本文整理汇总了C++中CCard::GetFaceValue方法的典型用法代码示例。如果您正苦于以下问题:C++ CCard::GetFaceValue方法的具体用法?C++ CCard::GetFaceValue怎么用?C++ CCard::GetFaceValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCard
的用法示例。
在下文中一共展示了CCard::GetFaceValue方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PlaySecond
//
// PlaySecond()
//
// default implementation, generally should be overridden in derived classes
//
CCard* CPlayEngine::PlaySecond()
{
CPlayerStatusDialog& status = *m_pStatusDlg;
status << "5PLAY2! Playing second, using default player logic.\n";
// get play info
int nDummyPos = pDOC->GetDummyPosition();
CCard* pCardLed = pDOC->GetCurrentTrickCardLed();
int nSuitLed = pCardLed->GetSuit();
int nFaceValue = pCardLed->GetFaceValue();
CCard* pCurrTopCard = pDOC->GetCurrentTrickHighCard();
int nTrumpSuit = pDOC->GetTrumpSuit();
CSuitHoldings& suit = m_pHand->GetSuit(nSuitLed);
// card to play
CCard* pCard = NULL;
// second hand low
int numCardsInSuit = suit.GetNumCards();
if (numCardsInSuit > 0)
{
// default behavior -- just play the low card
pCard = m_pHand->GetSuit(nSuitLed).GetBottomCard();
if (numCardsInSuit > 1)
{
if (*pCard < *pCurrTopCard)
status << "PLY2C1! Play second hand low with the " & pCard->GetFaceName() & ".\n";
else
status << "PLY2C2! As second hand, we play the lowest card we have in the suit, the " & pCard->GetFaceName() & ".\n";
}
else
{
status << "PLY2C4! Play our only " & STSS(nSuitLed) & ", the " & pCard->GetFaceName() & ".\n";
}
}
else
{
// no cards in the suit led
// trump here if possible
if (m_pHand->GetNumTrumps() > 0)
{
//
CSuitHoldings& trumpSuit = m_pHand->GetSuit(nTrumpSuit);
// see if partner would win the suit otherwise
CGuessedSuitHoldings& partnerSuit = m_pPlayer->GetGuessedHand(m_nPartnerPosition)->GetSuit(nSuitLed);
CCardList outstandingCards;
GetOutstandingCards(nSuitLed, outstandingCards);
if (partnerSuit.AreAllCardsIdentified() && partnerSuit.HasCard(outstandingCards[0]->GetFaceValue()))
{
// partner may win the trick, so discard
status << "PLY2K1! We could trump here, but we know partner holds the " & outstandingCards[0]->GetName() &
" and can win the trick, so discard the " & pCard->GetName() & ".\n";
}
else
{
// trump here if possible
// but first see if we're playing ahead of dummy (dummy is to our left),
// and dummy is also void in the suit
CGuessedHandHoldings* pDummyHand = m_pPlayer->GetGuessedHand(nDummyPos);
if ((m_pLHOpponent == pDOC->GetDummyPlayer()) &&
(pDummyHand->GetSuit(nSuitLed).GetNumRemainingCards() == 0) &&
(pDummyHand->GetSuit(nTrumpSuit).GetNumRemainingCards() > 0))
{
// dummy is also void, so trump if we have a trump higher than dummy's
CGuessedCard* pDummyTopTrump = pDummyHand->GetSuit(nTrumpSuit).GetAt(0);
if (trumpSuit.GetNumCardsAbove(pDummyTopTrump->GetFaceValue()) > 0)
{
// go ahead and ruff
pCard = trumpSuit.GetLowestCardAbove(pDummyTopTrump->GetFaceValue());
status << "PLY2M1! Trump here, making sure to thwart dummy's " & pDummyTopTrump->GetFaceName() &
" of trumps by playing the " & pCard->GetFaceName() & ".\n";
}
else
{
// dummy would overtrump
pCard = GetDiscard();
status << "PLY2M2! We'd like to trump here, but Dummy may overruff, so discard the " & pCard->GetName() & ".\n";
}
}
else
{
// safe to trump -- play the lowest trump
pCard = trumpSuit.GetBottomCard();
status << "PLY2P1! Trump with the " & pCard->GetFaceName() & ".\n";
}
}
}
else
{
// discard
pCard = GetDiscard();
status << "PLY2Y! We have no " & SuitToString(nSuitLed) & ", so discard the " & pCard->GetName() & ".\n";
}
}
//
//.........这里部分代码省略.........
示例2: PlayBestCard
//.........这里部分代码省略.........
{
// playing in third position -- decide whether to
// let partner's card ride
// do so if if partner's card beats all outstanding cards
CCard* pTopOutstandingCard = GetHighestOutstandingCard(nSuitLed);
if ((pTopOutstandingCard == NULL) || (*pCurrTopCard > *pTopOutstandingCard))
{
// let partner's card ride
pCard = GetDiscard();
status << "PLAYB36! Partner's " & pCurrTopCard->GetFaceName() &
" is higher than any outstanding card, so discard the " &
pCard->GetName() & ".\n";
}
else
{
// partner's card is not necessarily highest, so top it
pCard = suit.GetTopSequence().GetBottomCard();
status << "PLAYB37! Partner's " & pCurrTopCard->GetFaceName() &
" might not win the round, so top it with the " & pCard->GetFaceName() & ".\n";
}
}
}
}
else
{
// else high card is opponent's, so beat it w/ highest card affordable
// although, if playing in 3rd pos ahead of dummy, just play
// high enuff to beat dummy
if ((nCurrentSeat == 3) && (m_bLHDefender))
{
CSuitHoldings& dummySuit = GetDummySuit(nSuitLed);
int nDummyTopCard = 0;
if (dummySuit.GetNumCards() > 0)
nDummyTopCard = dummySuit[0]->GetFaceValue();
int nTopVal = Max(nDummyTopCard, pCurrTopCard->GetFaceValue());
pCard = suit.GetLowestCardAbove(nTopVal);
// see if we can beat the top card or dummy's top card
if (pCard)
{
if (nTopVal == nDummyTopCard)
{
// dummy has the top card and we can beat it
status << "PLAYB38A! Playing third ahead of dummy, need to beat dummy's " &
CardValToString(nDummyTopCard) & ".\n";
}
else
{
// the top card is declarer's
status << "PLAYB38B! Play high to win with the " & pCard->GetFaceName() & ".\n";
}
}
else
{
// else we can't beat dummy's top card, but play
// high anyway to force out his winner
pCard = suit.GetLowestCardAbove(pCurrTopCard);
status << "PLAYB38C! We top declarer's " & pCurrTopCard->GetFaceName() &
" to force a winner from dummy.\n";
}
}
else if (nCurrentSeat == 3)
{
// else we're playing 3rd, so play the lowest card from the top sequence
pCard = suit.GetTopSequence().GetBottomCard();
status << "PLAYB40! Play high to win with the " & pCard->GetFaceName() & ".\n";
}
示例3: Perform
//
// Perform()
//
PlayResult CForce::Perform(CPlayEngine& playEngine, CCombinedHoldings& combinedHand,
CCardLocation& cardLocation, CGuessedHandHoldings** ppGuessedHands,
CPlayerStatusDialog& status, CCard*& pPlayCard)
{
// a "force" is a play of the lowest possible card that will force out
// a key enemy card
// check which hand this is
int nOrdinal = pDOC->GetNumCardsPlayedInRound();
CPlayer* pPlayer = playEngine.GetPlayer();
BOOL bPlayingInHand = (pDOC->GetCurrentPlayer() == pPlayer);
CHandHoldings& playerHand = *(combinedHand.GetPlayerHand());
CHandHoldings& dummyHand = *(combinedHand.GetPartnerHand());
CCombinedSuitHoldings& combinedSuit = combinedHand.GetSuit(m_nSuit);
CSuitHoldings& playerSuit = playerHand.GetSuit(m_nSuit);
CSuitHoldings& dummySuit = dummyHand.GetSuit(m_nSuit);
CCard* pCardLed = pDOC->GetCurrentTrickCardByOrder(0);
int nSuitLed = NONE;
if (pCardLed)
nSuitLed = pCardLed->GetSuit();
// see if a trump was played in this round
BOOL bTrumped = FALSE;
if ((nSuitLed != pDOC->GetTrumpSuit()) && (pDOC->WasTrumpPlayed()))
bTrumped = TRUE;
pPlayCard = NULL;
// test preconditions
if (!CPlay::IsPlayUsable(combinedHand, playEngine))
{
m_nStatusCode = PLAY_INACTIVE;
return PLAY_POSTPONE;
}
//
// test to make sure that the required played cards have indeed been played
//
if (m_pRequiredPlayedCardsList)
{
// check if any of the cards that should have benen played
// are still outstanding
for(int i=0;i<m_pRequiredPlayedCardsList->GetNumCards();i++)
{
CCard* pCard = (*m_pRequiredPlayedCardsList)[i];
if (playEngine.IsCardOutstanding(pCard))
{
status << "5PLFRCA! The force play of the " & m_pConsumedCard->GetFaceName() &
" to force out the " & m_nTargetCardVal &
" is not yet viable as the card [" & pCard->GetFaceName() &
"] is still outstanding.\n";
m_nStatusCode = PLAY_INACTIVE;
return PLAY_POSTPONE;
}
}
}
//
// check our position in the play
//
switch(nOrdinal)
{
case 0:
// we're leading, player #0
if (bPlayingInHand)
{
// playing from our own hand (declarer)
if (m_nTargetHand == IN_HAND)
{
// play the card necessary to force the opponent
pPlayCard = playerSuit.GetHighestCardBelow(m_nTargetCardVal);
// NCR check that dummy does not have a singleton honor that's same value as our lead
if(dummySuit.IsSingleton()
&& ((dummySuit.GetTopCard()->GetFaceValue() > pPlayCard->GetFaceValue()) // NCR-28
|| (combinedHand.AreEquivalentCards(pPlayCard, dummySuit.GetTopCard()))))
pPlayCard = playerSuit.GetBottomCard(); // NCR get lowest card
if (pPlayCard == NULL)
{
status << "4PLFRC02! Error in force play -- no cards in declarer hand usable in a force play.\n";
m_nStatusCode = PLAY_ERROR;
return m_nStatusCode;
}
status << "PLFRC04! Play the " & pPlayCard->GetName() &
" from hand to force out the opponents' " & CardValToString(m_nTargetCardVal) & ".\n";
}
else
{
// forcing from dummy, so lead a low card
if (playerSuit.GetNumCards() > 0)
{
pPlayCard = playerSuit.GetBottomCard();
status << "PLFRC06! Lead a low " & STSS(m_nSuit) &
" (" & pPlayCard->GetFaceName() &
") from hand to trigger a force play in dummy.\n";
}
else
{
// oops, no card in the suit to lead!
//.........这里部分代码省略.........