nColumns;
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() )
cxWidth = (rc.right - rc.left + m_pHorizontalScrollBar->GetScrollRange() ) / m_nColumns; ;
int cyHeight = 0;
int iCount = 0;
POINT ptTile = { rc.left, rc.top };
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) {
ptTile.y -= m_pVerticalScrollBar->GetScrollPos();
}
int iPosX = rc.left;
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) {
iPosX -= m_pHorizontalScrollBar->GetScrollPos();
ptTile.x = iPosX;
}
for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) {
SetFloatPos(it1);
continue;
}
// Determine size
RECT rcTile = { ptTile.x, ptTile.y, ptTile.x + cxWidth, ptTile.y };
if( (iCount % m_nColumns) == 0 )
{
int iIndex = iCount;
for( int it2 = it1; it2 < m_items.GetSize(); it2++ ) {
CControlUI* pLineControl = static_cast<CControlUI*>(m_items[it2]);
if( !pLineControl->IsVisible() ) continue;
if( pLineControl->IsFloat() ) continue;
RECT rcPadding = pLineControl->GetPadding();
SIZE szAvailable = { rcTile.right - rcTile.left - rcPadding.left - rcPadding.right, 9999 };
if( iIndex == iCount || (iIndex + 1) % m_nColumns == 0 ) {
szAvailable.cx -= m_iChildPadding / 2;
}
else {
szAvailable.cx -= m_iChildPadding;
}
if( szAvailable.cx < pControl->GetMinWidth() ) szAvailable.cx = pControl->GetMinWidth();
if( szAvailable.cx > pControl->GetMaxWidth() ) szAvailable.cx = pControl->GetMaxWidth();
SIZE szTile = pLineControl->EstimateSize(szAvailable);
if( szTile.cx < pControl->GetMinWidth() ) szTile.cx = pControl->GetMinWidth();
if( szTile.cx > pControl->GetMaxWidth() ) szTile.cx = pControl->GetMaxWidth();
if( szTile.cy < pControl->GetMinHeight() ) szTile.cy = pControl->GetMinHeight();
if( szTile.cy > pControl->GetMaxHeight() ) szTile.cy = pControl->GetMaxHeight();
cyHeight = MAX(cyHeight, szTile.cy + rcPadding.top + rcPadding.bottom);
if( (++iIndex % m_nColumns) == 0) break;
}
}
RECT rcPadding = pControl->GetPadding();
rcTile.left += rcPadding.left + m_iChildPadding / 2;
rcTile.right -= rcPadding.right + m_iChildPadding / 2;
if( (iCount % m_nColumns) == 0 ) {
rcTile.left -= m_iChildPadding / 2;
}
if( ( (iCount + 1) % m_nColumns) == 0 ) {
rcTile.right += m_iChildPadding / 2;
}
// Set position
rcTile.top = ptTile.y + rcPadding.top;
rcTile.bottom = ptTile.y + cyHeight;
SIZE szAvailable = { rcTile.right - rcTile.left, rcTile.bottom - rcTile.top };
SIZE szTile = pControl->EstimateSize(szAvailable);
if( szTile.cx == 0 ) szTile.cx = szAvailable.cx;
if( szTile.cy == 0 ) szTile.cy = szAvailable.cy;
//.........这里部分代码省略.........
示例10: SetPos
void CHorizontalLayoutUI::SetPos(RECT rc)
{
CControlUI::SetPos(rc);
rc = m_rcItem;
// Adjust for inset
rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
if (m_items.GetSize() == 0) {
ProcessScrollBar(rc, 0, 0);
return;
}
if (m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible()) rc.right -= m_pVerticalScrollBar->GetFixedWidth();
if (m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible()) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight();
// Determine the width of elements that are sizeable
SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top };
if (m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible())
szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange();
int nAdjustables = 0;
int cxFixed = 0;
int nEstimateNum = 0;
for (int it1 = 0; it1 < m_items.GetSize(); it1++) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]);
if (!pControl->IsVisible()) continue;
if (pControl->IsFloat()) continue;
SIZE sz = pControl->EstimateSize(szAvailable);
if (sz.cx == 0) {
nAdjustables++;
} else {
if (sz.cx < pControl->GetMinWidth()) sz.cx = pControl->GetMinWidth();
if (sz.cx > pControl->GetMaxWidth()) sz.cx = pControl->GetMaxWidth();
}
cxFixed += sz.cx + pControl->GetPadding().left + pControl->GetPadding().right;
nEstimateNum++;
}
cxFixed += (nEstimateNum - 1) * m_iChildPadding;
int cxExpand = 0;
int cxNeeded = 0;
if (nAdjustables > 0) cxExpand = MAX(0, (szAvailable.cx - cxFixed) / nAdjustables);
// Position the elements
SIZE szRemaining = szAvailable;
int iPosX = rc.left;
if (m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible()) {
iPosX -= m_pHorizontalScrollBar->GetScrollPos();
}
int iAdjustable = 0;
int cxFixedRemaining = cxFixed;
for (int it2 = 0; it2 < m_items.GetSize(); it2++) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]);
if (!pControl->IsVisible()) continue;
if (pControl->IsFloat()) {
SetFloatPos(it2);
continue;
}
RECT rcPadding = pControl->GetPadding();
szRemaining.cx -= rcPadding.left;
SIZE sz = pControl->EstimateSize(szRemaining);
if (sz.cx == 0) {
iAdjustable++;
sz.cx = cxExpand;
// Distribute remaining to last element (usually round-off left-overs)
if (iAdjustable == nAdjustables) {
sz.cx = MAX(0, szRemaining.cx - rcPadding.right - cxFixedRemaining);
}
if (sz.cx < pControl->GetMinWidth()) sz.cx = pControl->GetMinWidth();
if (sz.cx > pControl->GetMaxWidth()) sz.cx = pControl->GetMaxWidth();
} else {
if (sz.cx < pControl->GetMinWidth()) sz.cx = pControl->GetMinWidth();
if (sz.cx > pControl->GetMaxWidth()) sz.cx = pControl->GetMaxWidth();
cxFixedRemaining -= sz.cx;
}
//.........这里部分代码省略.........
示例11: SetPos
void CVerticalLayoutUI::SetPos(RECT rc)
{
CControlUI::SetPos(rc);
rc = m_rcItem;
// Adjust for inset
rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth();
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight();
if( m_items.GetSize() == 0) {
ProcessScrollBar(rc, 0, 0);
return;
}
// Determine the minimum size
SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top };
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() )
szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange();
int nAdjustables = 0;
int cyFixed = 0;
int nEstimateNum = 0;
for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) continue;
SIZE sz = pControl->EstimateSize(szAvailable);
if( sz.cy == 0 ) {
nAdjustables++;
}
else {
if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
}
cyFixed += sz.cy + pControl->GetPadding().top + pControl->GetPadding().bottom;
nEstimateNum++;
}
cyFixed += (nEstimateNum - 1) * m_iChildPadding;
// Place elements
int cyNeeded = 0;
int cyExpand = 0;
if( nAdjustables > 0 ) cyExpand = MAX(0, (szAvailable.cy - cyFixed) / nAdjustables);
// Position the elements
SIZE szRemaining = szAvailable;
int iPosY = rc.top;
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) {
iPosY -= m_pVerticalScrollBar->GetScrollPos();
}
int iPosX = rc.left;
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) {
iPosX -= m_pHorizontalScrollBar->GetScrollPos();
}
int iAdjustable = 0;
int cyFixedRemaining = cyFixed;
for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) {
SetFloatPos(it2);
continue;
}
RECT rcPadding = pControl->GetPadding();
szRemaining.cy -= rcPadding.top;
SIZE sz = pControl->EstimateSize(szRemaining);
if( sz.cy == 0 ) {
iAdjustable++;
sz.cy = cyExpand;
// Distribute remaining to last element (usually round-off left-overs)
if( iAdjustable == nAdjustables ) {
//////////////////////////////////////////////////////////////////////////
///corrected by gechunping on 2014_3_27
///deleted origin /// sz.cy = MAX(0, szRemaining.cy - rcPadding.bottom - cyFixedRemaining);
///corrected by gechunping on 2014_3_27
//////////////////////////////////////////////////////////////////////////
}
if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
}
else {
if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
cyFixedRemaining -= sz.cy + rcPadding.top + rcPadding.bottom;
}
cyFixedRemaining -= m_iChildPadding;
sz.cx = pControl->GetFixedWidth();
if( sz.cx == 0 ) sz.cx = szAvailable.cx - rcPadding.left - rcPadding.right;
if( sz.cx < 0 ) sz.cx = 0;
if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth();
if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth();
//////////////////////////////////////////////////////////////////////////
//.........这里部分代码省略.........
示例12: DoPaint
void CContainerUI::DoPaint(HDC hDC, const RECT& rcPaint)
{
RECT rcTemp = { 0 };
if( !::IntersectRect(&rcTemp, &rcPaint, &m_rcItem) ) return;
CRenderClip clip;
CRenderClip::GenerateClip(hDC, rcTemp, clip);
CControlUI::DoPaint(hDC, rcPaint);
if( m_items.GetSize() > 0 ) {
RECT rc = m_rcItem;
rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth();
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight();
if( !::IntersectRect(&rcTemp, &rcPaint, &rc) ) {
for( int it = 0; it < m_items.GetSize(); it++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it]);
if( !pControl->IsVisible() ) continue;
if( !::IntersectRect(&rcTemp, &rcPaint, &pControl->GetPos()) ) continue;
if( pControl ->IsFloat() ) {
if( !::IntersectRect(&rcTemp, &m_rcItem, &pControl->GetPos()) ) continue;
pControl->DoPaint(hDC, rcPaint);
}
}
}
else {
CRenderClip childClip;
CRenderClip::GenerateClip(hDC, rcTemp, childClip);
for( int it = 0; it < m_items.GetSize(); it++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it]);
if( !pControl->IsVisible() ) continue;
if( !::IntersectRect(&rcTemp, &rcPaint, &pControl->GetPos()) ) continue;
if( pControl ->IsFloat() ) {
if( !::IntersectRect(&rcTemp, &m_rcItem, &pControl->GetPos()) ) continue;
CRenderClip::UseOldClipBegin(hDC, childClip);
pControl->DoPaint(hDC, rcPaint);
CRenderClip::UseOldClipEnd(hDC, childClip);
}
else {
if( !::IntersectRect(&rcTemp, &rc, &pControl->GetPos()) ) continue;
pControl->DoPaint(hDC, rcPaint);
}
}
}
}
if( m_pVerticalScrollBar != NULL && m_pVerticalScrollBar->IsVisible() ) {
if( ::IntersectRect(&rcTemp, &rcPaint, &m_pVerticalScrollBar->GetPos()) ) {
m_pVerticalScrollBar->DoPaint(hDC, rcPaint);
}
}
if( m_pHorizontalScrollBar != NULL && m_pHorizontalScrollBar->IsVisible() ) {
if( ::IntersectRect(&rcTemp, &rcPaint, &m_pHorizontalScrollBar->GetPos()) ) {
m_pHorizontalScrollBar->DoPaint(hDC, rcPaint);
}
}
}
示例13: SetPos
void CVerticalLayoutUI::SetPos(const CDuiRect& rc)
{
CControlUI::SetPos(rc);
if( m_items.IsEmpty() ) return;
CDuiRect rct = m_rcItem;
rct.left += m_rcInset.left;
rct.top += m_rcInset.top;
rct.right -= m_rcInset.right;
rct.bottom -= m_rcInset.bottom;
// Determine the width of elements that are sizeable
SIZE szAvailable = {rct.GetWidth(), rct.GetHeight()};
int nAdjustables = 0;
int cyFixed = 0;
int nEstimateNum = 0;
for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]);
if( !pControl->IsVisible() ) continue;
SIZE sz = pControl->EstimateSize(szAvailable);
if( sz.cy == 0 ) {
nAdjustables++;
}
else {
if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
}
cyFixed += sz.cy;
nEstimateNum++;
}
// Place elements
int cyNeeded = 0;
int cyExpand = 0;
if( nAdjustables > 0 ) cyExpand = MAX(0, (szAvailable.cy - cyFixed) / nAdjustables);
// Position the elements
SIZE szRemaining = szAvailable;
int iPosY = rct.top;
int iPosX = rct.left;
int iAdjustable = 0;
int cyFixedRemaining = cyFixed;
for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]);
if( !pControl->IsVisible() ) continue;
SIZE sz = pControl->EstimateSize(szRemaining);
if( sz.cy == 0 ) {
iAdjustable++;
sz.cy = cyExpand;
// Distribute remaining to last element (usually round-off left-overs)
if( iAdjustable == nAdjustables ) {
sz.cy = MAX(0, szRemaining.cy - cyFixedRemaining);
}
if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
}
else {
if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
cyFixedRemaining -= sz.cy;
}
sz.cx = pControl->GetFixedWidth();
if( sz.cx == 0 ) sz.cx = szAvailable.cx;
if( sz.cx < 0 ) sz.cx = 0;
if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth();
if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth();
RECT rcCtrl = { iPosX, iPosY, iPosX + sz.cx, iPosY + sz.cy};
pControl->SetPos(rcCtrl);
iPosY += sz.cy;
cyNeeded += sz.cy ;
szRemaining.cy -= sz.cy;
}
SIZE sztmp = {m_rcItem.GetWidth(), cyNeeded};
sztmp.cy += m_rcInset.top + m_rcInset.bottom;
SetPostSize(sztmp);
}