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C++ CChoreoScene::SaveToBinaryBuffer方法代码示例

本文整理汇总了C++中CChoreoScene::SaveToBinaryBuffer方法的典型用法代码示例。如果您正苦于以下问题:C++ CChoreoScene::SaveToBinaryBuffer方法的具体用法?C++ CChoreoScene::SaveToBinaryBuffer怎么用?C++ CChoreoScene::SaveToBinaryBuffer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CChoreoScene的用法示例。


在下文中一共展示了CChoreoScene::SaveToBinaryBuffer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateTargetFile_VCD

//-----------------------------------------------------------------------------
// Create binary compiled version of VCD. Stores to a dictionary for later
// post processing
//-----------------------------------------------------------------------------
bool CreateTargetFile_VCD( const char *pSourceName, const char *pTargetName, bool bWriteToZip, bool bLittleEndian )
{
	CUtlBuffer sourceBuf;
	if ( !scriptlib->ReadFileToBuffer( pSourceName, sourceBuf ) )
	{
		return false;
	}

	CRC32_t crcSource;
	CRC32_Init( &crcSource );
	CRC32_ProcessBuffer( &crcSource, sourceBuf.Base(), sourceBuf.TellMaxPut() );
	CRC32_Final( &crcSource );

	ParseFromMemory( (char *)sourceBuf.Base(), sourceBuf.TellMaxPut() );

	CChoreoScene *pChoreoScene = ChoreoLoadScene( pSourceName, NULL, &g_SceneTokenProcessor, Msg );
	if ( !pChoreoScene )
	{
		return false;
	}

	int iScene = g_SceneFiles.AddToTail();

	g_SceneFiles[iScene].fileName.Set( pSourceName );

	// Walk all events looking for SPEAK events
	CChoreoEvent *pEvent;
	for ( int i = 0; i < pChoreoScene->GetNumEvents(); ++i )
	{
		pEvent = pChoreoScene->GetEvent( i );
		FindSoundsInEvent( pEvent, g_SceneFiles[iScene].soundList );
	}

	// calc duration
	g_SceneFiles[iScene].msecs = (unsigned int)( pChoreoScene->FindStopTime() * 1000.0f + 0.5f );

	// compile to binary buffer
	g_SceneFiles[iScene].compiledBuffer.SetBigEndian( !bLittleEndian );
	pChoreoScene->SaveToBinaryBuffer( g_SceneFiles[iScene].compiledBuffer, crcSource, &g_ChoreoStringPool );

	unsigned int compressedSize;
	unsigned char *pCompressedBuffer = LZMA_Compress( (unsigned char *)g_SceneFiles[iScene].compiledBuffer.Base(), g_SceneFiles[iScene].compiledBuffer.TellMaxPut(), &compressedSize );
	if ( pCompressedBuffer )
	{
		// replace the compiled buffer with the compressed version
		g_SceneFiles[iScene].compiledBuffer.Purge();
		g_SceneFiles[iScene].compiledBuffer.EnsureCapacity( compressedSize );
		g_SceneFiles[iScene].compiledBuffer.Put( pCompressedBuffer, compressedSize );
		free( pCompressedBuffer );
	}

	delete pChoreoScene;

	return true;
}
开发者ID:xxauroraxx,项目名称:Source.Python,代码行数:59,代码来源:sceneimage.cpp


注:本文中的CChoreoScene::SaveToBinaryBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。