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C++ CCircuitAI::GetMilitaryManager方法代码示例

本文整理汇总了C++中CCircuitAI::GetMilitaryManager方法的典型用法代码示例。如果您正苦于以下问题:C++ CCircuitAI::GetMilitaryManager方法的具体用法?C++ CCircuitAI::GetMilitaryManager怎么用?C++ CCircuitAI::GetMilitaryManager使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCircuitAI的用法示例。


在下文中一共展示了CCircuitAI::GetMilitaryManager方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnUnitDamaged

void IFighterTask::OnUnitDamaged(CCircuitUnit* unit, CEnemyUnit* attacker)
{
	CCircuitAI* circuit = manager->GetCircuit();
	int frame = circuit->GetLastFrame();
	CCircuitDef* cdef = unit->GetCircuitDef();
	Unit* u = unit->GetUnit();
	const float healthPerc = u->GetHealth() / u->GetMaxHealth();
	if (unit->GetShield() != nullptr) {
		const float minShield = circuit->GetSetupManager()->GetEmptyShield();
		if ((healthPerc > cdef->GetRetreat()) && unit->IsShieldCharged(minShield)) {
			if (cdef->IsRoleHeavy() && (healthPerc < 0.9f)) {
				circuit->GetBuilderManager()->EnqueueRepair(IBuilderTask::Priority::NOW, unit);
			}
			return;
		}
	} else if ((healthPerc > cdef->GetRetreat()) && !unit->IsDisarmed(frame)) {
		if (cdef->IsRoleHeavy() && (healthPerc < 0.9f)) {
			circuit->GetBuilderManager()->EnqueueRepair(IBuilderTask::Priority::NOW, unit);
		}
		return;
	} else if (healthPerc < 0.2f) {  // stuck units workaround: they don't shoot and don't see distant threat
		CRetreatTask* task = manager->GetCircuit()->GetMilitaryManager()->EnqueueRetreat();
		manager->AssignTask(unit, task);
		return;
	}

	CThreatMap* threatMap = circuit->GetThreatMap();
	const float range = cdef->GetMaxRange();
	if ((target == nullptr) || !target->IsInLOS()) {
		CRetreatTask* task = circuit->GetMilitaryManager()->EnqueueRetreat();
		manager->AssignTask(unit, task);
		return;
	}
	const AIFloat3& pos = unit->GetPos(frame);
	if ((target->GetPos().SqDistance2D(pos) > SQUARE(range)) ||
		(threatMap->GetThreatAt(unit, pos) * 2 > threatMap->GetUnitThreat(unit)))
	{
		CRetreatTask* task = circuit->GetMilitaryManager()->EnqueueRetreat();
		manager->AssignTask(unit, task);
		return;
	}
	cowards.insert(unit);
}
开发者ID:,项目名称:,代码行数:43,代码来源:

示例2: Update

void IFighterTask::Update()
{
	CCircuitAI* circuit = manager->GetCircuit();
	CMilitaryManager* militaryManager = circuit->GetMilitaryManager();
	const float minShield = circuit->GetSetupManager()->GetEmptyShield();
	decltype(units) tmpUnits = shields;
	for (CCircuitUnit* unit : tmpUnits) {
		if (!unit->IsShieldCharged(minShield)) {
			CRetreatTask* task = militaryManager->EnqueueRetreat();
			manager->AssignTask(unit, task);
		}
	}
}
开发者ID:,项目名称:,代码行数:13,代码来源:


注:本文中的CCircuitAI::GetMilitaryManager方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。