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C++ CCMenuItemLabel::setContentSize方法代码示例

本文整理汇总了C++中CCMenuItemLabel::setContentSize方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenuItemLabel::setContentSize方法的具体用法?C++ CCMenuItemLabel::setContentSize怎么用?C++ CCMenuItemLabel::setContentSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCMenuItemLabel的用法示例。


在下文中一共展示了CCMenuItemLabel::setContentSize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

// on "init" you need to initialize your instance
bool HelloWorld::init() {
	//////////////////////////////
	// 1. super init first
	if (!CCLayer::init()) {
		return false;
	}

	this->setKeypadEnabled(true);
	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
	CCSpriteFrameCache* pCache = CCSpriteFrameCache::sharedSpriteFrameCache();
	pCache->addSpriteFramesWithFile("buttons.plist", "buttons.png");

	CCMenu* pMenu = CCMenu::create();

	std::string uname = CCUserDefault::sharedUserDefault()->getStringForKey(
			"UserName");
	CCPoint position = ccp(origin.x + visibleSize.width / 2,
			origin.y + visibleSize.height * 0.9);
	if (uname.empty()) {
		//register or login
	} else {
		CCString *str = CCString::createWithFormat("用户:%s", uname.c_str());
		CCLabelTTF *pName = CCLabelTTF::create(str->getCString(), "Arial.ttf",
				60);
		pName->setPosition(position);
		pName->setColor(ccc3(0, 0, 0));
		this->addChild(pName, 2);
	}

	CCSprite *pBtnSprite = CCSprite::createWithSpriteFrameName(
			"button_large.png");
	CCSize btnSize = pBtnSprite->getContentSize();
	int padding = 15;
	position = position - ccp(0, btnSize.height + padding);
	pBtnSprite->setPosition(position);
	this->addChild(pBtnSprite, 1);

	CCLabelTTF * pLabel = CCLabelTTF::create("普通模式", "Arial.ttf",
			btnSize.height * 0.6);
	pLabel->setColor(ccc3(0, 0, 0));
	CCMenuItemLabel *pPlayItem = CCMenuItemLabel::create(pLabel);
	pPlayItem->setContentSize(btnSize);
	pPlayItem->initWithTarget(this,
			menu_selector(HelloWorld::menuPlayCallback));
	pPlayItem->setPosition(position);
	pMenu->addChild(pPlayItem);

	position = position - ccp(0, btnSize.height + padding);
	pBtnSprite = CCSprite::createWithSpriteFrameName("button_large.png");
	pBtnSprite->setPosition(position);
	this->addChild(pBtnSprite, 1);
	pLabel = CCLabelTTF::create("继续游戏", "Arial.ttf", btnSize.height * 0.6);
	pLabel->setColor(ccc3(0, 0, 0));
	CCMenuItemLabel *pLoadItem = CCMenuItemLabel::create(pLabel);
	pLoadItem->setContentSize(btnSize);
	pLoadItem->initWithTarget(this,
			menu_selector(HelloWorld::menuLoadCallback));
	pLoadItem->setPosition(position);
	pMenu->addChild(pLoadItem);

	position = position - ccp(0, btnSize.height + padding);
	pBtnSprite = CCSprite::createWithSpriteFrameName("button_large.png");
	pBtnSprite->setPosition(position);
	this->addChild(pBtnSprite, 1);
	pLabel = CCLabelTTF::create("回放游戏", "Arial.ttf", btnSize.height * 0.6);
	pLabel->setColor(ccc3(0, 0, 0));
	CCMenuItemLabel *pReplayItem = CCMenuItemLabel::create(pLabel);
	pReplayItem->setContentSize(btnSize);
	pReplayItem->initWithTarget(this,
			menu_selector(HelloWorld::menuReplayCallback));
	pReplayItem->setPosition(position);
	pMenu->addChild(pReplayItem);

	position = position - ccp(0, btnSize.height + padding);
	pBtnSprite = CCSprite::createWithSpriteFrameName("button_large.png");
	pBtnSprite->setPosition(position);
	this->addChild(pBtnSprite, 1);
	pLabel = CCLabelTTF::create("竞赛模式", "Arial.ttf", btnSize.height * 0.6);
	pLabel->setColor(ccc3(0, 0, 0));
	CCMenuItemLabel *pCompetitionItem = CCMenuItemLabel::create(pLabel);
	pCompetitionItem->setContentSize(btnSize);
	pCompetitionItem->initWithTarget(this,
			menu_selector(HelloWorld::menuCompetitionCallback));
	pCompetitionItem->setPosition(position);
	pMenu->addChild(pCompetitionItem);

	position = position - ccp(0, btnSize.height + padding);
	pBtnSprite = CCSprite::createWithSpriteFrameName("button_large.png");
	pBtnSprite->setPosition(position);
	this->addChild(pBtnSprite, 1);
	pLabel = CCLabelTTF::create("编辑模式", "Arial.ttf", btnSize.height * 0.6);
	pLabel->setColor(ccc3(0, 0, 0));
	CCMenuItemLabel *pEditItem = CCMenuItemLabel::create(pLabel);
	pEditItem->setContentSize(btnSize);
	pEditItem->initWithTarget(this,
			menu_selector(HelloWorld::menuEditCallback));
	pEditItem->setPosition(position);
	pMenu->addChild(pEditItem);
//.........这里部分代码省略.........
开发者ID:SpiritRain,项目名称:sudosudoku,代码行数:101,代码来源:HelloWorldScene.cpp

示例2: addStatsLayer

void PauseLayer::addStatsLayer() {
    statsLayer = CCLayer::create();
    statsLayer->setPosition(ccp(winSize.width * 0, winSize.height * 0));
    float scale = Utility::isIPad() ? 1 : 0.7;
    CCLabelBMFont *labelObj = CCLabelBMFont::create("stats", kFontChubby, 0);
    labelObj->setPosition(ccp(winSize.width * 0.5, winSize.height * 0.93));
    labelObj->setScale(scale);
    statsLayer->addChild(labelObj, 2);
    
    CCLabelBMFont *thisGameLabel = CCLabelBMFont::create("this game", kFontChubby, 0);
    thisGameLabel->setScale(scale);
    thisGameItem = CCMenuItemLabel::create(thisGameLabel, this, menu_selector(PauseLayer::menuCallBack) );
    thisGameItem->setContentSize(CCSize(thisGameItem->getContentSize() * scale));
    thisGameItem->setTag(7);
    
    CCLabelBMFont *slashLabel = CCLabelBMFont::create("/", kFontChubby, 0);
    slashLabel->setScale(scale);
    CCMenuItemLabel *slashItem = CCMenuItemLabel::create(slashLabel, this, menu_selector(PauseLayer::menuCallBack) );
    slashItem->setContentSize(CCSize(slashItem->getContentSize() * scale));
    
    CCLabelBMFont *recordsLabel = CCLabelBMFont::create("records", kFontChubby, 0);
    recordsLabel->setScale(scale);
    recordsItem = CCMenuItemLabel::create(recordsLabel, this, menu_selector(PauseLayer::menuCallBack) );
    recordsItem->setContentSize(CCSize(recordsItem->getContentSize() * scale));
    recordsItem->setTag(8);

    
    CCMenu *thisGameRecordsMenu = CCMenu::create(thisGameItem, slashItem, recordsItem, NULL);
    thisGameRecordsMenu->alignItemsHorizontallyWithPadding(winSize.width * 0.01);
    thisGameRecordsMenu->setPosition(ccp(winSize.width * 0.5, winSize.height * 0.8));
    statsLayer->addChild(thisGameRecordsMenu, 2);
    
    createButton("btnObj.png", 6, ccp(winSize.width * 0.30, winSize.height * 0.93));
    const char *score = NULL;
    const char *distance = NULL;
    const char *wallsSmashed = NULL;
    const char *tightSqueezes = NULL;
    const char *longestGamePlayed = NULL;
    if (isCallFromRecords) {
        CCSprite *coinSprite = CCSprite::createWithSpriteFrameName("coin_0.png");
        coinSprite->setPosition(ccp(winSize.width * 0.75, winSize.height * 0.65));
        statsLayer->addChild(coinSprite, 2);
        
        const char *totalCoins = CCString::createWithFormat("%d", gLayer->coinScore)->getCString();
        createLabelForStats("", totalCoins, ccp(coinSprite->getPositionX() + winSize.width * 0.05, coinSprite->getPositionY()), statsLayer);
        
        score =  CCString::createWithFormat("%d", gLayer->score)->getCString();
        distance =  CCString::createWithFormat("%d meters", gLayer->distance)->getCString();
        wallsSmashed =  CCString::createWithFormat("%d", gLayer->wallSmashed)->getCString();
        tightSqueezes =  CCString::createWithFormat("%d", Utility::getTotalTightSqueezes())->getCString();
        longestGamePlayed = CCString::createWithFormat("%02dm%02ds", gLayer->minute, gLayer->seconds)->getCString();
    } else {
        const char *playerName = CCString::createWithFormat("(%s)", Utility::getPlayerName(0)->getCString())->getCString();
        createLabelForStats("", playerName, ccp(winSize.width * 0.65, winSize.height * 0.65), statsLayer);
        int longestGame = Utility::getLongestGame();
        int min = longestGame / 60;
        int sec = longestGame % 60;
        longestGamePlayed = CCString::createWithFormat("%02dm%02ds", min, sec)->getCString();
        score =  CCString::createWithFormat("%d", Utility::getPlayerScore(0))->getCString();
        distance =  CCString::createWithFormat("%d meters", Utility::getLongestDistance())->getCString();
        wallsSmashed =  CCString::createWithFormat("%d", Utility::getTotalWallSmashedLifeTime())->getCString();
        tightSqueezes =  CCString::createWithFormat("%d", Utility::getTotalTightSqueezesLifeTime())->getCString();
    }         
        createLabelForStats("score:", score, ccp(winSize.width * 0.55, winSize.height * 0.65), statsLayer);
        createLabelForStats("distance:", distance, ccp(winSize.width * 0.55, winSize.height * 0.55), statsLayer);
        createLabelForStats("walls smashed:", wallsSmashed, ccp(winSize.width * 0.55, winSize.height * 0.45), statsLayer);
        createLabelForStats("tight squeezes:", tightSqueezes, ccp(winSize.width * 0.55, winSize.height * 0.35), statsLayer);
        createLabelForStats("game time:", longestGamePlayed, ccp(winSize.width * 0.55, winSize.height * 0.25), statsLayer);
    
        addChild(statsLayer, 1);
    
}
开发者ID:ashtonjohnson,项目名称:testing_games,代码行数:72,代码来源:PauseLayer.cpp


注:本文中的CCMenuItemLabel::setContentSize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。