本文整理汇总了C++中CChoreoScene::GetTime方法的典型用法代码示例。如果您正苦于以下问题:C++ CChoreoScene::GetTime方法的具体用法?C++ CChoreoScene::GetTime怎么用?C++ CChoreoScene::GetTime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CChoreoScene
的用法示例。
在下文中一共展示了CChoreoScene::GetTime方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddFlexSequence
//-----------------------------------------------------------------------------
// Purpose:
// Input : *actor -
// *parameters -
//-----------------------------------------------------------------------------
void CBaseFlex::AddFlexSequence( CExpressionInfo *info )
{
if ( !info )
return;
CChoreoEvent *event = info->m_pEvent;
if ( !event )
return;
CChoreoScene *scene = info->m_pScene;
if ( !scene )
return;
if (info->m_iLayer >= 0)
{
SetLayerWeight( info->m_iLayer, event->GetIntensity( scene->GetTime() ) );
}
}
示例2: AddFlexGesture
//-----------------------------------------------------------------------------
// Purpose:
// Input : *actor -
// *parameters -
//-----------------------------------------------------------------------------
void CBaseFlex::AddFlexGesture( CExpressionInfo *info )
{
if ( !info )
return;
CChoreoEvent *event = info->m_pEvent;
if ( !event )
return;
CChoreoScene *scene = info->m_pScene;
if ( !scene )
return;
if (info->m_iLayer >= 0)
{
// this happens after StudioFrameAdvance()
float duration = event->GetDuration( );
float orig_duration = SequenceDuration( info->m_nSequence );
// when we come by again after StudioFrameAdvance() has moved forward 0.1 seconds, what frame should we be on?
float flCycle = GetLayerCycle( info->m_iLayer );
float flNextCycle = event->GetShiftedTimeFromReferenceTime( (m_flAnimTime - info->m_flStartAnim + 0.1) / duration );
// FIXME: what time should this use?
SetLayerWeight( info->m_iLayer, event->GetIntensity( scene->GetTime() ) );
float rate = (flNextCycle - flCycle) * orig_duration / 0.1;
/*
Msg( "%d : %.2f (%.2f) : %.3f %.3f : %.3f\n",
info->m_iLayer,
scene->GetTime(),
(scene->GetTime() - event->GetStartTime()) / duration,
flCycle,
flNextCycle,
rate );
*/
SetLayerPlaybackRate( info->m_iLayer, rate );
}
}
示例3: AddFlexAnimation
//-----------------------------------------------------------------------------
// Purpose:
// Input : *event -
//-----------------------------------------------------------------------------
void CBaseFlex::AddFlexAnimation( CExpressionInfo *info )
{
if ( !info )
return;
CChoreoEvent *event = info->m_pEvent;
if ( !event )
return;
CChoreoScene *scene = info->m_pScene;
if ( !scene )
return;
if ( !event->GetTrackLookupSet() )
{
// Create lookup data
for ( int i = 0; i < event->GetNumFlexAnimationTracks(); i++ )
{
CFlexAnimationTrack *track = event->GetFlexAnimationTrack( i );
if ( !track )
continue;
if ( track->IsComboType() )
{
char name[ 512 ];
Q_strncpy( name, "right_" ,sizeof(name));
strcat( name, track->GetFlexControllerName() );
track->SetFlexControllerIndex( 0, FindFlexController( name ), 0 );
Q_strncpy( name, "left_" ,sizeof(name));
strcat( name, track->GetFlexControllerName() );
track->SetFlexControllerIndex( 0, FindFlexController( name ), 1 );
}
else
{
track->SetFlexControllerIndex( 0, FindFlexController( (char *)track->GetFlexControllerName() ) );
}
}
event->SetTrackLookupSet( true );
}
float scenetime = scene->GetTime();
float weight = event->GetIntensity( scenetime );
// Compute intensity for each track in animation and apply
// Iterate animation tracks
for ( int i = 0; i < event->GetNumFlexAnimationTracks(); i++ )
{
CFlexAnimationTrack *track = event->GetFlexAnimationTrack( i );
if ( !track )
continue;
// Disabled
if ( !track->IsTrackActive() )
continue;
// Map track flex controller to global name
if ( track->IsComboType() )
{
for ( int side = 0; side < 2; side++ )
{
int controller = track->GetFlexControllerIndex( side );
// Get spline intensity for controller
float flIntensity = track->GetIntensity( scenetime, side );
if ( controller >= 0 )
{
float orig = GetFlexWeight( controller );
SetFlexWeight( controller, orig * (1 - weight) + flIntensity * weight );
}
}
}
else
{
int controller = track->GetFlexControllerIndex( 0 );
// Get spline intensity for controller
float flIntensity = track->GetIntensity( scenetime, 0 );
if ( controller >= 0 )
{
float orig = GetFlexWeight( controller );
SetFlexWeight( controller, orig * (1 - weight) + flIntensity * weight );
}
}
}
info->m_bStarted = true;
}
示例4: AddSceneExpressions
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseFlex::AddSceneExpressions( void )
{
// Iterate expressions and look for active slots
for ( int i = 0; i < m_Expressions.Count(); i++ )
{
CExpressionInfo *info = &m_Expressions[ i ];
Assert( info );
// FIXME: Need a safe handle to m_pEvent in case of memory deletion?
CChoreoEvent *event = info->m_pEvent;
Assert( event );
CChoreoScene *scene = info->m_pScene;
Assert( scene );
switch ( event->GetType() )
{
case CChoreoEvent::FLEXANIMATION:
{
if ( event->HasEndTime() )
{
AddFlexAnimation( info );
}
}
break;
case CChoreoEvent::EXPRESSION:
{
// Expressions have to have an end time!!!
if ( event->HasEndTime() )
{
// Look up the actual strings
const char *scenefile = event->GetParameters();
const char *name = event->GetParameters2();
// Have to find both strings
if ( scenefile && name )
{
// Find the scene file
flexsettinghdr_t *pExpHdr = ( flexsettinghdr_t * )FindSceneFile( scenefile );
if ( pExpHdr )
{
flexsettinghdr_t *pOverrideHdr = NULL;
// Find overrides, if any exist
studiohdr_t *hdr = GetModelPtr();
if ( hdr && scene_allowoverrides.GetBool() )
{
char overridefile[ 512 ];
char shortname[ 128 ];
char modelname[ 128 ];
//Q_strncpy( modelname, modelinfo->GetModelName( model ) ,sizeof(modelname));
Q_strncpy( modelname, hdr->name ,sizeof(modelname));
// Fix up the name
Extract_FileBase( modelname, shortname );
Q_snprintf( overridefile,sizeof(overridefile), "%s/%s", shortname, scenefile );
pOverrideHdr = ( flexsettinghdr_t * )FindSceneFile( overridefile );
}
float scenetime = scene->GetTime();
float scale = event->GetIntensity( scenetime );
// Add the named expression
AddExpression( name, scale, pExpHdr, pOverrideHdr, !info->m_bStarted );
}
}
}
}
break;
case CChoreoEvent::SEQUENCE:
{
AddFlexSequence( info );
}
break;
case CChoreoEvent::GESTURE:
{
AddFlexGesture( info );
}
break;
default:
break;
}
/*
float scenetime = scene->GetTime();
float scale = event->GetIntensity( scenetime );
Msg( "%s %f : ", event->GetName(), scale );
// Add the named expression
AddExpression( name, scale, pExpHdr, pOverrideHdr, !info->m_bStarted );
*/
//.........这里部分代码省略.........