本文整理汇总了C++中CComponentManager::AddEntity方法的典型用法代码示例。如果您正苦于以下问题:C++ CComponentManager::AddEntity方法的具体用法?C++ CComponentManager::AddEntity怎么用?C++ CComponentManager::AddEntity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CComponentManager
的用法示例。
在下文中一共展示了CComponentManager::AddEntity方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Script_AddLocalEntity
int CComponentManager::Script_AddLocalEntity(void* cbdata, std::string templateName)
{
CComponentManager* componentManager = static_cast<CComponentManager*> (cbdata);
std::wstring name(templateName.begin(), templateName.end());
// TODO: should validate the string to make sure it doesn't contain scary characters
// that will let it access non-component-template files
entity_id_t ent = componentManager->AddEntity(name, componentManager->AllocateNewLocalEntity());
return (int)ent;
}
示例2: Script_AddEntity
int CComponentManager::Script_AddEntity(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName)
{
CComponentManager* componentManager = static_cast<CComponentManager*> (pCxPrivate->pCBData);
std::wstring name(templateName.begin(), templateName.end());
// TODO: should validate the string to make sure it doesn't contain scary characters
// that will let it access non-component-template files
entity_id_t ent = componentManager->AddEntity(name, componentManager->AllocateNewEntity());
return (int)ent;
}