本文整理汇总了C++中CCMenuItemToggle::setEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenuItemToggle::setEnabled方法的具体用法?C++ CCMenuItemToggle::setEnabled怎么用?C++ CCMenuItemToggle::setEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMenuItemToggle
的用法示例。
在下文中一共展示了CCMenuItemToggle::setEnabled方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: checkCard
void MarketScene::checkCard(int index)
{
CCMenu *pMenu = (CCMenu *)this->getChildByTag(TAG_MENU);
char szFileName[32] = { 0 };
for (int i = 0; i < CARD_COUNT; i++)
{
int tag = BTN_CARD + i;
CCMenuItemToggle *pToggle = (CCMenuItemToggle *)pMenu->getChildByTag(tag);
if (tag == index)
{
selectedIndex = index;
pToggle->setSelectedIndex(1);
pToggle->setEnabled(false);
sprintf(szFileName, s_pathCardInfo.m_strPath, i);
int price = getPrice(tag);
updateLabelAtlas(price, LabelAtlas_PRICE);
CCMenuItemImage *pMenuItem = (CCMenuItemImage *)pMenu->getChildByTag(BTN_BUY);
if (g_Control.cards[i] <= 0 && g_Control.m_nCoin > price)
{
pMenuItem->setEnabled(true);
}
else
{
pMenuItem->setEnabled(false);
}
}
else
{
pToggle->setSelectedIndex(0);
pToggle->setEnabled(true);
}
}
this->removeChildByTag(CARD_INFO);
CCSprite *pcdSprite = CCSprite::create(szFileName);
pcdSprite->setPosition(s_pathCardInfo.m_Position);
pcdSprite->setTag(CARD_INFO);
this->addChild(pcdSprite);
pcdSprite->runAction(CCSequence::create(CCSpawn::create(CCScaleTo::create(0.2f, 1.0f), CCFadeTo::create(0.2f, 255), NULL), NULL));
}
示例2: init
bool BossSnakePlay::init() {
if (!SnakesPlay::init())
return false;
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
// init the map
VirtualMap::init();
BarrierFactory barrierfactory;
m_barrier = barrierfactory.createBarrier(this,BarrierFactory::BARRIER_TYPE_BOSS);
// create snakes
SnakeFactory snakefactory;
Snake *snake = snakefactory.createSimpleSnake(this,SnakeFactory::SNAKEIMG_TYPE_WHITE,1);
m_snakes.push_back(snake);
snake = snakefactory.createBossSnake(this,SnakeFactory::SNAKEIMG_TYPE_BOSS,2);
m_snakes.push_back(snake);
// generate food
FoodFactory *foodfactory = new MultiFoodFactory();
m_food = foodfactory->createFood(this);
m_food->generate();
// create control
m_controls.push_back(new HumanControl());
m_controls.push_back(m_food);
// game control button
m_stopFlag = false;
CCMenuItemImage *StopGameItem = CCMenuItemImage::create("buttons/pause.png", "buttons/pause.png");
CCMenuItemImage *StartGameItem = CCMenuItemImage::create("buttons/play.png", "buttons/play.png");
CCMenuItemToggle *StopOrStartItem = CCMenuItemToggle::createWithTarget(this,menu_selector(SnakesPlay::StopGameCallback), StopGameItem,StartGameItem, NULL);
StopOrStartItem->setEnabled(true);
StopOrStartItem->setScale(0.5);
CCMenu* itemToggleMenu = CCMenu::create(StopOrStartItem, NULL);
itemToggleMenu->setPosition(ccp(visibleSize.width-20, 20));
this->addChild(itemToggleMenu, 1);
this->schedule(schedule_selector(BossSnakePlay::scheUpdate),m_updateTime);
return true;
}