本文整理汇总了C++中CControlUI::IsFloat方法的典型用法代码示例。如果您正苦于以下问题:C++ CControlUI::IsFloat方法的具体用法?C++ CControlUI::IsFloat怎么用?C++ CControlUI::IsFloat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CControlUI
的用法示例。
在下文中一共展示了CControlUI::IsFloat方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: FindControl
CControlUI* CContainerUI::FindControl(FINDCONTROLPROC Proc, LPVOID pData, UINT uFlags)
{
// Check if this guy is valid
if( (uFlags & UIFIND_VISIBLE) != 0 && !IsVisible() ) return NULL;
if( (uFlags & UIFIND_ENABLED) != 0 && !IsEnabled() ) return NULL;
if( (uFlags & UIFIND_HITTEST) != 0 ) {
if( !::PtInRect(&m_rcItem, *(static_cast<LPPOINT>(pData))) ) return NULL;
if( !m_bMouseChildEnabled ) {
CControlUI* pResult = NULL;
if( m_pVerticalScrollBar != NULL ) pResult = m_pVerticalScrollBar->FindControl(Proc, pData, uFlags);
if( pResult == NULL && m_pHorizontalScrollBar != NULL ) pResult = m_pHorizontalScrollBar->FindControl(Proc, pData, uFlags);
if( pResult == NULL ) pResult = CControlUI::FindControl(Proc, pData, uFlags);
return pResult;
}
}
CControlUI* pResult = NULL;
if( m_pVerticalScrollBar != NULL ) pResult = m_pVerticalScrollBar->FindControl(Proc, pData, uFlags);
if( pResult == NULL && m_pHorizontalScrollBar != NULL ) pResult = m_pHorizontalScrollBar->FindControl(Proc, pData, uFlags);
if( pResult != NULL ) return pResult;
if( (uFlags & UIFIND_ME_FIRST) != 0 ) {
CControlUI* pControl = CControlUI::FindControl(Proc, pData, uFlags);
if( pControl != NULL ) return pControl;
}
RECT rc = m_rcItem;
rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth();
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight();
if( (uFlags & UIFIND_TOP_FIRST) != 0 ) {
for( int it = m_items.GetSize() - 1; it >= 0; it-- ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it])->FindControl(Proc, pData, uFlags);
if( pControl != NULL ) {
if( (uFlags & UIFIND_HITTEST) != 0 && !pControl->IsFloat() && !::PtInRect(&rc, *(static_cast<LPPOINT>(pData))) )
continue;
else
return pControl;
}
}
}
else {
for( int it = 0; it < m_items.GetSize(); it++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it])->FindControl(Proc, pData, uFlags);
if( pControl != NULL ) {
if( (uFlags & UIFIND_HITTEST) != 0 && !pControl->IsFloat() && !::PtInRect(&rc, *(static_cast<LPPOINT>(pData))) )
continue;
else
return pControl;
}
}
}
if( pResult == NULL && (uFlags & UIFIND_ME_FIRST) == 0 ) pResult = CControlUI::FindControl(Proc, pData, uFlags);
return pResult;
}
示例2: SetPos
void CTabLayoutUI::SetPos(RECT rc)
{
CControlUI::SetPos(rc);
rc = m_rcItem;
// Adjust for inset
rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
for (int it = 0; it < m_items.GetSize(); it++)
{
CControlUI* pControl = static_cast<CControlUI*>(m_items[it]);
if (!pControl->IsVisible()) continue;
if (pControl->IsFloat())
{
SetFloatPos(it);
continue;
}
if (it != m_nCurSel) continue;
RECT rcPadding = pControl->GetPadding();
rc.left += rcPadding.left;
rc.top += rcPadding.top;
rc.right -= rcPadding.right;
rc.bottom -= rcPadding.bottom;
SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top };
SIZE sz = pControl->EstimateSize(szAvailable);
if (sz.cx == 0)
{
sz.cx = MAX(0, szAvailable.cx);
}
if (sz.cx < pControl->GetMinWidth()) sz.cx = pControl->GetMinWidth();
if (sz.cx > pControl->GetMaxWidth()) sz.cx = pControl->GetMaxWidth();
if (sz.cy == 0)
{
sz.cy = MAX(0, szAvailable.cy);
}
if (sz.cy < pControl->GetMinHeight()) sz.cy = pControl->GetMinHeight();
if (sz.cy > pControl->GetMaxHeight()) sz.cy = pControl->GetMaxHeight();
RECT rcCtrl = { rc.left, rc.top, rc.left + sz.cx, rc.top + sz.cy};
pControl->SetPos(rcCtrl);
}
}
示例3: SetScrollPos
void CContainerUI::SetScrollPos(SIZE szPos, bool bMsg)
{
int cx = 0;
int cy = 0;
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) {
int iLastScrollPos = m_pVerticalScrollBar->GetScrollPos();
m_pVerticalScrollBar->SetScrollPos(szPos.cy);
cy = m_pVerticalScrollBar->GetScrollPos() - iLastScrollPos;
}
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) {
int iLastScrollPos = m_pHorizontalScrollBar->GetScrollPos();
m_pHorizontalScrollBar->SetScrollPos(szPos.cx);
cx = m_pHorizontalScrollBar->GetScrollPos() - iLastScrollPos;
}
if( cx == 0 && cy == 0 ) return;
RECT rcPos;
for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) continue;
rcPos = pControl->GetPos();
rcPos.left -= cx;
rcPos.right -= cx;
rcPos.top -= cy;
rcPos.bottom -= cy;
pControl->SetPos(rcPos);
}
Invalidate();
if(m_pVerticalScrollBar)
{
// 发送滚动消息
if( m_pManager != NULL && bMsg ) {
int nPage = (m_pVerticalScrollBar->GetScrollPos() + m_pVerticalScrollBar->GetLineSize()) / m_pVerticalScrollBar->GetLineSize();
m_pManager->SendNotify(this, DUI_MSGTYPE_SCROLL, (WPARAM)nPage);
}
}
}
示例4: PasteUI
void CUIDesignerView::PasteUI(LPCTSTR xml)
{
CDialogBuilder builder;
CControlUI* pRoot=builder.Create(xml, (UINT)0, NULL, m_LayoutManager.GetManager());
if(pRoot)
{
CControlUI* pParent = m_MultiTracker.GetFocused();
if(pParent->GetInterface(_T("Container")) == NULL)
pParent = pParent->GetParent();
if(pParent == NULL)
pParent = m_LayoutManager.GetForm();
m_MultiTracker.RemoveAll();
CContainerUI* pContainer = static_cast<CContainerUI*>(pParent->GetInterface(_T("Container")));
CContainerUI* pRootContainer = static_cast<CContainerUI*>(pRoot->GetInterface(_T("Container")));
ExtendedAttributes* pExtended = (ExtendedAttributes*)pContainer->GetTag();
for(int i=0; i<pRootContainer->GetCount(); i++)
{
CControlUI* pControl = pRootContainer->GetItemAt(i);
if(pControl->IsFloat())
{
SIZE sz = pControl->GetFixedXY();
sz.cx += COPY_OFFSET_XY;
sz.cy += COPY_OFFSET_XY;
pControl->SetFixedXY(sz);
}
pContainer->Add(pControl);
m_MultiTracker.Add(CreateTracker(pControl));
InitUI(pControl, pExtended->nDepth + 1);
}
CArray<CControlUI*,CControlUI*> arrSelected;
m_MultiTracker.GetSelected(arrSelected);
m_UICommandHistory.Begin(arrSelected, actionAdd);
m_UICommandHistory.End();
pContainer->SetPos(pContainer->GetPos());
pRootContainer->SetAutoDestroy(false);
delete pRootContainer;
this->GetDocument()->SetModifiedFlag();
}
}
示例5: SetPos
void CContainerUI::SetPos(RECT rc, bool bNeedInvalidate)
{
CControlUI::SetPos(rc, bNeedInvalidate);
if( m_items.IsEmpty() ) return;
rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
for( int it = 0; it < m_items.GetSize(); it++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) {
SetFloatPos(it);
}
else {
pControl->SetPos(rc); // 所有非float子控件放大到整个客户区
}
}
}
示例6: SetFloatPos
void CContainerUI::SetFloatPos(int iIndex)
{
// 因为CControlUI::SetPos对float的操作影响,这里不能对float组件添加滚动条的影响
if( iIndex < 0 || iIndex >= m_items.GetSize() ) return;
CControlUI* pControl = static_cast<CControlUI*>(m_items[iIndex]);
if( !pControl->IsVisible() ) return;
if( !pControl->IsFloat() ) return;
SIZE szXY = pControl->GetFixedXY();
SIZE sz = {pControl->GetFixedWidth(), pControl->GetFixedHeight()};
TPercentInfo rcPercent = pControl->GetFloatPercent();
LONG width = m_rcItem.right - m_rcItem.left;
LONG height = m_rcItem.bottom - m_rcItem.top;
RECT rcCtrl = { 0 };
rcCtrl.left = (LONG)(width*rcPercent.left) + szXY.cx;
rcCtrl.top = (LONG)(height*rcPercent.top) + szXY.cy;
rcCtrl.right = (LONG)(width*rcPercent.right) + szXY.cx + sz.cx;
rcCtrl.bottom = (LONG)(height*rcPercent.bottom) + szXY.cy + sz.cy;
pControl->SetPos(rcCtrl, false);
}
示例7: SetPos
void CHorizontalLayoutUI::SetPos(RECT rc, bool bNeedInvalidate)
{
CControlUI::SetPos(rc, bNeedInvalidate);
rc = m_rcItem;
// Adjust for inset
rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth();
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight();
if( m_items.GetSize() == 0) {
ProcessScrollBar(rc, 0, 0);
return;
}
// Determine the minimum size
SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top };
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() )
szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange();
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() )
szAvailable.cy += m_pVerticalScrollBar->GetScrollRange();
int cyNeeded = 0;
int nAdjustables = 0;
int cxFixed = 0;
int nEstimateNum = 0;
SIZE szControlAvailable;
int iControlMaxWidth = 0;
int iControlMaxHeight = 0;
for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) continue;
szControlAvailable = szAvailable;
RECT rcPadding = pControl->GetPadding();
szControlAvailable.cy -= rcPadding.top + rcPadding.bottom;
iControlMaxWidth = pControl->GetFixedWidth();
iControlMaxHeight = pControl->GetFixedHeight();
if (iControlMaxWidth <= 0) iControlMaxWidth = pControl->GetMaxWidth();
if (iControlMaxHeight <= 0) iControlMaxHeight = pControl->GetMaxHeight();
if (szControlAvailable.cx > iControlMaxWidth) szControlAvailable.cx = iControlMaxWidth;
if (szControlAvailable.cy > iControlMaxHeight) szControlAvailable.cy = iControlMaxHeight;
SIZE sz = pControl->EstimateSize(szControlAvailable);
if( sz.cx == 0 ) {
nAdjustables++;
}
else {
if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth();
if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth();
}
cxFixed += sz.cx + pControl->GetPadding().left + pControl->GetPadding().right;
sz.cy = MAX(sz.cy, 0);
if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
cyNeeded = MAX(cyNeeded, sz.cy + rcPadding.top + rcPadding.bottom);
nEstimateNum++;
}
cxFixed += (nEstimateNum - 1) * m_iChildPadding;
// Place elements
int cxNeeded = 0;
int cxExpand = 0;
if( nAdjustables > 0 ) cxExpand = MAX(0, (szAvailable.cx - cxFixed) / nAdjustables);
// Position the elements
SIZE szRemaining = szAvailable;
int iPosX = rc.left;
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) {
iPosX -= m_pHorizontalScrollBar->GetScrollPos();
}
int iAdjustable = 0;
int cxFixedRemaining = cxFixed;
for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) {
SetFloatPos(it2);
continue;
}
RECT rcPadding = pControl->GetPadding();
szRemaining.cx -= rcPadding.left;
szControlAvailable = szRemaining;
szControlAvailable.cy -= rcPadding.top + rcPadding.bottom;
iControlMaxWidth = pControl->GetFixedWidth();
iControlMaxHeight = pControl->GetFixedHeight();
if (iControlMaxWidth <= 0) iControlMaxWidth = pControl->GetMaxWidth();
if (iControlMaxHeight <= 0) iControlMaxHeight = pControl->GetMaxHeight();
if (szControlAvailable.cx > iControlMaxWidth) szControlAvailable.cx = iControlMaxWidth;
if (szControlAvailable.cy > iControlMaxHeight) szControlAvailable.cy = iControlMaxHeight;
SIZE sz = pControl->EstimateSize(szControlAvailable);
if( sz.cx == 0 ) {
iAdjustable++;
sz.cx = cxExpand;
// Distribute remaining to last element (usually round-off left-overs)
if( iAdjustable == nAdjustables ) {
//.........这里部分代码省略.........
示例8: SetPos
void CTileLayoutUI::SetPos(RECT rc)
{
CControlUI::SetPos(rc);
rc = m_rcItem;
// Adjust for inset
rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
if( m_items.GetSize() == 0) {
ProcessScrollBar(rc, 0, 0);
return;
}
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth();
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight();
// Position the elements
if( m_szItem.cx > 0 ) m_nColumns = (rc.right - rc.left) / m_szItem.cx;
if( m_nColumns == 0 ) m_nColumns = 1;
int cyNeeded = 0;
int cxWidth = (rc.right - rc.left) / m_nColumns;
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() )
cxWidth = (rc.right - rc.left + m_pHorizontalScrollBar->GetScrollRange() ) / m_nColumns; ;
int cyHeight = 0;
int iCount = 0;
POINT ptTile = { rc.left, rc.top };
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) {
ptTile.y -= m_pVerticalScrollBar->GetScrollPos();
}
int iPosX = rc.left;
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) {
iPosX -= m_pHorizontalScrollBar->GetScrollPos();
ptTile.x = iPosX;
}
for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) {
SetFloatPos(it1);
continue;
}
// Determine size
RECT rcTile = { ptTile.x, ptTile.y, ptTile.x + cxWidth, ptTile.y };
if( (iCount % m_nColumns) == 0 )
{
int iIndex = iCount;
for( int it2 = it1; it2 < m_items.GetSize(); it2++ ) {
CControlUI* pLineControl = static_cast<CControlUI*>(m_items[it2]);
if( !pLineControl->IsVisible() ) continue;
if( pLineControl->IsFloat() ) continue;
RECT rcPadding = pLineControl->GetPadding();
SIZE szAvailable = { rcTile.right - rcTile.left - rcPadding.left - rcPadding.right, 9999 };
if( iIndex == iCount || (iIndex + 1) % m_nColumns == 0 ) {
szAvailable.cx -= m_iChildPadding / 2;
}
else {
szAvailable.cx -= m_iChildPadding;
}
if( szAvailable.cx < pControl->GetMinWidth() ) szAvailable.cx = pControl->GetMinWidth();
if( szAvailable.cx > pControl->GetMaxWidth() ) szAvailable.cx = pControl->GetMaxWidth();
SIZE szTile = pLineControl->EstimateSize(szAvailable);
if( szTile.cx < pControl->GetMinWidth() ) szTile.cx = pControl->GetMinWidth();
if( szTile.cx > pControl->GetMaxWidth() ) szTile.cx = pControl->GetMaxWidth();
if( szTile.cy < pControl->GetMinHeight() ) szTile.cy = pControl->GetMinHeight();
if( szTile.cy > pControl->GetMaxHeight() ) szTile.cy = pControl->GetMaxHeight();
cyHeight = MAX(cyHeight, szTile.cy + rcPadding.top + rcPadding.bottom);
if( (++iIndex % m_nColumns) == 0) break;
}
}
RECT rcPadding = pControl->GetPadding();
rcTile.left += rcPadding.left + m_iChildPadding / 2;
rcTile.right -= rcPadding.right + m_iChildPadding / 2;
if( (iCount % m_nColumns) == 0 ) {
rcTile.left -= m_iChildPadding / 2;
}
if( ( (iCount + 1) % m_nColumns) == 0 ) {
rcTile.right += m_iChildPadding / 2;
}
// Set position
rcTile.top = ptTile.y + rcPadding.top;
rcTile.bottom = ptTile.y + cyHeight;
SIZE szAvailable = { rcTile.right - rcTile.left, rcTile.bottom - rcTile.top };
SIZE szTile = pControl->EstimateSize(szAvailable);
if( szTile.cx == 0 ) szTile.cx = szAvailable.cx;
if( szTile.cy == 0 ) szTile.cy = szAvailable.cy;
//.........这里部分代码省略.........
示例9: SetPos
void CHorizontalLayoutUI::SetPos(RECT rc)
{
CControlUI::SetPos(rc);
rc = m_rcItem;
// Adjust for inset
rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
if (m_items.GetSize() == 0) {
ProcessScrollBar(rc, 0, 0);
return;
}
if (m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible()) rc.right -= m_pVerticalScrollBar->GetFixedWidth();
if (m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible()) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight();
// Determine the width of elements that are sizeable
SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top };
if (m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible())
szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange();
int nAdjustables = 0;
int cxFixed = 0;
int nEstimateNum = 0;
for (int it1 = 0; it1 < m_items.GetSize(); it1++) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]);
if (!pControl->IsVisible()) continue;
if (pControl->IsFloat()) continue;
SIZE sz = pControl->EstimateSize(szAvailable);
if (sz.cx == 0) {
nAdjustables++;
} else {
if (sz.cx < pControl->GetMinWidth()) sz.cx = pControl->GetMinWidth();
if (sz.cx > pControl->GetMaxWidth()) sz.cx = pControl->GetMaxWidth();
}
cxFixed += sz.cx + pControl->GetPadding().left + pControl->GetPadding().right;
nEstimateNum++;
}
cxFixed += (nEstimateNum - 1) * m_iChildPadding;
int cxExpand = 0;
int cxNeeded = 0;
if (nAdjustables > 0) cxExpand = MAX(0, (szAvailable.cx - cxFixed) / nAdjustables);
// Position the elements
SIZE szRemaining = szAvailable;
int iPosX = rc.left;
if (m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible()) {
iPosX -= m_pHorizontalScrollBar->GetScrollPos();
}
int iAdjustable = 0;
int cxFixedRemaining = cxFixed;
for (int it2 = 0; it2 < m_items.GetSize(); it2++) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]);
if (!pControl->IsVisible()) continue;
if (pControl->IsFloat()) {
SetFloatPos(it2);
continue;
}
RECT rcPadding = pControl->GetPadding();
szRemaining.cx -= rcPadding.left;
SIZE sz = pControl->EstimateSize(szRemaining);
if (sz.cx == 0) {
iAdjustable++;
sz.cx = cxExpand;
// Distribute remaining to last element (usually round-off left-overs)
if (iAdjustable == nAdjustables) {
sz.cx = MAX(0, szRemaining.cx - rcPadding.right - cxFixedRemaining);
}
if (sz.cx < pControl->GetMinWidth()) sz.cx = pControl->GetMinWidth();
if (sz.cx > pControl->GetMaxWidth()) sz.cx = pControl->GetMaxWidth();
} else {
if (sz.cx < pControl->GetMinWidth()) sz.cx = pControl->GetMinWidth();
if (sz.cx > pControl->GetMaxWidth()) sz.cx = pControl->GetMaxWidth();
cxFixedRemaining -= sz.cx;
}
//.........这里部分代码省略.........
示例10: SetPos
void CVerticalLayoutUI::SetPos(RECT rc)
{
CControlUI::SetPos(rc);
rc = m_rcItem;
// Adjust for inset
rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth();
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight();
if( m_items.GetSize() == 0) {
ProcessScrollBar(rc, 0, 0);
return;
}
// Determine the minimum size
SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top };
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() )
szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange();
int nAdjustables = 0;
int cyFixed = 0;
int nEstimateNum = 0;
for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) continue;
SIZE sz = pControl->EstimateSize(szAvailable);
if( sz.cy == 0 ) {
nAdjustables++;
}
else {
if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
}
cyFixed += sz.cy + pControl->GetPadding().top + pControl->GetPadding().bottom;
nEstimateNum++;
}
cyFixed += (nEstimateNum - 1) * m_iChildPadding;
// Place elements
int cyNeeded = 0;
int cyExpand = 0;
if( nAdjustables > 0 ) cyExpand = MAX(0, (szAvailable.cy - cyFixed) / nAdjustables);
// Position the elements
SIZE szRemaining = szAvailable;
int iPosY = rc.top;
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) {
iPosY -= m_pVerticalScrollBar->GetScrollPos();
}
int iPosX = rc.left;
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) {
iPosX -= m_pHorizontalScrollBar->GetScrollPos();
}
int iAdjustable = 0;
int cyFixedRemaining = cyFixed;
for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) {
SetFloatPos(it2);
continue;
}
RECT rcPadding = pControl->GetPadding();
szRemaining.cy -= rcPadding.top;
SIZE sz = pControl->EstimateSize(szRemaining);
if( sz.cy == 0 ) {
iAdjustable++;
sz.cy = cyExpand;
// Distribute remaining to last element (usually round-off left-overs)
if( iAdjustable == nAdjustables ) {
//////////////////////////////////////////////////////////////////////////
///corrected by gechunping on 2014_3_27
///deleted origin /// sz.cy = MAX(0, szRemaining.cy - rcPadding.bottom - cyFixedRemaining);
///corrected by gechunping on 2014_3_27
//////////////////////////////////////////////////////////////////////////
}
if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
}
else {
if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
cyFixedRemaining -= sz.cy + rcPadding.top + rcPadding.bottom;
}
cyFixedRemaining -= m_iChildPadding;
sz.cx = pControl->GetFixedWidth();
if( sz.cx == 0 ) sz.cx = szAvailable.cx - rcPadding.left - rcPadding.right;
if( sz.cx < 0 ) sz.cx = 0;
if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth();
if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth();
//////////////////////////////////////////////////////////////////////////
//.........这里部分代码省略.........