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C++ CCTouchHandler::getDelegate方法代码示例

本文整理汇总了C++中CCTouchHandler::getDelegate方法的典型用法代码示例。如果您正苦于以下问题:C++ CCTouchHandler::getDelegate方法的具体用法?C++ CCTouchHandler::getDelegate怎么用?C++ CCTouchHandler::getDelegate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCTouchHandler的用法示例。


在下文中一共展示了CCTouchHandler::getDelegate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: forceAddHandler

//
// handlers management
//
void CCTouchDispatcher::forceAddHandler(CCTouchHandler *pHandler, CCArray *pArray)
{
    unsigned int u = 0;

    CCObject* pObj = NULL;
    CCARRAY_FOREACH(pArray, pObj)
     {
         CCTouchHandler *h = (CCTouchHandler *)pObj;
         if (h)
         {
             if (h->getPriority() < pHandler->getPriority())
             {
                 ++u;
             }
 
             if (h->getDelegate() == pHandler->getDelegate())
             {
                 CCAssert(0, "");
                 return;
             }
         }
     }
开发者ID:niuzb,项目名称:hellopetclient,代码行数:25,代码来源:CCTouchDispatcher.cpp

示例2: touches

//
// dispatch events
//
void CCTouchDispatcher::touches(CCSet *pTouches, CCEvent *pEvent, unsigned int uIndex)
{
	assert(uIndex >= 0 && uIndex < 4);

	CCSet *pMutableTouches;
	m_bLocked = true;

	// optimization to prevent a mutable copy when it is not necessary
 	unsigned int uTargetedHandlersCount = m_pTargetedHandlers->count();
 	unsigned int uStandardHandlersCount = m_pStandardHandlers->count();
	bool bNeedsMutableSet = (uTargetedHandlersCount && uStandardHandlersCount);

	pMutableTouches = (bNeedsMutableSet ? pTouches->mutableCopy() : pTouches);

	struct ccTouchHandlerHelperData sHelper = m_sHandlerHelperData[uIndex];
	//
	// process the target handlers 1st
	//
	if (uTargetedHandlersCount > 0)
	{
        CCTouch *pTouch;
		CCSetIterator setIter;
		for (setIter = pTouches->begin(); setIter != pTouches->end(); ++setIter)
		{
			pTouch = (CCTouch *)(*setIter);
			CCTargetedTouchHandler *pHandler;
			CCMutableArray<CCTouchHandler*>::CCMutableArrayIterator arrayIter;
			for (arrayIter = m_pTargetedHandlers->begin(); arrayIter != m_pTargetedHandlers->end(); ++arrayIter)
			/*for (unsigned int i = 0; i < m_pTargetedHandlers->num; ++i)*/
			{
                pHandler = (CCTargetedTouchHandler *)(*arrayIter);

                if (! pHandler)
                {
				   break;
                }

				bool bClaimed = false;
				if (uIndex == ccTouchBegan)
				{
#ifdef  ENABLE_LUA
					CCString*pLuaFn = pHandler->getDelegate()->getLuaEvent(ccTouchBegan);
					if (pLuaFn)
					{
						bClaimed = true;
						pHandler->getDelegate()->excuteLuaTouchEvent(pLuaFn, pTouch);
					}
					else
					{
						bClaimed = pHandler->getDelegate()->ccTouchBegan(pTouch, pEvent);
					}
#else
					bClaimed = pHandler->getDelegate()->ccTouchBegan(pTouch, pEvent);
#endif
					if (bClaimed)
					{
						pHandler->getClaimedTouches()->addObject(pTouch);
					}
				} else
				if (pHandler->getClaimedTouches()->containsObject(pTouch))
				{
					// moved ended cancelled
					bClaimed = true;
#ifdef  ENABLE_LUA
					CCString*pLuaFn = pHandler->getDelegate()->getLuaEvent(sHelper.m_type);

					switch (sHelper.m_type)
					{
					case ccTouchMoved:
						if (pLuaFn)
						{
							pHandler->getDelegate()->excuteLuaTouchEvent(pLuaFn, pTouch);
						}
						else
						{
							pHandler->getDelegate()->ccTouchMoved(pTouch, pEvent);
						}
						break;
					case ccTouchEnded:
						if (pLuaFn)
						{
							pHandler->getDelegate()->excuteLuaTouchEvent(pLuaFn, pTouch);
						}
						else
						{
							pHandler->getDelegate()->ccTouchEnded(pTouch, pEvent);
						}
						pHandler->getClaimedTouches()->removeObject(pTouch);
						break;
					case ccTouchCancelled:
						if (pLuaFn)
						{
							pHandler->getDelegate()->excuteLuaTouchEvent(pLuaFn, pTouch);
						}
						else
						{
							pHandler->getDelegate()->ccTouchCancelled(pTouch, pEvent);
//.........这里部分代码省略.........
开发者ID:classfoo,项目名称:cocos2d-x,代码行数:101,代码来源:CCTouchDispatcher.cpp


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