本文整理汇总了C++中CCodecBuffer::GetHeight方法的典型用法代码示例。如果您正苦于以下问题:C++ CCodecBuffer::GetHeight方法的具体用法?C++ CCodecBuffer::GetHeight怎么用?C++ CCodecBuffer::GetHeight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCodecBuffer
的用法示例。
在下文中一共展示了CCodecBuffer::GetHeight方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: assert
CodecError CCodec_DXT5::Compress_SuperFast(CCodecBuffer& bufferIn, CCodecBuffer& bufferOut, Codec_Feedback_Proc pFeedbackProc, CMP_DWORD_PTR pUser1, CMP_DWORD_PTR pUser2)
{
assert(bufferIn.GetWidth() == bufferOut.GetWidth());
assert(bufferIn.GetHeight() == bufferOut.GetHeight());
if(bufferIn.GetWidth() != bufferOut.GetWidth() || bufferIn.GetHeight() != bufferOut.GetHeight())
return CE_Unknown;
const CMP_DWORD dwBlocksX = ((bufferIn.GetWidth() + 3) >> 2);
const CMP_DWORD dwBlocksY = ((bufferIn.GetHeight() + 3) >> 2);
CMP_DWORD compressedBlock[4];
CMP_BYTE srcBlock[BLOCK_SIZE_4X4X4];
for(CMP_DWORD j = 0; j < dwBlocksY; j++)
{
for(CMP_DWORD i = 0; i < dwBlocksX; i++)
{
bufferIn.ReadBlockRGBA(i*4, j*4, 4, 4, srcBlock);
CompressRGBABlock_SuperFast(srcBlock, compressedBlock);
bufferOut.WriteBlock(i*4, j*4, compressedBlock, 4);
}
if(pFeedbackProc)
{
float fProgress = 100.f * (j * dwBlocksX) / (dwBlocksX * dwBlocksY);
if(pFeedbackProc(fProgress, pUser1, pUser2))
return CE_Aborted;
}
}
return CE_OK;
}
示例2: Decompress
CodecError CCodec_ATC_RGBA_Interpolated::Decompress(CCodecBuffer& bufferIn, CCodecBuffer& bufferOut, Codec_Feedback_Proc pFeedbackProc, CMP_DWORD_PTR pUser1, CMP_DWORD_PTR pUser2)
{
assert(bufferIn.GetWidth() == bufferOut.GetWidth());
assert(bufferIn.GetHeight() == bufferOut.GetHeight());
if(bufferIn.GetWidth() != bufferOut.GetWidth() || bufferIn.GetHeight() != bufferOut.GetHeight())
return CE_Unknown;
const CMP_DWORD dwBlocksX = ((bufferIn.GetWidth() + 3) >> 2);
const CMP_DWORD dwBlocksY = ((bufferIn.GetHeight() + 3) >> 2);
const CMP_DWORD dwBlocksXY = dwBlocksX*dwBlocksY;
CMP_DWORD compressedBlock[4];
CMP_BYTE destBlock[BLOCK_SIZE_4X4X4];
for(CMP_DWORD j = 0; j < dwBlocksY; j++)
{
for(CMP_DWORD i = 0; i < dwBlocksX; i++)
{
bufferIn.ReadBlock(i*4, j*4, compressedBlock, 4);
DecompressRGBABlock_InterpolatedAlpha(destBlock, compressedBlock);
bufferOut.WriteBlockRGBA(i*4, j*4, 4, 4, destBlock);
}
if (pFeedbackProc)
{
float fProgress = 100.f * (j * dwBlocksX) / dwBlocksXY;
if (pFeedbackProc(fProgress, pUser1, pUser2))
{
return CE_Aborted;
}
}
}
return CE_OK;
}
示例3: WriteBlockRGBA
void CCodecBuffer_R8::Copy(CCodecBuffer& srcBuffer)
{
if(GetWidth() != srcBuffer.GetWidth() || GetHeight() != srcBuffer.GetHeight())
return;
const CMP_DWORD dwBlocksX = ((GetWidth() + 3) >> 2);
const CMP_DWORD dwBlocksY = ((GetHeight() + 3) >> 2);
for(CMP_DWORD j = 0; j < dwBlocksY; j++)
{
for(CMP_DWORD i = 0; i < dwBlocksX; i++)
{
CMP_BYTE block[BLOCK_SIZE_4X4X4];
srcBuffer.ReadBlockRGBA(i*4, j*4, 4, 4, block);
WriteBlockRGBA(i*4, j*4, 4, 4, block);
}
}
}
示例4: Compress_SuperFast
CodecError CCodec_DXT5::Compress(CCodecBuffer& bufferIn, CCodecBuffer& bufferOut, Codec_Feedback_Proc pFeedbackProc, CMP_DWORD_PTR pUser1, CMP_DWORD_PTR pUser2)
{
#ifndef _WIN64 //todo: add sse2 feature for win64
if(m_nCompressionSpeed == CMP_Speed_SuperFast && m_bUseSSE2)
return Compress_SuperFast(bufferIn, bufferOut, pFeedbackProc, pUser1, pUser2);
else if((m_nCompressionSpeed == CMP_Speed_Fast || m_nCompressionSpeed == CMP_Speed_SuperFast) && m_bUseSSE)
return Compress_Fast(bufferIn, bufferOut, pFeedbackProc, pUser1, pUser2);
#endif
assert(bufferIn.GetWidth() == bufferOut.GetWidth());
assert(bufferIn.GetHeight() == bufferOut.GetHeight());
if(bufferIn.GetWidth() != bufferOut.GetWidth() || bufferIn.GetHeight() != bufferOut.GetHeight())
return CE_Unknown;
#ifdef DXT5_COMPDEBUGGER
CompViewerClient g_CompClient;
if (g_CompClient.connect())
{
DbgTrace(("-------> Remote Server Connected"));
}
#endif
const CMP_DWORD dwBlocksX = ((bufferIn.GetWidth() + 3) >> 2);
const CMP_DWORD dwBlocksY = ((bufferIn.GetHeight() + 3) >> 2);
#ifdef DXT5_COMPDEBUGGER
DbgTrace(("IN : BufferType %d ChannelCount %d ChannelDepth %d",bufferIn.GetBufferType(),bufferIn.GetChannelCount(),bufferIn.GetChannelDepth()));
DbgTrace((" : Height %d Width %d Pitch %d isFloat %d",bufferIn.GetHeight(),bufferIn.GetWidth(),bufferIn.GetWidth(),bufferIn.IsFloat()));
DbgTrace(("OUT: BufferType %d ChannelCount %d ChannelDepth %d",bufferOut.GetBufferType(),bufferOut.GetChannelCount(),bufferOut.GetChannelDepth()));
DbgTrace((" : Height %d Width %d Pitch %d isFloat %d",bufferOut.GetHeight(),bufferOut.GetWidth(),bufferOut.GetWidth(),bufferOut.IsFloat()));
#endif;
bool bUseFixed = (!bufferIn.IsFloat() && bufferIn.GetChannelDepth() == 8 && !m_bUseFloat);
for(CMP_DWORD j = 0; j < dwBlocksY; j++)
{
for(CMP_DWORD i = 0; i < dwBlocksX; i++)
{
CMP_DWORD compressedBlock[4];
memset(compressedBlock,0,sizeof(compressedBlock));
if(bUseFixed)
{
CMP_BYTE srcBlock[BLOCK_SIZE_4X4X4];
memset(srcBlock,0,sizeof(srcBlock));
bufferIn.ReadBlockRGBA(i*4, j*4, 4, 4, srcBlock);
#ifdef DXT5_COMPDEBUGGER
g_CompClient.SendData(1,sizeof(srcBlock),srcBlock);
#endif
CompressRGBABlock(srcBlock, compressedBlock, CalculateColourWeightings(srcBlock));
}
else
{
float srcBlock[BLOCK_SIZE_4X4X4];
bufferIn.ReadBlockRGBA(i*4, j*4, 4, 4, srcBlock);
CompressRGBABlock(srcBlock, compressedBlock, CalculateColourWeightings(srcBlock));
}
bufferOut.WriteBlock(i*4, j*4, compressedBlock, 4);
#ifdef DXT5_COMPDEBUGGER
//g_CompClient.SendData(2,sizeof(compressedBlock),(byte *)&compressedBlock[0]);
#endif
#ifdef DXT5_COMPDEBUGGER // Checks decompression it should match or be close to source
CMP_BYTE destBlock[BLOCK_SIZE_4X4X4];
DecompressRGBABlock(destBlock, compressedBlock);
g_CompClient.SendData(3,sizeof(destBlock),destBlock);
#endif
}
if(pFeedbackProc)
{
float fProgress = 100.f * (j * dwBlocksX) / (dwBlocksX * dwBlocksY);
if(pFeedbackProc(fProgress, pUser1, pUser2))
{
#ifdef DXT5_COMPDEBUGGER
g_CompClient.disconnect();
#endif
return CE_Aborted;
}
}
}
#ifdef DXT5_COMPDEBUGGER
g_CompClient.disconnect();
#endif
return CE_OK;
}
示例5: Decompress
CodecError CCodec_GT::Decompress(CCodecBuffer& bufferIn, CCodecBuffer& bufferOut, Codec_Feedback_Proc pFeedbackProc, DWORD_PTR pUser1, DWORD_PTR pUser2)
{
assert(bufferIn.GetWidth() == bufferOut.GetWidth());
assert(bufferIn.GetHeight() == bufferOut.GetHeight());
CodecError err = InitializeGTLibrary();
if (err != CE_OK) return err;
if(bufferIn.GetWidth() != bufferOut.GetWidth() || bufferIn.GetHeight() != bufferOut.GetHeight())
return CE_Unknown;
const CMP_DWORD dwBlocksX = ((bufferIn.GetWidth() + 3) >> 2);
const CMP_DWORD dwBlocksY = ((bufferIn.GetHeight() + 3) >> 2);
const CMP_DWORD dwBlocksXY = dwBlocksX*dwBlocksY;
for(CMP_DWORD j = 0; j < dwBlocksY; j++)
{
for(CMP_DWORD i = 0; i < dwBlocksX; i++)
{
union FBLOCKS
{
BYTE decodedBlock[16][4];
BYTE destBlock[BLOCK_SIZE_4X4X4];
} DecData;
union BBLOCKS
{
CMP_DWORD compressedBlock[4];
BYTE out[16];
BYTE in[16];
} CompData;
CMP_BYTE destBlock[BLOCK_SIZE_4X4X4];
bufferIn.ReadBlock(i*4, j*4, CompData.compressedBlock, 4);
// Encode to the appropriate location in the compressed image
m_decoder->DecompressBlock(DecData.decodedBlock,CompData.in);
// Create the block for decoding
int srcIndex = 0;
for(int row=0; row < BLOCK_SIZE_4; row++)
{
for(int col=0; col<BLOCK_SIZE_4; col++)
{
destBlock[srcIndex] = (CMP_BYTE)DecData.decodedBlock[row*BLOCK_SIZE_4+col][BC_COMP_RED];
destBlock[srcIndex+1] = (CMP_BYTE)DecData.decodedBlock[row*BLOCK_SIZE_4+col][BC_COMP_GREEN];
destBlock[srcIndex+2] = (CMP_BYTE)DecData.decodedBlock[row*BLOCK_SIZE_4+col][BC_COMP_BLUE];
destBlock[srcIndex+3] = (CMP_BYTE)DecData.decodedBlock[row*BLOCK_SIZE_4+col][BC_COMP_ALPHA];
srcIndex+=4;
}
}
bufferOut.WriteBlockRGBA(i*4, j*4, 4, 4, destBlock);
}
if (pFeedbackProc)
{
float fProgress = 100.f * (j * dwBlocksX) / dwBlocksXY;
if (pFeedbackProc(fProgress, pUser1, pUser2))
{
#ifdef GT_COMPDEBUGGER
g_CompClient.disconnect();
#endif
return CE_Aborted;
}
}
}
return CE_OK;
}
示例6: Compress
CodecError CCodec_GT::Compress(CCodecBuffer& bufferIn, CCodecBuffer& bufferOut, Codec_Feedback_Proc pFeedbackProc, DWORD_PTR pUser1, DWORD_PTR pUser2)
{
assert(bufferIn.GetWidth() == bufferOut.GetWidth());
assert(bufferIn.GetHeight() == bufferOut.GetHeight());
if(bufferIn.GetWidth() != bufferOut.GetWidth() || bufferIn.GetHeight() != bufferOut.GetHeight())
return CE_Unknown;
CodecError err = InitializeGTLibrary();
if (err != CE_OK) return err;
#ifdef GT_COMPDEBUGGER
CompViewerClient g_CompClient;
if (g_CompClient.connect())
{
#ifdef USE_DBGTRACE
DbgTrace(("-------> Remote Server Connected"));
#endif
}
#endif
const CMP_DWORD dwBlocksX = ((bufferIn.GetWidth() + 3) >> 2);
const CMP_DWORD dwBlocksY = ((bufferIn.GetHeight() + 3) >> 2);
const CMP_DWORD dwBlocksXY = dwBlocksX*dwBlocksY;
#ifdef USE_DBGTRACE
DbgTrace(("IN : BufferType %d ChannelCount %d ChannelDepth %d",bufferIn.GetBufferType(),bufferIn.GetChannelCount(),bufferIn.GetChannelDepth()));
DbgTrace((" : Height %d Width %d Pitch %d isFloat %d",bufferIn.GetHeight(),bufferIn.GetWidth(),bufferIn.GetWidth(),bufferIn.IsFloat()));
DbgTrace(("OUT: BufferType %d ChannelCount %d ChannelDepth %d",bufferOut.GetBufferType(),bufferOut.GetChannelCount(),bufferOut.GetChannelDepth()));
DbgTrace((" : Height %d Width %d Pitch %d isFloat %d",bufferOut.GetHeight(),bufferOut.GetWidth(),bufferOut.GetWidth(),bufferOut.IsFloat()));
#endif;
char row,col,srcIndex;
CMP_BYTE *pOutBuffer;
pOutBuffer = bufferOut.GetData();
CMP_BYTE* pInBuffer;
pInBuffer = bufferIn.GetData();
DWORD block = 0;
for(CMP_DWORD j = 0; j < dwBlocksY; j++)
{
for(CMP_DWORD i = 0; i < dwBlocksX; i++)
{
BYTE blockToEncode[BLOCK_SIZE_4X4][CHANNEL_SIZE_ARGB];
CMP_BYTE srcBlock[BLOCK_SIZE_4X4X4];
memset(srcBlock,0,sizeof(srcBlock));
bufferIn.ReadBlockRGBA(i*4, j*4, 4, 4, srcBlock);
#ifdef GT_COMPDEBUGGER
g_CompClient.SendData(1,sizeof(srcBlock),srcBlock);
#endif
// Create the block for encoding
srcIndex = 0;
for(row=0; row < BLOCK_SIZE_4; row++)
{
for(col=0; col < BLOCK_SIZE_4; col++)
{
blockToEncode[row*BLOCK_SIZE_4+col][BC_COMP_RED] = srcBlock[srcIndex];
blockToEncode[row*BLOCK_SIZE_4+col][BC_COMP_GREEN] = srcBlock[srcIndex+1];
blockToEncode[row*BLOCK_SIZE_4+col][BC_COMP_BLUE] = srcBlock[srcIndex+2];
blockToEncode[row*BLOCK_SIZE_4+col][BC_COMP_ALPHA] = srcBlock[srcIndex+3];
srcIndex+=4;
}
}
EncodeGTBlock(blockToEncode,pOutBuffer+block);
block += 16;
#ifdef GT_COMPDEBUGGER // Checks decompression it should match or be close to source
union BBLOCKS
{
CMP_DWORD compressedBlock[4];
BYTE out[16];
BYTE in[16];
} data;
memset(data.in,0,sizeof(data));
union DBLOCKS
{
double blockToSave[16][4];
double block[64];
} savedata;
CMP_BYTE destBlock[BLOCK_SIZE_4X4X4];
memset(savedata.block,0,sizeof(savedata));
m_decoder->DecompressBlock(savedata.blockToSave,data.in);
for (row=0; row<64; row++)
{
destBlock[row] = (BYTE)savedata.block[row];
}
//.........这里部分代码省略.........
示例7: Decompress
// notes:
// Slow CPU based decompression : Should look into also using HW based decompression with this interface
//
CodecError CCodec_ASTC::Decompress(CCodecBuffer& bufferIn, CCodecBuffer& bufferOut, Codec_Feedback_Proc pFeedbackProc, CMP_DWORD_PTR pUser1, CMP_DWORD_PTR pUser2)
{
m_xdim = bufferIn.GetBlockWidth();
m_ydim = bufferIn.GetBlockHeight();
m_zdim = 1;
CodecError err = InitializeASTCLibrary();
if (err != CE_OK) return err;
// Our Compressed data Blocks are always 128 bit long (4x4 blocks)
const CMP_DWORD imageWidth = bufferIn.GetWidth();
const CMP_DWORD imageHeight = bufferIn.GetHeight();
const CMP_DWORD imageDepth = 1;
const BYTE bitness = 8;
const CMP_DWORD CompBlockX = bufferIn.GetBlockWidth();
const CMP_DWORD CompBlockY = bufferIn.GetBlockHeight();
CMP_BYTE Block_Width = bufferIn.GetBlockWidth();
CMP_BYTE Block_Height = bufferIn.GetBlockHeight();
const CMP_DWORD dwBlocksX = ((bufferIn.GetWidth() + (CompBlockX - 1)) / CompBlockX);
const CMP_DWORD dwBlocksY = ((bufferIn.GetHeight()+ (CompBlockY - 1)) / CompBlockY);
const CMP_DWORD dwBlocksZ = 1;
const CMP_DWORD dwBufferInDepth = 1;
// Override the current input buffer Pitch size (Since it will be set according to the Compressed Block Sizes
// and not to the Compressed Codec data which is for ASTC 16 Bytes per block x Number of blocks per row
bufferIn.SetPitch(16 * dwBlocksX);
// Output data size Pitch
CMP_DWORD dwPitch = bufferOut.GetPitch();
// Output Buffer
BYTE *pDataOut = bufferOut.GetData();
const CMP_DWORD dwBlocksXY = dwBlocksX*dwBlocksY;
for(CMP_DWORD cmpRowY = 0; cmpRowY < dwBlocksY; cmpRowY++) // Compressed images row = height
{
for(CMP_DWORD cmpColX = 0; cmpColX < dwBlocksX; cmpColX++) // Compressed images Col = width
{
union FBLOCKS
{
float decodedBlock[144][4]; // max 12x12 block size
float destBlock[576]; // max 12x12x4
} DecData;
union BBLOCKS
{
CMP_DWORD compressedBlock[4];
BYTE out[16];
BYTE in[16];
} CompData;
bufferIn.ReadBlock(cmpColX*4, cmpRowY*4, CompData.compressedBlock, 4);
// Encode to the appropriate location in the compressed image
m_decoder->DecompressBlock(Block_Width, Block_Height, bitness, DecData.decodedBlock,CompData.in);
// Now that we have a decoded block lets copy that data over to the target image buffer
CMP_DWORD outCol = cmpColX*Block_Width;
CMP_DWORD outRow = cmpRowY*Block_Height;
CMP_DWORD outImgRow = outRow;
CMP_DWORD outImgCol = outCol;
for (int row = 0; row < Block_Height; row++)
{
CMP_DWORD nextRowCol = (outRow+row)*dwPitch + (outCol * 4);
CMP_BYTE* pData = (CMP_BYTE*)(pDataOut + nextRowCol);
if ((outImgRow + row) < imageHeight)
{
outImgCol = outCol;
for (int col = 0; col < Block_Width; col++)
{
CMP_DWORD w = outImgCol + col;
if (w < imageWidth)
{
int index = row*Block_Width + col;
*pData++ = (CMP_BYTE)DecData.decodedBlock[index][BC_COMP_RED];
*pData++ = (CMP_BYTE)DecData.decodedBlock[index][BC_COMP_GREEN];
*pData++ = (CMP_BYTE)DecData.decodedBlock[index][BC_COMP_BLUE];
*pData++ = (CMP_BYTE)DecData.decodedBlock[index][BC_COMP_ALPHA];
}
else break;
}
}
}
}
if (pFeedbackProc)
{
float fProgress = 100.f * (cmpRowY * dwBlocksX) / dwBlocksXY;
if (pFeedbackProc(fProgress, pUser1, pUser2))
{
return CE_Aborted;
}
}
//.........这里部分代码省略.........
示例8: Compress
CodecError CCodec_ASTC::Compress(CCodecBuffer& bufferIn, CCodecBuffer& bufferOut, Codec_Feedback_Proc pFeedbackProc, CMP_DWORD_PTR pUser1, CMP_DWORD_PTR pUser2)
{
m_AbortRequested = false;
int xsize = bufferIn.GetWidth();
int ysize = bufferIn.GetHeight();
int zsize = 1; //todo: add depth to support 3d textures
m_xdim = bufferOut.GetBlockWidth();
m_ydim = bufferOut.GetBlockHeight();
m_zdim = 1;
CodecError err = InitializeASTCLibrary();
if (err != CE_OK) return err;
#ifdef ASTC_COMPDEBUGGER
CompViewerClient g_CompClient;
if (g_CompClient.connect())
{
#ifdef USE_DBGTRACE
DbgTrace(("-------> Remote Server Connected"));
#endif
}
#endif
#ifdef USE_DBGTRACE
DbgTrace(("IN : BufferType %d ChannelCount %d ChannelDepth %d", bufferIn.GetBufferType(), bufferIn.GetChannelCount(), bufferIn.GetChannelDepth()));
DbgTrace((" : Height %d Width %d Pitch %d isFloat %d", bufferIn.GetHeight(), bufferIn.GetWidth(), bufferIn.GetWidth(), bufferIn.IsFloat()));
DbgTrace(("OUT: BufferType %d ChannelCount %d ChannelDepth %d", bufferOut.GetBufferType(), bufferOut.GetChannelCount(), bufferOut.GetChannelDepth()));
DbgTrace((" : Height %d Width %d Pitch %d isFloat %d", bufferOut.GetHeight(), bufferOut.GetWidth(), bufferOut.GetWidth(), bufferOut.IsFloat()));
#endif;
int bitness = 0; //todo: replace astc_codec_image with bufferIn and rewrite fetch_imageblock()
switch (bufferIn.GetBufferType())
{
case CBT_RGBA8888:
case CBT_BGRA8888:
case CBT_ARGB8888:
case CBT_RGB888:
case CBT_RG8:
case CBT_R8:
bitness = 8;
break;
case CBT_RGBA2101010:
break;
case CBT_RGBA16:
case CBT_RG16:
case CBT_R16:
break;
case CBT_RGBA32:
case CBT_RG32:
case CBT_R32:
break;
case CBT_RGBA16F:
case CBT_RG16F:
case CBT_R16F:
break;
case CBT_RGBA32F:
case CBT_RG32F:
case CBT_R32F:
break;
default:
break;
}
if (bitness != 8)
assert("Unsupported type of input buffer");
astc_codec_image_cpu *input_image = allocate_image_cpu(bitness, xsize, ysize, zsize, 0);
if (!input_image)
assert("Unable to allocate image buffer");
// Loop through the original input image and setup compression threads for each
// block to encode we will load the buffer to pass to ASTC code as 8 bit 4x4 blocks
// the fill in source image. ASTC code will then use the adaptive sizes for process on the input
BYTE *pData = bufferIn.GetData();
int ii = 0;
for (int y = 0; y < ysize; y++) {
for (int x = 0; x < xsize; x++) {
input_image->imagedata8[0][y][4*x ] = pData[ii]; // Red
ii++;
input_image->imagedata8[0][y][4 * x + 1] = pData[ii]; // Green
ii++;
input_image->imagedata8[0][y][4 * x + 2] = pData[ii]; // Blue
ii++;
input_image->imagedata8[0][y][4 * x + 3] = pData[ii]; // Alpha
ii++;
}
}
m_NumEncodingThreads = min(m_NumThreads, (decltype(m_NumThreads))MAX_ASTC_THREADS);
if (m_NumEncodingThreads == 0) m_NumEncodingThreads = 1;
// Common ARM and AMD Code
CodecError result = CE_OK;
int xdim = m_xdim;
int ydim = m_ydim;
//.........这里部分代码省略.........
示例9: assert
CodecError CCodec_BC6H::Compress(CCodecBuffer& bufferIn, CCodecBuffer& bufferOut, Codec_Feedback_Proc pFeedbackProc, DWORD_PTR pUser1, DWORD_PTR pUser2)
{
assert(bufferIn.GetWidth() == bufferOut.GetWidth());
assert(bufferIn.GetHeight() == bufferOut.GetHeight());
if(bufferIn.GetWidth() != bufferOut.GetWidth() || bufferIn.GetHeight() != bufferOut.GetHeight())
return CE_Unknown;
CodecError err = CInitializeBC6HLibrary();
if (err != CE_OK)
return err;
#ifdef BC6H_COMPDEBUGGER
CompViewerClient g_CompClient;
if (g_CompClient.connect())
{
#ifdef USE_DBGTRACE
DbgTrace(("-------> Remote Server Connected"));
#endif
}
#endif
#ifdef BC6H_DEBUG_TO_RESULTS_TXT
g_fp = fopen("AMD_Results.txt","w");
g_block = 0;
#endif
const CMP_DWORD dwBlocksX = ((bufferIn.GetWidth() + 3) >> 2);
const CMP_DWORD dwBlocksY = ((bufferIn.GetHeight() + 3) >> 2);
#ifdef _REMOTE_DEBUG
DbgTrace(("IN : BufferType %d ChannelCount %d ChannelDepth %d",bufferIn.GetBufferType(),bufferIn.GetChannelCount(),bufferIn.GetChannelDepth()));
DbgTrace((" : Height %d Width %d Pitch %d isFloat %d",bufferIn.GetHeight(),bufferIn.GetWidth(),bufferIn.GetWidth(),bufferIn.IsFloat()));
DbgTrace(("OUT: BufferType %d ChannelCount %d ChannelDepth %d",bufferOut.GetBufferType(),bufferOut.GetChannelCount(),bufferOut.GetChannelDepth()));
DbgTrace((" : Height %d Width %d Pitch %d isFloat %d",bufferOut.GetHeight(),bufferOut.GetWidth(),bufferOut.GetWidth(),bufferOut.IsFloat()));
#endif;
char row,col,srcIndex;
CMP_BYTE *pOutBuffer;
pOutBuffer = bufferOut.GetData();
CMP_BYTE* pInBuffer;
pInBuffer = bufferIn.GetData();
DWORD block = 0;
#ifdef _SAVE_AS_BC6
FILE *bc6file = fopen("Test.bc6", "wb");
#endif
for(CMP_DWORD j = 0; j < dwBlocksY; j++)
{
for(CMP_DWORD i = 0; i < dwBlocksX; i++)
{
float blockToEncode[BLOCK_SIZE_4X4][CHANNEL_SIZE_ARGB];
CMP_FLOAT srcBlock[BLOCK_SIZE_4X4X4];
memset(srcBlock,0,sizeof(srcBlock));
bufferIn.ReadBlockRGBA(i*4, j*4, 4, 4, srcBlock);
#ifdef _BC6H_COMPDEBUGGER
g_CompClient.SendData(1,sizeof(srcBlock),srcBlock);
#endif
// Create the block for encoding
srcIndex = 0;
for(row=0; row < BLOCK_SIZE_4; row++)
{
for(col=0; col < BLOCK_SIZE_4; col++)
{
blockToEncode[row*BLOCK_SIZE_4+col][BC6H_COMP_RED] = (float)srcBlock[srcIndex];
blockToEncode[row*BLOCK_SIZE_4+col][BC6H_COMP_GREEN] = (float)srcBlock[srcIndex+1];
blockToEncode[row*BLOCK_SIZE_4+col][BC6H_COMP_BLUE] = (float)srcBlock[srcIndex+2];
blockToEncode[row*BLOCK_SIZE_4+col][BC6H_COMP_ALPHA] = (float)srcBlock[srcIndex+3];
srcIndex+=4;
}
}
union BBLOCKS
{
CMP_DWORD compressedBlock[4];
BYTE out[16];
BYTE in[16];
} data;
memset(data.in,0,sizeof(data));
CEncodeBC6HBlock(blockToEncode,pOutBuffer+block);
#ifdef _SAVE_AS_BC6
if (fwrite(pOutBuffer+block, sizeof(char), 16, bc6file) != 16)
throw "File error on write";
#endif
block += 16;
//.........这里部分代码省略.........