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C++ CCNode::isVisible方法代码示例

本文整理汇总了C++中CCNode::isVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ CCNode::isVisible方法的具体用法?C++ CCNode::isVisible怎么用?C++ CCNode::isVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCNode的用法示例。


在下文中一共展示了CCNode::isVisible方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setADVisible

void IOSStoreLayer::setADVisible(bool e, bool bRemove /* = false*/)
{
	if (!m_pBg)
	{
		return;
	}
	CCNode* pnode = m_pBg->getChildByTag(ad_tip_string_tag);
	if (pnode && pnode->isVisible() != e)
	{
		pnode->setVisible(e);
		if (bRemove)
		{
			pnode->removeFromParent();
		}
	}
	pnode = m_pBg->getChildByTag(ad_tip_bg_tag);
	if (pnode && pnode->isVisible() != e)
	{
		pnode->setVisible(e);
		if (bRemove)
		{
			pnode->removeFromParent();
		}
	}
}
开发者ID:SongCF,项目名称:game-LostStar,代码行数:25,代码来源:IOSStoreLayer.cpp

示例2: showMessage

void HeadUpDisplay::showMessage(){

	/* A visible MenuItem is enabled as a button, so in order to no repeat
	 * the action of this method, we check if the accept button was enabled. */
	CCNode* acceptButton = this->getChildByTag(_acceptButtonTag);
	if(acceptButton->isVisible())
		return;


	/* Applying animation to show message elements.  */
	acceptButton->setVisible(true);

	CCNode* mesh = this->getChildByTag(_meshTag);
	mesh->stopAllActions();
	mesh->runAction(CCFadeTo::create(.25f, 255 * .5f));

	CCNode* bubbleTalk = this->getChildByTag(_bubbleTalkTag);
	bubbleTalk->stopAllActions();
	bubbleTalk->runAction(
			CCSequence::create(
				CCScaleTo::create(.25f, 0.75f, 1.25f),
				CCScaleTo::create(.25f, 1.00f, 1.00f),
				NULL
			)
	);

	CCNode* message = bubbleTalk->getChildByTag(_messageTag);
	message->stopAllActions();
	message->runAction(CCFadeTo::create(.5f, 255));
}
开发者ID:marcochavezf,项目名称:cocos2dx-test,代码行数:30,代码来源:HeadUpDisplay.cpp

示例3: ccTouchBegan

bool CPullMachMenu::ccTouchBegan(CCTouch* touch, CCEvent* event)
{
	CC_UNUSED_PARAM(event);
	if (m_eState != kCCMenuStateWaiting || ! m_bVisible || !isEnabled())
	{
		return false;
	}

	for (CCNode *c = this->m_pParent; c != NULL; c = c->getParent())
	{
		if (c->isVisible() == false)
		{
			return false;
		}
	}

	m_pSelectedItem = this->itemForTouchPM(touch);
	if (m_pSelectedItem)
	{
		m_eState = kCCMenuStateTrackingTouch;
		m_pSelectedItem->selected();
		return true;
	}
	return false;
}
开发者ID:hantingmeixue,项目名称:Aoyi,代码行数:25,代码来源:PullMachMenu.cpp

示例4: ccTouchBegan

bool CWidgetLayout::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
{
	if( m_bTouchEnabled && m_bVisible && m_pChildren && m_pChildren->count() > 0 )
	{
		CCPoint touchPointInView = convertToNodeSpace(pTouch->getLocation());
		if( m_pChildren && m_pChildren->count() > 0 )
		{
			CCObject* pObject = NULL;
			CCARRAY_FOREACH_REVERSE( m_pChildren, pObject )
			{
				CCNode* pNode = dynamic_cast<CCNode*>(pObject);
				CWidget* pWidget = dynamic_cast<CWidget*>(pObject);
				if( pWidget && pNode->isVisible() && pWidget->isEnabled() && pWidget->isTouchEnabled() )
				{
					if( pNode->boundingBox().containsPoint(touchPointInView) )
					{
						if( pWidget->executeTouchBeganHandler(pTouch) != eWidgetTouchNone )
						{
							m_pSelectedWidget = pWidget;
							m_bIsTouched = true;
							m_fTouchedDuration = 0.0f;
							return true;
						}
					}
				}
			}
开发者ID:54993306,项目名称:Classes,代码行数:26,代码来源:WidgetLayout.cpp

示例5: updateScroll

	void updateScroll(){
		bool vBar = _scrollBar && _scrollBar->isVisible(),
			vNode = _scrollNode && _scrollNode->isVisible();
		if(!vBar || !vNode){
			return;
		}
		bool vert = getDirection() == kCCScrollViewDirectionVertical;
		CCPoint p, cp = getContentOffset();
		CCSize vs = getViewSize(),
			cs = getContentSize();
		float rate = 1 - (vert? fabsf(cp.y) / (cs.height - vs.height) : fabsf(cp.x) / (cs.width - vs.width));
		if(vBar){
			CCSize ss = _scrollBar->getPreferredSize();
			p = _scrollBar->getPosition();
			if(vert){	p.y = cs.height - (cs.height - ss.height) * rate - ss.height - _scrollTrackDelta;
			}else{		p.x = cs.width - (cs.width - ss.width) * rate - ss.width - _scrollTrackDelta;
			}
			_scrollBar->setPosition(p);
		}
		if(vNode){
			p = _scrollNode->getPosition();
			if(vert){	p.y = cp.y + vs.height * rate;
			}else{		p.x = cp.x + vs.width * rate;
			}
			_scrollNode->setPosition(p);
		}
		if(_scrollTrack){
			p = _scrollTrack->getPosition();
			if(vert){	p.y = fabsf(cp.y);
			}else{		p.x = fabsf(cp.x);
			}
			_scrollTrack->setPosition(p);
		}
//CCLog("LuaTableView.updateScroll ss=%d,%d vh=%d cy=%d ch=%d y=%d", (int)ss.width, (int)ss.height, (int)vs.height, (int)p.y, (int)cs.height, (int)_scrollBar->getPositionY());
	}
开发者ID:13609594236,项目名称:quick-cocos2d-x,代码行数:35,代码来源:LuaTableView.hpp

示例6: ccTouchBegan

bool MDragDownView::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
{
    if (isVisible() == false)
    {
        return false;
    }
    
    for (CCNode *c = this->m_pParent; c != NULL; c = c->getParent())
    {
        if (c->isVisible() == false)
        {
            return false;
        }
    }

    updateRect();
    m_touchBeginPosition = pTouch->getLocation();
    
    if (m_viewRect.containsPoint(m_touchBeginPosition) == false)
    {
        return false;
    }
    
    
    if (m_eState != State::NONE)
    {
        return true;
    }
    
    m_isTouchDragBar = m_pDragBar ? m_dragBarRect.containsPoint(m_touchBeginPosition) : false;
    m_viewOldSize = m_viewSize;
    
    return true;
}
开发者ID:xu561865,项目名称:demo_2,代码行数:34,代码来源:MDragDownView.cpp

示例7: ccTouchBegan

bool NewMenuDevice::ccTouchBegan(cocos2d::CCTouch *touch, cocos2d::CCEvent *event) {
    //    CCPoint pouchT = map->transScreenToMap(ccp(pTouch->locationInView().x,pTouch->locationInView().y));
    //    CCPoint posiT = map->transMapToTiled(this->getPosition());
    //        
    //    CCPoint tiled = map->transMapToTiled(pouchT);
    //    if(Mathlib::inBound(tiled.x, posiT.x+contentSizeByTiled.width/2, posiT.x-contentSizeByTiled.width/2) &&
    //           Mathlib::inBound(tiled.y, posiT.y+contentSizeByTiled.height/2, posiT.y-contentSizeByTiled.height/2)) {
    //        isMoved = true;
    //    }
    //    return CCMenu::ccTouchBegan(pTouch, pEvent);
    
    CC_UNUSED_PARAM(event);
    if (m_eState != kCCMenuStateWaiting || ! m_bVisible || !isEnabled())
    {
        return false;
    }
    
    for (CCNode *c = this->m_pParent; c != NULL; c = c->getParent())
    {
        if (c->isVisible() == false)
        {
            return false;
        }
    }
    
    m_pSelectedItem = this->itemForTouch(touch);
    if (m_pSelectedItem)
    {
        m_eState = kCCMenuStateTrackingTouch;
        m_pSelectedItem->selected();
        return true;
    }
    return false;
    
}
开发者ID:itita,项目名称:2-z-q-x-,代码行数:35,代码来源:NewMenuDevice.cpp

示例8: isParentAllVisible

bool LsTouch::isParentAllVisible(LsTouchEvent* lsTe)
{
    bool bRef = true;
    CCNode* nLsTe = dynamic_cast<CCNode*>(lsTe);
    CCNode* parent = getParent();
    do
    {
        if (!parent)
        {
            bRef = false;
            break;
        }
        if (nLsTe == parent)
        {
            break;
        }
        if (!parent->isVisible())
        {
            bRef = false;
            break;
        }
        parent = parent->getParent();
    } while (1);

    return bRef;
}
开发者ID:duongbadu,项目名称:cocos2dx_klotski,代码行数:26,代码来源:GameSelectLayer.cpp

示例9: onTouchBegan

//-------------------------------------------------------------------------
ENUM_WidgetTouchModel FKCW_UIWidget_Layout::onTouchBegan(CCTouch* pTouch)
{
	m_pSelectedWidget = NULL;
	m_eSelectedWidgetTouchModel = eWidgetTouchNone;

	CCPoint tNodePoint = convertToNodeSpace(pTouch->getLocation());
	if( m_pChildren && m_pChildren->count() > 0 )
	{
		CCObject* pObject = NULL;
		CCARRAY_FOREACH_REVERSE( m_pChildren, pObject )
		{
			CCNode* pNode = dynamic_cast<CCNode*>(pObject);
			FKCW_UIWidget_Widget* pWidget = dynamic_cast<FKCW_UIWidget_Widget*>(pObject);
			if( pWidget && pNode->isVisible() && pWidget->isEnabled() && pWidget->isTouchEnabled() )
			{
				if( pNode->boundingBox().containsPoint(tNodePoint) )
				{
					m_eSelectedWidgetTouchModel = pWidget->executeTouchBeganHandler(pTouch);
					if( m_eSelectedWidgetTouchModel == eWidgetTouchNone )
					{
						m_pSelectedWidget = NULL;
						m_eSelectedWidgetTouchModel = eWidgetTouchNone;
					}
					else
					{
						m_pSelectedWidget = pWidget;
						return m_eSelectedWidgetTouchModel;
					}
				}
			}
		}
开发者ID:duzhi5368,项目名称:FKCocos2dxWrapper_2.x,代码行数:32,代码来源:FKCW_UIWidget_Layout.cpp

示例10: isParentAllVisible

bool LsTouch::isParentAllVisible(LsTouchEvent* lsTe) {
	bool bRef = true;
	// 向父类转型,以便获取地址比较对象,LsTouchEvent 的对象必须同时直接或者简介继承 CCNode
	CCNode* nLsTe = dynamic_cast<CCNode*>(lsTe);

	CCNode* parent = getParent();
	do {
		// 如果遍历完毕,说明 LsTouch 不再 LsTouchEvent 之内
		if (!parent) {
			bRef = false;
			break;
		}
		// 如果 LsTouch 在 LsTouchEvent 之内,返回 true
		// 注意:如果想让LsTouchEvent 处理 不在其 CCNode 结构之内的元素,则取消此处判断
		if (nLsTe == parent) {
			break;
		}
		if (!parent->isVisible()) {
			bRef = false;
			break;
		}
		parent = parent->getParent();
	} while (1);
	return bRef;
}
开发者ID:a1l9e8x6,项目名称:Hello,代码行数:25,代码来源:LsTouch.cpp

示例11: detect

bool NodeVisible::detect()
{
	CCNode *pNode = SceneReader::sharedSceneReader()->getNodeByTag(_nTag);
	if (pNode != NULL && pNode->isVisible() == _bVisible)
	{
		return true;
	}
	return false;
}
开发者ID:pipu,项目名称:CocoStudioConnector,代码行数:9,代码来源:cons.cpp

示例12: hasVisibleParents

bool Component::hasVisibleParents()
{
    CCNode* pParent = this->getParent();
    for( CCNode *c = pParent; c != NULL; c = c->getParent() )
    {
        if( !c->isVisible() )
        {
            return false;
        }
    }
    return true;
}
开发者ID:trarck,项目名称:CCUI,代码行数:12,代码来源:Component.cpp

示例13: ccTouchMoved

	void UIScrollLayer::ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
	{
		// Òƶ¯
		CCPoint touchPoint = CCDirector::sharedDirector()->convertToGL(pTouch->getLocationInView());

		if(!touchIsInContent(touchPoint) || !m_bVisible)
		{
			return;
		}		

		for (CCNode *c = this->m_pParent; c != NULL; c = c->getParent())
		{
			if (c->isVisible() == false)
			{
				return;
			}
		}

		CCPoint ptbaselayer = m_baseLayer->getPosition();

		if (m_ScrollDir == ESD_Horizontal)
		{
			CCPoint posPoint = CCPointMake(m_baseLayer->getPosition().x + touchPoint.x - m_TouchCurPoint.x, ptbaselayer.y);

			if(abs(touchPoint.x - m_TouchCurPoint.x) > TOUCH_DELTA)
			{
				m_bShouldStolenTouch = true;
			}
			if(abs(touchPoint.x - m_TouchDownPoint.x) > MIN_MOVE_DELTA)
			{
				m_baseLayer->setPosition(posPoint);
			}
		}
		else
		{
			CCPoint posPoint = CCPointMake(ptbaselayer.x, m_baseLayer->getPosition().y + touchPoint.y - m_TouchCurPoint.y);

			if(abs(touchPoint.y - m_TouchCurPoint.y) > TOUCH_DELTA)
			{
				m_bShouldStolenTouch = true;
			}
			if(abs(touchPoint.y - m_TouchDownPoint.y) > MIN_MOVE_DELTA)
			{
				m_baseLayer->setPosition(posPoint);
			}
		}
    
		m_TouchCurPoint = touchPoint;
		m_ScrollStatus = ESS_DRAGGING;
	}
开发者ID:niuzb,项目名称:hellopet,代码行数:50,代码来源:UIScrollLayer.cpp

示例14: ccTouchBegan

bool MyMenu::ccTouchBegan(cocos2d::CCTouch *touch, cocos2d::CCEvent *event) {
    if (isActive) {
        cacheTouch  = map->transMapToTiled(map->convertToNodeSpace(touch->getLocation()));
        if (CCMenu::ccTouchBegan(touch, event)) {
//            if (m_pSelectedItem->getTag() == myTiledMenuItemTag) {
//                moveEnabled = true;
//                isMoved = false;
//                //TODO
////                ((MyMap*)map)->moveTemp = this;
//                MyMenu::reorderZandTouchPriority(1000000, -499);
//            } else {
////                ((MyMap*)map)->moveTemp = this;
//                moveEnabled = false;
//                isMoved = false;
//            }
            return true;
        }
        return false;
    }
    if (((MyMap*)map)->isBuild()) {
        return false;
    }
    CC_UNUSED_PARAM(event);
    if (m_eState != kCCMenuStateWaiting || ! m_bVisible || !isEnabled())
    {
        return false;
    }
    
    for (CCNode *c = this->m_pParent; c != NULL; c = c->getParent())
    {
        if (c->isVisible() == false)
        {
            return false;
        }
    }
    
    m_pSelectedItem = this->itemForTouch(touch);
    if (m_pSelectedItem)
    {
        m_eState = kCCMenuStateTrackingTouch;
        m_pSelectedItem->selected();
        return true;
    }
    return false;

}
开发者ID:itita,项目名称:2-z-q-x-,代码行数:46,代码来源:MyMenu.cpp

示例15: switchImages

void switchImages(ADMenuItem* item)
{
    CCNode* normal = item->getChildByTag(NORMAL_SPRITE);
    CCNode* selected = item->getChildByTag(SELECTED_SPRITE);

    if(normal && selected)
    {
        if(normal->isVisible())
        {
            normal->setVisible(false);
            selected->setVisible(true);
        }
        else
        {
            normal->setVisible(true);
            selected->setVisible(false);
        }
    }
}
开发者ID:seagullua,项目名称:MathIsFun2,代码行数:19,代码来源:Settings.cpp


注:本文中的CCNode::isVisible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。