本文整理汇总了C++中CCTouchDispatcher::addStandardDelegate方法的典型用法代码示例。如果您正苦于以下问题:C++ CCTouchDispatcher::addStandardDelegate方法的具体用法?C++ CCTouchDispatcher::addStandardDelegate怎么用?C++ CCTouchDispatcher::addStandardDelegate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCTouchDispatcher
的用法示例。
在下文中一共展示了CCTouchDispatcher::addStandardDelegate方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: registerWithTouchDispatcher
void CCLayer::registerWithTouchDispatcher()
{
CCTouchDispatcher* pDispatcher = CCDirector::sharedDirector()->getTouchDispatcher();
// Using LuaBindings
if (m_pScriptTouchHandlerEntry)
{
if (m_pScriptTouchHandlerEntry->isMultiTouches())
{
pDispatcher->addStandardDelegate(this, 0);
LUALOG("[LUA] Add multi-touches event handler: %d", m_pScriptTouchHandlerEntry->getHandler());
}
else
{
pDispatcher->addTargetedDelegate(this,
m_pScriptTouchHandlerEntry->getPriority(),
m_pScriptTouchHandlerEntry->getSwallowsTouches());
LUALOG("[LUA] Add touch event handler: %d", m_pScriptTouchHandlerEntry->getHandler());
}
}
else
{
if( m_eTouchMode == kCCTouchesAllAtOnce ) {
pDispatcher->addStandardDelegate(this, 0);
} else {
pDispatcher->addTargetedDelegate(this, m_nTouchPriority, true);
}
}
}
示例2: registerWithTouchDispatcher
void CCLayer::registerWithTouchDispatcher()
{
CCTouchDispatcher* pDispatcher = CCDirector::sharedDirector()->getTouchDispatcher();
if( m_eTouchMode == kCCTouchesAllAtOnce ) {
pDispatcher->addStandardDelegate(this, 0);
} else {
pDispatcher->addTargetedDelegate(this, m_nTouchPriority, m_bSwallowTouch);
}
}
示例3: registerWithTouchDispatcher
void TouchComponent::registerWithTouchDispatcher( )
{
CCTouchDispatcher *pDispatcher = CCDirector::sharedDirector( )->getTouchDispatcher( );
if ( _touchMode == ALL_AT_ONCE )
{
pDispatcher->addStandardDelegate( this, 0 );
} else
{
pDispatcher->addTargetedDelegate( this, _touchPriority, _swallowsTouches );
}
}
示例4: registerWithTouchDispatcher
void CCLayer::registerWithTouchDispatcher()
{
CCTouchDispatcher* pDispatcher = CCDirector::sharedDirector()->getTouchDispatcher();
if (m_pScriptHandlerEntry)
{
if (m_pScriptHandlerEntry->isMultiTouches())
{
pDispatcher->addStandardDelegate(this,0);
LUALOG("[LUA] Add multi-touches event handler: %d", m_pScriptHandlerEntry->getHandler());
}
else
{
pDispatcher->addTargetedDelegate(this,
m_pScriptHandlerEntry->getPriority(),
m_pScriptHandlerEntry->getSwallowsTouches());
LUALOG("[LUA] Add touch event handler: %d", m_pScriptHandlerEntry->getHandler());
}
return;
}
pDispatcher->addStandardDelegate(this,0);
}
示例5: registerWithTouchDispatcher
void BBAbstractSceneView::registerWithTouchDispatcher()
{
CCTouchDispatcher* pDispatcher = CCDirector::sharedDirector()->getTouchDispatcher();
pDispatcher->addStandardDelegate(this, m_nTouchPriority);
}